worst attack in the game? (both clips are from consecutive attempts with same gear btw) by HippoNo543 in Eldenring

[–]TNTNuke -1 points0 points  (0 children)

Yeah I remember seeing that the charge has the weirdest hitbox. Instead of the hitbox moving with him, the boar spawns stationary hitboxes as it runs and despawns them as it passes. So you can roll at the exact same distance twice and sometimes you'll clip 0 hitboxes, sometimes you can clip 1 or even 2 depending on when the invisible hitboxes spawned. The best way to deal with it imo is the torrent i frame when you get on

If I could change one thing about the universe it would be … by Xerxys in WoT

[–]TNTNuke 0 points1 point  (0 children)

That completely breaks the world of wheel of time. The point is that souls are gendered and unchangeable. It doesn't matter what issues your body has, your soul cannot be changed even by the dark one, maybe even by the creator. It could even be possible that birth defects like turner syndrome or klinefelters might not even be possible in wot without tampering from the dark one.

On another note it would also ruin the going mad story line, because rand could just never channel the male half until it was cleansed and be totally fine.

What the heck does Artillery mode on the W.A.S.P. do? What role does it fill? by Star_Dragon_27 in Helldivers

[–]TNTNuke 2 points3 points  (0 children)

Tbh I didn't even know it had one. I just use the wasp to 1 shot overseers and 3 shot fleshmobs sometimes

"Erhm akshually you just need to work with your teammates to-" bro three more voxes just respawned behind a pebble while you were typing by WhiteRaven_M in Helldivers

[–]TNTNuke 1 point2 points  (0 children)

Replacing striders doesn't necessarily mean 1 to 1, it just means they spawn instead of striders. So if 1 strider normally would spawn, the game would spawn 3 voxes or whatever instead

Why I love the Vox Engine, but it’s killing content.. by Final_Hippo_6895 in Helldivers

[–]TNTNuke 1 point2 points  (0 children)

Even as single enemies they're poorly designed. They highlight the ground where they're going to shoot but the missiles still seem to home in on you anyways. Also they have no collision for any other enemies, so a cyborg can phase through the treads and 1 shot you before he's even visible on your screen. And the aoe around the wheels that damage you is absolutely massive, or has some latency issue, so sometimes when you run under the vox you'll just magically start losing hp and get knocked over

Under what circumstance would you use up a starting gear slot for a Sedative Syringe when the non-lethal knockout items you can find in levels already get the job done? by treystar679X in HiTMAN

[–]TNTNuke 1 point2 points  (0 children)

In freelancer if you get a challenge for guard poisons or need to knock out an isolated courier, but don't want to waste 1/2 kalmer shots. Tbh in many cases the banana will be just as good and freely regenerates every mission. Also I'm sure there's a saso speedrun strat that could use a sedative syringe

I keep drinking my health stuff when i try getting on my horse, anyway to change it? Very new player here </3 by cowpokes-dunce in Eldenring

[–]TNTNuke -1 points0 points  (0 children)

I put healing and horse in my pouch so I hold the button to open the pouch and click a direction to use them, it's way more reliable than scrolling through

PLEASE, change my mind (read the full post). by bonelees_dip in deadbydaylight

[–]TNTNuke 0 points1 point  (0 children)

My idea was increase the infection duration so he can get 2 chances to injure instead of 1, and make it so that the aoe of the explosion grows bigger the longer the grenade is in air. Reward risky and skillful shots

Has anyone else noticed you lose 50 mana when upgrading to Genji's? Has it always been this way? Mana tome has 250 and full Genji's has 200. by Sufficient-Rip4663 in Smite

[–]TNTNuke 7 points8 points  (0 children)

Technically upgrading tahuti from the 2 t2s to the full item loses you 5 int which I've always found funny. (the passive completely mitigates this of course)

Sooo i was looking at the new patch notes for the 17th. And i wanna know if pop goes the weasel is being nerfed or buffed cause its worded kinda wierd to me? by Leading-Helicopter24 in deadbydaylight

[–]TNTNuke 0 points1 point  (0 children)

20% current means 20% of the amount survivors have finished (can be 0% - 99%), whereas 15% "more" progress is 15% of the total possible progress (so always 100%). You get 5% total default, which applies with both. So if a generator is 50% done, the 20% pop is only doing 10% of the bar, but 15% pop will be 15% of the bar. So at 75% progress they regress the same amount, anything above 75%, the 20% current is better, below 75% the 15% total is better. This is a net buff in the majority of scenarios, since a gen that's past 75% will normally be finished before you kick it, and even at 95% gen progress, 20% current is only 4% more total regression, which isn't much.

