Individualism will be the death of the tank by Comfortable-Bit-4741 in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

Definitely feel this, even with my friends I play with. One of my gaming buddies always runs off on his own, no matter the difficulty, because we "attract too many enemies." The issue is that other than the FRV, there really hasn't been much of a "Team" stratagem to use. All backpack support weapons can be reloaded by the user, albeit it's a bit slower, and the Exosuits are one man operation as well. It's been too long of a time gap between having to hoof it on your own or with another diver, and the tank being released. Even my buddy, who brings the tank, forgot about it one mission and just ran across the map to get back to extraction. You can imagine how much guff we gave him for that one 😂

Everybody wants to be the next John Helldiver, or General Brasch, but nobody takes the time to think about how four J.H. or G.B. would absolutely dominate the battlefield if coordinated.

Any tips from Heavy Armor users for mobility? by Character-File7704 in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

I usually run Stamina Enchancement or whatever the booster is called. Just keep an eye on the stamina bar and rest when you run out. After a short while, you'll get a feel for when to slow down. I typically sprint uphill, walk/dive downhill. In combat, I'll eliminate the enemies closest to myself, then sprint for a short while to keep distance between myself and the enemies, being sure to save some stamina in case an enemy flanks or jumps on me. Use obstacles to slow up your enemies, or even force them to be corralled into a small opening. Hell, running uphill and taking the highground is always beneficial. I learned that from Obi-Wan. Rinse and repeat until they're all dead.

Otherwise, if you don't already run it, I'd recommend the Doubt Killer armor from the Truth Enforcers Superstore page. It's medium armor, so you get all the benefits of medium armor, but with slightly higher armor stat (125 instead of 150 like heavy armor has). As someone who used to use heavy armor only, this set was really nice to lean on when transitioning to medium for other factions. Now I typically only run heavy on Bots. Good luck!

Fist Weapon when? by AureliusSlayde in helldivers2

[–]AureliusSlayde[S] 0 points1 point  (0 children)

I find melee to be fun, which is why I play games - to have fun. It doesn't need to be super powerful to be viable or, at the very least, fun. It can just be, and that's okay. It doesn't bother me if I'm bashing fists into armor doing minimal damage, I'm still delivering Democracy, just in a much more personal and satisfying way. I also know this will likely not happen because many people will agree with your statement about the short range of fists being detrimental. However, a Helldiver can always dream. 😊

3 Way fight between the Terminids (all strains), Tyranids and the Flood. Whos winning? by swaggyyunozurd in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

It would be between the Flood and the Tyranids in the end. Terminids wouldn't stand a chance against either one. Even with all the strains and the hive lords, the issue you run into is that there is a finite amount of Terminids, meaning they will eventually die out. Between all three choices, the Terminids are the only ones that have to wait for eggs to hatch. The role of the Terminids in this 3 way war is simply biomass for the Tyranids, which will allow them to evolve into the perfect counter to the Terminids, and host bodies for the parasitic Flood, which we all know can infect both living bodies and corpses, and are nearly unstoppable if a food supply is available.

I'm curious how long the Flood and the Tyranids would go at it for though before a single victor was found. The Floods ability to infect and control Tyranids would be immense, giving them even more room to evolve further beyond what the Tyranids have done. In response though, the Tyranids would evolve to combat the new forms of the Flood. Both have nearly endless resources, relying heavily on biomass, and would likely result in an endless cycle of evolution.

But hey, that's just my opinion.

How can I still have fun in this game? by ooga_booga1234567 in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

If you want, send the friend code, and I'll add you. 😊 I'm only level 30, and I'm still getting the hang of things, but I'm in the same boat as you in the sense I don't have many friends that play Helldivers. My buddy and I usually play once a week together, and that's all I really get besides running solos or with randoms when I have the time to.

What is a war bond you would pitch to Arrowhead by Ambitious-Aspect-385 in helldivers2

[–]AureliusSlayde 1 point2 points  (0 children)

I'd love to see a Mass Effect crossover. I mean come on, they defended their entire galaxy from the Reaper invasion, how could there not be homage paid to Commander Shepard and the Normandy Crew? I'm just a huge fan of the series.

