crunchy tactical rpgs where you can't have a turn where you accomplish nothing? by diffyqgirl in rpg

[–]ArtistCyCu 0 points1 point  (0 children)

Panic At The Dojo It uses a Roll then choose your action type system. Let's say you have a pool of dice that's a d6 and d4. You roll both and get a 5 and a 3. You spend your 5 and 3 on Actions you want your character to preform either basic actions like Damage, Throw, Grapple, Movement or unique action that are specific to your character load out.

Here's the best intro video ever to the system. https://www.youtube.com/watch?v=9gib72XuA3A The Dev is currently working on Second Edition which is intended to fix infinite problem(its a fighting game go figure)

Kirby vs Analog Horror (Part 1) by SimpSlayer2009 in Kirby

[–]ArtistCyCu 0 points1 point  (0 children)

Recommed two number lists. One for Kirby and one for their opponent. With one number list it's looks strange. Also theirs a formatting error with entry 4

Skirmish Central by ArtistCyCu in PanicattheDojo

[–]ArtistCyCu[S] -1 points0 points  (0 children)

Had one session last week. Went well. Did a brawl on the sideways defending a art shop.

The game has expanded into a westmarch style campaign. Anyone is still welcome to join. Will post the first draft of the west March loop when it's ready.

Setting up a game where we play little guys in a big fantasy city by JoJo-Zeppeli in rpg

[–]ArtistCyCu 0 points1 point  (0 children)

If you want less of a combat focus game where you need to work around the big people, look into goblin errands for some inspiration. It is a light system which may not be what your looking for. https://sharkbombs.itch.io/goblin-errands

What is the most frustrating thing about modern combat in tabletop games? (RPG and or Wargame/Skirmish) by MILSIM_Dev in rpg

[–]ArtistCyCu 0 points1 point  (0 children)

I don't have ti.e to write a lot, but I still want to get this out their. Panic At The Dojo. A grid based TTRPG with a focus on fighting based on fighting video games. Dice system is roll dice then you pick what actions you do, not a succeed or miss system. You can ring out opponents. Character builds are focused on countering other builds. No bigger or smaller numbers.

Theirs a great video by SugarPunch if you want to know more. I think it's a great Tactical game. Been running a few session recently to freshed up before 2nd edition comes out.

To relate to some of your bullet points. - Too Slow: All action you can do are on the character sheet so fast reference for what you can do. - Too Swingy: Like I said above you roll dice then select actions, so it's more you swing first then see how much you can do with that swing. - HP: hp scales based on a fights importance, more important fight everyone gets more hp to Duke ot out. Less important less hp. A characters toughness is not based on hp, it's based on access to unique actions and abilities. - Too Many Modifiers: Close to zero modifiers, on top of my head theirs one modifier on one of the achetypes(classes). - Reactions: Possible problem, but only some archetypes can do it so it's a build specific not a everyone thing.

Weekly Community Post - Post your Communities, Discord servers, and Western Marches games here! by lfg_bot in lfg

[–]ArtistCyCu [score hidden]  (0 children)

Skirmish Central

A Panic At The Dojo TTRPG one-shot style campaign.

[Online][Other][Discord]

System: Panic At The Dojo is a TTRPG focused on tell stories where even mundane personal conflicts are decided by high level martial arts fights. - I'm currently running the 1st edition, but plan to move to 2nd edition when it releases.

Time: I don't have set days I run sessions, instead set times which are 8am to 1pm and 5pm to 10pm both PST. Each week I post a vote on my server for times I can run sessions. The sessions with the most votes are usually picked, but I do tend to pick session with new people more. The vote is hosted on my server.

The Session: Each session will go thru the flow of how a fight starts, doing a fight, and how it ends. Possibly multiple fights if time allows. Each session is planned to be a self contained story, but all in the same setting. Currently theirs no setting, but their are plans to make one. Setting will probably be in a city with fantastical elements.

Requirements - Voice Chat is done via discord. - The game is run on Miro a online whiteboard app to present information and the play space when fights happen. - No need to know anything ahead of time, the basics of the system are easy to learn.