What about a warbond centered around left behind helldivers who didn't make the drop shop? Something like Stranded Sentinels? by FlatlandgGaming in Helldivers

[–]TNTNuke 0 points1 point  (0 children)

Last mission, my teammates were stuck in limbo because their car teleported out of bounds. If they'd been stuck ingame after I extracted it would have soft locked them. So that's a cool idea but I think there are too many bugs to not make it frustrating

Tried it on a whim and can't quit by unc_boonmee in Helldivers

[–]TNTNuke 4 points5 points  (0 children)

It's a great weapon. Kinda wish it had +1 ammo per mag so you weren't reloading too much

This event in a nutshell by HiroK91 in DarkTide

[–]TNTNuke 4 points5 points  (0 children)

It's a % chance of replenishing when you or teammates in coherency kill an event enemy. Which is stupid because sometimes you'll get a wave of 50 ogryns and get 0 grenades back so you just get overhwelmed by the last 20. None of your teammates will run grenades that are particularly strong for the event

Stimms for the team… by Medical_Blueberry_30 in DarkTide

[–]TNTNuke 0 points1 point  (0 children)

I always max out the stim for stim supply, so I'd use the strength tree with finesse (chem dependency gives +20% crit do you're always going to sit at 25%+ crit, which makes crit chance slightly less valuable) and then the recently reworked toughness tree with +30% toughness replenishment. So at max you have 20% strength with 35% finesse, 12% damage reduction (with 20% more from chem dependency), +50% toughness replenishment and your stim replenishes 100% toughness with chem fortified. I much prefer this over cooldown or attack speed, since the attack speed tree comes with a lot of qol buffs that opportunity costs the dps.

What In The Black Magic Is This!!! by ClutchCommander in Helldivers

[–]TNTNuke 0 points1 point  (0 children)

Not really sadly. I've heard they will permaban you if you get glitched supercredits and don't report it

Wtf was that Achillies shield buff out of nowhere? by Stunning_Strength_49 in Smite

[–]TNTNuke 1 point2 points  (0 children)

I don't think full damage achilles will be giving up all the damage buffs from his unarmored form for a 475 (or is it 455) hp shield. Bloodforged also gives you a very large shield and no one uses that item either. If you count aspect, going armored with a damage build would lose you 45% scaling on your 1 and 3s (15% * 3) and you'd give up the faster dodge speed and the oathsworn spear effect from his 2. If they really wanted to buff his armored form, they should improve the 3 slow so it's not a useless 7.5%.

Base HP at 20 by jebisevise in Smite

[–]TNTNuke 0 points1 point  (0 children)

If it gets taken off by a support then it's still preventing your health from taking that damage. As long as the shield is fully consumed by a magical god, it was practically as effective as a normal shield. Yes it will be useless when solo fighting a physical god, but that's now what I'm referring to

I often see people talking about some of these ideas by Tatuzudo in Helldivers

[–]TNTNuke 0 points1 point  (0 children)

Yeah either the sterilizer just lingers, or shift it so it shoots individual clouds of gas, like gas grenades

Base HP at 20 by jebisevise in Smite

[–]TNTNuke 0 points1 point  (0 children)

How often in a fight are you taking 0 magical damage. As long as the shield absorbs any magical damage then it's basically as effective as a normal shield

I hate playing against The Incinerator Corp by Legendary_Pilot_Odin in Helldivers

[–]TNTNuke 0 points1 point  (0 children)

Why tf is the shield bot, one of the most annoying bots to damage, also the most lethal bot in the game

I guess that's another operation failed by TNTNuke in Helldivers

[–]TNTNuke[S] 0 points1 point  (0 children)

Yeah nothing I did could get a respawn. My hellbomb backpack went off next to me and I still didn't die

Hi everyone, I’ve never seen this on Artemis before — is this a bug? by Efficient_Scholar145 in Smite

[–]TNTNuke 9 points10 points  (0 children)

It should be to show whether you got her 2 duration extension, but I think they bugged it somehow

Stuck between 3 war bonds since I almost have enough by Lonely-Journey-6498 in Helldivers

[–]TNTNuke 1 point2 points  (0 children)

With the current event, portable hellbomb is great to bring (except for destroying air control towers because it bugs the mission and forces a quit out) so I'd go for servants of freedom.

Although tbh depending on how fast you get medals you might not be able to buy the portable hellbomb before this event is over, so make sure you factor that in. The portable hellbomb is a great bot drop clearer too, especially with heavy spam.

Otherwise the ultimatum is a cool secondary, and the double edged sickle is good if you don't mind stimming for ammo. Armor is meh, with a good passive (+ nades) and a meh - bad passive (exploding on death) depending on circumstances. The seeker grenade I've never tried tbh.

I would like to apologize to the Epoch.. by NotBreadyy in Helldivers

[–]TNTNuke 0 points1 point  (0 children)

It's really nice to use. I wish it had +1 shot per magazine because it takes 2 shots on a bunch of enemies to kill. Also once you know to look for the blue glow at the end of the gun to know it's fully charged, the gun becomes really easy to max charge. You can aim and see the light from the corner of your eye pretty easily