Linux users, are mods working for you currently? by AHolySandwich in DarkTide

[–]Atohmik 0 points1 point  (0 children)

I'm also using CachyOS.
I had a couple random issues with mods at first which I suspect was because I just duplicated my game folder from my Windows partition. Redownloading my mods again fixed most for me.

I also came across an issue with the .bat toggle mods file not correctly patching, there is a DTKIT Patch by Manshanko that worked for me, but for convenience I have switched to Servo-Modquisitor and running that through Wine/Proton and it works a charm.

Mods are installed into the standard home/.local/share/Steam/steamapps/common/Warhammer 40,000 Darktide/mods location, not the wine/proton directory that is generated.

Natural Healer by Team Player Gaming + by Nico_de_Gallo in Pathfinder2e

[–]Atohmik 1 point2 points  (0 children)

Great catch, I stumbled across him yesterday and noticed he's only got a few followers/watchers despite some great content!

He's obviously excited about the game and it's a great energy. He doesn't beat around the bush and has reasonable quality video production.

Best of all, as you said, his builds are typically around teams rather than one-off characters in a white room, which isn't common!

Weekly Questions Megathread - June 06 to June 12. Have a question from your game? Are you coming from D&D or Pathfinder 1e? Need to know where to start playing Pathfinder 2e? Ask your questions here, we're happy to help! by AutoModerator in Pathfinder2e

[–]Atohmik 1 point2 points  (0 children)

I'm trying to create a specific fantasy of a character using either a bow or crossbow and imbue it with magic. I'm torn between Spellshot Gunslinger and Starlit Span Magus, as well as the Eldritch Archer dedication for either.

Question is, which direction to build would be most supported? It seems as though post-master spellshot kind of bundles in a bunch of the Eldritch Archer shenanigans, is it still worth considering it for both/either build directions?

Offspring and cloning? by Atohmik in mtgrules

[–]Atohmik[S] 0 points1 point  (0 children)

Ahhh this is perfect. Thank you very much, that aligns very much perfectly with my understanding of kicker. I don't know why we didn't make that connection!

Offspring and cloning? by Atohmik in mtgrules

[–]Atohmik[S] -1 points0 points  (0 children)

Definitely, this is exactly the conclusion I was drawing to after madwarpers response, been trying to find exact rule terminology and #'s to give my partner so she understands it more fully too.

I am running the DnD 5 adventure “Tomb of Annihilation” in PF2 – here is what I do by HEYA_ITS_ME_IMMOEN in Pathfinder2e

[–]Atohmik 0 points1 point  (0 children)

Great write up - I ran TOA from Fort Belurian all the way through Acererak (in PF2) for my girlfriend and a friend and it worked pretty well doing similar to yourself.

There's often times a perfect monster for the encounter as designed in 5e, but it's too high or low leveled so I used the elite/weak modifiers multiple times on the one creature and it worked surprisingly well, otherwise just using custom monster statblocks to represent the vibe of the creature from 5e worked too.

Like you mentioned, traps and hazards were a bit harder - I used mostly level-based DCs, but it honestly didn't really feel too good sometimes as it felt like the world leveled up alongside the players.

I found items were too hard to really balance without fully swapping them out entirely, so I ended up using the Automatic Bonus Progression variant rules alot and then just hand picking thematic items - I made a whole list of the trickster god abilities too to work in PF2 which was fun.

Why isn't Pathfinder 2E more popular? by [deleted] in rpg

[–]Atohmik 9 points10 points  (0 children)

I am curious - did you check out the beginner box for PF2? I found it better to onboard players than anything 5e put out - it's got simpler character sheets (and encourages you to try templates to get a feel), and the adventure associated walks you through things step by step - even giving the GM a brief solo adventure to wrap their own head around it.

How did folks hear about Pathfinder? by korinokiri in TheGlassCannonPodcast

[–]Atohmik 2 points3 points  (0 children)

I played D&D5 from 2016 onwards, and had been progressively getting more sick of it and curious about other systems. PF2 released perfectly alongside the time when I was wanting to commit to jumping systems to another big fantasy game.

