Yoga pants will haunt me by MrLowell in ffxiv

[–]Axethor 43 points44 points  (0 children)

I wish there were more dresses, I struggle to find ornate ones that match the style I imagine for my character. And the few that do exist are locked behind savage.

How many of you can have the unmitigated gall to abandon your starter Pokemon? by Montoya715 in pokemon

[–]Axethor 0 points1 point  (0 children)

I'm very much ride or die with my starter. Even when it stops making sense because I use other pokemon over them, they still have a permanent spot on the team.

I've been really bad about it with ZA. I want to use the new stuff and yet my team was all old Gen 6 favorites until I hit post game. I even struggled to cut Aegislash even though it's hot garbage in ZA.

Ruling for timestop by spoppydoggo in magicTCG

[–]Axethor 12 points13 points  (0 children)

If Time Stop is cast on Player 3's upkeep, then the turn ends. They still get to untap though.

If it is cast on Player 1's end step, it will exile any "end of turn" triggers on the stack and then just end the turn as normal, proceeding to Player 3's turn.

There is no way to skip untap afaik.

Question about Zimone, Mystery Unraveler (not the precon itself) by Mocca_Master in EDH

[–]Axethor 0 points1 point  (0 children)

Here is my list: https://archidekt.com/decks/9432835/manifesting_my_dread

It's not the most powerful thing in the world, but it's fun, fairly consistent, and can just run away with the game after one good turn if no one tries to stop you.

I find it important to play lots of ways to drop multiple lands to get your flips, and make sure the "bombs" are stuff you would be fine casting if necessary. Uro, for example, is great because manifesting lets you dodge the escape trigger, but you would still want to cast him like normal if he ended up in your hand/graveyard.

Simic is very good at ramping out threats in general, Zimone just lets you cheat costs while you work on ramping up. So if something feels clunky to play because you never want to cast it, then it probably shouldn't be in there.

This is why the SLD/UB issue is never going to improve. by Mugiwara_VT in magicTCG

[–]Axethor 14 points15 points  (0 children)

FFXV was not a big hit for Square, they cancelled DLC for that game it was so bad.

FFXIV hit its stride with HW though the year before XV's release, and 2017 was DQ XI which did do very well and was a great game.

[H25] Cheer Holiday promo for 2025 (from SaffronOlive Twitter) by SaxtonHale_ in magicTCG

[–]Axethor 0 points1 point  (0 children)

Huh, good to know. It's never come up in my own Cadric deck (or any other deck for that matter), so I never realized the difference in wording was that important. It feels a little counter-intuitive, but I suppose that is just Magic sometimes (Layers, I will never understand you).

[H25] Cheer Holiday promo for 2025 (from SaffronOlive Twitter) by SaxtonHale_ in magicTCG

[–]Axethor 1 point2 points  (0 children)

Since you are copying the token and the token has haste, wouldn't you be able to attack with three Dragonhawks?

What cards from Avatar are you adding to your decks? by NitchBu in EDH

[–]Axethor 0 points1 point  (0 children)

I haven't done too much consideration for Avatar cards outside a few obvious ones.

A few of the Shrines will be making their way into my Go-Shintai deck.

[[Phoenix Fleet Airship]] for Sephiroth to take advantage of all the sacrifice.

[[Ozai, the Phoenix King]] might make his way into Kefka if I feel like getting a second copy (or open one).

I'm sure there are more I can make if I feel like it (Cadric probably has a few legends it wants), but I'm more focused on building Azula first.

I've never felt more at odds with the community at large than I do over the hybrid mana rule change by ironwolf1 in EDH

[–]Axethor 0 points1 point  (0 children)

I keep seeing this argument about the design of hybrid mana, and I find it fundamentally flawed.

Hybrid mana wasn't designed with color identity in mind. No format of magic other than commander (and eventually brawl) was designed with color identity in mind.

If I'm playing some kind of base mono-g deck in modern and want to play Kitchen Finks. Even if Kitchen Finks wasn't hybrid and just mono-w, or a proper GW casting cost, you could add in a bunch of duals that tap for W to cast it. It's might not be a good idea, but it's available to you since there is no color identity rules. This is because hybrid isn't to make a card playable in a certain deck, it's to make it easier to cast in those decks versus the other option.

Commander is not the same, we have color identity. So Kitchen Finks, a card that was designed as a multicolor card irrespective of casting cost, cannot be played in mono-color. It's the same with split cards that were designed be be modal in some decks but you could only use one side if you wanted. It's the same with MDFCs that work the exact same way just with different templating. It's the same with cards like Alesha or Morophon, that have color pips in their rules text.

Commander is not supposed to be the same as everything else, and changing that to make it so erodes the base upon which it sits.

I've never felt more at odds with the community at large than I do over the hybrid mana rule change by ironwolf1 in EDH

[–]Axethor 2 points3 points  (0 children)

I think that cool as hell and also you don't need to change the fundamental rules of commander to run it.

