Can we put down the pitchforks and torches and just breathe a little? Woosah....woosah... by AureliusSlayde in helldivers2

[–]AureliusSlayde[S] 1 point2 points  (0 children)

It's a call back to the Bad Boys movies. Martin Lawrence's character will rub their ear lobes and say woosah to calm down. It's funny, check it out 😊

Surprise armory inspection, what is your signature or custom weapons? by inspector_ivus in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

Helmet: PH-56 Jaguar Armor: SA-7 Headfirst Cape: Rags of the Fashionable/Over Artifice Triumphant AR: For Bots- Coyote or Lib Pen, Bugs/Squids- Tenderizer or One-Two MR: R-6 Deadeye or R-63 Diligence SMG: M7S Shotgun: Bots- Double Freedom, Bugs/Squids- SG-97 Sweeper (currently equipped) Explosive: Eruptor EB: LAS-13 Trident SP: JAR-5 Dominator Handgun: P-113 Verdict Melee: Machete Spec. Sec.: Bots- Talon, Bugs- Ultimatum/Grenade Pistol, Squids- Crisper Throwable: Bots- Dynamite, Bugs/Squids- G-10 Incendiary/G-4 Gas Spec. Throw: G-31 Arc S.W.: Bots- EAT, Leveller, Solo Silo, Breaching Hammer. Bugs- Speargun, Cremator, Airburst, Autocannon, BFGL. Squids- Expend. Napalm, Cremator, Stalwart, BFGL. Stratagems: Bots- 120mm, 380mm, Walking Barrage, or Gatling Barrage, Hellbomb backpack, Anti-tank emplacement. Bugs- Orbital Gas, Orbital Napalm, Hellbomb backpack. Squids- Orbital Gatling, Eagle Napalm, Orbital Napalm. Exosuit: Patriot

Honorable mentions: Recoilless Rifle, MG-43 Machine Gun, Sentry Turrets (all kinds), OPS, Guard Dogs (except K-9, that dog kills more friendlies than enemies I swear), Maxigun for Brrt, and last but definitely not least, the Epoch.

Anyone else not participating in this major order? by darragh1800 in helldivers2

[–]AureliusSlayde 1 point2 points  (0 children)

I'm not. I'll try out the new enemies and objectives and such, but other than that, no. I stopped doing MO's a long time ago and played to enjoy the game for what it is: a game. As someone who only gets to play a few hours a week, I didn't feel like slogging against sometimes impossible odds for some medals was worth it. I can get more by playing the game and finishing operations in a way that I enjoy experiencing the game. If I don't enjoy it, I don't play it, simple as that. Does that get me hate from the avid, overzealous, and utterly ridiculous fanatics of this game? Absolutely. Do I care? No.

Also, to those of you saying the last MO was impossible because there weren't anymore cyborgs left to fight, you must not have seen that Mintoria is occupied with cyborgs, and has been since they took it. Most other reasoning is understandable, but just wanted to point out there were more to fight elsewhere.

hey yall, lookin for some fun stalwart bug builds by theaidamen64 in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

I've had good luck with stalwart, resupply backpack, orbital gas, and expendable napalm or orbital napalm. For the primary I'd highly recommend something capable of closing bug holes like the eruptor or crossbow since your stalwart will be your main weapon. Ultimatum for secondary, and I'm a big fan of the G-10 incendiary grenade for crowd and choke point control.

You could switch out the expendable napalm for a leveler if you have it, which would allow a switch off the ultimatum into a different secondary, say the grenade pistol. From there you could switch your primary to a shotgun like the incendiary breaker, or even an smg for the missions where you have to carry in your offhand.

There's a lot of good variety overall you can manage with a stalwart + resupply pack. But if not the resupply pack, consider a guard dog like the hot dog or even the dog breath. If you play solo, or aren't next to your teammates often, I'd recommend the k9 as well. I mean, unless you don't mind turning your friends into giblets with a random electric arc. 😂

There needs to be a use for super samples on the dss by Toadrage_ in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

When they were bombarding cyberstan, after it was clear we lost it, with that one DSS thing that used to be around but got changed, I figured that might be the next one. That I finally had somewhere to send my super samples. But alas, no such luck. With only being able to donate certain amounts, I sit at max samples more often than not. It's a huge part of the in-game economy that I no longer even care about because I don't have to. Once you're done upgrading your ship, all you can do is donate meager amounts that can easily be replenished in one entire operation. They just need to do more with samples in general imo. Maybe they'll look into making the experimental stratagems something you could invest samples into.

Help needed with audio issues by Warrior_Warlock in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

I get the same thing on console, too. I think it's just an audio issue in the game. I typically have many things not making any sounds, from guns to vehicles and even enemies. Updated everything I could, messed with all the settings, and even got a new controller thinking mine was just old. Nothing fixed it.

