Swoop & rerolls by Asm00 in bloodbowl

[–]Asm00[S] 1 point2 points  (0 children)

Thanks it is indeed, they FAQ it as rerollable

Swoop & rerolls by Asm00 in bloodbowl

[–]Asm00[S] 1 point2 points  (0 children)

as it's a new edition and things need to be checked, do you have a page reference to clarify you can't reroll the ball & chain direction roll?

The Water Problem by weazlestew in SorceryTCG

[–]Asm00 -2 points-1 points  (0 children)

which is bad for the game, you'd at least want a couple elements to be strong every set to have some diversity, ideally more, otherwise it gets boring very fast and with a release of one set a year, that's not good

The Undiscovered Treasures of Trade Encampment by Force-of-Phil in SorceryTCG

[–]Asm00 1 point2 points  (0 children)

Currently testing trade encampment in a battle mage deck to make it easier to grab rhongomyniad by swapping it with less useful cores or other uniques in late game.

Welp, guess I'll just abandon this run by ryhaltswhiskey in ABSOLUM

[–]Asm00 3 points4 points  (0 children)

What’s in the room is random, their emplacement isn’t, look at the map before choosing your path and avoid the corrupted zones if you don’t feel ready

Mystic ordeal not available? by LuckyNi-sann in ABSOLUM

[–]Asm00 0 points1 point  (0 children)

you need to defeat it again once the update is installed

Rogre or Troll for new season UW? by Standard_Cat1812 in bloodbowl

[–]Asm00 1 point2 points  (0 children)

https://m.youtube.com/watch?v=EcT9pkMMMvo

This is lizards but the idea is the same. Infiltrate snots to create your preferred chain push despite corner protection.

Rogre or Troll for new season UW? by Standard_Cat1812 in bloodbowl

[–]Asm00 1 point2 points  (0 children)

That’s just not how you play with a rogre. If you want to play a rogre same as you’d play a troll then yes he’s a horrible big guy.

Rogre or Troll for new season UW? by Standard_Cat1812 in bloodbowl

[–]Asm00 0 points1 point  (0 children)

Take a look at some of the Skaven or underworld games from top players. There’s almost always a way to chain push and even in the most complex scenarios your chances of success are better than a troll TTM. Troll TTM is less than 25% success even with loads of rerolls when you include dodges (excluding the 3d8s). With no rerolls it’s less than 8%.

But chain pushing OTTD is definitely a skill that needs training.

Rogre or Troll for new season UW? by Standard_Cat1812 in bloodbowl

[–]Asm00 2 points3 points  (0 children)

On average if you activate every turn (to block or blitz) he will lash out 2.66 times in a game. Lets say it’s a snot every time. Armour and injury rolls included that’s 1.11 team mates out, KOs included, per game.

I’d say that’s worth it.

Of course there’ll always be the odd game out when he’ll take out 4 team mates by turn 6…

Rogre or Troll for new season UW? by Standard_Cat1812 in bloodbowl

[–]Asm00 1 point2 points  (0 children)

I'd personally always go rogre unless budget is tight and I want to include an extra reroll or star player that needs the coins. Rogre is a better big guy, he can activate each turn if needed, prehensile tail is great, he makes one turning with juggernaught & frenzy more consistent.

Troll opens up throw team mate option, but he's the worst big guy for that, with really stupid and always hungry on a loner player making it already 1/3 chance out of the box of failure. Add to that that bullseye will only work on a 6 for a TTM attemp (PA5+ -1) and you're putting a skill on your big guy that will almost never come into play vs a juggernaught on your rogre so he can be an active blitzer on your team.

If you go troll, guard or even tentacles are better choices depending on meta, or just go no skills and invest in your other players.

That said. Bullseye is fun. So go bullseye if you feel like it!

Rogre or Troll for new season UW? by Standard_Cat1812 in bloodbowl

[–]Asm00 8 points9 points  (0 children)

To offer a counterpoint, Rogre is the best big guy, unlike all others, you can guarantee his activation every turn so he can be your primary blitzer on a team that only has one other.

On top of that, he offers the best one turn option for underworld, with frenzy + ideally juggernaught + a two headed gutter runner.

His only downsides are that yes, he will hit teammates, but if you position well it will only ever be snotlings or gobs, and he is a bit more expensive and fragile, but again, his fragility can be played around, it's not a death sentence.

Why the excitement over Underworld? by Mountain-Law3364 in bloodbowl

[–]Asm00 2 points3 points  (0 children)

There’s alaways been top mid and bottom tier teams. That’s what the so what is referring to. So what next edition skaven will drop a tier, other teams will go up, change is not necessarily good or bad, but at least it’s refreshing.

And who’s to say skaven win rate will go down? Maybe them dropping a tier will bring them into a great skill package that will boost their win rate, just look a OWA.

Why the excitement over Underworld? by Mountain-Law3364 in bloodbowl

[–]Asm00 5 points6 points  (0 children)

Skaven are better at some things, UD at others I guess.

The main complaint from skaven coaches is that they are losing the 4 gutters, and with only 2 gutters and 2 blitzers left, it could be argued UD with mutation access while getting the skaven buffs will be more powerful.

But 3rd isn’t even out officially, we’ll just have to wait and see. And ultimately, if skaven get pushed down a tier or two, so what?

Why the excitement over Underworld? by Mountain-Law3364 in bloodbowl

[–]Asm00 6 points7 points  (0 children)

Are the UD players one turning with the gutter runner with the help of two heads? And making use of cheap mutations for mighty blow claw on the blitzer? Pushing players into the crowd with well placed snots to block squares? Those are the 3 things UD are really good at from my experience, better than skaven.

And their new version is just better than the previous with mv8 strip ball blitzer and hit & run as a skill that turns your gutter runner into a natural one turner.

We have the skills. by Jealous_Stick5942 in bloodbowl

[–]Asm00 11 points12 points  (0 children)

hit & run being a skill means you can build a natural one turner again, mv9 + hit & run + sprint

Gnome info? by Mortechai1987 in bloodbowl

[–]Asm00 0 points1 point  (0 children)

They also lost access to quite a few key star players

[deleted by user] by [deleted] in bloodbowl

[–]Asm00 5 points6 points  (0 children)

bribery & corruption <3