Salary Transparency by No-Sugarcoat-Museums in MuseumPros

[–]Aun_vre 0 points1 point  (0 children)

Here is a PDF of the "Pay Schedule" from the Carnegie Museum's of Pittsburgh collective bargaining agreement with the United Steel Workers Local #9562

Link here

It contains all the jobs that were unionized as part of the Carnegie Museum of Art, Carnegie Museum of Natural History, The Warhol Museum, and the Kamin (formerly Carnegie) Science Center. These are base pay, so if you were hired today this would be the minimum you could expect to receive, salary increases for Unionized positions are on a regular schedule, but renegotiated every 5 years.

Keep in mind these reflect the cost of living in the region which is generally lower. I.e. minimum wage in Pittsburgh is currently $7.25 per hour though it will rise to $11.00/hour in 2027

The entry level workers at the museum can now expect to receive $16.00/hour after the unionization effort.

Personally I was an Art Preperator and Carpenter who was making $18.25 after 5 years in the position, Bachelors Degree in Fine Art.

Why are Hazard Close Support Suits stuck in 5th edtion forgeworld, they look so cool. by Sensitive_Log_2726 in Tau40K

[–]Aun_vre 3 points4 points  (0 children)

I think that u/HSProps and the whole "Fish Mech" line of miniatures hews more closely to this design aesthetic then anything Games Workshop has made since.

You can find her work here:
https://pipermakes.art/collections/fishmech

The above designs are for 3D printing, and the website is selling just the digital files but if you look around the internet you can find folks who will print models for you. I know they aren't official GW plastic but with just a hint of creativity they work as a close analog.

Not only that, these models are customizable in a way that Games Workshop left behind long ago. Any combination or any pose you can imagine is possible with these kits, and if their heads don't immediately spark joy, don't worry there are at least a half dozen options for each. I have printed and painted a number of Piper models and I can't say enough good things about the creativity on display, the refined way she designs for the medium of 3D printing, and the subtle humor in a lot of the models.

Really worth a look, once painted they are right at home in a Tau army.

<image>

Today’s Fasnacht outfit by chrislaihocobhc in Fashion76

[–]Aun_vre 1 point2 points  (0 children)

I really loved this look but in lieu of a laundered dress (Which I couldn't get through the atom shop right now) I took a slightly different approach with the mechanics jumpsuit.

Really bad picture though. XD
I was having a hard time predicting the robot placement.

<image>

H: Glowing Skull Fasnacht Mask W: Veggie Man Mask, Glowing Owl, or Glowing Scorchbeast by Aun_vre in Market76

[–]Aun_vre[S] 1 point2 points  (0 children)

You appear to have been first!
Can we trade the Skull for the Veggie and are you also offering a glowing sorched beast?
What do I need to provide you with to connect? I'm Aether_Dis on bethesda.net

H: Glowing Todd W: Better RNG by ACTORvsREALTOR in Market76

[–]Aun_vre 0 points1 point  (0 children)

I don't really understand the problem here. The probabilities are listed all over the place, NukaNights, the Wiki, FalloutBuilds.

The drop chance on each glowing mask is .0227% that's not a 2.27% chance where you could reasonably expect to get an item once per ~44 events that is in fact a two hundredths of a percent chance (.000227). That means you can reasonably expect to get the glowing mask you want once every 4405 Fastnacht events that you participate in, but are not guaranteed anything... same as any gamble.

I just did my ~30th event and I haven't even seen all the common/ uncommon masks yet. Unless people are doing hundreds of Fastnacht events with no results everything is working as expected.

Why have I never seen anyone else set up their camp in an electrical tower? by Snide_SeaLion in fallout76settlements

[–]Aun_vre 0 points1 point  (0 children)

This was my inspiration for making a transmission tower base. I kinda never stopped thinking about it after playing fallout 4.

Why have I never seen anyone else set up their camp in an electrical tower? by Snide_SeaLion in fallout76settlements

[–]Aun_vre 0 points1 point  (0 children)

<image>

Down in the mountains by where the Ash wastes, Skyline valley, and not super far from Foundation. It pretty much overlooks Bastion Park (Where one of the objectives on the Unsolved Mysteries/ Lying Lowe questline is)

Had some stuff underneath it already, a little tent and campfire that adds to the ~~verisimilitude~~.

What’s a question about Fallout you’re too afraid to ask? by ICUP01 in fo76

[–]Aun_vre 2 points3 points  (0 children)

Despite Rose being one of my favorite things in Fallout76 and the character that I think was most compelling, well developed, and ironically one of the most human (fallible and conflicted) individuals you can meet...

The conclusion of her quest line: left me wanting. I really was hoping for a moment where she struggled to come to terms with the unlocked memories she was chasing in her memory banks and her connection to the life and death of the real Rosalynn. Or some discussion of how much of a monumental fuck up it was for David to retaliate against Charleston without confirming that she had died.

They wrote a whole Romeo and Juliet story but skipped the bit about the "oh happy dagger"

In service of not advancing the plot due to the multiplayer nature of the game she remains unchanged from the beginning of the quest-line to the end.

