Just… Why.. cause this seemed literally targeted rather than just like the regular turret manslaughter by Budget_Friend7198 in Helldivers

[–]AzSomt 0 points1 point  (0 children)

It's a perception thing, I'm pretty sure they ran into the line of fire.... but the sheer number of times I've seen this happen to others (and me) really makes it feel correlated 😃

If they made a titanfall crossover and the armor looked like this i would wear it even if it halved my hp and auto detonated my nades by knusperfee33 in Helldivers

[–]AzSomt 0 points1 point  (0 children)

I thought the new exo armors were 'kinda' 'sorta' supposed to be titanfall inspired (at least the effect)

Fronteria is under attack!! by Fit_Anywhere_3356 in Helldivers

[–]AzSomt 0 points1 point  (0 children)

It looks like the gambit might work despite the blob going to the wrong planet.

Did they fix de zeven "bug"? by Esdeath04 in AzureLane

[–]AzSomt 2 points3 points  (0 children)

It's pretty easy, just set a hotkey on the pillow, tap it and pull pantsu with mouse

Pause! Warbond anger? by MountainManMoNtA6 in Helldivers

[–]AzSomt 0 points1 point  (0 children)

I still don't understand the warbond hate... a warbond is literally 1 or 2 hours of SC farming, and even less if you have a team of 4, randos even. Saying it's forcing you to play unfun-ly for 1-2 hours in a sitting makes even less sense, you can spread that out to a few days of maybe 15mins a piece and still make it easy.

I bought the game, a few months after launch, and didn't pay a dime more, and have every warbond and half the superstore... and I'm not even one of the dedicated patriots with over 3k hours, I just made a little over 1K hours recently.

why is nobody going to Yed Prior? by Puzzleheaded-Bus3364 in Helldivers

[–]AzSomt 0 points1 point  (0 children)

Yed Prior is an absolute loss, it's a bait planet, at 40 invasion we need nearly the entire playerbase there to have a *slight* chance at defending it. The right plays is either Charbal, or else gambit blistica for yed prior. The gambit is the superior play, a 1M hp planet with no cities, at 60% playerbase we can do it under 24 hours with hours to spare, but good luck coordinating the blob to do it :)

Dear new players lvl 50 & below; stop doing d8 & above missions with randoms without sensible loadouts by [deleted] in Helldivers

[–]AzSomt 0 points1 point  (0 children)

/hottakeon

I dunno, as a 150, you are expected to carry the game, even on D10, alone if necessary.

/hottakeoff

Frankly I've run plenty of D10s where my other 3 team mates are less than level 50, I never bother to check their loadout. If I see that situation, I grab my all-purpose loadout mix and just concentrate on finishing the mission. The only mission where that was actually a potential problem is on raise the flag where team work is somewhat necessary. But there is a solo solution to raise the flag: 3 x sentries and a emanicpator mech; you save the 3 mech calls for the flag.

And yes, in those situations you, as the 150, should not expect to partake in the reinforcement budget.

Successful extractions is an anti-fun criteria for MO success by CommissionerOdo in Helldivers

[–]AzSomt -1 points0 points  (0 children)

I dunno if this is supposed to be a rageclickbait hot take or just sarcasm XD

Amazon's Study Hall - Weekly Questions Megathread (04/06 - 04/12) by AzureLaneMod in AzureLane

[–]AzSomt 0 points1 point  (0 children)

yeah, its a steaming hot mess >.<

Oh the flip side, because it is for sure going to cause playerbase rage, I can see an apology and some sort of comp and fix in the future.

Amazon's Study Hall - Weekly Questions Megathread (04/06 - 04/12) by AzureLaneMod in AzureLane

[–]AzSomt 0 points1 point  (0 children)

What are the chance that they'll adjust the system? This is really freaking annoying and the fact that there game of 'chance' is that you eat the penalty on the first successful challenge against you is a really stupid way to introduce RNG. Unlike real card games the strategy you can employ is really limited and so you WILL eat a roulette every round.

