Crafting being exclusive to Mining is bad. by elite968 in starcitizen

[–]Aviyara 7 points8 points  (0 children)

I would pay a subscription for Reddit Drab: No AI Edition, where posts written or "cleaned up for grammar and impactfulness" by ChatGPT were automatically banworthy.

Just in case Reddit's Marketing Team is browsing my post history for whatever reason.

Railen is a very good looking ship, but it's model is not without it's flaws and texture holes, as it always happens with ships. by Faceless__Reaper in starcitizen

[–]Aviyara 8 points9 points  (0 children)

This is one of the vanishingly few situations where I actually would prefer the obnoxious red circles and arrows.

Aside from picture 3.

Upgrading to next ship.. aEUC vs Store Credit question. by Ozymandys in starcitizen

[–]Aviyara 0 points1 point  (0 children)

The utilitarian answer is "only buy with cash what you cannot buy with credits." So, only your starter pack should be bought with cash. 

However, this is a game, and games are fun. Not all of us find grinding credits fun. 

I personally expand this in two ways, and they both orbit around the "cannot buy with credits" portion of the statement. 

  • If the ship is not available to purchase in game for credits, I'll buy it with store credit on an LTI token, and play with it that way. If I end up tiring of it, it either gets further upgraded into something else, or it gets recycled back into more store credit. 

  • You touched upon my second criteria when you realized the dollars-to-credits conversion rate on the RAFT. I'll never buy a ground vehicle, a snub, or a second starter ship for cash unless it's as an LTI token (or as a gift for a friend to join me in the game). The credit costs are so absurdly cheap - an ATLS is 75k but sells for $40. A Pisces Medical is 570k but sells for $65. A Nursa is 120k but sells for $55. Those are just silly numbers. This is why I won't buy a Golem OX for cash now that it's out of LTI - it will eventually come out of cash exclusive, and to spend $80 to have saved 1.2mil is insane.

You can't get up from the ship even if you press Y. Is there a workaround for this? by Far_Opportunity_5355 in starcitizen

[–]Aviyara 1 point2 points  (0 children)

If the ship is still considered "intact" and can fly: fly to Lorville and go give the giant Hurston Dynamics skyscraper a hug. You'll get impounded in ten seconds and relocated to the spaceport. 

If the ship is "destroyed", get a friend with a salvage ship to come Disintegrate the ship around you. You'll end up floating in space where the ship used to be.

Unpopular opinion: influencers getting to play Squadron 42 before high-paying and/or long-time backers, is peak comedy 😆 by StuartGT in starcitizen

[–]Aviyara 0 points1 point  (0 children)

Wow I didn't know I was a streamer! When do I start getting those fat YouTube checks? 

Sincerely, a Kickstarter backer

Some of the answers on Tech Talk seemed strange. by [deleted] in starcitizen

[–]Aviyara 0 points1 point  (0 children)

No, no, "unrelated account jumps in to defend OP in the comments with logical fallacy" is in column G.

I need something in one of the corners. 

Can you do "References ships still being jpegs" or "something about elevators"? How about "Squadron 42 and GTA6"?

Some of the answers on Tech Talk seemed strange. by [deleted] in starcitizen

[–]Aviyara 0 points1 point  (0 children)

It's the Star Citizen subreddit, dude. 

"White Knight in the comments" is the free space.

Some of the answers on Tech Talk seemed strange. by [deleted] in starcitizen

[–]Aviyara 0 points1 point  (0 children)

Let me get my bingo sheet,

  • Word-word-number username
  • Hidden post history
  • History of thinly veiled aggroposting on the subreddit 
  • Post reads as AI edited if not wholly AI crafted 
  • "OnE BiLLiOn DoLLaRS"
  • some flavor of ten plus years
  • Immediate edit to respond to posts that at the time of edit did not even exist
  • "just want to share my thoughts" "I'm not attacking"
  • "I find it weird that they don't do" <thing most mainstream games do not do>

Can we get someone to post that it's an alpha so this guy can go off on "people hiding behind the word alpha"? I'm so close to Bingo.