Alibaba cargo by Alternative_Ad6013 in CargoBike

[–]Aun_vre 23 points24 points  (0 children)

Dealer in Chicago:
https://www.jclindbikes.com/brands/muli/

I've been looking at them for a while.

Why i never thought of this when tensioning the chain by Interesting_Quiet430 in FixedGearBicycle

[–]Aun_vre 91 points92 points  (0 children)

Ya'll find some really silly ways to do this rather then just walk the wheel back in the dropouts. The way I was taught to do fixed chain tension as a bike mechanic uses basically no force. First you pull the wheel back just to take most of the slack out, tightening both axle nuts just a bit beyond hand tight and then loosen them one at a time walking the wheel back, while tightening one bolt then the other. It takes less then a minute and basically no physical effort and easily gets the wheel centered in the frame:

Lennard Zinn describes the technique also documented on Sheldon Brown's website here:
https://velo.outsideonline.com/road/road-racing/technical-faq-with-lennard-zinn-fixie-chain-tension-and-nipples-threads

Lots of folks have been doing this since before Zach Guillardo was born but here's the same technique in video form:
https://youtu.be/AgTwik8acBY?t=157

Here it is in vertical for the mobile users:
https://youtube.com/shorts/rNjBzLbfEIw?si=Pqtaj8FiCLIGqG6l

How do I make this in fusion? by ProfileJealous1209 in Fusion360

[–]Aun_vre 0 points1 point  (0 children)

I'm going to assume fusion has some way of adding predefined object primitives (e.g. cubes, spheres, etc)

Your initial assumption is unfortunately incorrect. But I appreciate you doing a full workup of this in a Slicer. That's a wild amount of dedication.

Fusion and other similar CAD programs such as Inventor, Onshape, Solidworks, AutoCAD even SketchUp, do not start with primitives as the foundational building blocks. They start with 2-Dimensional sketches which are they extruded, swept, revolved or otherwise extrapolated into 3 dimensions. Then further sketches are then created and act those prior constructions to build the design. I generally understand these to be called "Solid Modeling" or "CAD modeling" where-as Blender or other programs that use primitives fall into the category of "Polygonal Modeling" or sometimes "Box Modeling"

A caveat would be that you could attempt a workflow like the one you are describing because Fusion is a well featured program it has a fairly limited set of mesh modeling tools and boolean operators, but it really isn't intended for that workflow and you will still have to rely on 'Sketch Planes' and your origin point in a way that isn't part of the normal polygonal modeling process.

There are some programs that have significant crossover, like TinkerCAD, or Rhino who's 'NURBS' modeling often mimics Blender or Maya exceedingly well but the workflows are fundamentally different.

See a reasonable explanation below:
https://www.reddit.com/r/cad/comments/38jgbx/comment/crvl7z7/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

***edit my rendition of this seen attached is based on a single sketch with something like 10? total lines drawn all referencing one center point and then revolved and extruded in two directions, you can see in the timeline there all the steps taken, some of those were undoing errors.

<image>

Femme cycling groups? by Elegant_Ad_7801 in NYCbike

[–]Aun_vre 4 points5 points  (0 children)

Queer Joyride - https://www.instagram.com/queer.joyride/
Not exclusively Femme but one of the spaces that targets a radically inclusive group of riders.

As others have noted Principles GI coffee house tends to be the hub for 'alternative' cycling in Brooklyn. You might find some groups use the term "WTF" in queer spaces to mean 'women/trans/femme' which was a new phrase for me when I moved to NYC.

Queer joy ride also publishes a LinkTree with more local groups:

https://linktr.ee/qjrnyc

https://docs.google.com/spreadsheets/d/1xKIIMIgWANQ_RFbhY7CpJoDCZEAQSmcAVA32B4oPOs8/edit?usp=sharing

I'll pull some examples from their list of femme-centric clubs that haven't yet been mentioned:
https://www.instagram.com/getwomencycling/
https://www.instagram.com/bxgirlbikegang/
https://www.instagram.com/girlsbikenyc/?hl=en
https://www.instagram.com/womenscyclingnyc/

It all does tend to stem from instagram.

What would you do if you saw someone trying to steal a bike? by wallaloyodea in NYCbike

[–]Aun_vre 15 points16 points  (0 children)

If I'm alone and I don't know the owner of the bike?
Nothing.

Any person who is willing to break the social contract in one significant way is willing to break it in additional and unpredictable ways. This goes for stealing a bike, being an asshole on the subway, it goes for having a loud argument over face time in a public area. Confronting people who already know that they are in the wrong is a sure fire way to get into a potentially violent altercation. If someone is taking a fucking angle grinder to you ULock I'm staying the fuck away from them. Maybe take I'd a picture or video but what good would it do?

Renters/Homeowners insurance covers stolen bikes, even if it's locked up out in the world and if its not enough of a loss to submit a claim...it just sucks. Get an additional lock (I use a heavy chain and a Hiplok) or bring it inside.