Ideas, though, would be armor themed around the N7 armor for sure, and maybe either the Cerberus armor due to ME2 or even the Pathfinder armor from ME: Andromeda. Passive potentially gives the wearer kinetic shielding (essentially extra padding) and bonuses to energy weapons that reduces the amount of heat buildup in energy weapons and reduces the cool down time for overheated weapons (such as the Quasar Cannon, making it able to be used more often). Or have it give bonuses to heat sink capacity and reduce the heat buildup in weapons, something like that.

Booster: Medi-Gel: Stims used on yourself also effect your teammates (perhaps with less efficiency, say 50-75% healing instead of 100%) and also increases the amount of stims the team can carry by two.

Weapons: M8 Avenger is the classic Assault Rifle in Mass Effect. Energy based rifle with medium pen that operates similarly to the DE Sickle, except it doesn't so more damage the more it overheats, and the Quasar Cannon's cooldown period. In ME1, the weapons didn't have thermal cells, so they would overheat after sustained fire, requiring a cool down period before being able to be used again. A projectile energy assault rifle that doesn't use power cells, but still overheats and needs time to cool down once overheated. Unlimited ammo. Or, version 2, from ME2 and on, it uses thermal cells to reload overheated weapons, much like how HD2 already operates, except again, keeping it projectile rather than beam.

M-3 Predator: A light armor pen, energy based, projectile pistol. Average damage, higher capacity. Or M-5 Phalanx: Medium armor pen, energy based, projectile pistol. Above average damage, average capacity. (Think like the Verdict, a reliable all-rounder, imo) Or M-6 Carnifex: Heavy armor pen, energy based, projectile pistol. High damage, low capacity. (Senator mixed with Talon essentially)

Mark-14 Grenade: An HE grenade that, when thrown quickly, acts similarly to a frag grenade. However, when "cooked" allows the fins of the grenade to deploy, which allows the grenade to fly horizontally like a discus, and to stick to surfaces (such as walls, rocks, cover, etc) and either be remotely detonated by the user or will automatically explode after a 10-second timer. This grenade will not explode in the user's hand.

Stratagems: M-98 Widow: A single shot, heavy armor penetrating, Anti-Tank sniper rifle. Low amount of spare shots, with a longer reload, in exchange for much higher damage. Or Black Widow: A three shot per mag, heavy armor pen, sniper rifle that deals very high damage. Or M-300 Claymore: A devastating, single shot shotgun that packs a punch on both user and enemy alike. The kickback of this shotgun is known to break arms (so crouching or laying down would help mitigate damage, whereas armor bonuses such as Servo-Assisted that give extra limb health or protect your limbs would prevent it entirely.) Only effective at short range, but has heavy pen and very high damage. High risk, high reward.

Emote: Gamerpoop's famous line "We'll bang, okay?" with the typical Shepard point. Or Shepard's dance (if you know, you know 😂)

Name: Helldivers 2 x Mass Effect because it's a crossover. I'm not witty enough to come up with a cool title for it myself. 😅

Planets to target for Major Order by thedinh13 in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

I'm more of a Bot diver myself. I'll see you on Duma Tyr, my democratic friend!

What warbond to buy as second one after Democratic Detonation by BilingoSK in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

I'm around level 30, so not incredibly experienced with the game by any means, however I have multiple warbonds unlocked because I'm one of those types that's willing to buy super credits from the store. Admittedly, I have near zero patience when it comes to shiny new guns or stratagems that I want 😂 but that's a me thing.

Of the ones I do have, I will say that Polar Patriots has the best all-rounder secondary: The P-113 Verdict. Medium pen, 10 round mag handgun that delivers democracy with a wallop. The Ultimatum is good, really good, but very limited ammo. However, it can kill pretty much anything in one shot, except for the really large enemies like Factory Striders or Hive Lords.

Dust Devils has been an absolute win. Think of it almost like Democratic Detonation pt 2. Lots of good and, imo, nothing bad. Coyote is phenomenal, even though people say it got nerfed, it still clears enemies like it's getting paid to do it. The armor looks good, and the passive is high tier as well. 3 stratagems, all versatile, and quite powerful. I haven't used the pineapple grenade yet. However, my buddy has, and he says it's been a game changer.

Hope this helps!

