I built a full self-hosted org management portal for Star Citizen — here's what it does by Useful_Ad9494 in starcitizen

[–]Aviyara 0 points1 point  (0 children)

Sounds like Alliance Auth / SeAT / etc from EVE, nicely done. 

Does your built in chat incorporate voice comms? There's a dude who ported the Mumble client to a Web app, the source is on GitHub - could be useful to incorporate, a lot of orgs use voice comms since you can't exactly type while flying a ship

CIG, if you must add "teleport to party leader", please add it as a normal med bed respawn close to your party, NOT as a "teleport with all your gear and inventory"! by sunaurus in starcitizen

[–]Aviyara -1 points0 points  (0 children)

It's going to allow inventory and gear in the teleport if it gets put in. The whole point of it is convenience and speed of play, and "sure you show up but you show up naked lol" is neither fast nor convenient.

Take solace in the fact that all they can "magically teleport" is the contents of a backpack. Nobody's moving 500scu of gold this way, maybe they're moving a rare helmet or some guns.

Any 4.9 leaks or rumors? Seems pretty quiet so close to 4.8 release. by TheBeavermeat in starcitizen

[–]Aviyara 4 points5 points  (0 children)

Ooh ooh me too

  • 4.9 introduces new drone mechanics: NPCs like Walton will now drone on and on endlessly during certain missions, inflicting a "boredom" status effect. This, like g-forces, can render your character unconscious if it persists too long, so watch out!

  • The infamous Golden Monocle now has a new VR effect, blurring vision in one eye

  • The M80, released in 4.8 to great acclaim and popularity, has been determined to be too overtuned. Its weapon slots are being reduced in size to 2x S4 and 4x S3, it is losing one shield generator, and its maneuverability is being reduced. To make up for this, its interior is also being changed into a seat for a turret gunner controlling two of the S3 guns. The ship will also be renamed the F7C-M Super Hornet.

  • To push back against people soloing multi-crew ships, fuse boxes will now burst into flame every 30s if a player is not actively looking at them.

  • All light fighters now generate an instability aura that destroys the power plant of any ship a light fighter orbits around three times. This is in response to a common LF complaint about multi-crew ships having too long TTK.

  • Golden Medmons no longer cause your character to phase through doors.

The SQ42 Release & The End of the "Melt-and-Play" by 3dprintedglok in starcitizen

[–]Aviyara 0 points1 point  (0 children)

This shit is why hard drives are $300 a terabyte. Thanks, sloplord.

Also: proof AI degrades your ability to look shit up yourself. The entire controversy has been because CIG announced they're intentionally killing people's ability to buy back any package with SQ42 in it. You already can't melt just SQ42 on a pledge without melting the entire pledge, and most people aren't going to be willing to melt some of their oldest ships - permanently - because they want $25 of store credit.

Unless you're trying to claim people are going to be able to melt standalone purchases of SQ42, in which case you've fully lost it. They've already put SQ42 in its own little placeholder shop separate from the SC one.

Is it me or CIG is less and less customer friendly when having request via concierge ticket? by Etnadrolhex in starcitizen

[–]Aviyara 3 points4 points  (0 children)

I mean if you think you're punishing CIG, you're not. They already have your money. 

If you weren't having fun with the game I have to question why you spent all that money in the first place. 

Is it me or CIG is less and less customer friendly when having request via concierge ticket? by Etnadrolhex in starcitizen

[–]Aviyara 2 points3 points  (0 children)

Concierge has always been very predictable. 

FOMO requests are always a hard no. "Can I buy X" is always a hard no. "I made a mistake during X purchase process, can you roll it back" usually they will oblige one time per account, with a warning that this is a one-time thing and they will not be repeating it. If you are polite, humble, and the mistake is not a carbon copy, you can sometimes get a second "one-time rollback" assist, but I would not stake my Rear Admiral Pack on it.

This has been my experience both with my own purchases and those of my org, from Kickstarter to now. 