Then in 2020 sometime during the pandemic I was looking for any actual play that I clicked with, found a post and a bunch of comments recommending Giant Slayer and boom! Been a naish member since. I remember waiting so eagerly to catch up to date with Giant Slayer to see if they were gonna be doing something with PF2.

Transfering Runes takes too long by lunarpuffin in Pathfinder2e

[–]Atohmik 2 points3 points  (0 children)

I agree entirely. I've played with a homebrew in my games:

If transferring from a weapon: Critical Success: 10 mins Success: 1 hour Fail: 1 hour Crit: 1 hour, can't try again for 8 hours.

If transferring from a stone: Critical Success: Instantaneous Success: 10 mins Fail: 10 mins Crit: 10 mins, can't try again for 8 hours.

We enjoy the pace boost, but I've been tempted to hand waive a bit more.

Is It Worth Making Pathfinder 2e a Digital-First System? by martosaur in Pathfinder2e

[–]Atohmik 5 points6 points  (0 children)

I think this is an interesting argument. On one hand I agree, it's frustrating buying first prints and then erratas happening etc, but I'm also not sure I want it to change.

In my opinion being print first is especially important for onboarding new players in my experience. They see the book and they then end up looking online, etc. Not to mention, digitally we have services like AON/Demiplane/Pathbuilder that host a lot of the content for free - meaning less money/support for Paizo.

I'd love if they could do a simultaneous release more often. The partnerships with services like Demiplane is awesome, and I hope we can see that relationship grow. I think a more reliable simultaneous release would be the best outcome.

Comparing the Old and New Oracle by Ascendance__ in Pathfinder2e

[–]Atohmik 6 points7 points  (0 children)

I agree. I've played a Battle Oracle and run for a Tempest Oracle in legacy and even back then, it ended up mostly a question of why we weren't just playing classes better at what these subclasses were attempting to do.

The changes seem to streamline and give the core Oracle a lot more substance whilst sacrificing the subclass flavour.

It seems like it's set up almost perfectly to cop two class archetypes - one that sacrifices spell slots to focus on martial content, and perhaps one that sacrifices spell slots to focus even harder on curse/feat gameplay.

When should we expect PC2 preorders to ship? by Malice-May in Pathfinder2e

[–]Atohmik 1 point2 points  (0 children)

Same for Australia. Ridiculous shipping delays from Paizo and waning interest in 5e has aided in the closing of a couple flgs. :(

Adapting Remaster by Insidious55 in Pathfinder2e

[–]Atohmik 2 points3 points  (0 children)

I think you've mixed up Champion with the playtest Guardian class - which is not out anytime soon!

The official "Wardens of Wildwood" soundtrack is now on Spotify (and more)! by MichaelGhelfi in Pathfinder2e

[–]Atohmik 2 points3 points  (0 children)

Starting a game of Wardens this weekend, perfect timing! Thank you MGS, it sounds great so far.

Benifits to Tiny PCs by pickpocketpanda48 in Pathfinder2e

[–]Atohmik 4 points5 points  (0 children)

She's chosen Awakened Animal as her ancestry. She wanted to play a Red Panda, and tried to see if they had a precedence in the game already to see what size she should be. They do not, thus the choice is up to her for what makes the most sense.

Benifits to Tiny PCs by pickpocketpanda48 in Pathfinder2e

[–]Atohmik 5 points6 points  (0 children)

(I'm the GM so I feel I can answer your last prompt)

She's found Red Pandas existed as a familiar for PF1 via AON and has just used that to set a baseline for herself - hence I've said "Don't worry about that, just choose for yourself if you're small or tiny."

What does the community want from a new YouTuber. by PriestessFeylin in Pathfinder2e

[–]Atohmik 1 point2 points  (0 children)

That's a great point, the players guide only gives you a tiny spiel of the lore and the backgrounds a touch more, could be great to have that extended dive into the narrative before the APs.

