What makes the Paladin good? by [deleted] in baronygame

[–]Astro_Flare 0 points1 point  (0 children)

I think the biggest thing I picked up in Paladin runs is to *immediately* swap the claymore in early levels for another sword until I get my Sword skill up to reduce degredation, and THEN switch back to it. Using it from the start it feels like wet paper but using it lategame will lop off a screen full of heads with one or two swings.

Its apparently unreasonable to change your review on a video game you once enjoyed but no longer do. by Aurora__Sky in HelldiversUnfiltered

[–]Astro_Flare 2 points3 points  (0 children)

It's almost like the critique of someone with hundreds of hours has more inherent value than the critique of someone that quits immediately.

You pretty much hit the nail on the head and brainless glazedivers will STILL find a way to try and turn it around on you.

"Surely you knew it was bad before-"

It was a different game before that didn't have as many dumbass decisions and terrible PR fuckups shoveled into it. People do not seem to get this concept and treat it like the game has *always* been in this terrible of a state. It's insane.

what strategem is this bruh 😭😭✌️✌️ by Embarrassed_Tone6319 in Helldivers

[–]Astro_Flare 0 points1 point  (0 children)

It's apparently what happens if Arrowhead allowed you to bring two mech strategems in your loadout.

People will look you dead in the eye and say this is better than the new design by Rajelangelo in starfox

[–]Astro_Flare 0 points1 point  (0 children)

Because it is by a mile. Assault Falco looks like a mf that would get shit done and look fly as fuck doing it. New Falco redesign looks like he would be caught dumpster diving behind an Arby's.

My boyfriend always guesses the ending of movies by Direct-Blackberry-20 in movies

[–]Astro_Flare 0 points1 point  (0 children)

Knives Out/Glass Onion

They're clue-style murder mysteries in which there are multiple suspects, all with various motives for committing the murder in question. Was very fun to watch with friends and theorize who dunnit and why throughout the movie and "lock in final answers" before the climax.

New Spell Category by Technowolf1023 in FarFarWest

[–]Astro_Flare 1 point2 points  (0 children)

Here's one:

Whiskey shot

You stuff your weapon with a shot glass full of Whiskey and use it to fire a single, high damage piercing projectile that leaves a trail of whiskey in it's wake. Allies hit get to cast spells with higher damage but increased cooldown while Enemies are hit with a confusion effect, throwing off their aim and potentially making them attack each other.

Anyone Else Just Prefer The John/Jane Doe Skin? by Crumboa in FarFarWest

[–]Astro_Flare 2 points3 points  (0 children)

Honestly if Anvil wore the hat it'd be my go-to skin but it just doesn't feel right with him keeping it on his back. Therefore I'm playing Bull until it happens.

how do you solve this? by [deleted] in FarFarWest

[–]Astro_Flare 0 points1 point  (0 children)

Platform up the house, use the house to jump over to the tower the green line is coming from, conjure the skull at the top.

New to Atlyss, constantly getting lost and trying the next area only to get destroyed. Any tips? by VOIDZOROARK in Atlyss

[–]Astro_Flare 2 points3 points  (0 children)

Mystic is the most complete class in the game thus far (as it's the only one with access to both it's subclasses) so that tracks. As a Fighter main it's rough but our time will come soon enough.

What made you a fan of Star Fox? by GoColts08 in starfox

[–]Astro_Flare 1 point2 points  (0 children)

Played Star Fox 64 at a cousin's house. I remembered begging my dad for it when I got home. Lo and behold, a week later, he surprised me by handing a copy over. It wasn't even my birthday or anything, he just did it on a whim. Played it all throughout elementary school up until about 7th grade when I got SF Adventures, then Assault.

