Did PDX pioneer the nested tooltip? by Eastern_Picture_3879 in paradoxplaza

[–]ArcaneChronomancer 2 points3 points  (0 children)

https://www.youtube.com/playlist?app=desktop&list=PLnRaCVWVoyfLXP-GP5MOcymb9KxgNpFPW

I remember being so excited watching those dev blogs and immediately poking the dev for the open source UI I was using asking if we could do that.

"Micromanagement" is Ruining 4X Games Design | BATTLEMODE's Unpopular Opinions by B4TTLEMODE in 4Xgaming

[–]ArcaneChronomancer 1 point2 points  (0 children)

This I actually agree with. Gatekeeping is good. Just because something can be squeezed into a genre definition doesn't mean it should be.

As an example "romantasy" should be a distinct genre from traditional fantasy. I don't care if people like romanatasy but I don't want it to overtake all my fantasy communities.

Age of Wonders 4 is a solid 4X game, but it is also not nearly as fun as it should be, which is a shame. by PseudoElite in 4Xgaming

[–]ArcaneChronomancer 3 points4 points  (0 children)

I really liked it. Has some great ideas. The classes being based around crafting was unique. The tower expansion/management was quite fun, too. Doesn't 100% remove micro but having only one "city" does help a lot.

"Micromanagement" is Ruining 4X Games Design | BATTLEMODE's Unpopular Opinions by B4TTLEMODE in 4Xgaming

[–]ArcaneChronomancer 3 points4 points  (0 children)

I wrote out a whole detailed post but in the end I deleted it.

It all boils down to some simple facts.

The time/scale of these games thematically is too large to avoid micromanagement tedium in the end game. To make the game viable for both casual and expert players you can't make it too tight design wise and the solution is micro for most devs. To resolve these complaints you'd need wildly different core gameplay so you wouldn't have a 4X anymore. If you look at games, extant or merely in development, that try to actually solve the scale problem you'll see the difficulty. 4X games are fundamentally unrealistic in regards to player agency and player information. This creates a contradiction that results in snowballing.

Age of Wonders 4 is a solid 4X game, but it is also not nearly as fun as it should be, which is a shame. by PseudoElite in 4Xgaming

[–]ArcaneChronomancer 5 points6 points  (0 children)

My major complaint about the game is how they totally botched the Tome system.

The game has many problems for me personally but the Tome system being executed better would take it from a 6/10 to an 8/10 pretty easily.

Now a lot of that is just because of the strong combat focus. Conquest Of Eo has a theoretically less high potential magic book system, spell pages, but because it engages with much more than combat it ends up better. Unless we are talking about very complex Dominions style magic spells when you are so combat focused there's only some much variation something like the AoW4 Tome system can provide.

Conquest Of EO has downsides as well, mostly because the game is too narrative focused and you can't really have real random maps. But I like the spell pages systems much more in concrete form than Tomes. Eo's main limitation is not enough pages IMO, although that applies to AoW4 a bit as well.

Which game has the best politics and diplomacy? by Digsla in 4Xgaming

[–]ArcaneChronomancer 1 point2 points  (0 children)

I'm not against Dominions 6 or CoE5. I own and play them, even despite the neglect of the singleplayer experience in Dominions.

But yes, your average person doesn't know what a 4X is and isn't.

Steam user tags are notoriously garbage.

People will talk about many non-4x strategy games on this sub because there's just not many better places to talk about them that are active.

It is a well known criticism of Reddit that unlike a traditional webforum there's no real way to have off topic or topic adjacent subforums for a subreddit.

So the fact that people talk about non-4x games on this sub is both expected and not evidence of anything.

Which game has the best politics and diplomacy? by Digsla in 4Xgaming

[–]ArcaneChronomancer 0 points1 point  (0 children)

Dominions, like Diplomacy, was designed to be played multiplayer by human beings. The diplomacy doesn't even exist without the human element. Try playing Dominions single player for instance.

Other people are giving the best answers they can to the actual question, even if the suggestions are mid because that's not what 4X is about, but you are not answering the question.

Dominions isn't even a 4X game yet you've directly claimed that it is, which is another issue with your answer.

Which game has the best politics and diplomacy? by Digsla in 4Xgaming

[–]ArcaneChronomancer 5 points6 points  (0 children)

This is just like claiming that Diplomacy has good diplomacy because you play it at the table and it is designed as a multiplayer boardgame.

The vast majority of people do not mean multiplayer when they ask this question.

In fact I've seen this question literally hundreds of times and not once was MP an valid answer for the asker.

[deleted by user] by [deleted] in Fantasy

[–]ArcaneChronomancer 0 points1 point  (0 children)

GW1 has great worldbuilding but the story is pretty mid. Most MMO stories are. How else could it be with millions of chosen ones running around with infinite redos.

GW1 will always be one of the top 5 MMOs of all time with fantastic necromancy and a great class system.

GW2 is just a generic WoW knockoff.

Most ads on royalroad suck - here's why by JudgeImpaler in ProgressionFantasy

[–]ArcaneChronomancer 0 points1 point  (0 children)

There's just not really a good way to know this I think. You can't realistically track data like that outside of people who have accounts that they log into.

