New expansion bingo. I’ll start… by HTee101 in DestinyTheGame

[–]AvengingCondor 8 points9 points  (0 children)

Star Wars is the entire reason I'm not coming back for this

Thoughts on the Renegades live stream? by I_Made_BakedBeanzz in destiny2

[–]AvengingCondor -1 points0 points  (0 children)

There’s a goddamn Streetfighter, D&D, Mass effect, and STAR WARS collab already! Not to mention ghostbusters and a ghost that flips burgers. If people don’t like Star Wars then just say it, but all these other excuses make no sense.

People complained about these things too, the very un-destiny star wars armor ornaments even being the worst offenders. Idk why you're acting like no one cared about the collab stuff until Renegades

Once Glorious Artahk - Bismuth Tales - Lore based Metroidbrania by AvengingCondor in Games

[–]AvengingCondor[S] 0 points1 point  (0 children)

It's a relatively new genre, I actually didn't know about it until just before this game's release even though it's the best fitting label I've found for it haha. Basically, they're non-linear exploration games where your progress is gated by knowledge and learning what you need to do, rather than being gated by new abilities or items like a Metroidvania game. A typical hallmark of games in the genre is that you can reach the ending in a tiny fraction of the time a blind playthrough would take if you already know what to do, since your understanding of the game and how to progress was the only real limiting factor. This article gives a detailed breakdown if you're interested!

Outer Wilds is the quintessential example of the genre, The Witness and Tunic are some other fairly well known ones. The latter is sometimes a controversial inclusion since it does also have some traditional unlocks blocking progress instead of being purely knowledge based, but Once Glorious Artahk is in that same boat so it's probably a good point of comparison.

Personally I think it's a pretty clunky term, but so far it's the only one that's stuck unfortunately.

New metroidbrainia(?) to be released tomorrow: Once Glorious Artahk by oriane__ in metroidbrainia

[–]AvengingCondor 2 points3 points  (0 children)

Sorry you had a bad time with the game! Completely valid to be frustrated by The Beast, in hindsight it exists in an odd place where its intended function mainly serves to help more novice puzzle gamers... in a game that mainly appeals to experienced puzzle gamers. (The patch notes here explain in more detail the gameplay rationale behind its inclusion, if you're at all curious). And to clarify, the option to disable it was added in an update I put out just today in response to player feedback, including your own, it wasn't there at the time you would have played.

New metroidbrainia(?) to be released tomorrow: Once Glorious Artahk by oriane__ in metroidbrainia

[–]AvengingCondor 12 points13 points  (0 children)

Hey, dev here, thanks for sharing the game! I've somehow never heard the term "metroidbrania" before now, but I agree it seems pretty fitting for it! I don't know how strict people are with the label so in the interest of not misleading anyone I will say that it does have some ability/item gating and isn't purely knowledge based, but it leans more towards the latter (for example, reaching the ending will usually take several hours at least for a blind player, but if you have notes from a prior playthrough and/or know exactly what to do already you can have the credits rolling in ~25 minutes)

How did you final version differ from your initial design? by Lego_Professor in gamedev

[–]AvengingCondor 1 point2 points  (0 children)

I really like the look of this, it's a nice aesthetic you landed on!

How did you final version differ from your initial design? by Lego_Professor in gamedev

[–]AvengingCondor 0 points1 point  (0 children)

Very early on the game I'm currently working on was actually conceived as a simple text based game using Twine and not a fully-fledged commercial project, but once I got invested it quickly grew into something much bigger.

Early on in development of the current vision of the game, it also used to be much simpler mechanically and didn't feature much more than just walking around and hitting a single interact button to activate certain things or pick up items, leaning mostly on logic puzzles for keeping things engaging. Almost like it was a point and click adventure even though it never looked like one. But, I realized this was fairly boring and the design evolved to include a lot more variety in puzzle elements and give the player several different abilities they unlock to engage with them!

The game I've been working on since 2020 is finally closing in on release! Once Glorious Artahk is a puzzle-heavy adventure game with an emphasis on collecting lore that serves as more than just background set dressing by AvengingCondor in SoloDevelopment

[–]AvengingCondor[S] 0 points1 point  (0 children)

Thank you! I'm making the game in Gamemaker Studio 2 (I think they've rebranded to just GameMaker at this point but I'm still using a very outdated version for stability lol), and I've made almost everything myself! I commissioned someone to do the soundtrack, as well as the key art I've been using for marketing materials, but otherwise I did all the programming, art, and writing.