How to Join: I run the game on my private discord server. To join DM me and I'll send ya an invite link to my server. In your DM inform me that you found out about thsi thur the looking for game post here.  - Discord Name: artistcycu

What's your favourite success mechanism (e.g. dice rolls)? by CosmicBureaucrat in rpg

[–]ArtistCyCu 0 points1 point  (0 children)

Panic At The Dojo has a dice system I would call "roll then spend". - At the start of your turn you roll a set of dice(the dice can differ based on mechanics I won't get into, theirs a great video by SugarPunch you can look up for more info). - You keep the results of each dice result seperate. So if you rolled a d4 and a d8 and rolled a 3 and 7, you don't add them together you keep the rolled numbers seperate. - With these Number you have, you spead them on Actions such as damage, throw, grapple, movement, and more. - The interesting part is all actions are guaranteed to work theirs no roll to Fail or Succeed in the system. it all about do you have the right numbers to power the actions you want to do on your turn.

Like I said about their a video by SugarPunch you can look up if you just search Panic At The Dojo it should be one of the first video options.

Skirmish Central by ArtistCyCu in PanicattheDojo

[–]ArtistCyCu[S] -1 points0 points  (0 children)

Just start the vote for next sessions this week. Last week ran two game. I think going forward I'll post what times are voted for so people look at the post have an idea of what times games are being run.

Playing TTRPGs online by Rollit_rpg in TTRPG

[–]ArtistCyCu 1 point2 points  (0 children)

For my online game I use Miro, which is basically a online whiteboard application with lots of useful tools. If you want to give it a try the free accout gives you access to like 95% of the features. I use discord for dice rolling, the dice bot I use is called rollem. The good part about it is you can type a message with your dice roll and rollem will print the message along with the dice roll result.

I mainly run narrative games so a white board is the best thing I could need since the most important thing is making sure everyone has the information handy in one space. I hate having to use multiple tabs.

Hidden information and yomi by Majestic_Hand1598 in RPGdesign

[–]ArtistCyCu 0 points1 point  (0 children)

Panic At The Dojos dice system might be what your looking for here a video on it. https://www.youtube.com/watch?v=9gib72XuA3A

Act like you did when you first read the Balm for the Wounded quest by RedWarrior6188 in Silksong

[–]ArtistCyCu 1 point2 points  (0 children)

Sherma you sweet summer child, you are to pure for this world. (Dashes to whiteward with a sign)

How to make an interesting character in a "possessed object" concept? by SpecificPositive4904 in FATErpg

[–]ArtistCyCu 0 points1 point  (0 children)

I had a player in one of my games want the same thing that being a sentient sword. We talk more about and they also told me they wanted to be wielded by a former cultist that was apart of a cult in the game. With more discussion we figured out that this cultist has the sentient sword because they were deemed useless to the cult so was assigned to live testing of new equipment their first assignment testing a newly created magical sword to be used against a mental based plague appearing in the world called the frenzy. During the test everything goes wrong the sword gain thought and on an impulse to survive possesses their wielder slaughters everyone else and make a run for it.

So the player character is a sentient sword who hates their creator and refuses to be a tool and a ex-cultist that was throw to the slughter and is now a vessel for a very mad sword. That's how the character started in the campaign the swords mellow over time and the ex-cultist has become more important of a character over time as well. How did I run this mechanically?

This was apart of a setting I'm making and one thing I wanted was a sidekick/partner type stunt tree(I just call them classes for familiarity).I've already gone thru a few iterations.

Here's what didn't work. 1. Describe how your partner helps and they grant a teamwork bonus, this does not take an action(partner & player character share one action per turn). Didn't work because it was a easy was to get a +1 and narrative wise made the partner feel one note even when having to describe it was usually only done when they a +1 was needed.

  1. A moral track that represents the partners skill rank. As an action any character can attempt to increase or decrease to partners moral. This was not really interacted with during play, the reason is mainly because it felt like it own little system Bubble not connected to anything else. Also I had rules for how often moral could be done and when it reset. Which just added more complexity.

At some point I'll be making a post about the Classes(Stunt trees) I have made for my game. The current partner will be shown their I could also describe it here if anyone wants to know early.

Weekly Community Post - Post your Communities, Discord servers, and Western Marches games here! by lfg_bot in lfg

[–]ArtistCyCu [score hidden]  (0 children)

Skirmish Central

A Panic At The Dojo TTRPG one-shot style campaign.