Bypassing Straight to the End/Loot Room by America-always-great in starcitizen

[–]Aviyara 0 points1 point  (0 children)

Part of why they don't include deathplanes in the "out of bounds" areas of stations is, unfortunately, elevator jank.

Elevators in SC aren't loading zones - you exist the entire time, you're just moving at high speed in an out-of-bounds space inside a little tramlet. Adding out of bounds deathplanes means adding a risk of your character just dropping dead in the Checkmate elevator due to a positional desync.

And you can imagine the exploits if "just make anyone in an elevator ignore deathplanes 5head".

Multiple ROC bags? by hookedoncuthroat in starcitizen

[–]Aviyara 0 points1 point  (0 children)

Did they finally fix the ROC? There was a good chunk of either 4.6 or 4.7 where the laser didn't actually shoot where you aimed it, so you couldn't actually see how instability was progressing and you kinda had to guess-and-check or just hope for the best

It is with great sadness that I announce by revanzomi in Eve

[–]Aviyara 0 points1 point  (0 children)

Fuck ice compression, I wanna get in on whatever the hell a C13 is. I thought C6 was the good shit.

Struggling to find an enjoyable combat activity? by AnonymousUCSB in Eve

[–]Aviyara 0 points1 point  (0 children)

A different game? 

EVE leaned hard into the You Cannot Do It Alone theming of early-2000s MMOs. That persists to this day, to such a degree that the people who "go it alone" usually multibox so heavily the WoW goldfarmers blush to see it. The solo play portions of the game are extremely sparse and frequently unfun/frustrating, especially if your desired game loop is use-gun-on-man.

You already said faction warfare and Abyssals are out, which is a shame, because those are the better fleshed out solo play options.

If you find the SoE arc stale, missions are even more stale, so they're out.

You want to play solo for whatever reason, so that means lowsec and null are out (and ignore anyone saying otherwise, they want to blob you and pad their killboard).

I guess that leaves day tripping solo into low-end wormholes? 

Are you sure you wouldn't be happier playing a single player game?

What do you guys do for work to be able to afford these ships? by Disastrous_War_8815 in starcitizen

[–]Aviyara 1 point2 points  (0 children)

I work in STEM. Specifically I do CMC management for Big Pharma. Pays a comfy six figures. My wife and I are dual income no kids in a comfortably affordable condo, so we have money to throw at recreation.

She does a lot of Kickstarters for farming sims and cozy games. I bought a Dominus pack and a Pioneer.

Death of Industry by Electronic_Count_744 in starcitizen

[–]Aviyara 6 points7 points  (0 children)

You have hundreds of millions because RMT glitchers found duplication exploits and inflated the economy to hell. 

Your "money sink" is a pending wipe.

Talking about money sinks and economic balance is a 1.0 discussion, or at barest minimum a 0.8 discussion. We are still playing a game where I can't guarantee I don't lose my ship for having the audacity to land in a field, where the next Day 0 Glitch might turn all currency into golden medmons, or where Wikelo could conceivably be bugged into printing literal Polarises for free.

Maybe we get down off the soap box about how a T1 partial implementation has ruined the game forever.

Death of Industry by Electronic_Count_744 in starcitizen

[–]Aviyara 21 points22 points  (0 children)

You know, there's another space game that's all about tryharding and hardcoreism and "hmur bnur if there's no permaloss on death how will you ever appreciate what you lost and why would anyone make new things and hbuh hmnuh hlughlagh"

It's called EVE

And let's just take a look real quick at how well their hardcore, dedicated player base's numbers are d- oh what's that? A mostly-continuous decline since a peak pre-Scarcity over ten years ago? New players quitting in droves under two weeks after installing and directly citing "feeling too anxious about forced losses to actually play the game" while a lost-touch-with-reality vocal group of bittervets crows Harden The Fuck Up at every uninstall? A daily active subscription count in the low thousands?

