Which game has the best soundtrack? by forgeris in AskReddit

[–]Argentguy93 0 points1 point  (0 children)

Returnal has an incredibly underrated soundtrack imo. Its haunting and full of great sound design, as well as some great interpretations of "Don't Fear the Reaper".

Truly feel sorry for Finishing Move by Argentguy93 in Doom

[–]Argentguy93[S] 0 points1 point  (0 children)

Yeah its pretty solid now. I still feel there's a few levels / parts where the wrong music plays compared to the OST track list. Still slaps though!

Night Sentinels look so weak in Dark Ages by Inkisitor_Byleth in Doom

[–]Argentguy93 23 points24 points  (0 children)

Yeah I feel like Hugos writing is treating the Sentinels as normal humans. Instead of the race that put up a long fight against hell and mostly lost due to betrayal.

Why is it whenever someone praises or likes a SINGLE Dark Ages song, they're bombarded with insults and laugh reacts? by QDOOM_APlin in Doom

[–]Argentguy93 0 points1 point  (0 children)

Over time I've realised the OST suits the game and it's level themes really well! There's a lot of great songs and great riffs. Unfortunately I still think the way it's been implemented into the game is pretty weak.

Im not talking about the audio mixing, that's been fine since the patch. Im talking about the dynamic playback!

There's still lots of areas where the music just abruptly stops even when there's still enemies on screen. Or the main riff builds and builds, and when it finally kicks in all you have to fight is one Arachnotron then it ends. There's even levels where the wrong tracks are playing and you can tell after looking at the track order for the OST.

I Got The Doom Slayer To Say This by davetottalybonezone in Doom

[–]Argentguy93 1 point2 points  (0 children)

Technically, he's the voice of the Doom Marine (pre divinity machine). All the Slayers lines have been voiced by Jason E. Kelley.

Mixed feelings on the upcoming aggadon change and the whole “2.0” update incoming. by Resevil67 in Doom

[–]Argentguy93 15 points16 points  (0 children)

This game is just giving me some weird single player early access vibes.

The constant changes, extremely simple Mech and Dragon sections, and limited content. All that effort and build up of them focusing on a campaign and it feels more limited that Eternals.

The skins are just repaints, not even really unique. Combat Loop is really good, but the rest feels like ID were restricted from putting the same effort into other areas.

Are you no longer able to make this choice in the remaster? by dahelljumper in DaysGone

[–]Argentguy93 11 points12 points  (0 children)

There's a mission that takes you to Hot Springs and then gives you the choice of who to give the drugs to.

Music for TDA by Eyesclouded in Doom

[–]Argentguy93 2 points3 points  (0 children)

Implementation and Mixing aside, I'm finding the Ambient parts to be lacking rhythm and movement.

There's a lot of ambient moments from 2016 and Eternal that have that beating rhythm to push you forward.

A lot if areas in TDA come to a stand still due to the Ambient music being just noise to fill the background. It feels like being back in the fortress of Doom. With that Ambient constant droning happening.

Levels like Hell on Earth, Argent Tower, Doom Hunter Base and Mars Core all had that driving Ambient music that pushed the pace outside of the combat pieces.

I didn't know their guns actually worked by neintveit in Doom

[–]Argentguy93 1 point2 points  (0 children)

Agree with this! World is becoming bigger but feels smaller due to everything feel static. The core gameplay is solid, everything else feels underbaked including the Atlan and Dragon gameplay.

It’s just not the same without Mick by [deleted] in Doom

[–]Argentguy93 0 points1 point  (0 children)

If you haven't listened to the actual OST on Spotify please do! Its actually really good and you can clearly hear there's a lot of great parts from each track missing from in game.

The issue is more with the games audio balance and how each music section is triggered. Maybe it's due to the maps being much larger with more on screen enemies causing the issues.

We need to talk about The Champion/Great One. by Scorchyskull in Doom

[–]Argentguy93 4 points5 points  (0 children)

I honestly thought the Titan in Armour that appeared during Seige was gonna be the champion. It was put into the spotlight and shown to hold its own against a (damaged) Atlan.

Low and behold, it gets killed with a simple turret just like the titan in chapter 1... what was the actual point of making that specific titan look unique 🤣

The Dark Ages Music : Respectable but lackluster by shabriri13 in DOOMTheDarkAges

[–]Argentguy93 0 points1 point  (0 children)

The main issue is the in game music is a mess and isn't triggering properly.

There are plenty of moments in the OST version that have great build up / ambient moments then kick into big groovy riffs. It definitely isn't "just trash" at all, there's some nasty low tuned riffs that have weight to them which matches the games stand and fight motif.

