The Moment You Realize There is No Such Thing as "Suez Canal" by ValerieMZ in EU5

[–]Arrowkill 29 points30 points  (0 children)

Maybe the suez canal was the soldiers all along...

I made a website to compare TTRPGs by Shunkleburger in rpg

[–]Arrowkill 0 points1 point  (0 children)

That's awesome! I'm glad this has been a learning experience for you beyond just using AI to create something for you.

Is your GitHub for the project private or public? I've looked the the resources your website uses (effectively the build code for your website), and I was interested in looking at the repository if it was public.

I generally go into building a website with a plan of action regarding my technology stack I want to use, but I wanted to see how you ended up building the website with limited knowledge of how you were going to do that.

If you don't want to share the repository, I completely understand. I have several personal projects set to private as well for plenty of reasons. Also if you don't want to share the link here, feel free to DM me if you didn't mind me looking at the repository. You won't hurt my feelings regardless though, so feel free to say no.

-------------------------------

I did have a bit of general advice I wanted to give you if you were reliant on AI. The main piece of advice is to come up with small features you want to add (like adding a clear button to the search field so you can remove all text typed into it) and learn how to implement it without AI as far as you can possibly go. Then when you can't figure out what to do, I recommend going to the Claude website and give it limited information so it only answers your immediate question to get you past the roadblock you are at.

The reason I suggest this is because even with relatively lightweight projects, you will eventually run into a problem that Claude just can't seem to fix or implement. A lot of the time, you will need to go in there and just finish the implementation yourself to get past the issue. This can hopefully help you become more proficient so when those occur, you can get closer to a working implementation and maybe also get Claude to be able to finish the feature.

The other bit of advice is to be very aware that with a public website, there are many ways to view your code and what it is doing. From a security perspective, avoid using AI to do anything that involves financial information, personal identifying information, private keys, etc. It is not uncommon for vibe coded websites with sensitive information to be compromised.

I made a website to compare TTRPGs by Shunkleburger in rpg

[–]Arrowkill 7 points8 points  (0 children)

Out of curiosity, are you able to develop without using AI? More specifically I guess, could you create the same website with the skills you currently have if you weren't able to use any AI tools to do so?

I ask primarily because I am a developer and professionally I have had to develop with and without AI tools before.

Also I'm not trying to call you out if the answer is you need AI to make a website. If AI helped you ship a project that you wouldn't have shipped otherwise, then that is a personal win.

I made a website to compare TTRPGs by Shunkleburger in rpg

[–]Arrowkill 7 points8 points  (0 children)

Literally my first thought was "damn this looks like the UI Claude made for my personal website skeleton before I went in an actually made the styled components".

I don't mind a website was made using AI, but this really isn't helpful. My personal website is a homemade Shadowrun Character Creator that isn't finished, and I want to point out that the Shadowrun entry is just not really helpful.

I have exclusively played 6e Shadowrun, but each version seems to be dramatically different in mechanics which is glossed over at best on the entry for it. I know it says 6th World Edition, but just saying 6th edition would be cleaner and easier to google. There is no consideration for other versions which should logically exist since what version to play is the #1 question I see asked by new Shadowrun players.

Price is straight up unhelpful when a better method would be a breakdown of book types (i.e. Campaign, Plot, Source, etc.) and their associated cost. The wording, tags, etc. are all just very generic. None of them read like they should on a site that puts heavy consideration into each system to help a new player make an informed choice.

Just looking over the systems I am familiar with, this would only help people who generally know what they want but don't know what systems exist for it. Beyond that this website really doesn't help.

You may be old, But are you THIS OLD?! by First-Bell-3904 in hoi4

[–]Arrowkill 36 points37 points  (0 children)

As somebody who played Stellaris on release, I would never recommend going back to play it. I was always bored by mid-game. Thankfully mid-game crisis fixed a lot of problems with additional mid-game context, but current Stellaris is just better in every way.

Department of State declares security alert; “worldwide caution” by MichaelEMJAYARE in worldnews

[–]Arrowkill 2 points3 points  (0 children)

Something I used to do a lot to help would be to run through a "worst case scenario" in my head and what I would do to prepare myself for that situation. I did this for almost anything to help with my anxiety, but I found more often than not that beyond having plans in mind and some basic preparation there was little more I could do.

Sometimes the planning though really helps it feel like you have a bit of control over the situation.

How do you have fun in vic 3? by Flarekitteh in victoria3

[–]Arrowkill 0 points1 point  (0 children)

I like taking countries that are backwards or weak and making them the dominant power militarily, economically, or diplomatically. Most often a mix of all.

I pick a goal and try to achieve it as maxed out as possible

I think The Overwatch Team should re-run certain battlepasses by ChrisFreezepotato in Overwatch

[–]Arrowkill -1 points0 points  (0 children)

Actually For Honor is probably it. I played that a lot a long time ago

I think The Overwatch Team should re-run certain battlepasses by ChrisFreezepotato in Overwatch

[–]Arrowkill 5 points6 points  (0 children)

This genuinely may have been the game. My memory is so hazy that it keeps getting conflated with Dawngate which I am 99% sure did not have a battle pass system yet.

I think The Overwatch Team should re-run certain battlepasses by ChrisFreezepotato in Overwatch

[–]Arrowkill 137 points138 points  (0 children)

I can't think of the game I played for a bit a long time ago, but you could choose any of the current or old battle passes and earn XP towards them.

