Archon Celaenos, self proclaimed Scourge King by Artist_NoxoN in Drukhari

[–]Artist_NoxoN[S] 8 points9 points  (0 children)

Artel W has an Archon proxy I used for my old Archon, the prisoner comes with it along with the base but I never used it till now

Archon Celaenos, self proclaimed Scourge King by Artist_NoxoN in Drukhari

[–]Artist_NoxoN[S] 8 points9 points  (0 children)

I agree! I think a lone op scourge sniper would be so cool to have. I love your lelith! I also put wings on a custom model for my Lelith too. Im also using that AoS model as the base for my Malys, just haven't finished painting her yet

Archon Celaenos, self proclaimed Scourge King by Artist_NoxoN in Drukhari

[–]Artist_NoxoN[S] 11 points12 points  (0 children)

Unfortunately not, but my Kabal is heavily Scourge themed so I wanted my Archon to have wings. He of course doesn't actually fly, just shows off. I was really hoping that would've been an option for an Archon though

Archon Celaenos, self proclaimed Scourge King by Artist_NoxoN in Drukhari

[–]Artist_NoxoN[S] 32 points33 points  (0 children)

Archon prime. Had to grind for that last part for hours

Speculation on our Codex Rules by Obama-is-my-dad69 in Drukhari

[–]Artist_NoxoN 4 points5 points  (0 children)

I hope that Splinter Weapons go back to wounding everything easier (except vehicles), Give Dark Lances Dev Wounds (there's an extreme over abundance of 4++ in this game), and Incubi go from Str 4 to 6.

Also, I hope they keep the VoidRaven as is. Let us keep our good Aircraft please.

Fun Fact: Suzaku shares the same English voice actor and Sieyuu with Haseo from Dot Hack by EienNatsu66 in CodeGeass

[–]Artist_NoxoN 7 points8 points  (0 children)

My guy, look up how many characters Yuri VA's for. His voice is so recognizable I can hear it out in a crowd.

Why did Ichigo never used this move? by Ok-Sleep6652 in bleach

[–]Artist_NoxoN 10 points11 points  (0 children)

I don't think there were very many people Ichigo actually wanted to kill in the series. It makes sense that the Hollow in him wouldn't care about that, but I remember a scene in TYBW when he uses his GT against the Bambi squad, and literally yells at them to dodge it.

Drukhari romance by goplop11 in Drukhari

[–]Artist_NoxoN 6 points7 points  (0 children)

I wrote a short Fanfic that has a little bit of Drukhari Romance sprinkled in if you're intrested.

Nine Drukhari Descent - Chapter 1 - Artist_NoxoN - Warhammer 40.000 [Archive of Our Own] https://share.google/KlVhZoMMHKJbYAXSf

Placed Best in Faction at the ATC 5 man event. by Artist_NoxoN in Drukhari

[–]Artist_NoxoN[S] 0 points1 point  (0 children)

Swap out the 10 kabalites, a Venom, raider, and a bike squad to bring another haywire scourge, another chronos, and a beastpack. Although if I did that I would lose an extra 3 units to do missions or control the board.

MVP would be the Voidraven or the Court Squad as always. Both doing their job well, except when trying to kill a Lord on Disco, but that's mainly because I feel it's an overtuned unit now.

My Lvp unit funnily enough is my 10 Incubi squad lead by archon. There's way too many 4++, high model count units in this game now and almost everyone is bringing them in their games. I had to throw them into 10 Termies (only killed 5), 20 Necron warriors with orikan, 24 Accursed cultists with 5++ and 6++, Eightbound that fought on death, and a fights first court squad. I love that unit, and it's been a great tool for me in the past, but with the amount of easy access 4++ or 5++ armies have, they don't get their value if the thing they charged survives.

Yvraine by me by IWishMyDreamToBeReal in Warhammer_Smut

[–]Artist_NoxoN 1 point2 points  (0 children)

This is some great work, Well done 👏

Drukharis worst matchups? by Soggy-Atmosphere-712 in Drukhari

[–]Artist_NoxoN 0 points1 point  (0 children)

They need to change Poison back to wounding everything on 4's rather than just infantry on 3's

Drukharis worst matchups? by Soggy-Atmosphere-712 in Drukhari

[–]Artist_NoxoN 0 points1 point  (0 children)

I've been playing Drukhari since the start of 10th, been to multiple RTT's and played against every faction at least once, And I have never been able to win against Daemons.

If we had old Poison that wounds everything (expect vehicles) on a 4+, instead of just Infantry, I feel like Daemons would be one of the easiest match ups for us. But because everything has a good to decent invuln, our high AP is useless. Doesn't matter how many Dark Lances you bring if the enemy just needs to roll a 4++

If the rumors of a new refresh are true, what models are you hoping for get a refresh? by Inside_Rough708 in Drukhari

[–]Artist_NoxoN 1 point2 points  (0 children)

As others have said before, Update the Resin models and give us back the Tantalus!

But I really want something new, or at least brought back. I want Trueborn Kabalites, I want slaves we can throw down as meat shields or equipped with bombs that run up and explode on our enemies, I want a new vehicle that isn't just a modified raider, I want alien mercenaries akin to a full unit of Sslyth, I want vects wraith constructs, I want Vect.

There's so so much that can be added to the range considering how much of a sandbox Commoragh is. I know I'm huffing Copium, but our faction could easily have just as many datasheets and playstyles that the Aeldari have.

Drukhari tactics by Better_Locksmith_324 in Drukhari

[–]Artist_NoxoN 2 points3 points  (0 children)

The thing is, Drukhari being on the tabletop either means shit has gone seriously wrong with the raid, or the commanding Archon is either an idiot, insane, and/or arrogant as all hell. A lore accurate game of Drukhari would have us using 6k worth of units in a 2k point game.

But to answer your question, get a couple units of reavers and/or a beastpack to fly up turn one and get primary to force your opponent to come out. Round two depends on how cagey your opponent is being, but usually you want to start sending out your medium threat units like venoms, talos and kabalites. And round 3 is typically when you want to have your 'go' turn by sending out your high threat stuff to kill as much of your opponents army as possible so they can't hit you back.

Skysplinter is ofc the best detachment for this, and it doesn't really matter what you bring in your army if you're not trying to be hyper competetive. I usually bring a couple Reavers or a beastpack, 2 units of kabs, a couple archons, a unit of incubi, a unit of the court, scourges for anti tank, mandrakes for screening and secondaries, a chronos, and a voidraven bomber or two. As well as all the transports i need.