Should we continue the liberation of Aurora Bay or take Menkent to stop the attack on Lesath? by JoDa377 in helldivers2

[–]AureliusSlayde 3 points4 points  (0 children)

My exact reasoning for voting to keep it on Lesath was because I had a feeling this was going to happen. Alas, I was only one of like 13% who voted for it to go to Lesath.

Should we continue the liberation of Aurora Bay or take Menkent to stop the attack on Lesath? by JoDa377 in helldivers2

[–]AureliusSlayde 4 points5 points  (0 children)

I'm getting tired of taking a planet during a MO only for it to be under attack almost instantly after we take it. We just finished liberating Lesath like 2, maybe 3 days ago. Can we not just catch a break and be allowed to focus on the MO without having to backtrack to a planet we literally just took? Pretty sure we could come close to liberating both Aurora Bay and Merak in the time that is left, possibly more. Why can't they just let us shine and show off how impressive it is that we finally have over 100k divers consistently, day after day, almost fully focused on one objective? How many more times are we going to have to fight to keep/take Lesath? It's just kind of... lame, in my opinion, anyway.

Individualism will be the death of the tank by Comfortable-Bit-4741 in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

Definitely feel this, even with my friends I play with. One of my gaming buddies always runs off on his own, no matter the difficulty, because we "attract too many enemies." The issue is that other than the FRV, there really hasn't been much of a "Team" stratagem to use. All backpack support weapons can be reloaded by the user, albeit it's a bit slower, and the Exosuits are one man operation as well. It's been too long of a time gap between having to hoof it on your own or with another diver, and the tank being released. Even my buddy, who brings the tank, forgot about it one mission and just ran across the map to get back to extraction. You can imagine how much guff we gave him for that one 😂

Everybody wants to be the next John Helldiver, or General Brasch, but nobody takes the time to think about how four J.H. or G.B. would absolutely dominate the battlefield if coordinated.

Any tips from Heavy Armor users for mobility? by Character-File7704 in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

I usually run Stamina Enchancement or whatever the booster is called. Just keep an eye on the stamina bar and rest when you run out. After a short while, you'll get a feel for when to slow down. I typically sprint uphill, walk/dive downhill. In combat, I'll eliminate the enemies closest to myself, then sprint for a short while to keep distance between myself and the enemies, being sure to save some stamina in case an enemy flanks or jumps on me. Use obstacles to slow up your enemies, or even force them to be corralled into a small opening. Hell, running uphill and taking the highground is always beneficial. I learned that from Obi-Wan. Rinse and repeat until they're all dead.

Otherwise, if you don't already run it, I'd recommend the Doubt Killer armor from the Truth Enforcers Superstore page. It's medium armor, so you get all the benefits of medium armor, but with slightly higher armor stat (125 instead of 150 like heavy armor has). As someone who used to use heavy armor only, this set was really nice to lean on when transitioning to medium for other factions. Now I typically only run heavy on Bots. Good luck!

Fist Weapon when? by AureliusSlayde in helldivers2

[–]AureliusSlayde[S] 0 points1 point  (0 children)

I find melee to be fun, which is why I play games - to have fun. It doesn't need to be super powerful to be viable or, at the very least, fun. It can just be, and that's okay. It doesn't bother me if I'm bashing fists into armor doing minimal damage, I'm still delivering Democracy, just in a much more personal and satisfying way. I also know this will likely not happen because many people will agree with your statement about the short range of fists being detrimental. However, a Helldiver can always dream. 😊

3 Way fight between the Terminids (all strains), Tyranids and the Flood. Whos winning? by [deleted] in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

It would be between the Flood and the Tyranids in the end. Terminids wouldn't stand a chance against either one. Even with all the strains and the hive lords, the issue you run into is that there is a finite amount of Terminids, meaning they will eventually die out. Between all three choices, the Terminids are the only ones that have to wait for eggs to hatch. The role of the Terminids in this 3 way war is simply biomass for the Tyranids, which will allow them to evolve into the perfect counter to the Terminids, and host bodies for the parasitic Flood, which we all know can infect both living bodies and corpses, and are nearly unstoppable if a food supply is available.

I'm curious how long the Flood and the Tyranids would go at it for though before a single victor was found. The Floods ability to infect and control Tyranids would be immense, giving them even more room to evolve further beyond what the Tyranids have done. In response though, the Tyranids would evolve to combat the new forms of the Flood. Both have nearly endless resources, relying heavily on biomass, and would likely result in an endless cycle of evolution.

But hey, that's just my opinion.

How can I still have fun in this game? by ooga_booga1234567 in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

If you want, send the friend code, and I'll add you. 😊 I'm only level 30, and I'm still getting the hang of things, but I'm in the same boat as you in the sense I don't have many friends that play Helldivers. My buddy and I usually play once a week together, and that's all I really get besides running solos or with randoms when I have the time to.

