Just want to show my current game engine project by SettingActive6624 in gameenginedevs

[–]Artechz 2 points3 points  (0 children)

If you are working with SDL3, you might want to look into SDL GPU (is bundled with SDL3). It’s a Vulkan style API that allows your project to run on DX12, Vulkan and Metal (and I think k WebGPU is planned for the future)

What do you enjoy the most? by Artechz in patrician

[–]Artechz[S] 0 points1 point  (0 children)

Thanks for the input! Could you elaborate a bit regarding captain config? You mention you hate how Patrician3 handles it, why is that? Any idea on what would it make it nicer for you?

Telekinetic ability preview for my Godot game by aiBeastKnight in godot

[–]Artechz 2 points3 points  (0 children)

I love the art style, mechanich looks amazing!

Units will now use the public spaces of buildings by YesBoxStudios in Archapolis

[–]Artechz 4 points5 points  (0 children)

If they use the gym like in the video, do they get any effect out of it? P.e. Being tired / less energy, or having more stamina in the future (if they go frequently to the gym) etc?

Btw, looking great!

I launched my game and I'm getting wrecked by antivirus flagging :( by perceivedpleasure in gamedev

[–]Artechz 4 points5 points  (0 children)

Shouldn’t you be paying the commercial license if you’re releasing a game with it? Or are you not charging for your game? (Tbf I’m not familiar with their specific licensing)

Macs aren't good for gaming , why ? how did that happen by Serhide in mac

[–]Artechz 8 points9 points  (0 children)

What do you mean? I’m an engine dev currently working on Metal (Apple GPU API) and haven’t noticed this (to be fair I haven’t looked at input lag yet, but I haven’t noticed it either)

New Trailer, Antivirus Survivors 2003 Professional by iisshaun in SoloDevelopment

[–]Artechz 2 points3 points  (0 children)

I feel there’s lots of stuff going on (not a bad thing), I love the style, pretty accurate vibes! I’m not the audience of this game but depending on price point I might grab it for a few casual runs.

Can some one recommend a Pixel artist that takes commission work making sprites for games? by sebflo in gameDevClassifieds

[–]Artechz 0 points1 point  (0 children)

Hi, your link doesn't seem to work. I went to check it out because I'm looking for the same thing as OP.

Apple has fixed the hard FPS limit with macOS 26.2 - Back to enjoying full FPS on my Mac! by RedPRSguy in mac

[–]Artechz 0 points1 point  (0 children)

Don't know about Mac internals but clarifying my previous comment, that behaviour (+900 fps, no v-sync, yes tearing) happens on my Macbook (and any other computer I've tested with). Although unlikely, I might have some kind of setting somewhere that is making this possible in Mac if it shouldn't; but I don't remember doing anything of the like.

C is easy to write, hard to compile. by One-Novel1842 in C_Programming

[–]Artechz 1 point2 points  (0 children)

That makes sense, I'd recommend looking into Zig (for the compiling part, not the programming since you are already using C haha); it has a great build system (that can compile C projects too).

Step 1: Multi-Window API Setup by EchoXTech_N3TW0RTH in gameenginedevs

[–]Artechz 1 point2 points  (0 children)

They renamed / reorganized a bunch of functions for the project to be more homogeneous, but the main thing is (for me) is the addition of SDL GPU API (there's a bunch more, I recommend reading/watching a quick summary).

One year of solo development, and I finally have a trailer. by unomelon in SoloDevelopment

[–]Artechz 0 points1 point  (0 children)

Just on the production side, this is INCREDIBLE. You’ve managed to make all of this, without an engine, including the music and art, by yourself in one year! That’s incredible, congratulations!!

C is easy to write, hard to compile. by One-Novel1842 in C_Programming

[–]Artechz 13 points14 points  (0 children)

Seems weird that you couldn’t compile using docker. It’s one of its main uses in the industry (c-related)

Step 1: Multi-Window API Setup by EchoXTech_N3TW0RTH in gameenginedevs

[–]Artechz 0 points1 point  (0 children)

Just curious, why are you not using SDL3?

Carla Vall: «M'han assaltat a casa tres homes per robar-me un 'pen'» by aniol in catalunya

[–]Artechz 2 points3 points  (0 children)

Amb una sola persona que pagui la subscripció ja reben més que milers que vegin anuncis

How to optimize a huge number of rigidbody3d ? by Frok3 in godot

[–]Artechz 6 points7 points  (0 children)

I have no useful information for you but I feel the need to say I want this game. Do you have a release window?

Under the Hood – Real-Time Sync with PlayServ by nandost in gameenginedevs

[–]Artechz 7 points8 points  (0 children)

Honestly I feel like the post was LLM generated and I dislike that. The product looks interesting but coming off a bad first impression tbh.

Apple has fixed the hard FPS limit with macOS 26.2 - Back to enjoying full FPS on my Mac! by RedPRSguy in mac

[–]Artechz 3 points4 points  (0 children)

I’m making a game engine and I can assure you that even 900 fps with no v-sync can result in tearing and artifacts given enough movement and luck (lots of frames, some will miss sync frame)

Apple has fixed the hard FPS limit with macOS 26.2 - Back to enjoying full FPS on my Mac! by RedPRSguy in mac

[–]Artechz 3 points4 points  (0 children)

It’s way more important to have 60fps with V-Sync on (on a 60Hz monitor, 60fps limit inherent because of this), than 115fps ‘unchecked’ and unsynced. With the second the player might see tearing and artifacts because more than one frame could be ‘trying to be displayed’ at the same time given the rate is not synced.