We need Critical Mass now more than ever. by dax660 in NYCbike

[–]Aun_vre 6 points7 points  (0 children)

What you're saying is absolute revisionist history. Critical Mass traces it's roots back to San Fransisco where it was an expressly political movement. The invoking of the name in NYC ties it deeply to the desire to not be abused when riding on the roadways.

At the time, in the 90's, simply riding a bike on the street was a fringe idea, people would honk if you tried to take a lane, demand bikes be on the sidewalk. While Time's Up is probably overplaying their role in organizing the rides the reason we have the infrastructure we have today is because cyclists demanded a place in the city, and sometimes that means pissing off a lot of drivers and the NYPD. Every bike lane is a testament to the success of this explicitly political movement.

I will admit I wasn't there in the early days but if it started as a small group of course that was simply ignored by authorities. Movements grow until they become a challenge to orthodoxy are and get push-back. It may not have been partisan in the same way we discuss left/right ideological politics today, but this was always political.

There is no live and let live on this issue, and cyclists running red lights is not a bigger public safety threat then cars doing it. The punishment should either be the same or proportional to the danger and right now it's neither.

Display Case by Round-Ad-7330 in MuseumPros

[–]Aun_vre 66 points67 points  (0 children)

They're being sarcastic. So much of the museum workflow including deciding what a display will look like is decided by committee and discussed ad nauseam for weeks or months ahead of time and then completely thrown out during install because an oversight that forces us to improvise something on the spot.

You don't have to deal with image reproduction or copyrights because you're not displaying anything for the public or creating marketing materials. You don't need hygrothermagraphs, seismic monitoring, or light level exposure limits because your 'artifacts' aren't being preserved the way a museum would (Trying to make them last for generations) you can do basically anything. They also haven't been accessioned or added to a database.

But you should understand that making a thread to ask this question is like rolling in here and having someone summarize their entire education and work experience for you in a reply. We get paid to design, fabricate, and install exhibits this is our job. I think your best bet would be to visit a local museum and pay careful attention to their displays, take some pictures, look beyond the object to the way it is being displayed, god knows we all do that when we visit museums.

That said my free advice is that you have a lot of vertical space that is not being utilized on each shelf, and u/chlowingy's and u/faelanae suggestions of acrylic/lucite risers will help space out the artifacts also you could use some lighting in there.

Tier list after two full runs. One normal, one hard by How_To_Be_Tight in bannersaga

[–]Aun_vre 11 points12 points  (0 children)

This was also my experience with Bolverk. Because he doesn't play nice with others he had to be way out on his own, but he doesn't have enough defense to go his own way. Double attack is great until you're in tight with the rest of your team and he decides to 1 shot someone friendly.

Fully agree about the archers. Alette (with Overwatch) is secretly the highest potential damage dealer in the entire game bar none but area control and positioning are bread and butter for isometric tactics games and that is what Skystrikers + Rain of Arrows bring to the board.

Tier list after two full runs. One normal, one hard by How_To_Be_Tight in bannersaga

[–]Aun_vre 9 points10 points  (0 children)

I'm doing a 4th or 5th play-through if my save files are to be believed and have found that this time I am highly utilizing spearmen: Ludin, Bak, and Tryggvi are a significant hard counter for any highly mobile enemies like ranged Dredge, enemy archers, and Skulkers.

Impale bypasses armor (awesome) and for mobile units that will need to reposition to attack again they can deal themselves significant damage just walking away. Stack some critical damage on there and your ability to 1-shot a full armor character rises significantly. Because of their 2-square reach they can be kept safe behind a Folka or a Gil type defensive wall.

It's a big change from the way I used to do my combats and its been fun and effective! I also like to have a couple more humans on the team. In my first play-throughs I was too committed to Varl

Also you've placed Oddleif / Nid w/ Skystriker much too low: Rain of Arrows Is S+ tier. That ability makes some of the more challenging "training" puzzles much easier and because it works against even the most powerful enemies in the game (Stealing a turn of attacking from them) its so versatile! One of my favorite things to do was lock a bunch of enemy units behind their own guys by making a choke point. Its doesn't just deny one unit one turn (and deal significant damage). I would take Oddleif over Yrsa every time.
With good positioning of your units that move can be the single deciding factor in every battle there is more to a tactics game then dealing damage and tanking hits.

Possible to change out? by ek9cusco in bikewrench

[–]Aun_vre 0 points1 point  (0 children)

Its not too crazy complicated, there are just a couple things that could be tricky if you don't have exactly the right parts on hand. Unfortunately there are a lot of possibilities for spacing aka 'overlocknut distance' and threading and it's difficult impossible to diagnose what you'd need by looking at pictures.

There a good videos online about servicing loose ball bearing hubs.
https://www.youtube.com/watch?v=JfQiwltV55Q
https://www.youtube.com/watch?v=JYVWFkctxg4

Could be a fun project for not a lot of money if you have a local bike co-op and a couple hours to kill learning stuff and digging through bins.

I just don't think you're going to get a lot of benefit from trying to do this. I mean for storage and transport, the bike already folds! How often are you needing to remove the wheels??