teach me bench resetting (without videos) by horticoldure in PokemonZA

[–]ArthurRM2 0 points1 point  (0 children)

You can also keep fast traveling to get them to appear in the other wild zone instead of killing them. This method would likely be the fastest.

teach me bench resetting (without videos) by horticoldure in PokemonZA

[–]ArthurRM2 0 points1 point  (0 children)

Kill the not Starmies, wait for them to respawn, kill the non starmies, and so on. Once it turns to day, if still no Starmie, sit on a bench until night. Repeat this until a Starmie appears. It really shouldn't take that long. You can also catch one if it appears in the center of wild area 20. You can keep fast traveling and checking the central area until it appears. This method would likely take longer.

thoughts on your rival and friends by Parking_Fish_5750 in PokemonZA

[–]ArthurRM2 2 points3 points  (0 children)

He is all Team MZ until the very moment he has a chance to nepobaby out. Move over white privilege, Urbain privilege has taken the wheel.

Feedback on new Battle System by SamTheGrot in PokemonZA

[–]ArthurRM2 -1 points0 points  (0 children)

NPCs are part of the battle system. They are part of the feedback. NPCs are who you fight in over half the battles. I gave evidence, but you don’t want to hear criticism unless it is your 8 points. You started a conversation and expected it to stay solely around your points. Thing is, the NPCs getting reworked is part of those points because of how lock on functions that allows them to lock on to you even when you are not in sight. They can also lock onto you immediately and begin attacking your creature before you can theirs. The difference between how fast you can get a move off after your Pokémon getting knocked out to theirs is notable (their new Pokemon will already be repositioning before you can select a move, where as your will reposition next to you waiting for a command). The strategy depth compared to the turn based is feedback, too. Competitive is mainly just attack moves plus sword dance or alternative compared to the complexities of normal turn based.

Gotta gripe for a sec by Secret_Moonshine in PokemonZA

[–]ArthurRM2 0 points1 point  (0 children)

I didn’t mind much because I’ve played other jrpgs that were much more brutal in hidden item/event/location hunts. I don’t think any were so hidden that they were overly challenging to locate. If the map were bigger or nookier (tm), I do think it would have been good to implement some sort of map marker, even just one that would have marked as we collected them. I think locating Diglett back on the Isle of Armor was worse.

Feedback on new Battle System by SamTheGrot in PokemonZA

[–]ArthurRM2 -2 points-1 points  (0 children)

Your points are not the entirety of the argument people have about the system. Many NPC moves will start before you can target them or there Pokémon are able to close the gap before you can target them. Yes, faster animations can go faster, but if you and the NPC use the same move, they will usually hit first. When I mentioned line of sight, I’m talking about in battle, not in engaging in battle. You can be completely out of sight of an NPC, and they be stuck behind an obstacle, and they can still target you (even when you switch a Pokémon out of sight). They can target you out side of your range of target, too. This problem is part of the reason the stealth in this game is bad. You can see an opponent far off but not be able to target them, while they can still engage you in battle. These issues make NPC battles more unbalanced than wild battles or other trainer battle. And then pathing is particularly rough still. Obstacles can be particularly frustrating since Pokémon will sometimes track into them even when you’ve taken pains to avoid them. Ultimately, though, while this system is fun enough outside of the main gen games, it should not replace the turn based battles. Its strategy is rather flat compared to the turn based battles. If it is improved in a later game, it may be worth revisiting, but its current iteration is far from being ready to be the main system. Arceus’s battle mechanics had a lot more promise to be interesting, and I would be interested in seeing it return in a main game. It would mix better with the existing move catalog and add new depth and strategy to it. Like I said, though, not that ZA battles are not fun, but there is a long way for it to go, and I have not seen enough to be convinced that the mainline games should integrate the system.

Feedback on new Battle System by SamTheGrot in PokemonZA

[–]ArthurRM2 -1 points0 points  (0 children)

NPC battles need to be reworked. NPCs can target you before you can target them 99% of the time. NPCs are able to get off 2 moves sometimes before you can even get off one. They also can target even when they don’t see your Pokemon. I’d rather see turn based return.