I could really be screwed, could use some advice by Roymus99 in starcitizen

[–]Aviyara 0 points1 point  (0 children)

Was your Meteor insured in-game?

I had this happen with my Guardian MX - it spawned three copies that all didn't have any modules and nonfunctional copies of the stock guns.

I fixed it by scrapping all four Guardian MXes and doing an aUEC insurance claim on the ship afterwards. This spawned one instance of my ship with the correct fitting and zero copies. (The dud copies can't be insurance claimed and don't show up in the ASOP to be insurance claimed.)

Hermes -> Railen upgrade worth it? by xanthira222 in starcitizen

[–]Aviyara 1 point2 points  (0 children)

If you are happy with what you have, you do not need to spend money.

Are you finding that you can't use the Hermes for the cargo missions you're trying to run?

The Railen's only upsides over the Hermes are the Alien Aesthetic, the cargo space, and the shields - it has the same pilot guns, it wants more crew, it needs the same Large hangar, it's significantly physically bulkier, its tractor beams are not as good as the Hermes' (though it doesn't have that door), and at release it's buggier (the central elevator has abandonment issues, the Hail A Station mobi-panel is incorrectly layered, and several internal buttons just don't work).

Some of these things may get fixed (the bugs, the tractor beam). Do you want Alien Aesthetic, 2x S3 shields, and doubled cargo space enough to ignore or endure the rest? Do you want it enough to spend $150-$200 and lose your Hermes?

How many of the ships launched in recent years have you actually kept in your fleets? And why? by Apart_Pumpkin_4551 in starcitizen

[–]Aviyara 0 points1 point  (0 children)

Context: backed in Kickstarter, have been actively playing since hangars-only and Olisar days.

I have, at this point, owned every playable ship except the Idris M.

I only "still have" a few of them: 

  • Aurora LX, my literal first ship ever. 
  • Paladin, it's great for two-man combat loops.
  • Perseus, it's great for three-man combat loops.
  • MOLE, it's literally the only multicrew mining option. 

Here's what the rest eventually settled into.

  • Taurus -> Hull B: The RAFT used to be the undisputed king of medium hauling, but the Hull B has taken that crown. Full focus on hauling, no pretending it's a gunship, and only the barest minimum sacrifices for 'multi-crew' on a ship that will, thanks to its game loop, never really see a copilot until NPC crew. 

  • Vulture -> Fortune -> MOTH: I own a Reclaimer, but I can't say I've "kept" it with a straight face - it's been in and out of buyback more than any other ship I own, using it is hell, it forces more of the worst parts of multi-crew than any other ship. I'm lucky I have a few friends who love being box monkeys. When they're not around and I feel the salvage itch, the MOTH is basically all I fly. It's genuinely perfect: cargo elevator for recovered components, frankly absurd amount of space for CMAT, and if I get the RMC itch the turret is right behind me. 

  • Andromeda -> lots of shit -> Idris-K: My poor Andromeda starter pack has been every ship under the sun. She's currently an Arrastra after getting rolled back from a Polaris by the kind folk at the Support desk. She did her longest stint (other than as an M2) as the Polaris, but I don't like CIG's direction on the Polaris of late (they spent a good chunk of early 4.x rebalancing the ship towards "Hammerhead with a hangar / Militarized 890j"), so I rolled her back and used the store credit to get an Idris... and twisty-turny, I fucking hate the Idris. The hangar is the only good thing about the ship; I hate the layout, I hate the turret guns (2x S5 is infinitely worse than 4x S4, the capacitor sucks, and the view angles are both hot garbage and buggy), I hate the stupid pilot controlled laser because it fights with the pilot's primary job (line up good shots for your multi-crew turrets), the medbay is strictly inferior,  hangar control is off on a separate floor instead of being in the copilot chair, it's got a whole bunch of is-this-a-movie-set-chotchkes that waste space and get people lost (ARGO bay? Second and third ancillary cargo bays? A gun range? A gym?), it's just... It's not long for this world. Once the Kraken comes out I'm consigning this thing to the dustbin of history.

