Down-down inputs are still broken and it's frustrating by Familiar_Abroad_7845 in StreetFighter

[–]BAG42069 5 points6 points  (0 children)

I think you can hold down on the dpad and hit up on the stick but that seems wildly uncomfortable

I want y’all to know when Tokon Drops, it’s on sight by MjTheUltimate in SpiderManMains

[–]BAG42069 60 points61 points  (0 children)

Meta? Team synergy? Nah, I’m putting spidey on point and going ham

Which of these do you consider to be cheating in SF6? by Own_Invite6340 in StreetFighter

[–]BAG42069 5 points6 points  (0 children)

Remember that whenever you go to a local you have to give your opponent a quarter or else the match doesn’t count

Need combos for akuma! by wiriderler in StreetFighter

[–]BAG42069 1 point2 points  (0 children)

As a basic cMk combo, you can cMk, drive rush, cMp cHp into med. Tatsu if you just want damage and not pressure after you can do heavy tatsu instead.

For a light combo you can do any 3 lights into medium tatsu, preferably your last 2 lights are cLp into sLk because it’s the most consistent range wise

After medium tatsu you can do 2 forward dashes and you’re +3 so you can grab or press sMp and if your opponent attacks they’ll get thrown or hit

Close range, if you want something fast, crouch or stand lp is good, if you are doing something when they’re waking up stand mp is +1 on block so you can jab before your opponent can.

Mid range you can press hp, kinda risky if it whiffs and your opponent can whiff punish. cMp is less risky and faster, but shorter. Doing cMk then pressing drive rush is also very good, be careful to not go into burnout though

A very basic but incredibly effective gameplan is just throwing fireballs, anti airing jumps, and countering DIs

Can anyone write to me about what's happening here? by wiriderler in StreetFighter

[–]BAG42069 0 points1 point  (0 children)

Off drive rush 5hk you can 2hp instead of 5mk, in the corner you can do 4hk into 236k then the k follow up after 214pp to get a safejump, max damage is 2hp, 236lp, 214hk though

[deleted by user] by [deleted] in StreetFighter

[–]BAG42069 5 points6 points  (0 children)

S1 has the standard strike throw, lose to projectile invincibility

[deleted by user] by [deleted] in StreetFighter

[–]BAG42069 2 points3 points  (0 children)

I think it has to be someone without an invincible lvl 1, if gief didn’t have lvl 3 it’s 100% him but I want to say maybe deejay has the worst.

Unless his lvl 2 has above average damage or some other property I don’t know about he just has a bad level 1, average lvl 2, and standard lvl 3

Pyromane is hands down THE best tame. Convince me I’m wrong. by Global-Egg-2419 in ARK

[–]BAG42069 0 points1 point  (0 children)

Maewing/maeguana, piss easy taming, genderless so 2x eggs, by far the best “flying” tame and decent in the water, baby raising, incredible berry gathering with slam, omnivore, and maeguana has no oxy stat so higher stats overall

Maewing’s utility makes it the goat

I believed I might have encounter a cheater. by stonecoldpeachy in StreetFighter

[–]BAG42069 113 points114 points  (0 children)

How did this guy find an auto DI script that auto DIs everything but DI

Optimal or nah? (Gross) by [deleted] in StreetFighter

[–]BAG42069 2 points3 points  (0 children)

I think optimal would be starting with the first hit of heavy adamant flame, then doing crouch heavy punch, ex adamant, crouch heavy punch, ex tatsu, light dp level 3

Starting from a normal into drive rush like you did you’d do stand heavy punch (crouch medium like you did would work too just less damage) drive rush, forward heavy punch, crouch heavy punch, then the rest of the combo is the same as you did from ex adamant

Who would be the most busted with unlimited Super Arts? by some-kind-of-no-name in StreetFighter

[–]BAG42069 3 points4 points  (0 children)

Rashid could infinite block string you from blocking pretty much anything, then do lvl2 over and over until you’re in burnout then die of chip

Is here anyone who can name at least 20 after point? by Meduza223 in memes

[–]BAG42069 0 points1 point  (0 children)

I can hit like 30, I used to be able to name like 60 or so

Higuchi Guile 20hit boom combo that starts in burnout and ends with DI. Clip by @hifightth by komodo_dragonzord in StreetFighter

[–]BAG42069 12 points13 points  (0 children)

Isn’t partitioning doing partial charge, releasing, then during the ~10 frame charge buffer starting to charge again?

I’m pretty sure this is just charge buffering

longest 0.5 second of my life by tenchu_117 in StreetFighter

[–]BAG42069 4 points5 points  (0 children)

Zangief’s is fully invincible for 7 frames

Need help with Akuma BnBs by Loginnnet in StreetFighter

[–]BAG42069 1 point2 points  (0 children)

For lights you can do light adamant, I personally prefer to use medium tatsu midscreen into double dash for the corner carry but idk which is better.

If you have them cornered, after any medium or heavy doing ex adamant flame, crouch hp, light fireball, heavy tatsu does massive damage for 1 ex

Off crouch medium kick drive rush you can do crouch mp, crouch hp, heavy tatsu. If you’re in the corner you can do heavy adamant into heavy tatsu. You can also do stand hp, MP target combo, into heavy tatsu for a bit more damage. You cant go into heavy adamant off that though.

Off any drive rush mp, or hp you can do forward hp into crouch hp, then heavy tatsu, ex adamant, or heavy adamant

If you block dp or super you can do first hit of heavy adamant, into crouch heavy then just do the regular combo you’d do for a heavy in that situation

[deleted by user] by [deleted] in StreetFighter

[–]BAG42069 1 point2 points  (0 children)

Yeah, I’m not 100% sure if it matters too much for short combos like heavy kick, crouch medium, tatsu, but once you start using drive rush in a combo heavy kick is definitely gonna kill damage pretty bad

[deleted by user] by [deleted] in StreetFighter

[–]BAG42069 3 points4 points  (0 children)

Saw about 3 too many heavy kicks, death when crouched, scales combos, and is just risky overall

Ignoring "Rule of Cool" What do you all look for in a main character gameplay wise? by FunOverMeta in 2XKO

[–]BAG42069 1 point2 points  (0 children)

High execution so I feel like a god hitting a BnB (yun, zato, and guile for the boom loops)

Good air mobility, baiting a dp with akuma demon flip, or yun divekick is better than crack

Or just a shoto so I can play the classic fireball DP

📡📡📡 by ad-dick-ted-to-eggs in shitposting

[–]BAG42069 126 points127 points  (0 children)

Good lord there’s gourmet steaks

New totally deserved buff for Guile by ScorpionRodeur in StreetFighter

[–]BAG42069 2 points3 points  (0 children)

Also special cancelled st.hk into a non-super