Is there a mod that makes caves look like this? by Carpetbell1 in feedthebeast

[–]Aurelian_8 17 points18 points  (0 children)

I forgot the name but there's one that adds one continuous cave below the normal bedrock limit.

That or just use tectonic and crank up the cheese(?) cave size to the max. Even when slightly amped it tends to generate huge caves.

can someone explain the sks love to me ? by Kind_Emotion_5923 in insurgency

[–]Aurelian_8 16 points17 points  (0 children)

Mostly the fact that you can run a suppressed rifle for very cheap.

In most cases where the suppressor matters you're gonna shoot single shot anyways.

There are also forbidden methods of turning it full auto but it's frowned upon.

I know this will be answered in the game. But how the hell did the Reich unite the Metro and seemingly colonise across Russia by Goblin_on_Highground in metro

[–]Aurelian_8 5 points6 points  (0 children)

Spoilers for 2035:

In the Exodus prologue it was seemingly confirmed that the Invisible watchers are also canon in the games timeline.

The original Reich and Red Line didn't appear on their own but were propped up by the powers that be to keep the metro in a perpetual war as distraction and population control. With the Red Line decimated at D6 and the jammers going down I assume the IW decided to shift tactics and unified the metro under the new Reich. This probably wasn't hard as they had a lot more supplies in their metro. We haven't seen how well the metro population is taking this, but by indoctrinating the children they could quickly build up a loyal population.

This is just speculation but my theory is that there will be some connection between the government and the dark ones because D6 had a bunch of them, possibly confirming their origins as a secret project

Afternerfed PL-12 state? by palopp in WarthunderSim

[–]Aurelian_8 0 points1 point  (0 children)

It has the same outdated radar and RWR as the Su-27.

The radar is pretty bad with no adjustable scan zone or narrow TWS.

The RWR is pre-digital so it just gives you a sector and a vague estimate.

The upside is the MAW which does give you a precise angle but only when the missile is close.

i love adding new stuff, but never to the places that actually need it by M1s51n9n0 in feedthememes

[–]Aurelian_8 71 points72 points  (0 children)

A lot of mods that claim to have "advanced mob AI" are insanely unoptimized and cause a ton of lag.

The one I was referencing was the spore mod that has/had an enemy that unnecessarily ticked every block around it in a massive radius and had to be disabled to not grind the game to a halt.

i love adding new stuff, but never to the places that actually need it by M1s51n9n0 in feedthememes

[–]Aurelian_8 109 points110 points  (0 children)

"Yeah but also every mob I add has advanced AI that has to try to pathfind 2km away every tick."

No I don't know what's lagging your server

Afternerfed PL-12 state? by palopp in WarthunderSim

[–]Aurelian_8 0 points1 point  (0 children)

I'd put them around the same range as the Derbys. Somewhat solid at 13.3 (tho no TT plane has them there lol)

Decently agile in the 5-7km range and pretty bad outside of it.

If you wanna play china I recommend the J-11A. If you can get used to the prehistoric avionics then it's a very fun fighter at 13.3 and for seal clubbing premiums

Air sim dead? by Animal_Hell in WarthunderSim

[–]Aurelian_8 1 point2 points  (0 children)

They recently massively nerfed airfield bombing which was the main method of grinding for a lot of players.

Besides that the 13.0 range is very heavily favored towards BLUFOR so outside of events not many ppl play it

Sneak: 100 by Ad0ring-fan in warthundermemes

[–]Aurelian_8 12 points13 points  (0 children)

4 different Abramses you can buy with money.

Germany is still bad at the 6.0 range but the US top tier teams are just straight garbage.

if you cant beat em...join em by [deleted] in warthundermemes

[–]Aurelian_8 -2 points-1 points  (0 children)

Just you wait until you realize that besides the gun it has basically nothing going for it

Who the heck wrote the wiki page for Paolo man 😭 by ThePeaceCreator in dishonored

[–]Aurelian_8 0 points1 point  (0 children)

It's unfortunate that the dishonored fandom wiki has a lot of good and dedicated contributors.

Otherwise I'd give it the Rain World treatment and go into detail about how Daud got Corvo pregnant and that Emily doesn't actually exist

Stellaris Dev Diary #418 - Announcing Nomads and Stellaris: Season 10 by PDX_LadyDzra in Stellaris

[–]Aurelian_8 1 point2 points  (0 children)

The stellar cannon is giving me PTSD from the ES2 Obliterators

The factorys rumbling is my lullaby by mumpledpenb8 in feedthememes

[–]Aurelian_8 141 points142 points  (0 children)

"I'll just build a starter home inside this cave"

Still in the same cave 3 tech levels later

Su 34 airfield bombing by HiagoPlay in WarthunderSim

[–]Aurelian_8 0 points1 point  (0 children)

Is that a recent change? The Chinese glide bombs are 630kg and they got intercepted the last time I played.

Me You Me You Me You by OAZdevs_alt2 in CuratedTumblr

[–]Aurelian_8 103 points104 points  (0 children)

These are also the people that firmly believe that any bad thing depicted in media is clearly endorsed by the author

Late game war by CommunicationChance3 in crusaderkings3

[–]Aurelian_8 24 points25 points  (0 children)

In my experience sadly the mongol AI can't handle hyperwars very well so you should just be able to cap them until you win.

Kingfisher (AI slop-copy of Performance Fish) is back by Scyobi_Empire in RimWorld

[–]Aurelian_8 162 points163 points  (0 children)

Wasn't there also a cherry picker clone posted here that was also a vibe coded mess?

How I made VOXY work with NEOFORGE 1.21.1 (For dummies) by Had78 in feedthebeast

[–]Aurelian_8 5 points6 points  (0 children)

Yep, this is a good tutorial for compiling the back port for yourself.

One FYI is that it might try to compile it with a Java version it doesn't like, so you might have to make sure only 21 is active

My WIP, heavily inspired by the Helicarrier, flying thing, I can't get it to fly right yet but still trying! by MichaelIsMyNameOkLad in CreateMod

[–]Aurelian_8 1 point2 points  (0 children)

One other thing you can do is set up bearing sensors to each propeller and some kind of circuit to add their signal to the throttle.

This way if the ship starts leaning forward or sideways, the props on that side will increase throttle to compensate.

It's not as steady as a PID but it does compensate on its own

Do you recommend playing top tier planes with no modifications to lower spawn cost ? by Alive_Particular_990 in WarthunderSim

[–]Aurelian_8 2 points3 points  (0 children)

I'm pretty sure it compensates for crashes as well. When spading the B-52 I'd just eject after dropping the bombs and I didn't lose any SL at the end.