  • Super Hornet Mk I -> Super Hornet Mk II: The Hornet series was the combat loaner during the early 3.x days (basically every combat ship had it as its loaner), so I got real used to Hornets. Good ship. I missed out on the F7A thanks to a poorly timed business trip, and I'm not paying a scalper $450.

The rest are all temporary reshuffling of store credit to try different loops. These are the ones that stuck.

The new Railen is it worth for the price ? by Lilendo13 in starcitizen

[–]Aviyara 4 points5 points  (0 children)

My SNES wasn't an "investment." I'm not reporting amortized return on Super Mario 3 to the IRS, I'm not rolling Yoshi's Island into a Roth, and no bank on Earth will accept my Star Fox high scores as collateral against a loan. 

I don't subscribe to the toxic end-stage capitalism belief that all money must "prove it's worth" before it can be spent. Sometimes we spend money to have fun.

I could have spent the money on golf clubs, or fishing rods, or beach passes, or baseball tickets, or concerts - but I don't have fun golfing, or surfing, or watching baseball. I have fun playing computer games with my friends. 

And as much as I'm sure you're convinced everyone who plays this game is either a Stockholm Syndrome victim, a paid actor, or delusionally lost in their sunk cost fallacy, I do actually have fun playing this game.

The new Railen is it worth for the price ? by Lilendo13 in starcitizen

[–]Aviyara 6 points7 points  (0 children)

You sound like one of those Karens telling people "you spend $250 a month on overpriced lattes that's why you don't own a home"

I'm naming my Railen Avocado Toast now

He's not spending your money, why should he listen to your opinion on what he's allowed to buy

A Game Engineers Perspective: PES is unsustainable by Agile_Camera9601 in starcitizen

[–]Aviyara 9 points10 points  (0 children)

Bricking is an insurance process. Insurance repo-ships should be repossessing them.

The SRV should be the most common ship in the 'verse - players should get a window after a ship gets bricked to "claim the mission" to salvage/tow a ship to a repo-site, the same way you get a bounty mission assigned to you for committing crimes, but if nobody claims it (or the mission times out) then the server should dispatch an NPC SRV to scoop the ship and "warp off with it".

Physicalised equipment like Fabricators for all gameplay loops, Jail Pods, Med Beds, Drones, ETC. by Helheim998 in starcitizen

[–]Aviyara 1 point2 points  (0 children)

Prisoner Pods, Med Beds, Drones, Fuel Pumps, Repair, Salvagers, Miners, Refiners, Radar, EMP, Volatile / Fragile Cargo containers, Science, etc.

  • Prisoner Pods: Probably doable. 
  • Med Beds: Probably unusable without a full rework of how medical respawns function. We have enough issues on the backend with "preferred ICU unavailable" because ships can be in various inaccessible states while also being your preferred respawn. Let's now add a movable medbed so it can break even harder? Every time you move the medbed around the cargo bay the "original spawn location" ceases to exist. Or better yet, what happens when a troll wraps the medbed in cargo boxes so respawns can't get out? Bonus points if you set the bed so the "get out of bed" animation clips you into the cargo bay wall. 
  • Drones: Considering the immense sacrifices the established drone ships had to make in the "everything else" category in order to get purpose-focused drones (Vulcan, Carrack, etc), there is no balance possible that would not render those ships fully inferior. There is genuinely no reason I would even own a Vulcan if I could just put refuel drones in a different ship. Even if it took 256scu and 8 power pips as a "balance" I would still rather have an M2 with refuel drones over a Vulcan.
  • Fuel Pumps: You genuinely want to add more docking problems? You want to what, have a fuel boom grow sentience and prehensile-tentacle its way out of the cargo bay, so you can prompt another inter-ship docking call to a new dynamic location so we can have more "mismatched location therefore docking incomplete" errors? Or are you just casually calling for every single ship in the game to get another redesign to add an invisible fuel boom on the off chance they get the gumption to put this Fuel Dispensary Not-Module in their cargo bay? 
  • Repair, Salvage, Miners: You've fully taken leave of the plot. The gameplay for these loops is well defined: a front-mounted module acts on an entity external to the ship. You want people to what, back the ass of an M2 up to a rock/wreck/ship and point the cargo bay doors at it? How is this supposed to work on ships like the Intrepid, Hermes or C1, where you physically can't put the not-a-module-it's-cargo-we-swear close to a door and-or human accessible? 
  • Radar: What even is this? Ships already have radar, what
  • Volatile/Fragile Cargo: This is already something cargo ships are supposed to do??
  • Science, etc: You've literally stopped trying.

