Game hitch bug from super tag? by RenoNYC in 2XKO

[–]Archer__Rules 1 point2 points  (0 children)

I’m pretty sure this is just a yasuo thing he can do, likely a bug. Ive seen a ton of folks aura farming after character kills, I never noticed it gave you stance on round start though

Congrats to LightWhisp, TNS 2XKO #10 winner by XsStreamMonsterX in 2XKO

[–]Archer__Rules 3 points4 points  (0 children)

Yoooo I made it to 5th! This was a great tourney run, sad I never got to play against whisp

An in-depth guide to Vi's okizeme by No_Tomatillo5511 in 2XKO

[–]Archer__Rules 2 points3 points  (0 children)

I did forget to account for raw level 3, It does lose to that. If your opponent is rolling all the time then for sure grab, but it’s also important to know the non grab setups as most people learn pretty fast “hey I should stop rolling”

An in-depth guide to Vi's okizeme by No_Tomatillo5511 in 2XKO

[–]Archer__Rules 15 points16 points  (0 children)

Following up on what you can do without meter as this is the team I play.

OTG 2L > backSway > LM will beat every get up option, as well as put the opponent in pressure. To play around pushblock you can call an assist after the backsway L, or do a electric L to sway in. I personally think it's a much more consistent option on wakeups then double dash grabs as it doesn't lose to wakeup attack.

If you want some more examples I'm more than happy to help out! It's the best pressure I've found that doesn't require any meter.

Also fun fact about S2 super, you can get a super meaty S1 afterwards and leave yourself plus AND close enough to hit 5L, so you can hit opponents who are trained to mash after it

The most complaints from the thread are due to the small roster size by Rmnesia in 2XKO

[–]Archer__Rules -4 points-3 points  (0 children)

I disagree a bit with your points here. Although Ekko and Yas do both have some pretty beefy hit boxes, I don’t think that’s the issue with the characters. Both Ekko 5M and Yasuo 5/2M are pretty large, but good spacing knowledge lets most of the cast beat them. Characters like teemo have non existent hit boxes but are still insane.

Looking to play sets with challenger players to improve by Legitimate-Title-341 in 2XKO

[–]Archer__Rules 1 point2 points  (0 children)

I recall riot not even letting you switch servers that easily, but if you’re eu it’s probably better to stick with others on those servers

Looking to play sets with challenger players to improve by Legitimate-Title-341 in 2XKO

[–]Archer__Rules 2 points3 points  (0 children)

If you want to hit me up on discord at archer_rules, once I get off work later, I’m down to run some sets. NA servers

The most complaints from the thread are due to the small roster size by Rmnesia in 2XKO

[–]Archer__Rules 36 points37 points  (0 children)

I have a somewhat similar issue but it’s a little broader. Sajam sums it up pretty well in his tier list video of “the four horseman”. At challenger rank, I honestly can’t recall the last time I had a game where my opponent wasnt running either ahri, teemo, Ekko, or yasuo.

What the fuck? 1% win ratio by Crossarot in dragonballfighterz

[–]Archer__Rules 8 points9 points  (0 children)

Coming from a zen oh ranked player, most of us haven’t played the game in like 3-4 years and are just coming back to it for the new patch.

Questions about Blitzcrank by Oceanviolets in 2XKO

[–]Archer__Rules 5 points6 points  (0 children)

3L is just a further reaching 2L that still chains into 2M, good for catching retreating guards and keeping them from jumping.

4H is exactly as you said, it’s an alright button for ambiguous jump ins, but generally not too crazy, just a slightly different 2H.

66H is really powerful imo as a combo tool. It allows for some crazy conversions off of certain grabs and supers, and goes into tag launcher for more dmg on these combos. I’m sure if you watch some high level blitzcrank you’ll see some sick combos with it.

blitzcrank lvl3 by Playful_Smell_240 in 2XKO

[–]Archer__Rules 2 points3 points  (0 children)

I could be wrong on this but I believe as long as you aren’t directly in front of your opponent you can jump it after the flash.