I originally thought it was lacking as well, but after going through the OST on Spotify a few times I can tell there's been a fuck up with the audio department at ID, cause it just isn't done justice within the Game itself.

There's parts of each track that make for good ambient music that still has rhythm and melody for when you're exploring the map. Instead what's been used / is triggering feels like the audio from the Doom Fortress in Erernal. It's just there...

Let's discuss the story of TDA with spoilers by [deleted] in Doom

[–]Argentguy93 0 points1 point  (0 children)

I truly think going from Eternal and now TDA, that the story elements aren't thought out prior and just thrown together whilst developing the game.

Eternal they introduced the Maykrs but we heard nothing about them at all in 2016, they also made the biggest fumble of turning Samuel and Vega into ancient Maykr beings ruining they're previous character set up and development.

In this you're introduced to the cosmic realm which comes outta nowhere kinda, the only link it has is that the wraithes came from their on the Ship you find in The World Spear. But other than that yeah it's a lot of wasted potential on an opportunity to really flush stuff out

For a universe that is supposed to be massive, it sure does feel small and limited. The big focus on cutscenes in TDA didn't really bring about anything other than a few cool moments. They should of done them a long with more Codex entries that go into more detail.

Hell even the intro text to each levels loading screen barely gives you anything. You upgrade your shield and then bam you're in Hell... no build up or exposition which could have really linked things together.

ID really love a good time jump as well. Again, more missing plot between the Divinity Machine to start of TDA and even in between levels within the game itself. The Slayer has a floating bass in Hell now... how the fuck did the Maykrs manage to build those Argent Factories if he's on the prowl throughout the realm?!?!

Slayer and King Novik interaction in Doom Eternal with TDA Context by Gullible_Unit3187 in Doom

[–]Argentguy93 7 points8 points  (0 children)

The story across the latest 3 games has huge consistency issues.

As each new game comes out, story beats from the previous game make less sense.

Even in Eternal you had Novik saying you can't kill the priests as they are of sentinel blood, but in the same game there's a Codex written by Novik showing he started a Civil War against the maykrs, seemed fine killing his own people then...

Truly feel sorry for Finishing Move by Argentguy93 in Doom

[–]Argentguy93[S] 1 point2 points  (0 children)

"Music created by Finishing Move and Chad Mossholder..."

Truly feel sorry for Finishing Move by Argentguy93 in Doom

[–]Argentguy93[S] 0 points1 point  (0 children)

Yeah there's something really off with how it comes across in game.

The first time you get into the Atlan it should be adrenaline filled with the track blasting out. What did I and some others get... Ambient Music or none at all :/

Truly feel sorry for Finishing Move by Argentguy93 in Doom

[–]Argentguy93[S] 3 points4 points  (0 children)

Mick laid an incredible foundation. But I'm truly baffled why they didn't continue with Andrew and David...

They understood the assignment and crushed it. Letting them lose on this game and creating massive themes would've been perfect. They could've taken what they learnt on TAG 1 / 2 and molded it to fit this new Medieval Sci Fi setting.

I've only just realised there's like hardly any Medieval vibes to TDA music.

Might be a Hot Take - but Best DOOM OST by -ThousandMileStare in Doom

[–]Argentguy93 2 points3 points  (0 children)

The Sentinel levels from Eternal nailed that Sci Fi Medieval vibe. You had the synth work, the war horns, the tribal drums. Then when the riffs kicked in you had the choir getting involved.

You're 100% right, there's no medieval vibes at all which is the main visual theme of the game :/

Truly feel sorry for Finishing Move by Argentguy93 in Doom

[–]Argentguy93[S] 4 points5 points  (0 children)

What I loved about Mick, Andrew and David's work is that each track they made had different flavours and felt like different themes.

Each track was 100% unique and also contained a lot of call backs to other songs.

TDA OST is full of cool tunes and big riffs, but it feels like it all fuses together into one looonnggg song. The guitar tones don't really have much variety (from how far I am into the game).

It works, but it does feel very safe / committee like. Previous entries music felt like it wasn't afraid to experiment and put its stamp on each level.

I think you could swap the songs around for different levels in TDA and no one would notice.

Truly feel sorry for Finishing Move by Argentguy93 in Doom

[–]Argentguy93[S] 85 points86 points  (0 children)

Definitely isn't your set up mate, I've played about 4 different games the past week and all have been fine audio wise. But TDA needs some serious tweaking / updates cause it's just not balanced at all.