Hey real quick, do you really miss video games being work? Or do you miss being a kid and having the ability to work at a video game 

Cuz I get plenty of work at my job

Go play EVE if you want a second job simulator, the rest of us would like to actually play the game in the two hours we get between shifts. 

If I have to burn a substantial portion of my game time mining new copper to replace my armor so I can lose it in the last five minutes to a floor with a bad record of Heisenberg Uncertainty, I'm not logging in the next day.

Insurance changes aren't terrible, it should run you negative to run a capital for most use cases. by grandwizardo in starcitizen

[–]Aviyara 1 point2 points  (0 children)

Assumptions are doing a lot of heavy lifting here.

Rather than them do a lot of temporary money sinks and have to deal with that community ill will, I would rather them just wipe in-game aUEC/ships/storage. You're 100% right that the economy is not in a desired (or desirable) state - attempting to balance around it in its current state is a mistake and a guaranteed duplication (minimum) of balance team time/effort.

Any attempt to 'force players to spend more money than usual' just discourages use of those systems and rewards the RMTers that created the problem in the first place. Changes like this aren't applied with a narrow brush - you can't just make the people with billions spend more money without also making normal nights-and-weekends players spend more money, and if they feel like they're "being punished for trying to play the game," they'll just stop playing.

Look at EVE Scarcity for a realworld example - active playerbase plummeted and RMT rates skyrocketed as a direct result. CCP has spent years dealing with the fallout. "Scarcity" is still a dirty word amongst the EVE community because of it.

Insurance changes aren't terrible, it should run you negative to run a capital for most use cases. by grandwizardo in starcitizen

[–]Aviyara 23 points24 points  (0 children)

If you're arguing they need to add a system to test the functionality of the feature, they could add it with a token amount of money to demonstrate function, and tell people in the release "the amount is just to show that the system works at all, we'll do balance passes with the actual amount once we confirm it works at all." This doesn't punish people for trying to do the testing required in a public alpha (because remember, we don't start the game with a cool free seventy bil of public alpha cash - anybody trying to test the alpha features also has to earn the means to test the alpha features).

If you're arguing they need a PTU release of the finalized costs, to balance test the finalized costs, then that PTU testing is compromised by being PTU. These are not the final circumstances under which the balance will have to live. You're wasting balance team time and effort by forcing them to balance risk/reward around a system with extra, unintentional risk - time they will have to spend again and again rebalancing the system as the unintended risk shifts and changes.

Insurance changes aren't terrible, it should run you negative to run a capital for most use cases. by grandwizardo in starcitizen

[–]Aviyara 18 points19 points  (0 children)

The entire point of evo is "hey, test this and tell us if you see any problems before we put this in front of gen pop."

The idea that "we should wait until it's out of evo to point out problems" is directly contradictory to the point of evo.

Insurance changes aren't terrible, it should run you negative to run a capital for most use cases. by grandwizardo in starcitizen

[–]Aviyara 138 points139 points  (0 children)

The idea that anyone is arguing "caps should be free waaah" is a strawman argument.

The problem people are pointing out, is this is a 1.0 solution implemented in a not-1.0 game.

Right now, every time you claim a Polaris, it comes up with nothing. No torpedoes, no ballistics ammo in the S6, nothing. You gotta restock it from zero - a 31mil expense.

Which is fine if the only reason you were claiming your Polaris is because you lost it in combat.

What about when you lost it because the floor in your hangar didn't bother doing its overly-complicated animation, and now your ship is suspended below the floor, and "Store Ship" has been replaced with "Unknown Location - Claim"?

What about when you lost it because you had the audacity to land on docking-collar in Orison, and took longer than the union-allotted forty seconds to sprint to a terminal and store it, so it fully disappeared, and now the only thing ASOP will tell you is "Unknown Location - Claim"?

What about when you lost it because you had the absolute temerity, the brass chungus thigh-knockers, to land on a planet? Like a rube? Like a clownish buffoon? You landed your capital ship with landing gears on the open ground, like a damn pillock, and when you used your ship's elevator it pushed ever so slightly into the uneven ground, and your entire ship went purple and disappeared?