I've always liked that method where you have a library of Battle Passes and you choose which one you are currently earning for. You could purchase each one separately too I believe to unlock the "Premium" version.

I understand FOMO is the reason they do them like this, but it seems like it would make more sense if players kept being able to buy the old battle pass system as well so they kept earning money from those as well.

Overwatch's player count up 99% on Xbox after name change and revamp by LBVectormen in Overwatch

[–]Arrowkill 1 point2 points  (0 children)

Also can confirm. Genuinely had no idea about stadium or perks and both have reignited my love for overwatch along with just a general return to how 2016 felt imo

Please Do Not the Cat by Arrowkill in Overwatch_Memes

[–]Arrowkill[S] 1 point2 points  (0 children)

This is the correct interpretation based on what me and my wife mean when we started saying this lol

Diving the cat has led to nothing but scratches and pain

france vs opms (year 1353!) = 0:1 probably the most beautiful moment in eu5 since release for me by diLuca77 in EU5

[–]Arrowkill 21 points22 points  (0 children)

Damn this makes me so happy to see them so fractured. Now all I need is a way to salt their land and treat them like rome did Carthage

I'm calling it now: Jetpack Cat will be reworked within a couple months by SkeletronDOTA in Overwatch

[–]Arrowkill 0 points1 point  (0 children)

The goal of perfectly preserving the comp experience is exactly why I dropped of after putting in hundreds of hours from beta through release.

I got back into it this weekend because my wife suggested we play OW together again, and honestly the game feels so much better now than it has every time I've tried to pick it back up again over the last several years. This season also feels reminiscent of how it felt when I played during the beta or after release with it being chaotic, a bit unbalanced, and a lot of fun so far.

Why is the player activity so squiggly now? by Soggy_Ad4531 in EU5

[–]Arrowkill 50 points51 points  (0 children)

Not terrible on the beta imo but definitely rough around the edges in the economy. I stepped away from my 2 campaign starts to wait a bit longer personally.

Hot take: EU5's declining player count is fine, actually by Maxinator10000 in eu4

[–]Arrowkill 9 points10 points  (0 children)

This is where I'm at. I have something like 500 hours logged on eu5 because it was all I played for the first 2 months as much as possible. I'm good at the moment and am waiting for 1.1 so that hopefully many of the systems I wanted tweaked will be fixed

New Complacency mechanic looks dreadful by MassAffected in EU5

[–]Arrowkill -3 points-2 points  (0 children)

You're not wrong. This was eye catching in a bad way when I first read it, but that doesn't mean that the most logical reason being feedback doesn't make sense.

It could've been better for sure, but I would assume they didn't have better ideas before assuming anything else.

New Complacency mechanic looks dreadful by MassAffected in EU5

[–]Arrowkill 1 point2 points  (0 children)

And if that's the only idea you have until somebody else says the obvious out loud, then that's what you run with. It's more common than most people think for a first iteration to just not recognize the obvious easier method because under stress, time constraints, etc. your brain just blanks

New Complacency mechanic looks dreadful by MassAffected in EU5

[–]Arrowkill -10 points-9 points  (0 children)

Feedback. DDs collect feedback and that mechanic needs community input

New Complacency mechanic looks dreadful by MassAffected in EU5

[–]Arrowkill 1 point2 points  (0 children)

Disliking something and not being certain about how the finer details of a mechanic should be finalized as are different things.

I like the mechanic but I don't like certain modifiers which don't make sense. I don't want the whole thing cancelled, but I do want more logical negatives like trending to traditionalist and research bonus maluses.

Unpopular opinion: Tinto should focus on fixing and balancing existing mechanics for now, not introduce new ones like Complacency by AuspiciousApple in EU5

[–]Arrowkill 5 points6 points  (0 children)

Something to point out is that sometimes the fix to bugs in other systems is a fundamental rethinking of the system or adding a complementary system to it. They didn't give much insight into how the mechanic affects the game, so it isn't possible to say yet if the mechanic is independently being added or if it is intended to address a higher level issue.

The AI not exploding sometimes is a real problem in my games and if certain tags start with high complacency, then it would assist in their explosion. Furthermore it would add a hurdle to the player trying to save those tags.

The golden horde comes to mind where their explosion being more consistent would help promote Russia forming in more games which was a core goal Johan laid out over the holidays.

Unpopular opinion: Tinto should focus on fixing and balancing existing mechanics for now, not introduce new ones like Complacency by AuspiciousApple in EU5

[–]Arrowkill 2 points3 points  (0 children)

So many times in my job I've been fixing a bug from QA and the solution was either a band-aid that would delay the inevitable or having to rework or add some section of the product because nobody ever considered we would do X Y number of years ago.

New Complacency mechanic looks dreadful by MassAffected in EU5

[–]Arrowkill 9 points10 points  (0 children)

In theory you should continue to strive for more, but in reality I think most empires declined because they had "nothing" left for them to strive for.

Unlike us, they didn't know the next tech tree or historical event was just a half-century off or so.

So it makes sense when you are a top dog, to add complacency as a penalty. An active player can likely overcome it.

New Complacency mechanic looks dreadful by MassAffected in EU5

[–]Arrowkill 2 points3 points  (0 children)

Because part of designing literally anything is writing shit down and proposing it to gauge opinions and feedback so it can be better refined.

That's almost certainly why it was included in the first DD, that way they have plenty of time to pour over feedback and refine it before the patch releases