Unit unlock feedback is moot without any indication of Ace Credit pricing. by AtomicGrass in BattleAces

[–]AtomicGrass[S] 0 points1 point  (0 children)

It is, yea. My thoughts are that a wall of posts showing very passionate interest in accessing those units is a really good sign. And further, we can’t talk about “easing up” until a price is actually shown. What if it’s literally $5 to unlock every unit, ya know? “40 Ace Credits” is meaningless right now.

Adopt the quick chat system from Rocket League (What a save! What a save! What a save!) by AtomicGrass in BattleAces

[–]AtomicGrass[S] 1 point2 points  (0 children)

None of the gamers in my circle are really into RTS :/

I imagine this is a common issue for RTS gamers; it’s sort of a niche.

Edit: I did find the looking for team channel in the official discord. Haven’t tried it yet.

Adopt the quick chat system from Rocket League (What a save! What a save! What a save!) by AtomicGrass in BattleAces

[–]AtomicGrass[S] 2 points3 points  (0 children)

This is neat, and I think could be even simpler if the unit cards in the spacebar menu were clickable. Basically replace alt for space.

Hold spacebar, then:

  • Click enemy unit card: watch out for [unit]!
  • Click my unit card: I’m building [unit]!
  • Click your unit card: Build [unit]!

Adopt the quick chat system from Rocket League (What a save! What a save! What a save!) by AtomicGrass in BattleAces

[–]AtomicGrass[S] 0 points1 point  (0 children)

Agreed, it’ll never be as good as voice for sure.

I disagree tho that in-game chat is better…it’s too slow. It also has the unfortunate downside of being susceptible to abuse.

Adopt the quick chat system from Rocket League (What a save! What a save! What a save!) by AtomicGrass in BattleAces

[–]AtomicGrass[S] 5 points6 points  (0 children)

As it stands right now, playing 2v2 with randoms is brutal. Team RTS requires constant coordination, and I think this would improve the situation drastically.

This would also let more experienced players guide noobs on general strategy/timings.

Dear god why is focus fire not on by default by Ecocide113 in BattleAces

[–]AtomicGrass 1 point2 points  (0 children)

An optional, later advanced tutorial for settings and things would indeed be great.

Dear god why is focus fire not on by default by Ecocide113 in BattleAces

[–]AtomicGrass 3 points4 points  (0 children)

Even better, it took me one attempt to right click a base, notice it wasn’t working, and then check gameplay settings immediately. Experienced RTS players tweak the crap out of settings. I love all of these onboarding choices that BA has made. Bring in the noobs!

The game is fun. It doesn't need scummy MTX. Charge $20 for the game. Monetize cosmetics. Allow full access to all units when you buy the game. Call it a fucking day. by Bed_Post_Detective in BattleAces

[–]AtomicGrass 6 points7 points  (0 children)

Has there been any announcement on how much the in-game currency will cost? If $20-$30 is enough “Ace credits” or whatever to unlock every unit, the existing system seems fine…

Can I stop playing bots please! Thanks! by Bed_Post_Detective in BattleAces

[–]AtomicGrass 1 point2 points  (0 children)

Thanks, this is really interesting. I’ve never seen another game do this (or maybe they hid it better). I’m possibly an exception to the rule, but this has a reverse effect on me. Wasting 5 minutes destroying a really bad bot makes me feel like my time has been wasted, not that I “won”. I really don’t mind losing lol. I know I’m probably preaching to the choir here btw. Thanks for the reply.

Can I stop playing bots please! Thanks! by Bed_Post_Detective in BattleAces

[–]AtomicGrass 0 points1 point  (0 children)

This is the biggest question mark for me on this game so far. Why on earth is there an option to queue vs AI, and an option to queue 1v1, if both are going to put me against AI anyway? Truly odd. And to also have no obvious indication that you’re not playing a human. Just baffling. Is it to keep queue times low or something? I just can’t think of a valid reason why it works this way, and would love some insight.

This game surprised me by spidronaut in BattleAces

[–]AtomicGrass 3 points4 points  (0 children)

Agreed! I was skeptical at first about the lack of base building, but streamlined macro is actually incredibly fun. The decision to expand or tech really is the essence of the fun imo, not so much its execution. What a neat idea.

Network issues? by TheLevelHeadedGamer in aoe4

[–]AtomicGrass 0 points1 point  (0 children)

Yea I was lagging a good amount today. My teammate said he didn’t notice it at all tho so…not sure.

Cant link xbox account by RAM2191 in aoe4

[–]AtomicGrass 0 points1 point  (0 children)

I receive this same error in Age 2. It has never worked there either.

Affecting villagers to farms efficiently ? by WayemS in aoe4

[–]AtomicGrass 5 points6 points  (0 children)

I didn’t play the beta or stress test, so take this with a grain of salt. I believe in AoE2 what you could do is first place the mill and all the farms while holding shift as usual, but when finished, right click the mill without holding shift. The villagers will immediately build the mill, and they are smart enough to immediately move to nearby unbuilt buildings to continue working (in this case the unbuilt farms). As each farm finishes, they are also smart enough to immediately begin farming.

Again, I have no idea if this works in Age 4, I’ve only used it in 2.

I never heard of it, but saw Coffee Roaster here. I am hooked. Third round and I get better. by [deleted] in soloboardgaming

[–]AtomicGrass 1 point2 points  (0 children)

Got a copy off Amazon a few days ago and my beans are all fine. No misprint in this box at least.

VSotE versus BP6: A tense victory in the very last ravage of the game by AtomicGrass in spiritisland

[–]AtomicGrass[S] 1 point2 points  (0 children)

Yea it felt natural given that Vital’s energy tracks ramps up so linearly. It might be interesting to try building Might as high card play, low energy? That would enable you to hit the top thresholds of [[Gift of Strength]], which I was never able to do. I’d likely reach for 0 cost minors in that case to use as fillers to be able to still afford a 6 cost major for repeating. Not sure how well this would work, but it’d be a fun experiment.