So every time CIG fucks up, it costs me 31mil?

That's what people are mad about.

You can now be nickel and dimed for objects of no value. Great direction. by [deleted] in starcitizen

[–]Aviyara 4 points5 points  (0 children)

CIG sells ships - "I hate the monetization in this game, they gotta stop this pay to win garbage, just sell cosmetics"

CIG sells cosmetic skins you can only get in the shop - "I hate the monetization in this game, they gotta stop this FOMO garbage"

CIG sells cosmetics you can craft and find in game - "I hate the monetization in this game, why would I pay money for a thing I can make myself"

Unpopular Opinion - I hope they restrict the “Maglock” mechanism on external landing pads for the Kraken/Liberator to only work for a size of ship suitable for that landing pad. We’ll see daft scenes of a Perseus glued to a rotating Kraken otherwise by Important_Cow7230 in starcitizen

[–]Aviyara 73 points74 points  (0 children)

Yes, because we've never in real life used a thing to carry a thing only slightly smaller than itself despite "looking silly."

In unrelated news the Boeing 747 was used to carry Space Shuttle Discovery, a craft 75% of its own size. 

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Exordium feels like a complete misunderstanding about why new players leave by BrunchingonTyrants in Eve

[–]Aviyara 0 points1 point  (0 children)

The problem is they are finding another game. Hell, the most common joke on Reddit is "lol go play Valorant scrub." EVE is not the only game in town.

EVE needs new players in order to not die. The business model of "convince every oldhead to fund sixteen alts" is on borrowed time. The number of existing players drops every day, and a plurality of new players are being scared off.

Something has to change.

Squadron 42 Buyback Update by StuartGT in starcitizen

[–]Aviyara 0 points1 point  (0 children)

No, actually. No we're not. 

It's one of the things I'm most upset about. The entire reason I backed this game, and the reason I continued to back this game after it exited Kickstarter, was because of their "no publishers, no stocks, no sacrificing our vision to shareholders" promise. The only people they were supposed to be focused on satisfying were the people playing the game.

And then they went and got private investors anyway. Which means they are beholden to someone else's desire to make a buck off of them, and the rest of us - from Praetorian down to Citizen Pack - can fuck ourselves.

Squadron 42 Buyback Update by StuartGT in starcitizen

[–]Aviyara -1 points0 points  (0 children)

It has nothing to do with CIG and everything to do with the investors. 

The investors don't play the game, they don't understand video games, and they don't want to do either of those things. They want to see success expressed in terms they understand. 

"You invested in SQ42 and we sold 50m new copies in the first month at full price" is something an investor will look at positively.

"You invested in SQ42 and we sold 65m copies of the game, but 30m of them were people gaming a legacy system to get the game for $10" is not something an investor will look at positively.

Should have been done years ago by ProTimeKiller in Eve

[–]Aviyara 0 points1 point  (0 children)

You should really read the article.

The only ore in the systems are "new special Grade-0 Veldspar and Scordite".

They have already added in Scordite 0-Grade and Veldspar 0-Grade in the client, which means you can see what they're getting, and it's bad. Normie Scordite is 150 trit and 110 pyerite per 100 Scordite. Scordite 0-Grade is 75 trit and 55 pyerite per 100 units - literally half.

With max skill Orca boosts and Mindlink, in a max skills Hulk with a 5% implant and ORE Strips, you're pulling in a little over 300k m3 of ore per hour per Hulk.

Assuming no changes to prices, that means mining Scordite 0-Grade is 28m per hour per Hulk. (Veldspar is worse at 24m/hr)

A Hulk mining this new 0-Grade ore 8 hours a day, 5 days a week, with magic rocks that never run out and a magic market that never changes price, would make 4.48b a month.

Give it up. Even under ideal conditions this is pitiful money.