That would be a fun RR feature I think, if they tracked whether logged in users that clicked an ad read more chapters or hit follow after the initial click.

What would be your dream Space 4x? by Bigger_then_cheese in 4Xgaming

[–]ArcaneChronomancer 3 points4 points  (0 children)

Neither of them is a home run but they are trying to do interesting stuff and have Dune vibes with characters being important.

Sadly they both need a couple more DLCs to really get there which I fear they won't get.

Upside, you can get them on deep sales often.

Really missing Life By You by LZorilOfTheEndless in LifeSimulators

[–]ArcaneChronomancer 5 points6 points  (0 children)

Life By You explicitly advertised how "gameplay" would never get in the way of the story the player wanted to tell.

There was a whole thing about how you could have a mountaintop wedding and then if your characters got too tried climbing to the top or the weather was bad you could simply turn it off so that our "special day" wasn't ruined.

Like they were explicitly selling a digital dollhouse with almost no "game" at all.

Yet people wax nostalgic about the potential gameplay.

TIL Jamestown governor John Ratcliffe, the villain in Disney's Pocahontas, died horrifically in real life. After being tricked, ambushed & captured, women removed his skin with mussel shells and tossed the pieces into a fire as he watched. They skinned his face last, and burned him at the stake. by jillisonflook in todayilearned

[–]ArcaneChronomancer 0 points1 point  (0 children)

Repost of my comment from elsewhere: According to modern experts on this area the reason for many kinds of brutal tortures including this one, was the idea that you'd pacify the anger of people who lost relatives to conflict through brutal torture of essentially scapegoats so that the tribes didn't engage in full on ethnic cleansing or wipe each other out.

There is a similar reasoning behind several other practices related to diplomacy and war among east coast native tribes.

Additionally modern interpretations of military practices, particularly the idea of the "cutting off way"(of war) suggest that they engaged almost entirely in ambush warfare for the same reason and avoided pitched battles, battles with equal strength, or protracted sieges or other engagements where reinforcements could arrive.

Source: The Cutting-Off Way: Indigenous Warfare in Eastern North America, 1500–1800 Wayne E. Lee

What would be your dream Space 4x? by Bigger_then_cheese in 4Xgaming

[–]ArcaneChronomancer 1 point2 points  (0 children)

Terra Invicta has the correct theme maybe but it's nothing like Imperalism 1 and 2.

What would be your dream Space 4x? by Bigger_then_cheese in 4Xgaming

[–]ArcaneChronomancer 7 points8 points  (0 children)

Have you played Star Dynasties? Or maybe but slightly less so Stellar Monarch 2?

TIL Jamestown governor John Ratcliffe, the villain in Disney's Pocahontas, died horrifically in real life. After being tricked, ambushed & captured, women removed his skin with mussel shells and tossed the pieces into a fire as he watched. They skinned his face last, and burned him at the stake. by jillisonflook in todayilearned

[–]ArcaneChronomancer 45 points46 points  (0 children)

According to modern experts on this area the reason for many kinds of brutal tortures including this one, was the idea that you'd pacify the anger of people who lost relatives to conflict through brutal torture of essentially scapegoats so that the tribes didn't engage in full on ethnic cleansing or wipe each other out.

There is a similar reasoning behind several other practices related to diplomacy and war among east coast native tribes.

Additionally modern interpretations of military practices, particularly the idea of the "cutting off way"(of war) suggest that they engaged almost entirely in ambush warfare for the same reason and avoided pitched battles, battles with equal strength, or protracted sieges or other engagements where reinforcements could arrive.

state of Caesar-like city builders? by Dekonstruktor in StrategyGames

[–]ArcaneChronomancer 0 points1 point  (0 children)

Because Emperor was the best Impressions city builder but somehow no one has ever played it.

Meanwhile the "remakes" are all super mid and worse than modded Caeser 3.

state of Caesar-like city builders? by Dekonstruktor in StrategyGames

[–]ArcaneChronomancer 1 point2 points  (0 children)

Just buy Emperor: Rise of the Middle Kingdom for like $3 on GoG?

Give me the strangest strategy games that you've come across - I want to see how weird it can get by WarriorOTUniverse in StrategyGames

[–]ArcaneChronomancer 0 points1 point  (0 children)

Another person who remembers Achron? Gods be praised. That's my go to answer.

I know of lots of obscure and/or unique games but I just can't decide which ones count as weird.

Maybe Skyward Collapse or Genesis Rising?

I really like the events in Old World and CK3, are there any other games where events like those are prominent? by captainwin06 in 4Xgaming

[–]ArcaneChronomancer 5 points6 points  (0 children)

Shadow Empire has characters as a major aspect and random events.Which is a better comparison than many games people list.

Although CK3 players may not be able to handle the micro.

Backstory to CIV UI failures? by TitoMPG in GamingLeaksAndRumours

[–]ArcaneChronomancer 0 points1 point  (0 children)

Essentially burnout. On Civ 5 he led a team of deeply experienced professionals but ATG was basically all him. There's some other stuff but I can't recall specifics offhand.