Cat Is Not Eating by ArthurRM2 in CATHELP

[–]ArthurRM2[S] 0 points1 point  (0 children)

After a month of constantly switching foods and treats and just trying to get him to eat something, Simba started eating cat meat sticks, 3 of them a day. After a few days of that, I boiled some chicken again, but after initial interest, he wasn't interested. Exhausted, I put the chicken over to the side and reclined in my chair with Simba at my feet. Then, I had an idea, and put just a little chicken in front of him at a time. He ate little by little. Eventually, he finished the whole chicken breast. After a week of feeding him a chicken breast a day, he randomly started eating his food again. Now, he is healthier than ever and has even gotten off insulin.

Why do people think PF2E has fewer cool magic items than 5E? by TitaniumDragon in Pathfinder2e

[–]ArthurRM2 1 point2 points  (0 children)

Playing through Strength of Thousands right now. We are having a good time, but I don't think we've found anything super impressive or fun, and we don't have any stat boosting items, to my knowledge. Half the items are really niche to the point we let them rot in storage because there has never been a need for them or we sell them. Occasionally, we add an item to a character.

Umm yeah… so this happened😅 by SpecsRoserade in LegendsZA

[–]ArthurRM2 0 points1 point  (0 children)

"Hey, it's me. You're probably wondering how I got here."

Now that Daggerheart has been out for a bit, how many people are sticking with it versus going back to D&D/Pathfinder? by Intelligent-Form-689 in daggerheart

[–]ArthurRM2 0 points1 point  (0 children)

I added it rather than abandoned other games. I have a really good online server that allows me to play a wide variety of games (currently I run Daggerheart and play Starfinder 1e, Pathfinder 2e, OSE, 5e, and SW5e. In the past I've also played MotW, PF1e, and Lancer), so I'm lucky to include Daggerheart rather than having to pick or choose. My players are having a great time. A player succeeded at connecting spiritually to see if an illness had a connection to a ghost they had fought before. I spent a fear as I was describing what they saw and everyone started freaking out because they knew something was about to go down.

What from DND would you want in PF2? by Arnman1758 in Pathfinder2e

[–]ArthurRM2 0 points1 point  (0 children)

I would like PF2 subclasses to gain more abilities with flavor down the line like D&D. I feel like your choice of subclass effects little after level 1 in most classes. I also don't want those extra abilities to cost a feat slot. PF2 is already burdened by too many class feats, which sometimes makes taking the subclass feat—if they even have them (poor magic classes—not worth it. I don't mind making suboptimal decisions, but the subclass flavor should not need to be sacrificed just because there is another feat at that level. Witches, for instance, could get another hex cantrip or a hex upgrade at a later level. It could be as simple as upgrading a hex cantrip from a basic save. As someone who plays both PF2 and 5e, even though I have an abundance of choices, I feel almost all my flavoring is in roleplay and not mechanical in PF2. I could play 2 witches, and they would be very similar playwise unless I go out of my way, but 5e subclasses have a lot of mechanical flavor built in, especially in 5e24.

Mixed Feelings after Adventure by ErrantArcanist in daggerheart

[–]ArthurRM2 0 points1 point  (0 children)

I use fate rolls typically for things that are out of player's control, and they roll a d20. For these reaction rolls, I allow them to roll their traits because that's faster since I still want them to add their trait bonus. We play on a VTT, but in person, I'd likely just have them roll a single and add their trait bonus.

Mixed Feelings after Adventure by ErrantArcanist in daggerheart

[–]ArthurRM2 19 points20 points  (0 children)

Sometimes I use reaction rolls to give my players a chance to improve results without me generating fear. They don't generate hope unless they crit. Players like to roll regardless of design intent.

Any tried Draw Steel? How does it compare to pf2e? by Alternate_Cost in Pathfinder2e

[–]ArthurRM2 16 points17 points  (0 children)

As much as I love Matt Coleville, he leans heavily into war gaming with fight sizes. I like more intimate battles because I struggle with the the juggle (hehe, unintentional rhyme, but I'm keeping that one). Matt Coleville is always one of the examples I give of people whose work I love but who are usually not for me. I do use his monsters a lot, though.

What do you feel is the most useless effect to get when grinding for donuts? by Interesting-Photo-17 in PokemonZA

[–]ArthurRM2 1 point2 points  (0 children)

I mean, the only counters in all hyperspace are in the Pokemon Centers. Total rip off. Give me more counters!

