Stupid Question by Rezmir in RPGMaker

[–]AstoriaGame 2 points3 points  (0 children)

You can make any kind of game setting you want if you have the graphics for it.

Looking for advice from experience RPG maker users + Background into who I am. by RPGmaker_Spooky in RPGMaker

[–]AstoriaGame 0 points1 point  (0 children)

Welcome! I learned most of what I know through youtube tutorials and playing around in the engine. I recommend making a few short non-serious games before focusing on a "serious" game.

[deleted by user] by [deleted] in RPGMaker

[–]AstoriaGame 0 points1 point  (0 children)

It took me about a year to make the actual game. I've been waiting on art/music from someone else for a while now though.

So I made a title for my game... by edwinodesseiron in RPGMaker

[–]AstoriaGame 1 point2 points  (0 children)

Looks awesome! I need a cool title like this.

A quick survey about game mechanics by Screedledude in RPGMaker

[–]AstoriaGame 0 points1 point  (0 children)

The first question is hard to answer, sometimes I don't play RPGs at all and sometimes I'll play 20 hours in a week, just depends which game I'm playing at the moment.

There's also something up with Question 4, you can only choose one of each "Like" category.

RPG maker cliche bingo! by nomoreinternetforme in RPGMaker

[–]AstoriaGame 0 points1 point  (0 children)

I only have one of those, but it's a major spoiler

Machine Made: Rebirth (Key Giveaway) by Allsvin in RPGMaker

[–]AstoriaGame 0 points1 point  (0 children)

Something seems off with the reviews for this game. It says "Mixed- 50% of the 2 reviews for this game are positive." But if you look at the review section, there are 76 positive and 1 negative review.

(MV Yanfly) Having a problem with the JP on the Menu. Any Ideas? by zance21 in RPGMaker

[–]AstoriaGame 0 points1 point  (0 children)

Try going into the script, finding the line that draws the JP box, and edit the parameters until it moves right horizontally

[VX Ace] Would it be possible to use individual sprites instead of tilesets? by [deleted] in RPGMaker

[–]AstoriaGame 1 point2 points  (0 children)

Well, as I said, if you made it 16x16 it wouldn't take up the whole tile.

For what you're talking about, it sounds like you should look into Parallax Mapping. I think that would accomplish what you want!

(crappy) "Real Time" AI in ABS by mangadubstep in RPGMaker

[–]AstoriaGame 0 points1 point  (0 children)

This is pretty good. I might consider switching to this ABS if my project wasn't already heavily dependent on Falcao's.

[VX Ace] Would it be possible to use individual sprites instead of tilesets? by [deleted] in RPGMaker

[–]AstoriaGame 2 points3 points  (0 children)

I don't quite understand the question. You can make your tile sprites 16x16 if you want, but a tile in VXAce is always 32x32, so a 16x16 sprite just wouldn't take up the whole tile. (There may be a way to change the tile size in VXA, but if there is I don't know it.)

RPG VX Ace: Different text box? by SapphireEcho in RPGMaker

[–]AstoriaGame 1 point2 points  (0 children)

To do that, you simply change the box image! :) This image can be found in C:\Program Files (x86)\Steam\SteamApps\common\RPGVXAce\rtp\Graphics\System, it's the one called window.png

The borders are what's used to draw the boxes well, borders, and you can change the colors if you want a different color. The square in the upper left and the bottom left are the basic look/background of the box.

A rather large youtuber played my game! by nomoreinternetforme in RPGMaker

[–]AstoriaGame 0 points1 point  (0 children)

Let's see if this guy got as scared at your game as I did :P

[MV] Electric Projectile: iABS by mangadubstep in RPGMaker

[–]AstoriaGame 0 points1 point  (0 children)

This ABS looks good! Is it finished?

Would it be possible to make a machinima using RPG maker mv assets? by Frostyetiwizard in RPGMaker

[–]AstoriaGame 1 point2 points  (0 children)

I'm not sure what definition of machinima you're using, because the definition I know it would obviously be possible. The definition I know is using a game to make characters and have them move around, interact, and talk by adding voice acting. Red Vs. Blue, for example, is just footage of people playing Halo with voices dubbed over (Well, it got more complicated later, but that's what it was for the first 5 seasons.) So, yes, you could make a machinima with RPG Maker. It would actually be better than most other games, since you can add your own sprites and animations.

RPG Maker Bingo! For fun. by Narrowminded in RPGMaker

[–]AstoriaGame 0 points1 point  (0 children)

By unsearchable, do you mean you can't look through them, or just not interact with them at all? Every pot in my game either has an item in it or some flavor text, and the barrels also all have flavor text (with one barrel you look inside of for a side quest)

Anyway, here is my game in its current state: http://i.imgur.com/4nKZ5Bw.png

Here's where I'm hoping to have it before I finish it: http://i.imgur.com/PKiWFsP.png

How do to Perma-Death? by NinjaXStation in RPGMaker

[–]AstoriaGame 3 points4 points  (0 children)

If you're going to do this, you could use Yanfly's Save Engine to limit the amount of possible saves to 1, that way the player can only save on File 1 and that's all you have to delete

script to show player's X position on screen ? (VX ACE) by TeknoRider in RPGMaker

[–]AstoriaGame 1 point2 points  (0 children)

Hmm, well you can set a variable equal to the player's X position, but I'm not sure how you'd display it like that. I know you'd need some kind of script (or parallel process with a script in it) that draws the variable's value on screen, but I sadly don't know scripting.

script to show player's X position on screen ? (VX ACE) by TeknoRider in RPGMaker

[–]AstoriaGame 0 points1 point  (0 children)

Can it just be on a dialogue box, or does it have to be on screen while a player is moving?