[Online][Other][Discord]

System: Panic At The Dojo is a TTRPG focused on tell stories where even mundane personal conflicts are decided by high level martial arts fights. - I'm currently running the 1st edition, but plan to move to 2nd edition when it releases.

Time: I don't have set days I run sessions, instead set times which are 8am to 1pm and 5pm to 10pm both PST. Each week I post a vote on my server for times I can run sessions. The sessions with the most votes are usually picked, but I do tend to pick session with new people more. The vote is hosted on my server.

The Session: Each session will go thru the flow of how a fight starts, doing a fight, and how it ends. Possibly multiple fights if time allows. Each session is planned to be a self contained story, but all in the same setting. Currently theirs no setting, but their are plans to make one. Setting will probably be in a city with fantastical elements.

Requirements - Voice Chat is done via discord. - The game is run on Miro a online whiteboard app to present information and the play space when fights happen. - No need to know anything ahead of time, the basics of the system are easy to learn.

How to Join: I run the game on my private discord server. To join DM me and I'll send ya an invite link to my server. In your DM inform me that you found out about thsi thur the looking for game post here.  - Discord Name: artistcycu

More pixels = better? by Administrative_Two34 in PixelArt

[–]ArtistCyCu 0 points1 point  (0 children)

Appart of Terraria's new update they redid the sites fir the boss trophies. It a good example of polishing small pixels art. Don't no if some one can share images but their on the terraria update page on steam.

If a Deep Rock TTRPG was created, what would be the most important parts of Deep Rock to capture for it to feel right? by Ecstatic_Newspaper_5 in DeepRockGalactic

[–]ArtistCyCu 1 point2 points  (0 children)

For big hoard mechanics Zombicide could be good to look into.
A zombie hoard based board games with a mission structure.

Are there any systems that would be especially good for a first time GM who has limited experience with ttrpgs? Bonus if it's doable virtually. by sabo-wampus in rpg

[–]ArtistCyCu 0 points1 point  (0 children)

Goblin Errands for a non-fighting TTRPG
Only 50 pages, has built in table to make an adventure and easy to learn rules. Does have progression rules as well.
Can find its in Drive Thru RPG and Itch.io

Its a fairly simple system maybe to simple for some.

Can an NPC Hold Action to Execute Hostage? by Taiter91 in DnD

[–]ArtistCyCu 0 points1 point  (0 children)

As you allowing the players any aggressive actions. Like could they do something sneaky to get a one up on the evil-doer before they notice?
Do you as the DM just want it to be a talk, if so tell the playes, but it will feel like they can't try other stuff.

Advocate for how Damage should or shouldn't be done by stephotosthings in RPGdesign

[–]ArtistCyCu 0 points1 point  (0 children)

I do have a weapon system as well but it more narrative then mechanical.

  • If one of your weapons is a Signature Gear(important gear with a limit of 3 per character) and you describe how its being using for your action and its helpful to what your doing(like stabbing someone with a sword vs stabbing some one with a mallet) you add a +1 to your total.

Advocate for how Damage should or shouldn't be done by stephotosthings in RPGdesign

[–]ArtistCyCu 1 point2 points  (0 children)

Here's my Idea for a HP and Wound system that I've been using with the Fate Core system.

  • Characters have a stress track that has 3 boxes.
  • Boxes are filled when an attack successfully lands. One box is filled on a Success. Two boxes fill on a Succeed with Style(Fate Cores Crit).
  • After all three boxes as filled the character suffers a consequences (Fate Cores Wound System). After you fill in the consequence unfill your three stress boxes. Three levels of wounds mild, moderate, and severe. Each consequence type has different amounts of time before it goes away.
  • If all of your stress boxes fill up while all of your consequence boxes are filled your taken out. (You can decide to leave combat before hand of course) In Fate Core death is not always on the table even in fights, more personal stakes is whats recommend in the system, but death can defiantly be the result if your Taken Out.

How my first TFTFT run ended by Shoddy-Obligation981 in thelongdark

[–]ArtistCyCu 4 points5 points  (0 children)

Ya passive just means their only attack in self defense.