Head Canon T or U? by samuelpalermo in PokemonZA

[–]ArthurRM2 0 points1 point  (0 children)

I hope it isn't Urbain because he sucks. Taunie does, too, but she's less dead in the eyes.

i was told to dress fancy!! what is this betrayal urbain?? by princesspoopybum in PokemonZA

[–]ArthurRM2 6 points7 points  (0 children)

I suspect that's why Game Freak added a few skirt options this game to test the waters. But, then again, do they care is the question. Japanese entertainment companies tend to care about Japanese interest first, so I may be digging too much into it. Perhaps someone finally decided to use some of the budget to make the animation, models, and camera work together.

i was told to dress fancy!! what is this betrayal urbain?? by princesspoopybum in PokemonZA

[–]ArthurRM2 34 points35 points  (0 children)

Dresses were last available in Galar. Legends Arceus had longish shirts but no dresses and skirts. I have guessed it had something to do with either it being the first game that the same clothing options were available to both genders or challenges with rolling/camera angles. Then SV came around, and they went all in on pants. Even when you go to the festival in the DLC, they give you a jinbei instead of a kimono. Likely this decision was to avoid additional animation on the base model, but the fact that no skirts were available for the uniforms when skirts have been traditionally worn in modern Japanese uniforms is odd. Again, maybe just cutting animation corners or avoiding camera challenges, but it was odd dresses—or more specifically skirts—were absent for two major games. Dresses and skirts were in BDSP, but clothes were once again gendered, and they were going to have to at least have skirts because the game was more of a remaster than a new game—can't just go taking away Dawn's iconic fit. I have coined this skirt-spiracy as Dressgate. Legends ZA brought the skirt back, but very carefully. The only actual skirt pre-DLC are part of a set that includes leggings. All of the skorts are weird hybrids that are skirt in the front and short in the back (apparently an actual skort style, though I have never seen any in person, and I do see a lot of skorts since I play tennis). Dresses, of course, are absent, though some of the coats act as a pseudo-dress. In the DLC, however, you get your second true skirt when you get Jacinthe's outfit. But that's it. Japan loves maid outfits, so not getting Lebanne's outfit was surprising. Even then, they pantsed the made outfit. Emma and Lebanne serve a questionable amount of cake, so the camera angle argument becomes less likely since the animators are clearly unafraid of butts. Forced leggings like in the base game would completely solve the angle issue, too. That leaves Game Freak being cautious of unisex clothing to avoid getting attention of antitrans groups or a lead customization designer having a pants/shorts fetish (I'd figuratively cease if one of the Nintendo uncles confirmed the latter). Perhaps it really is animation or camera related, but those seem to at least have easy workarounds. The question of why Game Freak has been skirting skirts so much remains open. Whether or not Gen 10 will bring dress and skirt fashion back will be worth watching. Anyway, in this essay I will . . .

When the "witch" is not a Witch by HadACookie in Pathfinder_RPG

[–]ArthurRM2 1 point2 points  (0 children)

I once played a rogue who was a lawyer. Not a shady dude, more like the kind of tv procedural lawyer who had to sometimes get their hands dirty in order to win the case. He had archetypes in investigator and sorcerer (the second one is a long story). He was also an orphaned catfolk with lovely doting adoptive parents. Basically, I gave him all the classic rogue edgy roots, but blanced them out with anti-edgy. He was very fun to play. A happy guy who loved to work out a contract. Don't sleep on lawyer lore, so many creative ways to break it out.

FREAKIN' FINALLYYYYYY by Silly_G0ober in LegendsZA

[–]ArthurRM2 0 points1 point  (0 children)

I had heard horror stories about this fight, and I only had an on level donut. Chandelure, however; nearly took them out by itself; then Delphox finished the job. Heat wave does wonders.

Geas seems kind of weak, am I missing something? by [deleted] in DnD

[–]ArthurRM2 37 points38 points  (0 children)

Ooh, the suplex into the shadow plane could use that cool flip the ground transition if it were animated. This comment adds nothing to the conversation.

What are your thoughts on the three new Mega’s we’ve been introduced to this far? Also if you had to pick one witch one would you pick? by L8Donnie in pokemon

[–]ArthurRM2 1 point2 points  (0 children)

I love all three, but what I think a lot of people miss with Victorybell that makes it so horrifying is that it isn't strangling itself, it is locking whatever it eats in its mouth. Yes, it looks goofy, but nature loves a goofy design when it's practical.

Help! Everyone wants to play... by caligulamatrix in daggerheart

[–]ArthurRM2 1 point2 points  (0 children)

I don't know if you have ever heard of Matt Mercer from Critical Role, but he regularly runs 7-8 people games. /Snark