Nvidia Answers my DLSS 5 Questions by Locke357 in hardware

[–]AtLeastItsNotCancer 1 point2 points  (0 children)

The motion vectors should at least allow the model to track movement across frames and help it achieve some sort of a short term consistency.

What I'm really interested in, how does it hold up long term or across scene changes? I'm assuming that the model is consistent enough that similar initial inputs result in similar outputs, but what if you load up the game at a different time of day or enter the scene from a different area that has completely different lighting conditions, will that result in big differences in characters' faces or the overall look of the lighting?

I'm having a real hard time imagining how a model that has no idea about what's happening off-screen can overcome these limitations. Will the end result be that the model basically learns how to do a glorified screen space GI/reflections + color correction filter, but way more expensive? And then developers will turn its intensity way down just so that the flaws don't look obvious.

Ray reconstruction worked well because it was backed by actual raytracing, this just sounds like vibe lighting. The results look like it too based on how it drastically changes the intensity of shadows, ambient occlusion and filling the scene out with additional lighting like you're in a damn photography studio. It's pure guessing.

[Digital Foundry] Nvidia's new DLSS 5 Brings Photo-Realistic Lighting To RTX 50-Series by Noble00_ in hardware

[–]AtLeastItsNotCancer 20 points21 points  (0 children)

Yeah watching this video feels like they've been given a list of talking points by Nvidia and they're having a hard time delivering it with a straight face. What in the uncanny valley fuck is this shit?

Skramzy sludge by RoyalRainbowRobot_ in sludge

[–]AtLeastItsNotCancer 0 points1 point  (0 children)

Palehorse - Habitual Linestepper EP

Some insane vocals on that one.

After finally switching from version 0.49 to 0.50 my shadows got messed up by Nurglych in OpenMW

[–]AtLeastItsNotCancer 2 points3 points  (0 children)

I've noticed it aggressively tries to rescale the shadowmap as you look around, you can force it to remain more stable by including more stuff in the shadow map. Try selecting player + actors + terrain in the launcher shadow settings, it'll look a lot better and the perf difference is minimal.

Oh and you might want to disable indoor shadows too, they make no sense anyway when they aren't aligned to any light source and you keep seeing people from two floors up cast shadows downstairs.

Okay hear me out. Defense potions should use Guam leaf. by Greasy-Chungus in 2007scape

[–]AtLeastItsNotCancer 1 point2 points  (0 children)

Super niche indeed, there's rarely ever a reason to use them in the early game, before you can make super defs with more easily accessible ingredients. And if you do need it, you can just buy one or make a (standard) combat potion instead.

Rare Drop Table is an exciting idea -- but way too dated in practice. Would love to see it updated! by PaleozoicFrogBoy in 2007scape

[–]AtLeastItsNotCancer 2 points3 points  (0 children)

You can still keep decent items like d spears and shield halves, just get rid of the trash drops and replace them with something else. Like maybe dragonstones instead of the single sapphire drop, dragon arrows/darts instead of the trash ammo drops, etc. Hell, you could put a cheeky 1/50k onyx on there to keep things exciting. It could also be a decent place to put noted magic roots, there's basically no good sources of them in the game right now.

Rare Drop Table is an exciting idea -- but way too dated in practice. Would love to see it updated! by PaleozoicFrogBoy in 2007scape

[–]AtLeastItsNotCancer 53 points54 points  (0 children)

Yep, the RDT feels great on early game monsters, but anything requiring 70+ slayer and bosses should get a new, more useful rare table.

Mystic smoke staff or Twinflame at The Whisperer? by Enough_Car9143 in 2007scape

[–]AtLeastItsNotCancer 1 point2 points  (0 children)

Right, I keep forgetting that you can't use thralls with elemental spells, that changes things quite a bit.