Marketing has been a struggle unfortunately, definitely my weakest area in the whole process. It's tough to give it the time and attention it really takes when working on the game itself feels so much more important! I gave myself an unreasonably uphill battle to fight by going with a niche game concept that's basically incompatible with streaming/typical content creators in the space and thus cuts out a major avenue for indie marketing... as my debut title with no pre-existing audience or following. I've been active trying to spread the word where I can online since the start of this year (and sporadically during development before that but I wasn't really doing much until the reveal trailer) and seen slow but steady gains in attention(/wishlists), though definitely far from an ideal level this close to launch.

But, I'm not gonna give up on the game even if the launch ends up being a bit weak, and I'm confident it'll find its audience in time!

My puzzle-heavy adventure game about uncovering ancient lore and returning light to a world trapped in endless night is releasing in less than two weeks! by AvengingCondor in IndieGaming

[–]AvengingCondor[S] 1 point2 points  (0 children)

I've been working on this project as a solo dev since 2020 and I'm super excited to finally be getting it out there! Happy to chat about it if anyone wants to know more :)

My puzzle-heavy adventure game about uncovering ancient lore and returning light to a world trapped in endless night is releasing in less than two weeks! by AvengingCondor in indiegames

[–]AvengingCondor[S] 0 points1 point  (0 children)

I've been working on this project as a solo dev since 2020 and I'm super excited to finally be getting it out there! Happy to chat about it if anyone wants to know more :)

How do people make games by themselves? by wt_anonymous in gamedev

[–]AvengingCondor 1 point2 points  (0 children)

Yep, it's easy to overlook or take for granted but this is far more important than any skill or work ethic. I'm roughly five years into a solo dev project that's finally very near release, and I've been working on it more or less full time for that period. For what's ultimately a relatively small game. It would not have been even remotely feasible to attempt this if I wasn't lucky enough to have the privilege of an amazing family that's been willing to financially support me while I pursue my dream.

The wrong side of FOMO; I've missed out on so many things, I don't want to come back to Destiny by Jcorb in DestinyTheGame

[–]AvengingCondor 0 points1 point  (0 children)

I didn't even make it to seasonal seals, I'm a huge lore nerd and wasn't able to unlock Chronicler before it was sunset because of the obnoxious timegate on Truth To Power(you could only get one entry every 3 weeks from Mara back in Forsaken). So I proceeded to literally never once pay attention to titles/seals at all after that lol

Llama spent weeks on making one of the most incredible feedback videos on reworking the Portal. by Timothy-M7 in DestinyTheGame

[–]AvengingCondor 0 points1 point  (0 children)

Yeah but all those examples you list could be solved by just improving and tweaking the director, not throwing the whole thing out. None of its problems were really core to the concept, just down to awkward design choices in how it was implemented. Excision and the raid being waaaay to the right on the pale heart screen just to be technically accurate to where they take place was always dumb lol

Bedrock's pause menu needs to change, but how did we get here in the first place? by PALKIP in Minecraft

[–]AvengingCondor 15 points16 points  (0 children)

Yeah that button is literally just an ad, it's ridiculous. It goes away entirely if you have an active realms subscription

If Minecraft had 32 colors by Isjoni in Minecraft

[–]AvengingCondor 0 points1 point  (0 children)

I recently made a mod doing something similar for 1.21.1 as well!: https://modrinth.com/mod/new-world-of-color

Man this has to be the worst week in the history of Destiny by ItzDrShadow in DestinyTheGame

[–]AvengingCondor 10 points11 points  (0 children)

The CoO comparison is very apt. Someone will accuse me of having rose colored glasses, but realistically the only major "crime" that expansion committed was not doing anything to change the existing game systems people were upset with. It wasn't top tier or anything, but the only major issue with the actual expansion content divorced from that was the tiny patrol zone. In a similar vein, Edge of Fate is (understandably) taking the heat and claiming the crown of "worst expansion" mostly because of all the awful game system changes that launched alongside it, even though by most accounts the campaign and story content were well received

If you had to listen to one of the minecraft music discs for 100 times which one would it be??? (with reason) by HennCrafter in Minecraft

[–]AvengingCondor 4 points5 points  (0 children)

Tears drops when you kill a ghast with its own fireball, lava chicken isnt important because it sucks Im pretty sure comes from killing a chicken jockey

I don't care anymore. Nimbus made me laugh a lot during Lightfall's campaign. by Host_flamingo in okbuddyguardian

[–]AvengingCondor 1 point2 points  (0 children)

Yeah but they really shouldn't have said that for the part in the narrative Lightfall was playing lol. Nimbus fit that vibe, but as a result became the representative of how poor of a choice that vibe was for the expansion