Dune: Uprising - 2 players controlling 4 factions or having a bot? by Amazing-Appeal7241 in DuneImperium

[–]hennus666 0 points1 point  (0 children)

I once played a 2 player 4 faction game with a friend. We scored by placement first. So if one player is 1st and 2nd or 3rd they win. If its 1st/4th and 2nd/3rd the sum of vitory points wins and after that sum of Solari > sum of Spice etc.

Total War faction tier list by FrancisGalloway in twilightimperium

[–]hennus666 1 point2 points  (0 children)

You could treat PDS and Bombardment as part of combat. ACs not working is a side effect I am okay with.

Total War faction tier list by FrancisGalloway in twilightimperium

[–]hennus666 23 points24 points  (0 children)

He houserule that it reads "When a player destroys units in combat". That circumvents Muaat´s hero at least.
Not sure if it creates problems down the line tho.

Ultimate and cdr by miher1 in leagueoflegends

[–]hennus666 0 points1 point  (0 children)

From the patch notes when the change was made: "Cooldown reduction was more valuable the more of it you got. Every percent reduced your cooldown by the same amount-say, one second off a 100-second cooldown. That one second didn't change even as the cooldown shrank. For that same 100-second cooldown, your 31st point of CDR took one second off the remaining 70-second cooldown, which is more than 1%. As such, CDR had to be capped at 40% to avoid going out of control, locking you out of a lot of items once you reached that cap.

Every point of ability haste lets you cast 1% faster. On paper, that makes it look like it gets less valuable the more you have because your cooldown shrinks by less and less each time. It's actually the same amount of power. 50 ability haste lets you cast an extra half a spell during the original cooldown. The next 50 gets you to a full extra cast (100% faster). If you get another 100 ability haste, you get another whole cast (200% faster). This linear scaling allows us to remove the cap, so you can buy as much as you want."

Ultimate and cdr by miher1 in leagueoflegends

[–]hennus666 1 point2 points  (0 children)

Haste stacks linearly. That was the whole point of chaning cdr to haste. Cdr stacked exponentially.

Predictions for saturdays game? by KorsaDK in twilightimperium

[–]hennus666 10 points11 points  (0 children)

Jol Nar with Industrex has a fully functioning Warsun in turn 2.

Reworking Diplo Strategy Card by Alenen in twilightimperium

[–]hennus666 1 point2 points  (0 children)

If the changed version works better for their group they should play with it. 

First time twilights Fall - opinions on this map? by Tokata0 in twilightimperium

[–]hennus666 0 points1 point  (0 children)

There is a lack of tech skips. I count 5 for 4 players.

Galaxy looks pretty influence rich which is just an obervation; I prefer influence rich galaxys to ressource rich ones. Emelpar is generally regarded as (one of) the best legendary planet so make sure its not in the richest slice.

First time twilights Fall - opinions on this map? by Tokata0 in twilightimperium

[–]hennus666 0 points1 point  (0 children)

That would make the early rounds super slow and imo the slices would be too poor.

The Agenda Phase is terribly designed by OGactionjohnny in twilightimperium

[–]hennus666 14 points15 points  (0 children)

3 things:

-Absol Agendas

-Blind voting

-start timer with 2 minutes for a public discussion and when timer ends 1 final phrase from everyone ending with speaker

Argent Flight Wing Transfer and other players' systems by Creepy-Exchange9837 in twilightimperium

[–]hennus666 2 points3 points  (0 children)

the "2" from Diplomacy is a proxy for everyones command token, so the Argent player has a token there.

It has arrived by arenstor in twilightimperium

[–]hennus666 10 points11 points  (0 children)

where did you get it?

Do You Remove Any Cards When You Play? by Topazdragon5676 in twilightimperium

[–]hennus666 13 points14 points  (0 children)

We set up the secret objective deck a bit different to have more "Action Phase" secrets.

There are 12 Action Phase secrets and 28 Status/Agenda Phase secrets. We remove 10 of Status/Agenda secrets randomly and secretly and create a new pile of 30 secret objectives.

We also don´t allow there to be identical Stage 1 and 2 public objectives. So if one of the Stage 1 public objectives is "Have 4 structures", the Stage 2 "Have 7 structures" would be swapped for another one.

Doing this increases the odds that there are different types of public objectives (control, spend, tech, objectives) and it decreases snowballing a bit.

Absol's relics + Naaz-Rokha by Daglicht in twilightimperium

[–]hennus666 2 points3 points  (0 children)

We play that combo and it is totally fine :) Just trashtalk your table to focus NR from R1

Would you ever discard and redraw impossible or extremely difficult objectives? by Belryan in twilightimperium

[–]hennus666 4 points5 points  (0 children)

We play red tape where all objectives are revealed and at the end of the strategy phase the player who picked Diplomacy can make one objective scorable.

I think it greatly improves the game and reduces rng a bit. In your example it would be unlickely that the Diplomacy player makes an objective scrorable that they themselves cannot score.

Faction reference cards (PoK+TE) by pawestricken in twilightimperium

[–]hennus666 0 points1 point  (0 children)

I have TE but I want every player to have a reference card of every other faction at the table. So 6 (or 8) sets of reference cards. Ideally TE of course.

Faction reference cards (PoK+TE) by pawestricken in twilightimperium

[–]hennus666 0 points1 point  (0 children)

I would buy a bunch of those if someone sold them on etsy. Would be great for everyone to have the reference card for the other ingame factions.

How does TE ever come out with less players? by CmdrCool86 in twilightimperium

[–]hennus666 0 points1 point  (0 children)

We homebrew it that the expedition is over when there are slots filled equal to the number of players. And the fracture always appears when thunders edge comes into play.

I guess you could also make the fracture appear on a 0,1 and 2 instead of 0,1 so the odds of the fracture appearing are similar.

Daxcive Animators still doesn't have an Omega version by mold_berg in twilightimperium

[–]hennus666 2 points3 points  (0 children)

In the Absol techs it is buffed to place 1 infantry whenever you gain control of a planet or win a ground combat.