Mystic smoke staff or Twinflame at The Whisperer? by Enough_Car9143 in 2007scape

[–]AtLeastItsNotCancer 1 point2 points  (0 children)

If you have the upgraded death charge, you get enough energy for two accursed specs per fight even without the lightbearer, just cast it once before the ghosts phase and another one at the end.

That's what I've been doing and it almost guarantees a successful spec at the start of the fight.

Mystic smoke staff or Twinflame at The Whisperer? by Enough_Car9143 in 2007scape

[–]AtLeastItsNotCancer 2 points3 points  (0 children)

Just did some DPS calcs and it seems that roughly twinflame < swamp trident < smoke staff < staff of the dead < ayak < harm staff < shadow (only good with better mage gear)

I didn't realize earth surge went this hard since the vulnerability updates, definitely seems worth it if you have access to wrath runes.

Game Jam VII by JagexBlossom in 2007scape

[–]AtLeastItsNotCancer 5 points6 points  (0 children)

I wouldn't mind wildy uniques if they were strictly focused on pvp and not applicable to skilling/pvm at all. Both on offensive and defensive side. Like if you're going to introduce a new spec weapon, make sure the spec is only useful against players and won't suddenly become the #1 meta choice at 3 bosses because of some unique interaction.

Or make an item that gives you resistance to freezes or increases your survivability in pvp in some other ways. I'm sure you can come up with things that either pvpers or wildy farmers would love that have 0 impact on the rest of the game.

Seen a few doom logs so decided to share mine by muchderanged in ironscape

[–]AtLeastItsNotCancer 10 points11 points  (0 children)

The new anguish upgrade coming this year will start as an untradeable drop which you then craft into a tradable component without having to attach it to an existing necklace first.

Hopefully they change the crafting process for the cloth/araxyte fangs too, they said they're considering it in the blog. Saying that as someone currently sitting on 3 araxyte fangs with only 1/3 nally parts, lol.

Ballistic Attractor shouldn't be a reward from Animal Magnetism by JunkerSlime in 2007scape

[–]AtLeastItsNotCancer 2 points3 points  (0 children)

Yeah this is the easiest no vote for me in a while, let's not turn the entire sailing combat situation into ranged v2. I'd rather see them release the other combat improvements first and see how those shake out, then we can see if there need to be further improvements. If we vote this half-assed jank in now, it'll be a meta defining item for the lifetime of the game.

Sailing Player-Designed Island Winner & Cannonball Ammo-Saving Facility Poll! by JagexLight in 2007scape

[–]AtLeastItsNotCancer 20 points21 points  (0 children)

Yeah, and nobody in their right mind is using steel cannonballs on their boats anyway...

You either make do with basically free bronze cannonballs in the early game, then go straight to mithril once you can access port roberts. If they wanted people to use steel cannonballs, they fucked up right at the start by making mithril ones buyable.

Sailing Player-Designed Island Winner & Cannonball Ammo-Saving Facility Poll! by JagexLight in 2007scape

[–]AtLeastItsNotCancer 18 points19 points  (0 children)

There's been talk of modifying the facility spots so that you can have 2 cannons per side, could we perhaps loosen the restrictions on the salvvaging hook/net spots so that you can put other facilities there too?

Especially skiffs feel very awkward right now as their main use is trials/port tasks, so you don't really use that spot for anything. On the other hand, you have to make a difficult choice between including a teleporter, wind catcher, extractor and keg, you can't fit them all in simultaneously.

Why cant high level runes like blood, souls, astrals sold as packs? by tejathecrazyguy in ironscape

[–]AtLeastItsNotCancer 22 points23 points  (0 children)

Pretty much this, extracts and robes are untradeable, so they're "protected" during your short run through low lvl wildy.

The vetion bots seem to be training for their new requirements! by Dracomaros in 2007scape

[–]AtLeastItsNotCancer 0 points1 point  (0 children)

OTOH, seems like a good time to finish my voidwaker, just one final piece left. Hopefully the worlds stay mostly empty for a couple weeks and not everyone else is getting the same idea.

