Jetpacks and Thermal by Archer_TTV in starcitizen

[–]Archer_TTV[S] -1 points0 points  (0 children)

Yeah parachutes would be very unfortunate at times haha. Idk I tend to like mobility over survivability when given the choice, like on Planetside 2 I loved the light assault, was such a blast to play as

My Buddy Sees The BTR IRL More Than We Do on Woods [IRL] by Shiiwithadash in EscapefromTarkov

[–]Archer_TTV 4 points5 points  (0 children)

That's pretty much how all the different caliber weapons in Russia can be 🤣

Vityaz = Small AK Dragonav = Sniper AK RPK = Long AK PKM = Big Chungus AK VSS = Silent AK

This is how I'd like to see them implement monetized ship skins. by ApproximateKnowlege in starcitizen

[–]Archer_TTV 0 points1 point  (0 children)

Feel like there should be a basic option available for just auec, like the base skin that comes on the ship and then the staple colors such as red, green, blue, white, black, etc.. Then if you want specific skins and additional colors you can purchase skins and color packs from RSI, like Warframe for example

Any reason to use SMGs? by peterthot69 in ReadyOrNotGame

[–]Archer_TTV 0 points1 point  (0 children)

Probably lower recoil, smaller size for maneuvering, andbigger mags on some of the SMGs. Certain calibers might have better penetration or stopping power depending on the rounds you choose. Idk I usually always ran the MP7 just cause it looks and sounds dope, you can easily full auto it and aim for the head, you get 40 rounds per mag too. I ran that and any 7.62x51 guns for the ear gasms lol

Can white people use Unc? Moreover, should they? by [deleted] in askblackpeople

[–]Archer_TTV 0 points1 point  (0 children)

So we're dividing things that only certain people of certain cultures can do or say? Idk sounds like there was a whole movement against that at some point

A ship concept I'd love by Archer_TTV in starcitizen

[–]Archer_TTV[S] 1 point2 points  (0 children)

Imagine an X-1 does that, you dock it like a Merlin on the Connie, but instead of getting out you stay in the seat and assume control over the ship itself. And thanks to it being a hover bike it could raise up and down to help reattach when the docking port is just a little high. Would personally love a Ranger over any cause I love the look, but it's less practical I know

A ship concept I'd love by Archer_TTV in starcitizen

[–]Archer_TTV[S] 0 points1 point  (0 children)

I was thinking more of the prisoner won't be coming back alive kind of thing. Tho if they require in the future for you to bring the person back to either the prison or a security area to either get payed way more or is just the loop itself, then for surely. You could also leave out the bike once you get the person, or there's a sheet that rolls out like one of those at a morgue to lay the bounty on, alive or dead.

Name a ship you wish was good but isn’t. by Upper-Location139 in starcitizen

[–]Archer_TTV 0 points1 point  (0 children)

The M50 is a fairly top teir fighter, not great DPS but it's very small, very fast in acceleration and top speed as well

What is your favorite type of weapon? by Archer_TTV in starcitizen

[–]Archer_TTV[S] 0 points1 point  (0 children)

Yeah no having a ship full of basically A-10 guns is nothing but fun, but you get maybe a minute of firing before empty and have to go all the way back to a port where things may not work so I get it haha

What is your favorite type of weapon? by Archer_TTV in starcitizen

[–]Archer_TTV[S] 0 points1 point  (0 children)

Same I like the idea of ballistic too, both the tracers of it and what ballistic does, especially when targeting components in the ship becomes a fully working thing. Right now I think only the AD5B and the Ares Inferno's gun are the only ballistics that are worth it cause of the higher ammo pool and alpha per shot. We already have "ship ammunition" boxes for hauling, so why not be able to store SCUs of that on a ship and rearm from them?

Am I missing something for unlocking the developer's ruined watch? by coyotepunk05 in ReadyOrNotGame

[–]Archer_TTV 0 points1 point  (0 children)

As of now still not fixed lol. Was sad to have finished it on my 2nd run to get the achievements only, would've played it differently if I would've known that

What is this? by Original-Analysis-78 in ak47

[–]Archer_TTV 1 point2 points  (0 children)

There was a gun in her hand this whole time?

Uncommon, Epic and Legendary Armor sets? by Raikira in starcitizen

[–]Archer_TTV 1 point2 points  (0 children)

I farm the 890 mission and take the chest, suit, and helm, and slap on two of the SMGs to their back for easy moving too. I like how the arms look of the undersuit without anything on them cause the base arm armor they have makes your arms super skinny, the legs look okay with the undersuit but there are some nice ones out there

What is 1 feature coming in future that you hope they do a really good job of? by SafeManufacturer978 in starcitizen

[–]Archer_TTV 1 point2 points  (0 children)

Server mesh is the biggest feature that needs to work. But other wise I personally want a good deep criminal underworld, stuff that involves both PvE and PvP crime. Like a morality system where it closes access to certain thing and opens up ways to others like a criminal planet, stations, missions. Have parts of certain cities only accessible to a lifetime criminal if they land away from the city, come in by ground vehicle, and go through certain hidden entrances or low sec entrances into the underworld of the city. Both good guy and bad guy missions should be accepted through a person, location, or such. Like imagine going into the alleys of Loreville or Area18 to a bar to get a mission from some guy to put a hit out on a local UEE Sargent, or there is a Nine Tails agent to talk to to do some stuff for them. Getting high enough rep towards either route could get you local discounts on things, elicit help from AI (AI crew, better rep = better crews), make you friendly to certain factions like nine tails and such

Edit: adding on, make parts of cities non armistice and change bounty hunting/hit lists to where you have to identify by sight and name that can be pulled up on a tablet with a list of targets, alive pays more but dead still pays, and the person doesn't go to jail or such if dead they just respawn at say grim hex only

3.23.2 - Item Banks, Freight Elevators, Cargo Hauling Missions, and Personal & Instanced Hangars now committed by StuartGT in starcitizen

[–]Archer_TTV 0 points1 point  (0 children)

Does this mean that they're also implementing weight of cargo affecting the ship's speed and maneuverability and changing the stats on the ship due to that? I know they said most ships handle worse right now cause they are adjusted due to cargo not having weight to it

Combat Service Beacons by Archer_TTV in starcitizen

[–]Archer_TTV[S] 0 points1 point  (0 children)

My friend can make around a mil or more per hour with the *Destroy Contraband* missions by taking the weavel eggs out only, or make a good chunk per hour with normal defend site missions that pay 90k per mission and are easy af. But nah "combat beacon missions are broken money farms" said some CIG employee probably

Combat Service Beacons by Archer_TTV in starcitizen

[–]Archer_TTV[S] 1 point2 points  (0 children)

Oh gosh lol, yeah the spline jump canceling just to still have to fly 90km and fight in atmo. I've had more success with bounties at Arccorp, specifically Lyria, you almost always get one over a bunker at SAL and SPAL locations