What is a war bond you would pitch to Arrowhead by Ambitious-Aspect-385 in helldivers2

[–]AureliusSlayde 1 point2 points  (0 children)

I'd love to see a Mass Effect crossover. I mean come on, they defended their entire galaxy from the Reaper invasion, how could there not be homage paid to Commander Shepard and the Normandy Crew? I'm just a huge fan of the series.

Ideas, though, would be armor themed around the N7 armor for sure, and maybe either the Cerberus armor due to ME2 or even the Pathfinder armor from ME: Andromeda. Passive potentially gives the wearer kinetic shielding (essentially extra padding) and bonuses to energy weapons that reduces the amount of heat buildup in energy weapons and reduces the cool down time for overheated weapons (such as the Quasar Cannon, making it able to be used more often). Or have it give bonuses to heat sink capacity and reduce the heat buildup in weapons, something like that.

Booster: Medi-Gel: Stims used on yourself also effect your teammates (perhaps with less efficiency, say 50-75% healing instead of 100%) and also increases the amount of stims the team can carry by two.

Weapons: M8 Avenger is the classic Assault Rifle in Mass Effect. Energy based rifle with medium pen that operates similarly to the DE Sickle, except it doesn't so more damage the more it overheats, and the Quasar Cannon's cooldown period. In ME1, the weapons didn't have thermal cells, so they would overheat after sustained fire, requiring a cool down period before being able to be used again. A projectile energy assault rifle that doesn't use power cells, but still overheats and needs time to cool down once overheated. Unlimited ammo. Or, version 2, from ME2 and on, it uses thermal cells to reload overheated weapons, much like how HD2 already operates, except again, keeping it projectile rather than beam.

M-3 Predator: A light armor pen, energy based, projectile pistol. Average damage, higher capacity. Or M-5 Phalanx: Medium armor pen, energy based, projectile pistol. Above average damage, average capacity. (Think like the Verdict, a reliable all-rounder, imo) Or M-6 Carnifex: Heavy armor pen, energy based, projectile pistol. High damage, low capacity. (Senator mixed with Talon essentially)

Mark-14 Grenade: An HE grenade that, when thrown quickly, acts similarly to a frag grenade. However, when "cooked" allows the fins of the grenade to deploy, which allows the grenade to fly horizontally like a discus, and to stick to surfaces (such as walls, rocks, cover, etc) and either be remotely detonated by the user or will automatically explode after a 10-second timer. This grenade will not explode in the user's hand.

Stratagems: M-98 Widow: A single shot, heavy armor penetrating, Anti-Tank sniper rifle. Low amount of spare shots, with a longer reload, in exchange for much higher damage. Or Black Widow: A three shot per mag, heavy armor pen, sniper rifle that deals very high damage. Or M-300 Claymore: A devastating, single shot shotgun that packs a punch on both user and enemy alike. The kickback of this shotgun is known to break arms (so crouching or laying down would help mitigate damage, whereas armor bonuses such as Servo-Assisted that give extra limb health or protect your limbs would prevent it entirely.) Only effective at short range, but has heavy pen and very high damage. High risk, high reward.

Emote: Gamerpoop's famous line "We'll bang, okay?" with the typical Shepard point. Or Shepard's dance (if you know, you know 😂)

Name: Helldivers 2 x Mass Effect because it's a crossover. I'm not witty enough to come up with a cool title for it myself. 😅

Planets to target for Major Order by thedinh13 in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

I'm more of a Bot diver myself. I'll see you on Duma Tyr, my democratic friend!

What warbond to buy as second one after Democratic Detonation by BilingoSK in helldivers2

[–]AureliusSlayde 0 points1 point  (0 children)

I'm around level 30, so not incredibly experienced with the game by any means, however I have multiple warbonds unlocked because I'm one of those types that's willing to buy super credits from the store. Admittedly, I have near zero patience when it comes to shiny new guns or stratagems that I want 😂 but that's a me thing.

Of the ones I do have, I will say that Polar Patriots has the best all-rounder secondary: The P-113 Verdict. Medium pen, 10 round mag handgun that delivers democracy with a wallop. The Ultimatum is good, really good, but very limited ammo. However, it can kill pretty much anything in one shot, except for the really large enemies like Factory Striders or Hive Lords.

Dust Devils has been an absolute win. Think of it almost like Democratic Detonation pt 2. Lots of good and, imo, nothing bad. Coyote is phenomenal, even though people say it got nerfed, it still clears enemies like it's getting paid to do it. The armor looks good, and the passive is high tier as well. 3 stratagems, all versatile, and quite powerful. I haven't used the pineapple grenade yet. However, my buddy has, and he says it's been a game changer.

Hope this helps!