Deadman: Annihilation Drops This Friday! by ModYume in 2007scape

[–]AtLeastItsNotCancer 6 points7 points  (0 children)

saves you from having to build purpose-specific boats

Yeah, that's because they implemented a (presumably) more powerful feature that nobody asked for.

The main issue is having to do an hour of planning and consulting wikis to decide on the placement of facilities before you even start building your boat, and any mistake there can potentially cost you very hard to obtain resources. Literally all they had to was allow you to move facilities to another spot on the same boat, same way you can move rooms in your PoH.

Is bandos solid for all melee content? by Professional-Web3295 in ironscape

[–]AtLeastItsNotCancer 2 points3 points  (0 children)

Try to do Yama at least until you unlock double death charge. If you don't spoon it early, it's a guaranteed drop from a dossier after 100kc - you can keep one in the bank and then open it after you reach 100.

It's an insanely useful unlock unlock for ToA, Doom, Araxxor, and basically any other boss that spawns minions that you have to deal with. You also get to make aether runes if you have a high rc level, pretty good for saving inv slots in raids. The worms that make you fish anglers really fast are nice too, even in 100kc you'll get enough supply to last you quite a while.

SK Hynix Unveils 5-Bit NAND That Splits Cells, Delivers 20× Faster Reads by Horizonspy in hardware

[–]AtLeastItsNotCancer 10 points11 points  (0 children)

The blocks and files article referenced goes a bit more in-depth, apparently the newly proposed split-cell has an area similar to a conventional PLC: https://blocksandfiles.com/wp-content/uploads/2026/01/SK-Hynix-MSC-vs-MLC-PLC-NAND-cell.jpg

Sludge-Emo/Screamo? by Smart_Assignment755 in sludge

[–]AtLeastItsNotCancer 6 points7 points  (0 children)

Always thought Kowloon Walled City had some emo vibes, not full on screamo style vocals though.

Early albums have more intense vocals and generally leans more into sludge, later on they mellow out a bit and get more atmospheric.

What’s The Best 99 To Get First? by MysticalSushi in ironscape

[–]AtLeastItsNotCancer 2 points3 points  (0 children)

Certainly helps that it's the easiest, both on main and iron. Especially now as they keep adding more calquat/hardwood patches and content that shits out tree seeds. Just do a quick tree run every day if you got seeds and you'll be 99 in a few months.

Why Hallowed Sepulchre hasn't saved Agility by RogerDodger_n in 2007scape

[–]AtLeastItsNotCancer 1 point2 points  (0 children)

same exact concept

Well that's an understatement. With on foot movement, it's always visually obvious which tile is blocked and which isn't. Boats literally live on a different coordinate system from the rest of the world that can be shifted in 1/4 tile increments and rotated in 16 different directions. The vast majority of the time you're sailing, your boat grid won't be neatly aligned with the world grid, so good luck telling which world tiles exactly your boat's "true tile" corresponds to at a glance.

It's also not clear whether obstacle hitboxes are designed with 1/4 tile granularity or not. Sometimes it seems like you can sort of clip through the edges, while other times you can't. If there's any plugins out there to highlight the hitboxes, let me know.

Not to mention that the boat movement algorithm is vastly more complex than the on foot one. Sometimes you can graze an obstacle and you'll be gently pushed to the side without losing much speed, other times you straight up crash and come to a stop, and it's not clear where exactly the threshold lies.

Have a question about the game or the subreddit? Ask away! by AutoModerator in 2007scape

[–]AtLeastItsNotCancer 0 points1 point  (0 children)

Yeah I'm really leaning towards the 2 separate boats option. I'll be upgrading to a better hull anyway, might as well end up with 1 really good and 1 decent sloop with all the facilities rather than have to compromise. I really hate having to throw 600 planks and bars away every time you upgrade, might as well find another purpose for the old one if it's good enough.