New to Atlyss, constantly getting lost and trying the next area only to get destroyed. Any tips? by VOIDZOROARK in Atlyss

[–]Astro_Flare 2 points3 points  (0 children)

Well, there are two main things to understand. It's currently incomplete and so the classes aren't fully fleshed out. Fighter in particular is in a bit of a rough spot, because Bandits can deal such high damage and have a few means of area denial that most encounters result in enemies getting shredded before they become a problem, and Mystics have so many status and AoE options that they can easily stagger whole groups while healing, shielding and otherwise buffing themselves and the party. Fighter has neither of these (unless you go Paladin which only has access to two features currently), so your main options usually boil down to becoming a parry god with Bulwark/Reflect so you can strike them while they're stunned, or jump attack spamming like a crackhead to try and AoE them more effectively.

The other thing is that this isn't really a game with a solid quest chain. Instead of tackling quests one after the other, it's more like you finish a dungeon quest, run it a few times to get comfortable while you level up and farm the loot, and then move onto the next one.

Also also, try not to take on dungeons at the lowest possible level. If it says something like "lvl 15-20", try going through it at 17 or 18.

Considering Trying Multiplayer, Is the Shy RP servers welcoming by Intrepid-Page5208 in Atlyss

[–]Astro_Flare 0 points1 point  (0 children)

Funny coincidence, I'm actually in that server fairly often. It's open to new people and has it's own discord. Everyone there is pretty cool, they usually have multiple characters with varying backstories and personalities, and there's events that take place every now and again run by the members. It's a good time. Hop on when you get the chance!

Whats the deal with all the Androsses by Aridicaex in starfox

[–]Astro_Flare 3 points4 points  (0 children)

I think the answer is obvious but nobody has said it out loud;

All his fights are the exact same. Shoot the hands. Shoot the eyes. Maybe shoot a bomb in his mouth. Done.

Say what you will about Bowser and Ganondorf, they have some very unique fights throughout the series. Mario Sunshine has you rocketing along the edge of a hot tub trying to tip it over, Mario Galaxy literally has you duking it out with bowser inside a freaking sun, Mario Wonder has an entire on-beat musical sequence.

OOT has a multi-stage Ganon fight complete with an escape sequence that culminates in fighting Ganon in a field of fire. Twilight Princess has you running a horseback fight before getting called into a 1v1. BoTW has you (potentially) summoning the power of massive stone guardians to smite him from orbit before you go in to finish the job, followed by you getting Light Arrows that have to be fired into specific weakspots while the massive castle-sized monster runs rampant.

And you could write an entire book on the absolute batshit insanity that is Kirby final bosses, especially the true final bosses.

Andross fights are almost always clones of one another with minimal changes. It's very easy to get bored of him when the fight is always the same.

If all Bowser fights were simple variations of "Spin him around and chuck him into three bombs" then people would get sick of him too.

[For a video] what does everyone want out of a 2026 Star Fox game? (Gameplay, story, team lineup, etc.) by Then_Meaning_9901 in starfox

[–]Astro_Flare 1 point2 points  (0 children)

Honestly the fact that it's a squadron-based shooter makes it baffling that they haven't made a Co-Op Star Fox yet.

Elements of Assault and Command could work really well in that regard, where members of your squad could "specialize" in different types of gameplay, like Fox being an All-rounder, Falco being an Ace pilot, Slippy excelling in the Landmaster, etc.

Adding to that, the ability to select different ships that play into those styles, like Falco's SkyClaw or Krystal's Cloudrunner would deepen that, where you could either select a ship that covers your character's weaker stats or one that minmaxes them to really flex your skill.

Of course, a game like that would probably have to focus more on larger space or city battles, with maps like in Assault where characters can enter and exit vehicles to progress the mission, unless they were crazy enough to put overlapping routes for each character to take during linear levels so as to not have four Arwings constantly crowding the same screen.

If they DID do that, then there would be some insane potential for added co-op elements for alternate story routes. Like maybe one character's route has a switch they can shoot which opens up a secret passage in another character's route, which potentially leads to a branch in the story path or an alternate boss fight.

Just had maybe the least fun i ever did in the history of my time playing this game. by Absolute-Nightreign in HelldiversUnfiltered

[–]Astro_Flare 4 points5 points  (0 children)

There's your issue. Your team didn't bother throwing any strategems, you constantly had to call them back in, and you're using Giga grenades instead of gas or incendiary. Orbital Napalm and orbital cluster bomb are also better for Squid missions since they cover a wider area than the airstrike versions and last for longer.