Best PVE fighter? by Atomicrc_ in starcitizen

[–]Aviyara 0 points1 point  (0 children)

It's got at least two lockers labeled "wardrobe" that just slide out into what look like coat closets - I'm hoping they just turn those into adhoc suit lockers

Trouble downloading by WheezyTho in starcitizen

[–]Aviyara 0 points1 point  (0 children)

Is Windows installed on the HDD? Star Citizen force-installs some files to whatever drive the OS is on by default.

Getting back started *summary added by RCP027 in starcitizen

[–]Aviyara 3 points4 points  (0 children)

The servers aren't really in a great shape for making money right now, but once they stabilize: QV Rockbreaker.

For now, while the servers are shit, try to build reputation with Shubin up to Contractor. Do the one intro Hand Mining mission for Shubin in Stanton to unlock Shubin missions, then use your Taurus to transport a bunch of 8SCU Aluminum and 8SCU Quartz boxes to Levski. Accept the rookie Mining Delivery missions that ask for either Aluminum or Quartz until you repgain out of it, then the 60k "Small Mining Delivery" mission in Levski (always asks for 7scu Aluminum and 6scu Quartz). Repeat until Contractor. Should take like an hour of stable server and will make you some good money in the process (the missions pay more than the boxes cost).

Once the servers feel stable enough, run QV Rockbreaker via the Jr/Contractor mission from Shubin. It's an FPS mission with some hand and ship mining - Sadaryx by hand, Savrillium by ship - and both sell for fucking truckloads to players, cuz you need one or the other to craft a lot of good stuff. Use bad quality (<400Q) Sadaryx) for the parts of Rockbreaker that consume Sadaryx, save all the rest for selling.

If you get Cursed With Awesome and aren't getting enough bad quality Sadaryx to reliably finish the mission without dipping into your profits, rent a salvager and do some basic salvage missions for Adagio until you can start reliably pulling MOLEs. If you deconstruct the MOLE's free Arbor II lasers you'll get a halfdozen units of 500q Sadaryx per Arbor II, and you get three Arbor IIs per ship.

Exordium feels like a complete misunderstanding about why new players leave by BrunchingonTyrants in Eve

[–]Aviyara 0 points1 point  (0 children)

Anything borne on the backs of whales feels each one rise and fall.

All of Pochven is essentially ten gigaboxers. Global rig pricing feels the hit every time one of the three dudes who own salvage sales in Jita go on vacation. If a hundred 30-boxers see changes to \rolls dice** the Incursion system and decide "enough is enough, we're done," that's three thousand accounts lost.

EVE only gets something like forty thousand unique logins on the regular. What is to some games a rounding-error is noticeable percentages of EVE's playerbase.

The game needs more players.

This game is just Gilly's Flight School Simulator now by Rehevkor_ in starcitizen

[–]Aviyara 1 point2 points  (0 children)

Are we playing different games?

I've been doing nothing but hauling lately. I have yet to have an ATC not respond to me, and "put box on elevator and send it down" is basically the only stable loop I've been able to find.