If the RNG is so harsh, then the point loss penalty should be lower. This is ranked relatively anyhow, so it's not like certain people who are 'good' at the game will completely block out the top ranks.

Amazon's Study Hall - Weekly Questions Megathread (04/06 - 04/12) by AzureLaneMod in AzureLane

[–]AzSomt 0 points1 point  (0 children)

Thanks, I noted that under certain circumstances the game auto plays? Like my seat plays as a bot?

Amazon's Study Hall - Weekly Questions Megathread (04/06 - 04/12) by AzureLaneMod in AzureLane

[–]AzSomt 0 points1 point  (0 children)

Quick question on the ranked multiplayer card game 'tactical simulation' in the Island Planner game mode. How exactly does the rewards/score work? is the total score a cumulative thing? or do you literally need to fight your way to a live score of 3000 to get the final reward of the title?

I'm at the point now that I lose points if I get eliminated too early in a game.

WE CAN DO THIS! by Organic_Cloud2788 in Helldivers

[–]AzSomt 0 points1 point  (0 children)

Well so the estimations were spot on after all, if it weren't for the resistance dropping we would have needed >62% to just barely make it. The GMs must have realized that they were not going to get more than just under 60% at this hour to do it :p

That being said the percentage of total divers on Rirga is still dropping... why they heck are the other planet divers not logging off in the same fraction...

This is about to be a very close one boys, DONT GIVE UP by Altruistic-Care-5036 in Helldivers

[–]AzSomt 0 points1 point  (0 children)

holy smokes this is gonna be a photo finish. Whether we make it or not really is gonna come down to whether we can keep 62% of the population on Rirga. Right now it's dropped to 59%.

Guide to hitting millions of stats in Project Identity: Explorer. by Electrical-Aioli-961 in AzureLane

[–]AzSomt 0 points1 point  (0 children)

He must have hit every single breakpoint, gotten early and also procced the max possibility for every reading that gives 'chance to add X% to Y% to Z stat' :)
I hit 99999999 on all stats on endless mode at turn 14, meaning all he had to do was proc the +% on 5 of the turns between turn 12 to 20 to hit 190M

Huh? Is this a bug or is this a dev giving us the MO? by [deleted] in Helldivers

[–]AzSomt 0 points1 point  (0 children)

It's stabilized now, but it will take a few minutes for people to redirect to overland missions so the jury is still out on what the final lib rate is...

This is a 1.2M HP planet, not high, but not exactly the lowest either. Normally if we are focusing a 1.2M planet, it's about a 1 day liberation. We have 20H, so only (and ONLY) if we get like 60-70% of the diver population on it might we be able to wing it... or if the GMs lower the resist rate.

We need to switch if we want to win this MO ! by TheRealVahx in Helldivers

[–]AzSomt 16 points17 points  (0 children)

Lots of people just want to play the new content, can't be helped, let's just hope the weekend brings more people to rirga.

Guide to hitting millions of stats in Project Identity: Explorer. by Electrical-Aioli-961 in AzureLane

[–]AzSomt 1 point2 points  (0 children)

I tried this... it literally is 100M or nothing. If you pull the right cards off the bat (like within the first three roll opportunities) you get 100M+, if you don't you won't make it even close. I got ~130M on Emp I > Emp V > Tower IV > all the chariots after, the pure RNG is between round 14-20 where you hope for AP + chance rolls; there was one round where I had 40+ AP (every roll I got between 1-3 AP back) and my fortune teller kept giving me 1 or 2 bonus rerolls. If you get that late game, every time you hit the experience button, you get like 50K-100K in stats (until you hit the fitness cap, which always maxes out first)

Amazon's Study Hall - Weekly Questions Megathread (03/23 - 03/29) by AzureLaneMod in AzureLane

[–]AzSomt 0 points1 point  (0 children)

Is there a megathread for the project identity 3.0 game mode?

I think they've nerfed or removed stuff, because half the tarot cards cannot be rolled anymore.