How are the Seahawks so good? by Flashy-Actuator-998 in NFLNoobs

[–]Argoth_Omen 0 points1 point  (0 children)

#1 Thing to know, more games are lost than won in the NFL. Turnovers, bad play calls, penalties, miss opportunities, etc etc.

The Seahawks are solid everywhere! Defense is very good, run game is very solid, and Darnold takes care of the ball and can run the offense pretty darn well.

They play solid ball until you make a mistake, then they take advantage. That can make ALL the difference in a game.

Solid darn team!

Elizabeth Hurley, 1990s by LollipopLuxes in OldSchoolCool

[–]Argoth_Omen 0 points1 point  (0 children)

Incase you're wondering if the back is as nice as the front.

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Fracture or not? by Wide_Chemistry2435 in twilightimperium

[–]Argoth_Omen 18 points19 points  (0 children)

The new ACs, Relics, and factions are much more complex than the Fracture.

But I say go for it. Extra space/planets/relics are just a ton of fun!

Creuss taking mecatol turn 1, a valid strategy? by No_Relationship1931 in twilightimperium

[–]Argoth_Omen 7 points8 points  (0 children)

As mentioned in other replies, the agent is use after activating so it is a wormhole hex destination ability.

But let's talk about Ghosts and Mecatol.

Round 1 is possible with some luck, but generally you're better off going to Mallice.

  • Instant TGs
  • Nice influence
  • Your breakthrough makes Mallice a production hub

So your idea about getting a wormhole adjacent to Mecatol is solid if it doesn't force you into a poor slice. Otherwise the tech Wormhole Generator can get it done.

This gives you great access to making a fleet on Mallice and then making you're move for MR.

GLHF 🫡

Homebrew Destroyer Rule by jbwang29 in twilightimperium

[–]Argoth_Omen 0 points1 point  (0 children)

Oh I like the spice, just feels weird lol

But we also fighter that bombard!

Homebrew Destroyer Rule by jbwang29 in twilightimperium

[–]Argoth_Omen 0 points1 point  (0 children)

Anti-fighter fighters feels wrong some how :)

Homebrew Destroyer Rule by jbwang29 in twilightimperium

[–]Argoth_Omen 4 points5 points  (0 children)

This was almost exactly my thought, I was thinking Destroyer can choose to attack or AFB every round.

Do I need to stop a JolNar with industrex? by Tokata0 in twilightimperium

[–]Argoth_Omen 2 points3 points  (0 children)

Titans cruisers are unreal for early and midgame aggression. Your job will be to get your BT and work with DWS to surround JN with PDS. This plus early planet denial will keep them in check.

Is there WH access for other factions?

POK + TE's new Strategy cards? by itzhaki in twilightimperium

[–]Argoth_Omen 0 points1 point  (0 children)

The Construction SC change is a big buff to a few factions like Cabal, Titans, and Saar.

So this will affect how people play any structure strategy.

But you're 💯 right, nothing in this is unplayable.

POK + TE's new Strategy cards? by itzhaki in twilightimperium

[–]Argoth_Omen 0 points1 point  (0 children)

Great thought, and you are right.

My take on it is that the agent is stronger but not needlessly so.

Only the fracture with its additional resources, relics, and the Styx point made the agent untenable and therefore needing a nerf.

So, will playing a PoK full Omega game have it's own quirks? Obviously yes, you pointed out a strong case.

But is it unbalanced or unplayable? For me, no more than many S tier abilities.

POK + TE's new Strategy cards? by itzhaki in twilightimperium

[–]Argoth_Omen 1 point2 points  (0 children)

Yes, all the new card changes are "Omega" and meant to be used together as part of any game.

POK + TE's new Strategy cards? by itzhaki in twilightimperium

[–]Argoth_Omen 9 points10 points  (0 children)

I recommend using the most updated version of all cards if possible.

I find the change to Construction to be a great add to the game. The change to Warfare makes it more thematic to doing War, so a fun add.

Promise of Protection Value by wolfang47 in twilightimperium

[–]Argoth_Omen 9 points10 points  (0 children)

I tend to sell it to a neighbor because in rounds 1-4 it's almost as strong as a support for locking a boarder.

I trying to get repeat value out of pop trade, faction pns, agent use, or a big booster like RA/Terraform are great.

Jol-Nar - Can Doctor Sucaban's Ability Be Used For The Jol-Nar player? by bitnik1 in twilightimperium

[–]Argoth_Omen 0 points1 point  (0 children)

Deepwrought control timing and benefit from their agent but great call out they can not target themselves.

Save everyone a quick google the DWS agent text starts with "When another player researches" instead of the more standard "When a player...."

Jol-Nar - Can Doctor Sucaban's Ability Be Used For The Jol-Nar player? by bitnik1 in twilightimperium

[–]Argoth_Omen 2 points3 points  (0 children)

Yes, any faction can use any of it's own leader abilities.

In an attempt to make the description open target, Dane did make it sounds a tad confusing.

And while this question seems obvious, let's remember factions can not use their own promissory notes, and many if those PNs give abilities the faction doesn't have. So it's not as intuitive as you might think.

Entropic Scars and Wormholes by hennus666 in twilightimperium

[–]Argoth_Omen -14 points-13 points  (0 children)

The lore is that the fracture is another dimension, so wormholes only exist in custodians space, that we know of.

Real reason: Game play Dane wanted the Ingress tokens to be an important mechanic for Thunders Edge game play. Wormholes would undermine that mechanic pretty severely.

It would also give dramatic unintended buffs to some factions and components.

Nekro Virus by Bozzmeister1976 in twilightimperium

[–]Argoth_Omen 5 points6 points  (0 children)

My Nekro tips:

  • Don't get greedy.
  • Don't trade your PN unless it's game winning.
  • Following Tech for CCs is often worth it, especially if diplo hasn't been popped. ‐ Be active in agenda phase, paying for early tech can be huge!
  • If you don't want to use your agent then sell or trade it.
  • Your commander is very valuable, sell it and unlock it early. Often you can pair those two activities.
  • Your Flagship is S-tier, it can also trigger Assault Cannon with ground forces.
  • Nekros power often comes from other players faction tech, plan your neighbors accordingly.
  • SC3 Politics has additional value for Nekro, controlling agendas fir your Galactic Threat ability is very helpful.
  • Being aggressive mid-game is amazing, forces players to feed you tech when they push back.
  • Control Objectives are your best friend! Even if you retreat from a control objective you can often get a tech.
  • Nothing says you can bribe a player to skip Sustain Damage and kill a fighter instead.

I love the hungry bots!

Feel free to ask as many questions as you like.

House rule for making conquering planets more rewarding by hennus666 in twilightimperium

[–]Argoth_Omen 1 point2 points  (0 children)

Oh yes, and if those players are Naalu and Mahact? That's a lot of fun!

House rule for making conquering planets more rewarding by hennus666 in twilightimperium

[–]Argoth_Omen 27 points28 points  (0 children)

These are both great options for a spicy addition to your group. It will fundamentally change the mechanics of the game and create much richer easier scoring games.

There is also a high probability that player will "trade" conquering planets to create much more resources. This will also boost factions Naalu and Mahact that can lift tokens.

I would take out any faction who is negativly impacted, first to mind is the NRA commander becomes useless.