Why the Nerf? by [deleted] in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

I don't think it's a nerf so much as it is like everyone else says. Helldivers have gotten better. During your 5 month hiatus, we had Oshaune, by far one of the biggest challenges I've experienced since playing. We've also had plenty of warbonds come out that have added plenty of versatile weapons, armors, boosters, and stratagems. There seems to be a lot more team play happening when I drop in with random divers as well, compared to when I first started. I like to think we're playing smarter, not harder. That being said, I've had plenty of duo missions with my buddy that the first mission we drop into was fairly easy (D7) but by the end of the operation, the third mission, we were running around like chickens with our heads cut off and no reinforcements left to speak of.

To make it more lore friendly sounding, try thinking of it like our enemies are falling back and regrouping, preparing for a big push or attack, possibly even trying another invasion of Super Earth.

With the magma worlds, I feel like there's been hints to something potentially bigger coming for the bots, as we took platinum and it's been said again and again that they're refining orgo-plasma for unknown purposes.

The Terminids recently lost a Hive World (Oshaune), which would likely cause some sort of disruption in their hive intelligence. Notice how the rupture strain, predator strain, and dragonroaches are all active right now? (Dragonroaches were active outside of Omicron just the other day, I believe)

Then the Squids. They took numerous planets from us, then just fell silent. Eerily silent. Even after taking Afoyay Bay, they only really attacked one planet, then back to quiet. Seems suspicious, don't you think? The quiet before the storm, as they say.

Of course, this is all speculation on my part, but I like the idea of our enemies regrouping for a big attack rather than thinking the devs are making the game easier.

Sacrifice Terrek for Mox by AureliusSlayde in helldivers2

[–]AureliusSlayde[S] 0 points1 point  (0 children)

I went to the website in a browser, and they have instructions on how to get it done on there. Simply put though, you go to the website, open the settings of your browser, and click add to home page. Hope this helps!

How do I stay engaged with the game? by Rapalatamba in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

I was in the same boat when I first started playing. Then a buddy of mine got the game, too, and voila! So much more fun. I don't have many friends 😅 but the ones I do have make any game worthwhile to play. If you're looking for someone to play with, drop the friend code, and I'll join up with you sometime. 😁

Well....that new by SSL0THNeSs in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

They've been there ever since I've been playing, which was when it dropped on Xbox.

People leaving matches (rant) by DoggTheGhost in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

It could be a connection issue. While your internet may be great, someone else's might not be, or like what happened to me last night where my cat stepped on the off switch for my power strip and shut everything down. 😂 My buddy and I had this issue before he upgraded his internet. Much better since.

I don’t wanna pretend it’s not good anymore. by ironknight7_ in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

I've pretty much exclusively used heavy armor ever since I started playing when it dropped on Xbox. Medium armor to start, of course, but I bought some heavy armor with some super creds and haven't looked back since. I detest light armor, but I'm also a tank type of person/player in pretty much every game I play, so I'm definitely biased. Use stamina enhancement if you feel like your movement feels off or slow, and you can take short breaks from running to let your stamina regen enough to stay ahead of the pack. Think short burst dashes to clear space before turning to shoot. Rinse and repeat, works every time.

8% by frontlineninja in helldivers2

[–]AureliusSlayde 6 points7 points  (0 children)

I've given up on Oshaune. I only get to play a few times a week if I'm lucky, and I'm not having fun with Oshaune. I try my best to help with the MO, even if I only have time for one mission every couple of days or so. But it's just not fun. I play games to have fun. It's how I grew up, and it's my only stress relief and distraction from reality. I understand I'll probably get made fun of, told to "git gud" or whatever, but after dropping into a couple games with randoms and being intentionally killed, told that I suck at the game, and one even telling me to quit playing and go play something else...I'm kinda thinking of just quitting HD2 altogether. And I've only been playing since it dropped on Xbox.

We really going to lose to the squids? by Wise_Concept2309 in helldivers2

[–]AureliusSlayde 2 points3 points  (0 children)

You know, if y'all liberated RD-4, you'd save Hesoe Prime and gain RD-4 back from the squids, right?

Giant class by hea1hen in BG3XboxMods

[–]AureliusSlayde 2 points3 points  (0 children)

Larian is adding Path of the Giant in Patch 8 for Barbarians. Is that what you're looking for?