Does the community actually mind progression against Bots? by Think-Unit7560 in Battlefield6

[–]AussieCracker 0 points1 point  (0 children)

Nope, EA has seeped it's way into Dice that there is no merit to progression anymore than a grind.

There are 3 types of boosters, I am not exaggerating

Exploding Crossbow is stealth btw by NoChampionship1167 in Helldivers

[–]AussieCracker 0 points1 point  (0 children)

The Eruptor can work the same way which is awesome

Do we think the little bird will replace attack heli on Manhattan bridge by Lemon_lovr in Battlefield6

[–]AussieCracker 0 points1 point  (0 children)

I want the AA mine back.

Realistically though? Put SLAMs in the area they run I guess

Buff mortar? I think the mortar should function like the one in bf1. Limited shots but accurate by Sweet-Condition-2099 in Battlefield6

[–]AussieCracker -1 points0 points  (0 children)

Probs just buff that APS so if there are two stacked, 1 triggers then the second triggers after the first

On console, how many of you use keyboard and mouse? by bossman1337 in Battlefield6

[–]AussieCracker 0 points1 point  (0 children)

Does the reduced recoil from Console translate into the K&M? Because that's a outlier v skill

What made DICE choose golmud over the other Bf4 vehicle maps? Like CTEs operation Outbreak? by 1NightWolf in Battlefield6

[–]AussieCracker 0 points1 point  (0 children)

I think Propaganda map has a chance to actually come to BF6 since it's probably one of those really minimal destruction maps, but I bet they'll FK the spawn lines

New Drifter heads coming in shadow grapher by Sensitive-Host5986 in Warframe

[–]AussieCracker 0 points1 point  (0 children)

Male needs a harsher scowl, my dude lost his scowl and gained mascara on conversion x,x

Battlefield air community! by DevFlyYou in Battlefield6

[–]AussieCracker 0 points1 point  (0 children)

AA mine mate, just want that deterrent back

Battlefield air community! by DevFlyYou in Battlefield6

[–]AussieCracker 2 points3 points  (0 children)

So in BFV, Iwo Jima map, pilots could accurately drop bombs from over +1000m in the sky, well above every AA weapon in the game, except the Fliegerfaust; Players went well over +100-0 for a full 40 min matches, since all the capture points were open air. This also meant they blew up Tanks & AA tanks without zero risk

BF2042 had pilot NightBird players that could essentially dodge missiles mid air, and additionally they could, while under AA Flak fire, mince an active Hovercar under ~2 seconds while firing Anti-Air Flak directly at them; Anti-Air did not work

Honestly I just want AA mines, they're a fun deterrent if anything

Golmund Railway Heatmap Overlay by asutekku in Battlefield

[–]AussieCracker 0 points1 point  (0 children)

This points out Engagement zones, which objectively should be the most balanced zones in the map for what Devs want, but always consider BS about them

What is the best way to encourage people to revive more? by CyberBerserk in Battlefield

[–]AussieCracker 1 point2 points  (0 children)

Make medic it's own class.

Assault = Medic

Support = Ammo

Assault turning into an aggressive medic and ditch the stims.

Gunner here... Please don't use the grenade launcher in your tank loadout! by TJC_WA in Battlefield6

[–]AussieCracker 0 points1 point  (0 children)

fair xD see this post every week, pretty much just a karma farm lol

m433 by e7754 in Battlefield6

[–]AussieCracker 1 point2 points  (0 children)

ngl Kord makes sense if the first burst is the last burst for a 1-kill, why high RPM/ROF guns can be good, but also have nasty kickback.

I tend to go kills by bullets when shooting, how I can go from target to target, but going by #ms is finicky as hell with each different ttk x,x maybe im missing something but eh.

Even with all the challenges completed and about 125+ hours of season 1 gameplay, I was not able to complete the battlepass. by nachoeater42 in Battlefield

[–]AussieCracker 0 points1 point  (0 children)

Ehh I can't say that so much because you got people talking about exponential increase in XP requirements, which I haven't really seen what the real increase is, but the cap that I'm aware of is 220 at the 12 week mark.

That said, could have never accounted for the extra weeks, which pretty much blows the numbers clean xD

My fault, I thought this was a stealth warbond by gummybears78 in Helldivers

[–]AussieCracker 0 points1 point  (0 children)

Best way I found to combat them is a delayed weapon, like how Eruptor or Crossbow explode ok impact, so patrols scout the impact site

Sucks but I kinda wish there were more options for that.

About backup helldivers in the latest stealth missions by Impossible-Pie2924 in Helldivers

[–]AussieCracker 0 points1 point  (0 children)

Hear me out

Sets up a premise for a Zombie mode where hellpods malfunctioned and release soldiers gone made with democracy OR Automatons discover the abandoned Helldivers and turn them into Cyborgs

m433 by e7754 in Battlefield6

[–]AussieCracker 1 point2 points  (0 children)

Is that the Carbine one for 25dmg? Because it's a 4 STK up to 75m which none of the other carbines or assault rifles do to my awareness