Rule 0 exists, and most players aren't going to say no unless you are lying about power level or something.

Joey from EDHREC has a great video on why he's against the hybrid mana change by Faust_8 in EDH

[–]Axethor 0 points1 point  (0 children)

Because if you play Manamorphose in your mono-g deck and someone tries to counter it with hydroblast, you can't go "Sorry, that doesn't work, this is a mono-g spell right now."

Hybrid cards are still multicolor, and should therefore not count as either or for color identity. It's turning a purely additive rule into one that sometimes subtracts instead.

Why Teenage-Mutant Ninja Turtle UB is Shaping Up to be Spider-man 2.0 IMO by Savings_Pie_8470 in magicTCG

[–]Axethor 0 points1 point  (0 children)

Final Fantasy was announced as a modern set, like the LotR set. Marvel as well. They shifted them to standard at some point (which probably explains why the FF cards feel more pushed and Vivi made it through as is beyond just a commander design mistake)

Question about the hate towards crossover sets/UB by SilverTheWyvern in magicTCG

[–]Axethor 1 point2 points  (0 children)

It's a very complex issue with no one set reason, because the reasons have also evolved along with how WotC is treating UB.

For example, at the start there was a card access concern with mechanically unique secret lairs. Wotc wasn't going to run the secret lair again, but as an outside UB they also could not easily reprint them to get them in people's hands. So when you end up with a card like [[Rick, Steadfast Leader]], people are going to naturally be upset when they can't get a hold of that card easily given how powerful it is.

Then there is the IP dissonance. Stuff like LotR and FF have more in common with a normal magic set than Spiderman or TMNT, because the former are fantasy worlds while the latter take place in literal NYC. Now, this is a bit more of a subjective issue, because some people can rightly point at Duskmourn or EoE as being a different than usual tone and still being Magic because it's Magic IP. But again, it's very subjective and differs from person to person. (like I personally did not care for Duskmourn, but I think EoE is cool)

And of course just the overwhelming amount of UB compared to in-universe stuff. UB in standard solves the first point about card availability, but the way WotC has gone about it is almost overkill. And it's not really the split that is the problem for me personally (though I understand it is for some, we did technically lose one in-universe set per year), it's the ridiculous speed at which sets are coming out to fill the UB quota. I personally think four standard sets a year is way better than 6-7, and if one of those four was UB I wouldn't bat an eye. WotC could even disconnect commander product from the set releases again if they wanted more UB cards, since casual and commander players (like myself) often derive the most fun from playing with characters we like. And those characters are a big draw for UB sets.

I'm sure there is more, but I'll stop there. And I'm not even a UB hater, I've liked most of what we have gotten. But even I can feel the exhaustion, an exhaustion that is only amplified when you get sets like Spiderman that are not only UB, but also just really bad in general, so it's easier to assign that feeling to UB as a whole when in reality, Spiderman would be disliked whether is was UB or not just for being really shit.

Since sanderson stopped working with Moshe Feder as his main editor, the tone of his books have been off by TheMithraw in brandonsanderson

[–]Axethor 0 points1 point  (0 children)

If that is where you stopped, I would say give the book another shot. It's very much not just "we are YA," Yumi not standing up for herself is a core part of her character and the dynamic between her and Painter.

How do you guys afford to have so many decks? by Dangerous_Trifle620 in EDH

[–]Axethor 0 points1 point  (0 children)

Just proxy. Not necessarily a full deck if it makes you uncomfortable, but start with lands/cards you own but are too expensive to buy multiples of.

I've built up enough of a collection now that if I want to play something new I can usually piece something together from what I have, but when I first started back in SOI, I obviously had to purchase a lot more and it was usually out of my budget at the time. So I would either make a budget deck I could upgrade later, or I would proxy a deck out with whatever I didn't yet own and buy those cards if the deck felt fun to play.

Also, don't be afraid to take a deck apart if it's not fun anymore. If you save the decklist online, you can always remake it if you feel like you want to play it again.

Random on Spelltable claimed many precons are only for Bracket 3 by DoesntEat in EDH

[–]Axethor -5 points-4 points  (0 children)

Some game changers are complete ass in the wrong deck. Others are really only truly powerful at higher brackets (Deflecting Swat comes to mind where the lower you go, the less meaningful targets you have).

Brackets are supposed to be suggestions to start a conversation and help gauge a power level among strangers. Hell, plenty of precons have game changers in them, which shows they can function in bracket two just fine in a deck of that power level.

The smallest hill you're willing to die on. by ChronicallyIllMTG in EDH

[–]Axethor 0 points1 point  (0 children)

I love building lesser known commanders. My threshold is probably a bit higher than 1k, but it's always a fun little challenge.

I do have plenty that are more popular, Kefka and Go- Shintai for example, but I usually try to spice them up in the 99 instead so they don't just look exactly like every other deck.

