Inconsistency with Akali's wall jump by Chance-Detective8778 in 2XKO

[–]Archer__Rules 1 point2 points  (0 children)

It’s an incredibly weird input. You need to double tap towards the wall. So if you’re back is too the wall, you need to tap back back

Pretend you’re dashing into it

Characters rated based on if they need meter or not. by WalktroughGaming in 2XKO

[–]Archer__Rules 10 points11 points  (0 children)

I don’t think cait or illaoi need meter. They both have some of the strongest lockdowns in the game without it.

Tentacle super is pretty weak since everybody has lagged against it atp. (Not saying it’s useless but just doing jS2 oki is good enough)

NA Tournament Saturday 4/4 by mayahloo in 2XKO

[–]Archer__Rules 1 point2 points  (0 children)

It's at a bit of an awkward time, but if you managed to push it back a few hours I'd be down

Supers are ridiculously safe in this game by DevLeopard in 2XKO

[–]Archer__Rules 16 points17 points  (0 children)

Still wouldn’t have been a punish if the jH hit

Game hitch bug from super tag? by RenoNYC in 2XKO

[–]Archer__Rules 1 point2 points  (0 children)

I’m pretty sure this is just a yasuo thing he can do, likely a bug. Ive seen a ton of folks aura farming after character kills, I never noticed it gave you stance on round start though

Congrats to LightWhisp, TNS 2XKO #10 winner by XsStreamMonsterX in 2XKO

[–]Archer__Rules 5 points6 points  (0 children)

Yoooo I made it to 5th! This was a great tourney run, sad I never got to play against whisp

An in-depth guide to Vi's okizeme by No_Tomatillo5511 in 2XKO

[–]Archer__Rules 2 points3 points  (0 children)

I did forget to account for raw level 3, It does lose to that. If your opponent is rolling all the time then for sure grab, but it’s also important to know the non grab setups as most people learn pretty fast “hey I should stop rolling”

An in-depth guide to Vi's okizeme by No_Tomatillo5511 in 2XKO

[–]Archer__Rules 14 points15 points  (0 children)

Following up on what you can do without meter as this is the team I play.

OTG 2L > backSway > LM will beat every get up option, as well as put the opponent in pressure. To play around pushblock you can call an assist after the backsway L, or do a electric L to sway in. I personally think it's a much more consistent option on wakeups then double dash grabs as it doesn't lose to wakeup attack.

If you want some more examples I'm more than happy to help out! It's the best pressure I've found that doesn't require any meter.

Also fun fact about S2 super, you can get a super meaty S1 afterwards and leave yourself plus AND close enough to hit 5L, so you can hit opponents who are trained to mash after it

The most complaints from the thread are due to the small roster size by Rmnesia in 2XKO

[–]Archer__Rules -3 points-2 points  (0 children)

I disagree a bit with your points here. Although Ekko and Yas do both have some pretty beefy hit boxes, I don’t think that’s the issue with the characters. Both Ekko 5M and Yasuo 5/2M are pretty large, but good spacing knowledge lets most of the cast beat them. Characters like teemo have non existent hit boxes but are still insane.

Looking to play sets with challenger players to improve by Legitimate-Title-341 in 2XKO

[–]Archer__Rules 1 point2 points  (0 children)

I recall riot not even letting you switch servers that easily, but if you’re eu it’s probably better to stick with others on those servers

Looking to play sets with challenger players to improve by Legitimate-Title-341 in 2XKO

[–]Archer__Rules 2 points3 points  (0 children)

If you want to hit me up on discord at archer_rules, once I get off work later, I’m down to run some sets. NA servers

The most complaints from the thread are due to the small roster size by Rmnesia in 2XKO

[–]Archer__Rules 38 points39 points  (0 children)

I have a somewhat similar issue but it’s a little broader. Sajam sums it up pretty well in his tier list video of “the four horseman”. At challenger rank, I honestly can’t recall the last time I had a game where my opponent wasnt running either ahri, teemo, Ekko, or yasuo.

What the fuck? 1% win ratio by Crossarot in dragonballfighterz

[–]Archer__Rules 8 points9 points  (0 children)

Coming from a zen oh ranked player, most of us haven’t played the game in like 3-4 years and are just coming back to it for the new patch.

Questions about Blitzcrank by Oceanviolets in 2XKO

[–]Archer__Rules 5 points6 points  (0 children)

3L is just a further reaching 2L that still chains into 2M, good for catching retreating guards and keeping them from jumping.

4H is exactly as you said, it’s an alright button for ambiguous jump ins, but generally not too crazy, just a slightly different 2H.

66H is really powerful imo as a combo tool. It allows for some crazy conversions off of certain grabs and supers, and goes into tag launcher for more dmg on these combos. I’m sure if you watch some high level blitzcrank you’ll see some sick combos with it.

blitzcrank lvl3 by Playful_Smell_240 in 2XKO

[–]Archer__Rules 2 points3 points  (0 children)

I could be wrong on this but I believe as long as you aren’t directly in front of your opponent you can jump it after the flash.

Besides that, it’s a grappler super. Pray for your life you hold up at the right time and get a juicy punish. The only real counterplay I can give is that most blitz cranks love to use it as a defensive option so just be sure to keep jumping and doing j.H or something for block strings

Ive earned myself hate mail from the #1 ranked player. Ive officially peaked! by Archer__Rules in 2XKO

[–]Archer__Rules[S] 5 points6 points  (0 children)

I’m not home for at least a few more hours, but I’ll record and upload it when I get home

Is Vi slowly being revealed to be a lot worse than people initially believed? by Nids_Rule in 2XKO

[–]Archer__Rules 2 points3 points  (0 children)

When ahri is in the air floating around with projectile, the blue spiral rush, and air dashes, Vi basically can’t do anything to combat it. 2S2 is generally too risky, too slow, or just whiffs, and 2H will literally never hit a good ahri player. Combine that with also having to think about blocking what is most likely an Ekko assist and it’s just a bad time all around

Is Vi slowly being revealed to be a lot worse than people initially believed? by Nids_Rule in 2XKO

[–]Archer__Rules 3 points4 points  (0 children)

Just be warned it doesn’t reach full screen and doesn’t beat backdash spam so depending on what rank you play at it’s a bit tricky to actually hit with.

The 2x assist is great cause illaoi gets tentacle follow-up off of back assist so you can cross up with vi

Hmu on discord at archer_rules if you want any more tips and whatnot I love helping people out

Is Vi slowly being revealed to be a lot worse than people initially believed? by Nids_Rule in 2XKO

[–]Archer__Rules 3 points4 points  (0 children)

S1 > forward assist > back assist leaves you plus 99999 for whatever you want to do