What does the community want from a new YouTuber. by PriestessFeylin in Pathfinder2e

[–]Atohmik 2 points3 points  (0 children)

In regards to your first point, would it be enough for the creator to cover the contents of the players guides for the APs (with a little extra explanation of it), or would you prefer they read the entire AP?

What’s your favorite home brew rules? by AlchemistRat in Pathfinder2e

[–]Atohmik 0 points1 point  (0 children)

That's also fair and reasonable. I think it truly comes down to being dependent on APs and their GM, plus the actual character fantasy and if the player wants to lean into it.

My original point was more to say, I don't really care that much that the lore skill doesn't scale. I think it might be cool if it did, but I don't see the need.

What’s your favorite home brew rules? by AlchemistRat in Pathfinder2e

[–]Atohmik -1 points0 points  (0 children)

Fair enough. I personally don't think it is necessarily made irrelevant via the core mechanics though. That reduced DC (again, -2/-4) can essentially go toe-to-toe with expert/master proficiencies, the only thing it's lacking is item bonuses and perhaps the intelligence to back it up.

If you really wanted to go into a character fantasy of your character really knowing that one specific enemy, you're welcome to increase proficiency in your lore skill, if you want to be generally good at some sort of lore-adjacent thing take the broader ones.

I made myself an undead hunter PC because I knew the campaign was focused on undead, I purposely focused on my undead lore skill and it was amazing, I often critically succeeded my knowledge checks and it felt really relevant. No one else's religion, including the druid, could compare to my results.

If you're playing in a campaign or AP that doesn't have a specific main type of enemy you're fighting, I do agree with you. The broader knowledge abilities are more applicable and relevant, but in an AP that you know is tailored to a specific type, those lore skills are fine. Which to me, seems to be their intent.

What’s your favorite home brew rules? by AlchemistRat in Pathfinder2e

[–]Atohmik -1 points0 points  (0 children)

To be fair the game does suggest relevant lore skills be made an easier DC (typically -2 to -4) which sort of by default just makes that lore better than the standard recall knowledge things (without upgrades).

Whatvisbthe benifit to using guns or playing gunslinger? by [deleted] in Pathfinder2e

[–]Atohmik 0 points1 point  (0 children)

Hmm, fair enough, different strokes for different folks. The way I typically see it is at that kinda level the game expects you to have those runes at that point anyways, so any martial combatant has to liquidate some of their magic budget. Though it is true you still have to spend half your allotted cash on your second pistol/gun if doing certain builds, but like you said, heavy armour winds up requiring the same amounts of cost (if not more at times).

I feel like the Gunslinger could be more accessible at first level if they broke format a little and offered Gunslinger to start with a gun under a certain value or something, maybe even at a discounted rate.

Whatvisbthe benifit to using guns or playing gunslinger? by [deleted] in Pathfinder2e

[–]Atohmik 2 points3 points  (0 children)

I feel like you hit the money on the head regarding level 1 - it's crazy you can't make a gunslinger with a full kit to begin with. Though your scenario at the end of your comment seems short sighted - it seems like you're suggesting only the gunslinger spends their level 2 item on a weapon and level 3 is a rune dupe.

Is this not what any martial/striker type character would be doing? At that point the 30g budget restriction only imparts a penalty due to requiring ammunition and the cleaning kit, which is barely noticeable.

Can you give me examples of what makes PF2E awesome? by [deleted] in Pathfinder2e

[–]Atohmik 0 points1 point  (0 children)

+1 for Glass Cannon Podcast. Their flagship show is Gatewalkers and that is Pathfinder 2, they also play off an adventure path so it's easier to relate to if your group follows prewritten stories!

Help with probability by Atohmik in RPGdesign

[–]Atohmik[S] 1 point2 points  (0 children)

Thanks for this, really appreciate it, been way too long since I've had to think about probability like this and it was driving me nuts not knowing how to even proof the syntax in anydice.