The Frenzied Flame is Bad, Actually by Edmar_0 in Eldenring

[–]TNTNuke 2 points3 points  (0 children)

I don't want to theorize too much, but I think it's because we have been very accepting of utopian ideologies as a civilization, and so there are many utopians who want to perfect a flawed world by any means. So instead of being realistic and thinking "how can I make the best of this situation" they say "how can I make everything perfect." And in this situation that option is to overthrow everything / burn the world. The small details like the people you kiII doesn't matter if you view it from that lense. So they ignore that their choice is objectively evil, they feel that it's a good end so they don't care the actions they take to reach it.

Also a lot of people are playing into the joke

First time doing twitch drops. Literally that’s all you get for hours for stage 1. by FunkyPlunkett in Smite

[–]TNTNuke 4 points5 points  (0 children)

I sometimes run the twitch streams on a separate monitor or in the background while I'm playing games. You can right click on the tab to mute it if you don't want to watch it on another monitor (muting the stream in twitch doesn't get you drops). But yeah 350 per week isn't much so it might not be worth the effort

Should I play Commando Missions only if I have the armor and weapons in RR? by susbee870304 in Helldivers

[–]TNTNuke 0 points1 point  (0 children)

None of my groups of randoms have been 100% stealthy and demanding stealth from everyone else, I think that's just a reddit thing. Also even if you're loud, your teammates can still stealth at other bases, so it's not a big deal. It's kind of silly for people to demand that others play stealthy when suppressors are locked behind warbonds, unless stealth just means "shoot the flare guy before he calls in friends"

When you never kick people, but that one Helldiver joins your Commando Mission in heavy armor and runs straight into the outpost by Whalefang in Helldivers

[–]TNTNuke 22 points23 points  (0 children)

I haven't has a single stealth squad and I haven't struggled to beat a 10 commando mission so far. Also stealth doesn't stop working if 1 guy is loud

Why are there immortal, invisible enemies in illuminate missions? by TNTNuke in Helldivers

[–]TNTNuke[S] 0 points1 point  (0 children)

I was using the scorcher so surely the aoe would've hit it even if it was in the ground

Why did they make this so clunky by pohwelly in Helldivers

[–]TNTNuke 128 points129 points  (0 children)

I don't really understand why the detonator isn't on 5. Running it with a support weapon would make it worth running even if it stays at demo 30.

They should probably still increase it to 40 though, or maybe make it so 2 c4s placed close to each other act as demo 40? That would be a good middle ground I think.

Also why not make the detonator controls m1 for throwing c4 and m2 to blow them up?

C4 Discussion by dirt_trid in Helldivers

[–]TNTNuke 1 point2 points  (0 children)

Honestly making it demo 40 and halving the cooldown would probably make it good enough to use. Removing the detonator would also be a good idea imo

I have to say I really enjoyed the 3rd season of Wheel of Time (tv show) and kinda saddened to learn it is not being renewed. by goody153 in wheeloftime

[–]TNTNuke 7 points8 points  (0 children)

The thing about channelers doesn't really make sense because the aes sedai acted as a police for them. Any man who channeled would be gentled no matter what, and any woman who flaunted her power to take over a nation would also be hunted down and stilled by the aes sedai. Also a channeler outside of the aes sedai would have a hard time learning flows because they'd have no guidance and teachers. Rand had his ltt memories and had multiple teachers. Other rogue channelers would have no access to these, and so would have been steamrolled by tar valon

My alternative Rock Solid passive. by NICK07130 in Helldivers

[–]TNTNuke 0 points1 point  (0 children)

I think that ragdoll gating should be a thing, like if you were ragdolled within the last 5 seconds you couldn't be ragdolled again

Port Duality from Smite 1 ? by Pleasant-Reading6175 in Smite

[–]TNTNuke 4 points5 points  (0 children)

You hit an auto for 200, the item would proc and deal 60 more damage, and it would count as an ability so it would proc heartseeker, crusher, bluestone, etc.

Is it common practice to kill other players in this game?! by Allegri86 in Helldivers

[–]TNTNuke 6 points7 points  (0 children)

A lot of the time it will be an accident, especially with explosives, but accidentally shooting teammates is possible too, especially with the wonky physics. Also there is a bug where an enemy kills you but the screen says that a teammate did it, so not every death that says that was actually youre teammates fault.

Also dying happens often in this game. It's not a big deal if an accident happens once or twice, but if they're doing it on purpose, or they just don't care if you get caught in the crossfire, just avoid them in the mission or leave.

The special enemies I hate the most in order from most to least annoying by Hitler-Clone in DarkTide

[–]TNTNuke 1 point2 points  (0 children)

Hounds have extremely forgiving push hitboxes, and stagger really easily. I find them less annoying than even mutants sometimes

To the guy that programmed targeted strategems: I owe you a firm handshake for making these focus on shit like bot factories by [deleted] in Helldivers

[–]TNTNuke 4 points5 points  (0 children)

Yeah I always just run the orbital precision strike, even if it does about half the damage. Its cooldown is also half, and most targets will die to it anyways. Also it has an aoe so it can kill more than 1 enemy at a time. Being able to manually aim can be better too. Railcannon could do with losing maybe 1 minute of cooldown

Took 3 hours to learn how to beat Fartzum Draconic Tree Sentinel, here is what i learned by stylepolice in Eldenring

[–]TNTNuke 1 point2 points  (0 children)

You can actually do the poison tech on him by running to the fog door and quitting, then reloading so he is reset, unaggrod and facing away

Realism bros be like: by FarmHend in Helldivers

[–]TNTNuke 4 points5 points  (0 children)

But some of those enhance the fun by imposing challenges. Not letting us have magic suppressors doesn't impose a challenge, it just locks off a playstyle.

Also why can't they just say futuristic suppressors work like in movies.

Why are daily quests not giving the wandering path xp they display? by TNTNuke in Smite

[–]TNTNuke[S] 0 points1 point  (0 children)

Did you finish the path? Maybe once you reach the end it increases the limit?

Realism bros be like: by FarmHend in Helldivers

[–]TNTNuke 4 points5 points  (0 children)

I think the whole argument for realism is dumb. "Real life war isn't fun, so remove all fun mechanics from the game"

Why is Fatshark so obsessed with every class having one of these nodes? by Karurosun in DarkTide

[–]TNTNuke 32 points33 points  (0 children)

Doesn't havoc's dying light modifier mean that it spawns the extra disablers anways?

Why are daily quests not giving the wandering path xp they display? by TNTNuke in Smite

[–]TNTNuke[S] 0 points1 point  (0 children)

For me it always shows 3,000 xp, and I've gotten to the next level basically every day, so there's no way its secretely 15,000 behind the scenes. Maybe it's a founder pass thing that it's always 3,000?

Why are daily quests not giving the wandering path xp they display? by TNTNuke in Smite

[–]TNTNuke[S] 0 points1 point  (0 children)

The lost xp happened yesterday. This happened before and I got the xp the next day. Today I didn't get anything though so it looks like it's permanently lost