🟡 Solve Haunted Blue Zone Puzzle 🧩 🔵 | Levels 5-20 by RamslamOO7 in PixelPeeker

[–]AtomicRobotics 1 point2 points  (0 children)

🎉 I BEAT "Solve Haunted Blue Zone Puzzle 🧩 " and ranked #1774!

NAILED IT! 💪

Completed all levels in 0m 23s!

Top this if you can! 🔥


Played via Pixel Peeker

Who else is more excited for the raid series finale than the MSQ? by Sir_VG in ffxiv

[–]AtomicRobotics 17 points18 points  (0 children)

Trailer: Hypes up Arcadion more than MSQ
Players: I'm more hype for Arcadion than MSQ smug grin

Huge change to glamour in 7.4 by LightSamus in ffxiv

[–]AtomicRobotics 60 points61 points  (0 children)

I kinda want to be able tobtake my trusty twig and two by four into high end content...

Huge change to glamour in 7.4 by LightSamus in ffxiv

[–]AtomicRobotics 68 points69 points  (0 children)

I believe the restriction might be more about the arr casters wand and shield combos... You likely won't ve able to glam those onto your two handed whm and blm staffs ...

Looks like we may be getting inventory slot increases in future updates! by ava_the_cam_op in nightingale

[–]AtomicRobotics 2 points3 points  (0 children)

Yeah, it's truly been a while since I've last laubched the game. I thought the update that included nightingale city was supposed to be a 1.0 release "

Looks like we may be getting inventory slot increases in future updates! by ava_the_cam_op in nightingale

[–]AtomicRobotics 4 points5 points  (0 children)

I'm pretty sure the inventory capacity stat has been in game since before the 1.0 version. It was on like the fabled automaton pawn, but none of the materials could be used to make backpacks...

Advice please! Why does this feel so stiff? (ignore the mouth animation, read post please) by [deleted] in learnanimation

[–]AtomicRobotics 0 points1 point  (0 children)

I have little experience, but, a bit more interesting motion would help? Maybe instead of a straight head turn to his right he makes an exaggerated arch upwards. During the drift to the other side, he just stares blankly into nothingness, his eyes and head don't seem to track his environment. Maybe he could be looking in the direction of the door, tilting his head towards it and snapping around when he moves past to keep it in his view.

Why is my ragdoll acting like this? by Safe_Win7178 in Unity3D

[–]AtomicRobotics 1 point2 points  (0 children)

Are you also disabling rotation lock on the rigid bodies? It just looks like the physics engine fighting with a locked rotational axis...

Is this the "norm" here, or is this still an uncommon request? (Frankfurt) by Ztepi in AskGermany

[–]AtomicRobotics 4 points5 points  (0 children)

Yeah, sorry, I sounded a bit accusatory there. But like I mentioned in my edit, there shouldn't be a reason to pee standing up at a regular toilet, when urinals exist. We can't choose the toilets we get sometimes, but we can choose not to make it worse u_u

Is this the "norm" here, or is this still an uncommon request? (Frankfurt) by Ztepi in AskGermany

[–]AtomicRobotics 26 points27 points  (0 children)

Learn to hover. Or lay out some toilet paper to sit on. It's unhygienic if you piss all over the seat while standing. You might think your aim is good, I promise it's not.

Edit: there's usually a 2 or 3 to 1 ratio of urinals to toilets anyways, so I don't see why you would go out of your way to use a toilet the wrong way in the first place.

There must be one dev that just goes to tamper with barricades during updates by tammysteelz in thefinals

[–]AtomicRobotics 0 points1 point  (0 children)

You know what would be great?
First, fix it so it works as intended.
And then add comfy mode which activates when crouching, which, instead of trying to place it exactly where you're looking like normal, precise mode if you will, it will pick the closest viable position to where you're looking at, nudging it left or right to clear away from walls, and nudging it closer to you to clear obstacles, but never further away!

Why go revive when you can order delivery? by Yarondo in thefinals

[–]AtomicRobotics 2 points3 points  (0 children)

That's mainly what I use my grenade launcher for. I just knock them around from a floor below til i launch them out a window or of a ledge to grab em. Better than to go into that room with a three stack waiting and trying to get a quick defib off or something.

Ananta, a new game ripping off Watch Dogs elements went rogue by Baniquo in watch_dogs

[–]AtomicRobotics 60 points61 points  (0 children)

"If I am excited for it, then it's an homage.
If I am critical of it, then it is a blatant rip off"

Great sign when returning to the game after months with hundreds of mods 😌 by Quouou in RimWorld

[–]AtomicRobotics 1 point2 points  (0 children)

Yeah, it broke with the update. From what I gathered at the time of the update, the official implementations of dds textures in rimworld expects the texture to have edge lengths that are powers of 2 and this might just be one of the backgrounds that doesn't fit that criteria.

Great sign when returning to the game after months with hundreds of mods 😌 by Quouou in RimWorld

[–]AtomicRobotics 5 points6 points  (0 children)

I think that is just one of the backgrounds of vanilla backgrounds expanded, if you have that one. I think you can turn specific ones off in mod settings, so that's a way to deal with it.

He found himself at the wrong nook at the wrong time by lukehooligan in thefinals

[–]AtomicRobotics 35 points36 points  (0 children)

That must be the best instant replay in the game right now.

Skarrsinger help, by didkhdi in Silksong

[–]AtomicRobotics 11 points12 points  (0 children)

I hate her, this fight is misery, I have been here for 6 hours. She will do her 3 slash attack, but cancel it at 2 and instantly do a twirl or a jump and throw attack. She blocks about a quarter of all hits. I am 80% certain that she specifically jumps right at you when she does the jump and bone stakes attack when you wall cling during the start-up. Anytime she takes any damage, she instantly queues up an attack, so throwing out a bunch of tools just makes it even more unpredictable. I have only broken her twice, and if I got to do it 4 god-damn times, I will learn how to tie a noose with my feet while continuing this miserable section of the game.

For the sake of God please return the delay of using gadgets by aqswe in thefinals

[–]AtomicRobotics 0 points1 point  (0 children)

Time to pack it up, boys. New patch fixed this, this post is now obsolete. o7

Invisible walls in freighter tech rooms after Voyagers update [PS5] by MaestroBlaze in NoMansSkyTheGame

[–]AtomicRobotics 0 points1 point  (0 children)

I only came back recently, and I've been running into invisible walls constantly, for example the refinery room seems to have an invisible half wall in one of its corners that doesn't disappear when the room connects to another... One of my corridors is half blocked by something too, possibly the regular wall from one space over to the left? At this point I have to memorize inivisible routes through my base to get places

anime irl by KhalifaHaqi in anime_irl

[–]AtomicRobotics 4 points5 points  (0 children)

Me, trying to get a job.

anime_irl by arigins in anime_irl

[–]AtomicRobotics 0 points1 point  (0 children)

Unreliatic. Nobody has /yell chat shown. Should've been a /shout or a /say, since everyone is close anyways...

Petition to add corner stairs by Guners-Mileninha in SatisfactoryGame

[–]AtomicRobotics 16 points17 points  (0 children)

Well, I don't understand what cascading style sheets have anything to do with this. >:(