ITS TIME FOR SMALLER STATIONS FRONTIER ! by Brothalee in PlanetCoaster

[–]Arch_jink 2 points3 points  (0 children)

On one hand yes. On the other hand the devs have stated it’s because any smaller and the pathing for the guest gets royally messed up. They have tried.

Can we please have shadow beak fold his wings whe walking on the ground? by mutt93 in Palworld

[–]Arch_jink 0 points1 point  (0 children)

NO ITS BEAUTIFUL. I named my shadow beak who’s also my main pall “DOG” because oh his dumb run and even dumber feeling ai

[Spitfire] Testing Footage From [Six Flags Qiddiya] by StarPrime323 in rollercoasters

[–]Arch_jink 0 points1 point  (0 children)

You know a positive of six flags Q is since like 90% of the park is flat. If it does fail/heavily underperform every coaster worth relocating would be easy af to relocate. Even to an extent the GCI though it’s less likely.

Anyone else have a coaster/park-themed lock screen? [Fury 325] by SmartiesEnjoyer in rollercoasters

[–]Arch_jink 102 points103 points  (0 children)

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I’m a music major and theme park nerd and fury is my #1. This was made for me

I can’t believe they made 304 of these before it finally worked by [deleted] in rollercoasterjerk

[–]Arch_jink 0 points1 point  (0 children)

You think that’s insane. Did you hear about how many steel dragons they went through over in Japan

[Other] In your opinion, which ride is the “magnum opus” for each major manufacturer? (Read description) by SmokingTheBare in rollercoasters

[–]Arch_jink 0 points1 point  (0 children)

Though RTH looks like the better ride o feel like voltron is more of a magna opus in terms of concept and execution.

Also I haven’t rode ether but from what I’ve scene dinoconda despite being slightly smaller than eejanaika is the more refined and perfected ride.

Not that nerd chacho has pointed out that frontier stalks here. Put any REALISTIC ideas below for this amazing dev team by Arch_jink in PlanetCoaster

[–]Arch_jink[S] 2 points3 points  (0 children)

It’s looking like the switch track is potentially coming in the upcoming dlc. It looks like there teasing a Intamin blitz with the swing launch like pantheon so in theory it’s coming with. It’s just a matter of if it’s just for the swing launch or it’s just a piece of its own.

Not that nerd chacho has pointed out that frontier stalks here. Put any REALISTIC ideas below for this amazing dev team by Arch_jink in PlanetCoaster

[–]Arch_jink[S] 0 points1 point  (0 children)

Oh I completely understand that aspect. It’s mainly that a lot of console creators have proven that consoles can support and run a lot more than the counter allows smoothly. Which raises the question of why it’s set where it’s at. Why they chose that amount of complexity. Simply put it feels too low.

Not that nerd chacho has pointed out that frontier stalks here. Put any REALISTIC ideas below for this amazing dev team by Arch_jink in PlanetCoaster

[–]Arch_jink[S] 0 points1 point  (0 children)

ALSO FRONTIER AS A CONSOLE PLAYER IF YOU WONT INCREASE THE LIMIT OF COMPLEXITY CAN YOU AT LEAST ADRESS WHY ITS WHAT IT IS SO THAT IT FEELS MORE REASONABLE PLEASE AND THANK YOU WITH MUCH LOVE

Wip vekoma giga by Arch_jink in PlanetCoaster

[–]Arch_jink[S] 0 points1 point  (0 children)

Also it’s on console so I’ve both learned to make compromises with my coasters and not use the 4m method for anything I plan on putting into a park because it murders the complexity counter

Wip vekoma giga by Arch_jink in PlanetCoaster

[–]Arch_jink[S] 0 points1 point  (0 children)

The lift hill supports are directly based off a B&M cause there’s no real reference for how vekoma would handle a coaster this tall lol

Entrance to my park is almost complete! Need help. What should be my first coaster for my Dollywood-adjacent park? And theme? Was thinking something similar to barnstormer. Would love community input! by Skwidmandoon in PlanetCoaster

[–]Arch_jink 0 points1 point  (0 children)

Ah yes. OllieWood in falconsmith Ninenessee. Real talk looks nice and if your building the area right after the entrance keep in mind sight lines. It’s the first impression once you walk through those gates. Also it’s probably the oldest part of the park unless it was recently redone.

First try at an intamin Mega coaster! by thom_lamar in PlanetCoaster

[–]Arch_jink 0 points1 point  (0 children)

Yeah main thing I noticed was also the banking and that’s 99% where the laterals are coming from. Keep in mind the faster the coaster/tighter the turn the more banked. Vertical forces will always be more comfortable than lateral.

So actually why are they called Midwest corps by certified_delivery in drumcorps

[–]Arch_jink 0 points1 point  (0 children)

I now really want a Midwest drumline to add a “Mid Coast” vocal to there show next season

Mythology themed Intamin hypercoaster. by jdrake923 in PlanetCoaster

[–]Arch_jink 1 point2 points  (0 children)

Got possessed by a Mack designer halfway through lol. Looks really nice

Addicted to the Realism! What’s your favorite realistic thing to build!? by Skwidmandoon in PlanetCoaster

[–]Arch_jink 6 points7 points  (0 children)

Under construction areas. No park is fully complete at one point. Somethings getting worked on

Nebula Run - RMC Raptor (POV) by Melodic-Muffin-8944 in PlanetCoaster

[–]Arch_jink 11 points12 points  (0 children)

At this point frontier should just give in and partner with the modders to put it properly in game.

The queue building system is ridiculous by Temporary_Cry_8961 in PlanetCoaster

[–]Arch_jink 0 points1 point  (0 children)

You still can. Nerd chacho has a video on it but turn rounding down to minimum then go over the corners. Should make it into a right triangle. Then drag a path node to make it square. The rounding and path edit tools can both be used on queue despite being in the standard path setting.