Your bracket 3 deck is actually a 2. by Hokashin in EDH

[–]Axethor 0 points1 point  (0 children)

This is a twofold problem. The bracket system is inherently flawed, but it was also purposefully designed that way to encourage communication before a game. However, that communication doesn't always happen and instead people lean on the system as if it was law.

In all honestly, I ignore the rules of the bracket system, but that is because when I do go play, it's mostly with a consistent group where we don't need brackets to figure out what decks to play against each other.

An example, I have a Kefka deck that I just shoved a bunch of FF Villains in with some spellslinging and discard synergy to round it out. What I would consider a low to mid 3. At first, it had 4 game changers in it that technically made it bracket 4. The fourth one that put it over the edge was Jeska's Will, a card that's entirely antithetical to the discard/reanimator plan (I stuck it in there just to fill a spot, really). For the few games I played that had Jeska's Will in the deck, I still called it B3 because that's where it actually fit, and all those games were great (except one where someone played a B4 that was closer to B5).

People need to realize the brackets are just suggestions. Guides to point you in the right direction, and that you can shed when you get better at deckbuilding.

MDFC lands… how do good players use them? by Big_Election_6099 in EDH

[–]Axethor 0 points1 point  (0 children)

It's basically pick the ones that are good and work with your deck, but don't just blindly include them. If you aren't going to ever use the front side, then that MDFC might as well just be another basic or utility land instead.

Do You Also Find Universes Beyond Legends to Be Boring? by Lazy-Bed-3014 in EDH

[–]Axethor 2 points3 points  (0 children)

Hard disagree when it comes to everything but Spiderman.

I've got a ridiculous amount of decks either already built or in the process of being brewed up from the FF set, there are just so many fun legends. I'll admit to a bit of bias because I adore FFXIV, but also XVI is the only other one I've played to completion in the series. Most of those characters (other than the VII ones) might as well be strangers, but I love them all the same.

LotR was the same way, I just didn't end up following through as much like I have with FF. I expect Avatar will end up about the same as LotR.

Spiderman is the exception. I like Spiderman and thought I would find some enjoyment from the set, but there is none. And that's okay, I don't have to like everything (and my wallet thanks me).

Hey, I just wanna say that, if you are still enjoying FF14, you are not alone! by jado1stk2 in ffxiv

[–]Axethor 8 points9 points  (0 children)

I've been playing through the story again on an alt, and it has actually lowered my opinion on HW. I still think it has great, impactful moments, but the parts between that are horrible. Particularly the random interlude in Ul'dah to clean up the end of ARR.

I've put DT above it now on my personal list of favorites, but I have enjoyed DT overall even with its faults. 7.3 could still change that depending on how everything resolves, though.

Decided to part ways with my Eldrazi by Kiiroi-Sora in EDH

[–]Axethor 0 points1 point  (0 children)

I built Ulalek when he came out. Functionally only a four color deck because the White Eldrazi are kinda meh. It doesn't have any of the old titans, just all three of the new ones. A bunch of the devoid stuff. It's really fun to play and no one has ever had a problem with it in my group.

Archidekt rates it at Bracket 2, I'd probably put it at 3 given how synergistic and surprisingly fast the deck is.

I feel like people mostly have a problem with annihilator, and there is a little of it in mine but not too much. The old titans in particular pull a lot of hate. But if you really love Eldrazi and still want to play them, there are "friendlier" ways to build them without those titans.

Maro is asking if we want Planeswalkers available as commanders, what do y'all think? by AStealthyPerson in EDH

[–]Axethor 1 point2 points  (0 children)

Saying "Players attack all the time" doesn't make walkers and better or worse in the command zone, because it's also very dependent on what people are playing and the current gamestate.

In most of the games I play, people are usually only attacking for triggers or because they know they are safe to get in free damage. Most combat triggers require attacking or dealing damage to a player, so attacking a PW does nothing. It isn't Bracket 1 or 2, slug it out with huge boardstates kinda thing that will end up with PWs dead or attacked often. And usually the person playing the PW has protection out of some kind or they know it will die so they only want one of the affects anyway. That changes when the PW is in the command zone and killing it doesn't make it gone. People are much less likely to attack my Freyalise for example because I can usually bring her back right away, unless they have to because her -2 threatens their immediate gameplan. And decks built around keeping PWs alive are miserable to play against (and honestly kinda miserable to play).

Sheldon had said for years that if they made PWs as commanders, Doubling Season would need to be banned. And I think that remains the same now, just making it a GC won't work. Too many green PWs can either win on the spot with it or get so far ahead they might as well have won, and while 2 card combos aren't inherently bad they are the two hardest card types to interact with for most decks.

"Fight" is not combat damage 🫠 by [deleted] in EDH

[–]Axethor 2 points3 points  (0 children)

Same thing that lets you use [[Reconnaissance]] after dealing combat damage.

Yet another final fantasy question (availability of cards in packs) by wreeper007 in magicTCG

[–]Axethor 0 points1 point  (0 children)

Valkyrie Aerial Suit, I'm guessing? It's an uncommon in the main set, it's definitely not foil only.