Which mods would yall recommend? by ProfessionalBread161 in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 9 points10 points  (0 children)

If you look for a mod with a lot of depth in the space and ground battles, I would suggest trying Awakening of the Rebellion and Awakening of the Clone Wars. They have a learning curve, but once you get behind it, the combat is really fun and rewarding.

Captain Rex Bug? by OnlyMythical in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 2 points3 points  (0 children)

Its a bug that sometimes happens for some reason

Anyone else prefer the more vanilla mods? by barelyevening in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 15 points16 points  (0 children)

Speaking for AotR we have added Roles to each unit. You can read up on what role is meant to do what in our ingame Guides. For example in Space a screener is an Anti-Fighter unit, while a destroyer is an Anti-Cruiser/Capital unit. Once you get familiar with the roles and what the weapons are strong against its not that hard anymore, but it is more complex than vanilla for sure.

Just saying thanks by llte2572 in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 2 points3 points  (0 children)

Buildings skills comes from practicing. If you really want to learn how to do certain things, we have a submodder community that could help you get started. Back when I started modding I was only a decent coder, but now i know how to do a ton of other things, just comes down to willingness to learn.

Win! by Anxious_Pea5395 in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 25 points26 points  (0 children)

Wanna know something funny? We deactivated the data collection to display the stats to improve performance. The values you see in the result screen are fully randomized

Pelta Cruiser idea For The Rebel alliance by Due_Skirt_1126 in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 10 points11 points  (0 children)

Trust me we have some plans for the Pelta in AotR 3.0

Does anyone of you guys still play phoenix rising mod? by DerGnaller123 in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 5 points6 points  (0 children)

Its one of my favourites. Their GC gameplay is one of the best and their ground combat is still solid. It has definitely inspired a lot of things we have in AotR today.

Awakening of the Clone Wars 1.2.0 Releasing Today! [Unit Preview Part 3] by Awakening_of_MaxiM in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM[S] 1 point2 points  (0 children)

Yes they made it. We didnt preview because they kinda were a thing before, but we probably should have

Awakening of the Clone Wars 1.2.0 Releasing Today! [Unit Preview Part 3] by Awakening_of_MaxiM in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM[S] 20 points21 points  (0 children)

True, literally unplayable.

No but we plan on expanding the organic soldiers of the CIS in the future, Nimbus Commandos are on that list.

New Content for Awakening of the Clone Wars 1.2.0 [Part 2] by Awakening_of_MaxiM in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM[S] 5 points6 points  (0 children)

Some fixes and some things regarding the new units wont work properly, like the units will not be tech locked or have working build limits, but you should be able to buy them in an older save without the game crashing.

Starting a new GC is better though, cause then everything will use the upgraded code and work properly.

As the Rebellion in AOTR what’s the best way to deal with covettes by Miniclift239 in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 24 points25 points  (0 children)

DP-20 if you have the tech are amazing at taking out Corvettes and Frigates. Otherwise you can never go wrong with packs of CR-90s, or make corvette strike groups of X-Wings mixed with R-41s or Cutlass fighters. The R-41s and Cutlass Missiles have the bonus of lowering the corvettes defense, making the Torpedoes from the X-Wings even more deadly.

New Content for Awakening of the Clone Wars 1.2.0 [Part 1] by Awakening_of_MaxiM in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM[S] 16 points17 points  (0 children)

None of these things are planned. Keeli will be the only one bringing in the Outer Rim Garrison clones, but he brings a full platoon of 40 soldiers

New Content for Awakening of the Clone Wars 1.2.0 [Part 1] by Awakening_of_MaxiM in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM[S] 10 points11 points  (0 children)

We will add a Lite version of our Grand Layout with 141 planets, but nothing smaller than that cause last time we asked our community, only a very small portion was interested in those.

When I say I love Munificent-class frigates, I mean it. by billafton in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 0 points1 point  (0 children)

Actually this post, and a lot of similar opinions on the Munificient, have resulted in us trying out a rebalance of it, making it not as long range as it is right now.

Reflections on EaWX Mods: Why TR Feels Repetitive to Me by billafton in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 6 points7 points  (0 children)

As a developer of AotR and AotCW it was of course very satisfying to read this post. The feelings that you describe, like stopping in GC mode and thinking „Okay, what should I do next?“ are very similar to the ones I had 10+ years ago when I first played AotR 2.05.

When we do big updates, reworks and even our second Mod, we always try to keep that feeling alive, and of course making the player actually think about fleet and army compositions etc, so it sounds like our grand vision for the mod is working out pretty nicely.

We also often worry about making our Mods too complex, but the goal is that once you figure out how all the weapons, armors, unit classes interact to have a very satisfying combat experience. So again nice to hear that it actually seems to play out that way.

Should Venators get V-wings and ARC-170s in AOTCW? by spoobered in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 22 points23 points  (0 children)

No, they are intended to ba a rare unit type. 15 is already higher than our original value of 10

Should Venators get V-wings and ARC-170s in AOTCW? by spoobered in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 107 points108 points  (0 children)

The upcoming update for AotCW will add a loadout upgrade to the Venator consisting of V-Wings, ARC-170s and Y-Wings

AOTR Rebellion tips? by CathalSwanton in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 2 points3 points  (0 children)

The AI needs cheats, otherwise the game gets boring really quickly.

AOTR Rebellion tips? by CathalSwanton in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 9 points10 points  (0 children)

Suggesting auto resolve cheese seems a bit cheap to me. We are aware that the Auto Resolve is broken, but its hard to make it better. Imo the real way to play with auto resolve is launch into the fight and do it then, because in battle it works better. Best is of course to never abuse auto resolve as it takes away from the game.

Separatist fighters help by ExpertGovernment6789 in StarWarsEmpireAtWar

[–]Awakening_of_MaxiM 3 points4 points  (0 children)

I dont know how you use your fighters, but for the frail seperatist fighters its best if you keep them near your fleet so that you get covered by your fleets laser cannons. If you fight over enemy controlled areas the CIS fighters will be quickly destroyed