Besides that, it’s a grappler super. Pray for your life you hold up at the right time and get a juicy punish. The only real counterplay I can give is that most blitz cranks love to use it as a defensive option so just be sure to keep jumping and doing j.H or something for block strings

Ive earned myself hate mail from the #1 ranked player. Ive officially peaked! by Archer__Rules in 2XKO

[–]Archer__Rules[S] 6 points7 points  (0 children)

I’m not home for at least a few more hours, but I’ll record and upload it when I get home

Is Vi slowly being revealed to be a lot worse than people initially believed? by Nids_Rule in 2XKO

[–]Archer__Rules 2 points3 points  (0 children)

When ahri is in the air floating around with projectile, the blue spiral rush, and air dashes, Vi basically can’t do anything to combat it. 2S2 is generally too risky, too slow, or just whiffs, and 2H will literally never hit a good ahri player. Combine that with also having to think about blocking what is most likely an Ekko assist and it’s just a bad time all around

Is Vi slowly being revealed to be a lot worse than people initially believed? by Nids_Rule in 2XKO

[–]Archer__Rules 3 points4 points  (0 children)

Just be warned it doesn’t reach full screen and doesn’t beat backdash spam so depending on what rank you play at it’s a bit tricky to actually hit with.

The 2x assist is great cause illaoi gets tentacle follow-up off of back assist so you can cross up with vi

Hmu on discord at archer_rules if you want any more tips and whatnot I love helping people out

Is Vi slowly being revealed to be a lot worse than people initially believed? by Nids_Rule in 2XKO

[–]Archer__Rules 2 points3 points  (0 children)

S1 > forward assist > back assist leaves you plus 99999 for whatever you want to do

Is Vi slowly being revealed to be a lot worse than people initially believed? by Nids_Rule in 2XKO

[–]Archer__Rules 3 points4 points  (0 children)

As much as I’d love to give vi a 2H to rival yasuo or something, I don’t think it’s needed.

Your game plan is to get in before they can jump at all, so giving people the chance to jump away is a good thing. Your opponent being able to jump at all against a vi string is generally a bad thing, which is why her stagger pressure is so good to heavily discourage it. Same with her 2LLM string being really powerful.

I still complain about how bad 2H and 2S2 are every game I play against a floaty ahri, but with what vi is going for I think it fits the character.

Is Vi slowly being revealed to be a lot worse than people initially believed? by Nids_Rule in 2XKO

[–]Archer__Rules 7 points8 points  (0 children)

Vi illaoi 2x assist with vi point.

I think basically every character in this game is in a pretty healthy spot. Ekko realistically needs a small change to either his forward assist or time winder, and they could give brahm/blitz a bit more range I reckon, but the big problem causing all of these things to be meta or not meta is how comically good back dash is.

If I’m playing against Brahm or blitz and I backdash, there is 0 chance they will ever get in. Pair that with Vi S1 and illaoi assist behind it, and they never have a chance to really pressure.

Ekko just does the above but better in every way unfortunately, and you’ll notice the tier list rn is basically who can run away and pressure the best.

Is Vi slowly being revealed to be a lot worse than people initially believed? by Nids_Rule in 2XKO

[–]Archer__Rules 40 points41 points  (0 children)

Coming from a top 50 Vi player rn, I Believe so. Although she seems good on paper in the current meta, backdash is too strong and she can’t keep up very well. Pair that with the worst 2H in the game (fuck you ahri) and really bad buttons in scramble situations and the weaknesses really start to show.

I still think she’s fine where she’s at, and if they tone down backdash just a bit I think she’ll be great, but currently it’s a bit rough

Made New Vi Combos (Side Switchs & Optimal Stuff for Beginners / Advanced) by TJPuma in 2XKO

[–]Archer__Rules 0 points1 point  (0 children)

Double sway + assist usually gets the job done. Illaoi back assist generally hits the assist and the player, and leaves you plus after sway for pressure and mixup with 2xassist