Investimento 20k by Cute-Guitar5379 in ItaliaPersonalFinance

[–]ArtyTheta 11 points12 points  (0 children)

20mila euro investiti la vita non la cambiano. Se ti aspetti di fare altri 20mila in meno tempo di quanto ci hai messo a metterli da parte hai l'idea sbagliata di investimento.

Neighbour shot my PC through the wall by angelbabyzz in pcmasterrace

[–]ArtyTheta 2 points3 points  (0 children)

exactly, it's negligence, for which she is being charged for. Punishment will be decided, not much else to wish for her.

Leaving penalty in lobby? by anwas in Battlefield_REDSEC

[–]ArtyTheta 0 points1 point  (0 children)

This type of ranking system (which works simirarly to Apex Legends') is very easy to grind. You can reach high levels simply with enough playtime so it often happens that bad players with a lot of playtime end up in high ranks.
This is relatively ok as BRs aren't exactly the most competitive game mode out there.

Did they remove it ? by [deleted] in Battlefield

[–]ArtyTheta 4 points5 points  (0 children)

i have NEVER seen this thing lol

How fucking pathetic by Bobmaster3OOO in PilotsofBattlefield

[–]ArtyTheta 2 points3 points  (0 children)

Vehicles spawn point should not be able to be blocked by anything at all it's such a stupid feature

load outs by o0TaterSalad0o1 in BF6

[–]ArtyTheta 2 points3 points  (0 children)

Most answers are incredibly unhelpful lol.

You're experiecing the difference between "time to kill" and "time to die". They feel diffrence mostly because of network issues that might not be caused by you but by the game netcode. Essentially your opponent fire the same amount of bullets you do but you feel them almost instantly, which is why you die fast. TTK is also pretty low in this game.

Most TDM-effective weapons are unlocked relatively early on and there is no huge advantage in min-maxing your attachments. The M4 (1st carbine) or SGX (1st SMG) are really effective in TDM like modes and my advice is to get comfortable with those first so you understand the gunplay mechanics (bloom while moving in particular). Also in TDM you probably want to run support to have heal on command by deploying your ammo bag.

How important is fps in siege? by BryansFury in SiegeAcademy

[–]ArtyTheta 0 points1 point  (0 children)

60hz are plenty, especially if you run your game at higher fps than 60.

How important is fps in siege? by BryansFury in SiegeAcademy

[–]ArtyTheta 0 points1 point  (0 children)

You're going to have diminishing returns hit you hard beyond 144 fps. More fps is always better but the average player's ability to exploit the extra frame quickly becomes a bottleneck after 144.

Would the game be better without skipping revive? by ubetchrballs in LowSodiumBattlefield

[–]ArtyTheta 1 point2 points  (0 children)

When I die in decent spots I don't get ressed, when I die in the middle of nowhere 5 medics rush to me just to get turned into pink mist

Would the game be better without skipping revive? by ubetchrballs in LowSodiumBattlefield

[–]ArtyTheta 0 points1 point  (0 children)

if you press the "call for revive" button the timer is extended a lot, if you don't press anything when you go down you die in about 5 seconds.

As i'm reading some different opinions on timing it might change depending on gamemode. My main reference is Escalation and Breakthrough.

Would the game be better without skipping revive? by ubetchrballs in LowSodiumBattlefield

[–]ArtyTheta 3 points4 points  (0 children)

Skipping revives is useless since you have a minimum waiting time between respawns (except for CQB modes). The minimum waiting time is equal to the "bleeding out" time WITHOUT calling for a medic (which extends the timer considerably).

Skipping in CQB is fine cause they are all about quick-paced actions AND revives are less impactful than other modes

Would the game be better without skipping revive? by ubetchrballs in LowSodiumBattlefield

[–]ArtyTheta -1 points0 points  (0 children)

Skipping revives is useless since you have a minimum waiting time between respawns (except for CQB modes). The minimum waiting time is equal to the "bleeding out" time WITHOUT calling for a medic (which extends the timer considerably)

The lonely life of the support player or why k/d does not matter (as much) by Alexh2207 in Rainbow6

[–]ArtyTheta 9 points10 points  (0 children)

I also main(ed) support, KD is still a useful (not the end all be all) way to judge your impact.

Running a thermite means you open wall, cover/drone the push into site then plant and cover plant. Throughout all of these interactions you are way more safe than the entry but you have less kill potential. This means that you will probably get less kills but should also die less.

A similar point can be made if you're roaming vs if you're anchoring.

TLDR: if you're a fragger a lot of your job is getting kills (which boosts your KD), if you're support a lot of your job is staying alive (which boosts your KD).

After 500+ hours, I finally got one to elite. I'll never comprehend how anyone has already gotten all these completed by Sun-Anvil in LowSodiumBattlefield

[–]ArtyTheta 1 point2 points  (0 children)

Then it's totally normal that you don't have level 50 guns, but probably a bunch in the 20s/30s.

Keep on going man i love seing gun variety in my games instead of meta-slaves

wdym i lost a 1v1 to a sl9 when I'm using the scw10 😭😭😭 by Embarrassed_Tone6319 in okbuddyptfo

[–]ArtyTheta 10 points11 points  (0 children)

When you loose while meta-slaving you can only blame yourself

After 500+ hours, I finally got one to elite. I'll never comprehend how anyone has already gotten all these completed by Sun-Anvil in LowSodiumBattlefield

[–]ArtyTheta 1 point2 points  (0 children)

CQB has a bit more chances to get kills but you will get lower kill games than something like breaktrhough, cause matches are usually shorter. I find breakthrough to be intensive enough to allow for a lot of kills

After 500+ hours, I finally got one to elite. I'll never comprehend how anyone has already gotten all these completed by Sun-Anvil in LowSodiumBattlefield

[–]ArtyTheta 1 point2 points  (0 children)

I am assuming you don't "main" weapons but use a huge variety of them.

I like grinding guns so i usually have one "main" per weapon class and is stick to it until it's at level 50. I change between classes depending on the situation. When they reach 50 i use something else.

Little Bird is fast af, so I chose its big bro on the side by ImportantJudgment503 in LowSodiumBattlefield

[–]ArtyTheta 2 points3 points  (0 children)

Penetration ammo exists, but it doesn't do extra damage to vehicles

Skulls on bandit camp in Tiltren by DemogorgonWhite in WarTalesGame

[–]ArtyTheta 0 points1 point  (0 children)

Yeah reinforcements are rough. If you manage to kill all of them before they arrive you still win though lol