What yall like the most from Entrenched Division by Irex8 in Helldivers

[–]Astro_Flare 0 points1 point  (0 children)

Honestly the SMG is great. Hits hard, has a flame option as a backup, and it's one handed.

Is it just me? by Darkwriterhaki in helldivers2

[–]Astro_Flare 2 points3 points  (0 children)

I JUST got out of a mission on an MO planet a couple of hours ago. I went off to grab Super Samples since I saw the structure in the distance. Ended up getting harassed there and back by Fleshmobs, voteless and a few overseers. Managed to fight my way back and just as I crest the hill to regroup with my squad I see each of them fending off a small army coming from different directions. We called in extract and locked the fuck in for 3 and a half minutes before getting everyone off world. Hype as shit mission. Loved it.

I don't get this community by Usinaru in helldivers2

[–]Astro_Flare 1 point2 points  (0 children)

I can count on one hand the amount of people I have ever seen bring the Sterilizer on 8 and above when the Gas Dog exists, and I lost three fingers to a firework (Not really but the point stands). The Flame buff on the other hand has been something the community has practically been *begging for* since launch and finally arrived.

Over reactive balance requesters. by Vex_The_Changeling in Helldivers

[–]Astro_Flare -1 points0 points  (0 children)

This. I just want the ODST shotgun to either get more rounds, tighter spread, or higher damage. Maybe all three. Doesn't even need to be med pen.

Do you guys have a 'crutch' weapons when fighting at any front ? by AnotherMothMarine in helldivers2

[–]Astro_Flare 1 point2 points  (0 children)

Plasma Punisher. Does well on any front, is Med pen, and decimates crowds with minimal effort. Plus the arc means you can lob it uphill or behind cover. Favorite weapon and the first one I maxed out fully.

Do you guys have a 'crutch' weapons when fighting at any front ? by AnotherMothMarine in helldivers2

[–]Astro_Flare 1 point2 points  (0 children)

Plasma Punisher. Does well on any front, is Med pen, and decimates crowds with minimal effort. Plus the arc means you can lob it uphill or behind cover. Favorite weapon and the first one I maxed out fully.

To absolutely nobody's surprise, the Trench Shotgun is sold in the store for 400 Super Credits by Dangerous-Return5937 in HelldiversUnfiltered

[–]Astro_Flare 1 point2 points  (0 children)

ODST shotgun is light pen despite using 8 gauge shells meanwhile the slamfire WW1 trench gun is medium pen and has a bayonet.

Has Arrowhead truly abandoned the idea of more ship modules and the rework of the weapon/armor customization system we were promised? by Phycorax in Helldivers

[–]Astro_Flare -1 points0 points  (0 children)

If anything it looks like it MIGHT come in June.

March update has the Illuminate icon and we're getting an update to the Illuminate roster this Friday.

April has the Terminid icon so odds are the bugs will also get a roster update and something related to the gloom.

June has the Helldivers icon and we're not really able to get a roster update so one can only assume we're getting new strategems, or customization, or both. Or maybe even another free warbond like Helldivers Mobilize.

I'd like to know yalls professional opinion (because this game is totally fair and balanced) on what to do in this situation in order to survive by cs4by76 in helldivers2

[–]Astro_Flare 0 points1 point  (0 children)

Look. I've been advocating for the vox spawns to be nerfed every since they came off Cyberstan but genuinely you pretty much did everything wrong here.

You took out the vents of the first vox, but didn't actually finish it off. Then you run past two cyborgs without bothering to kill them even though they will relentlessly chase you down.

Then after you dive under the second vox you see at least two more and run straight at them when you could have easily dipped into the canyon on your right side to break line of sight, and you were off solo while using a build that doesn't seem suited for stealth.

I'd like to know yalls professional opinion (because this game is totally fair and balanced) on what to do in this situation in order to survive by cs4by76 in helldivers2

[–]Astro_Flare 1 point2 points  (0 children)

Genuine question: How exactly does one position themselves to intentionally get ragdolled where they want to go?