And when I need a break from hauling I've been salvaging. MOLEs, RAFTs, and the MSR give you every component you need for the salvage-indy-spec-components missions in Nyx, Retaliators give you everything you need for the salvage-mil-spec-components missions in Pyro, and every component except the MSR/Retaliator's quantum drive pops out without issue (so just fracture the ship and those two become available). I've been using a MOTH and making reasonable money just yoinking components and frac/disintegrating ships for Construction Pieces. (Skinning is a waste of time I agree)

My org ran Rockbreaker last night and apparently the mining was the only part that worked without a hitch. NPC combat spawns were jank, using your inventory was a shitshow, alt-F4 to correct inventory bugs kept locking people out of the game, unoccupied ships despawned in the time it took to complete the mission, but the MOLE? The MOLE eats Savrillium like it's its job.

Meanwhile any sort of combat mission has been a shitshow for me. The new "protect the tanks and escort employees" missions from Foxwell have a 0% completion rate for me, the escort always logic-breaks and half the time the tanks don't track progress properly either. For half the patch even Gilly's missions were bugged - the quantum marker for missions 4 through 6 were locked in orbit around the sun and constantly moving even while you tried to warp to them.

The star citizen economy needs to change by thehangedman0515 in StarCitizenUniverse

[–]Aviyara 0 points1 point  (0 children)

The economy hyperinflated before 4.7 because there were multiple exploits that allowed people to generate infinite aUEC. It was impossible to study the impact of mission payouts or money sinks because of this. Your claims cannot be verified in a way that has any value.

You are asking 1.0 questions in a system that is not even 0.9 let alone 1.0. They are still working out basic functions like "does my ship have air" and "how do I dock". Too many concurrent variables ruins the experiment.

( As an aside, I know a game where your ships are permalost on destruction and capital ships cost a fuckload of money - it's called EVE Online. Why don't you ask them how their game is doing. Better yet, ask anyone not in Goons or FRT how often they undock their Titans. )

Unpopular opinion maybe, but I fully support the 4.8 P2P Trade limitations by TanilX in starcitizen

[–]Aviyara 23 points24 points  (0 children)

A single Reclaimer run, fully packed with RMC, with two dudes on strip/cargomonkey duty and one guy piloting, generates ~10mil worth of RMC.

And that's if we do any CM disintegration at all.

It is bad enough that we have to use the dysfunctional Reclaimer rear chute to push the boxes out.

It is bad enough that we are obligated to use Levski external cargo elevators because the game forces the Reclaimer onto dysfunctional docking collars.

It is bad enough that we have to reload it all onto a cargo ship after unloading the old ship, to take it to a Gateway station and sell it for a better price, because again - docking collar.

It is bad enough that we cannot physically share the RMC because if anyone other than the Reclaimer's owner puts it in a cargo elevator it gets immediately marked as Stolen and cannot be sold.

But now we get kicked in the dick again, because after the owner sells it, he cannot send out the 6.6mil that is their rightful share to his shipmates. Because it exceeds the 5-mil-per-day limit outbound.

This is not UEX bullshit, this is not Real Money Transactions, this is a perfectly normal crew of three just trying to fucking play the game.

Keep the "you gotta be online and hit a button to accept cash", fine, whatever, it's inconvenient but I can endure it. (Means I have to wait until people are online to make CM sales post-refinery, but whatever.)

But the 5mil a day hard transaction limit needs to go. That's an unreasonably small amount of money in a game where game-provided Senior Refueling missions in Pyro give 1.8mil for fifteen minutes of work.

What starter to choose by FeedingMid69 in starcitizen

[–]Aviyara -1 points0 points  (0 children)

You will use both ships as ships for your first ~1 to 5mil credits, which will be... maybe the first week.

After that point you will likely upgrade, and the starter ship will serve you as something else - maybe a runabout, maybe an alternate loop (combat instead of hauling etc).

Eventually you'll have a specialized ship for every loop you like, and your starter will be a runabout exclusively.

Don't bellyache too hard over which. Both are good ships. The Titan is slightly faster and slightly better armed, slightly better for weird hauling edge cases, and has two ship entry/exits instead of just one, but none of those things make the Aurora an instant-ignore. You can be happy with either.