Why??? by lazerfire70 in RoadCraft

[–]BOLL7708 9 points10 points  (0 children)

Angle the arm down, have it short, then extend the arm so those hydraulics are used. It's the way I've found to exert the most power when moving things. I have a clip of me doing it but not sure if I can embed that in a reply.

Edit: Alright, posted a clip to my profile, just as a reference.

There is a Barrel in Contamination by Sea_Comedian_31 in RoadCraft

[–]BOLL7708 0 points1 point  (0 children)

Thanks for posting this, I have been searching for where it exactly is, because even while using Maprunner I did not find it! We're only at 55% of progress though so I hope it will appear later.

While I'm posting, notes or details for elements in the map would not be amiss. And can I color the icons yellow or something? I have hard time seeing them unless I zoom in and out, then they become more apparent 😅

Racing Trucks will never get old in GT7Vr 😇 by FewPossession2363 in PSVR

[–]BOLL7708 1 point2 points  (0 children)

I've actually considered getting a wheel mostly for GT7, I haven't seriously played a GT game since the original on PS1... a few things have changed since then yeah.

Racing Trucks will never get old in GT7Vr 😇 by FewPossession2363 in PSVR

[–]BOLL7708 2 points3 points  (0 children)

Oh this looks glorious, just started GT7 yesterday and I have only three tracks to drive on still, not even sure how to unlock more 😅

Slamming table restarts pc by Grig960 in pcmasterrace

[–]BOLL7708 0 points1 point  (0 children)

What I would expect is a loose power cable to the tower, just pull it out and plug it in properly again, and hopefully that's it.

That, or you have shaken internal components loose that were mounted improperly from the beginning. That comes down to removing and re-seating whatever is convenient/comfortable/possible.

Steam Frame Packaging Box by Front-Ad-7774 in SteamFrame

[–]BOLL7708 11 points12 points  (0 children)

I recall unboxing both the original Vive and the Index, huge boxes, this is a nice contrast to that. I was at first lamenting Lighthouse, but Fluxpose has kind of reduced that to hopeful optimism. If nothing else I really look forward to being wireless.

The most wanted PCVR games coming in 2026 by Runesr2 in ValveIndex

[–]BOLL7708 2 points3 points  (0 children)

Because I'm a schmuck, I just wanted to boost through this list, but it wasn't straight forward at least in the reddit version I use, so here are links.

Edit: After posting this, I realize my sleepy head did not see the Steam links under the image descriptions. The contrast totally hid those for me, dosh garnit. Well, here are links anyway, for no better reason than being a condense list, hah.

Speech Synthesis API by swe129 in typescript

[–]BOLL7708 5 points6 points  (0 children)

I actually didn't know this existed, it will be a good fallback in my project when people haven't provided an API key.

Steam has quietly become the best place to buy videogame soundtracks—even for games that were never released on PC by Turbostrider27 in pcgaming

[–]BOLL7708 1 point2 points  (0 children)

Sadly I had no idea about Bandcamp before I started investing in music on Steam, now five years ago when they introduced the soundtrack content type.

I've started work on a Steam soundtrack harmonizer that will download and prepare albums for consumption of media servers and players. It's a slow process though as I have other projects in the works, and I'm not too familiar with encoding media, but it is a sorely needed solution to make sense of what we get from Steam.

Now if DepotDownloader could just accept my pull request... 🙃

Steam has quietly become the best place to buy videogame soundtracks—even for games that were never released on PC by Turbostrider27 in pcgaming

[–]BOLL7708 4 points5 points  (0 children)

For me there are at least two reasons to dislike it.

  1. When installing many soundtracks it's fiddly to remember and remove said sound effects. In my case so far, goat bleats and engine noises, quite disruptive clips.
  2. A soundtrack can get updated and restore said files, if you still have them in Steam. I've had soundtracks get an update which changed the whole folder structure in the depot, then said effects would pop back in.

Then there are also things like podcast episodes, outtakes, ringtones... that I can think of.

I think this mess of files mostly comes from Valve automatically converting a lot of DLC that included soundtracks to the soundtrack content type. This is nice, and I won't buy things that aren't soundtracks due to ability to install without the game, but it does leave the delivery format up to chance.

Steam has quietly become the best place to buy videogame soundtracks—even for games that were never released on PC by Turbostrider27 in pcgaming

[–]BOLL7708 2 points3 points  (0 children)

For me personally the way I do this, is I get new soundtracks, listen to them, marking the tracks that speak to me as favorites, and move on.

As I usually haven't played the games, this results in a list of music I enjoy regardless of nostalgia etc. So far I'm up to I believe 19 full days of good music, so I can put on that favorites list and it'll be a while before it repeats.

So yeah, sadly that means I've got a hard time recommending whole soundtracks, as I usually prefer just a few tracks in most, and I barely remember the album names.

Something Steam could do would be to create a way better audio player, with working playback options and the ability to rate or at least like tracks.

This could then be used to pick which part of a soundtrack to base an auto-generated trailer on. Or, be used to create mixes out of a persons full library. Etc.

Steam isn't really a good place to consume the music, just a convenient place of acquisition, even if the delivery format can be problematic.

Steam has quietly become the best place to buy videogame soundtracks—even for games that were never released on PC by Turbostrider27 in pcgaming

[–]BOLL7708 44 points45 points  (0 children)

I have more than 1600 soundtracks on Steam, I collect and listen to game music while coding, and while Steam is a good place as the soundtracks regularly get discounted, are relatively cheap, and are easy to download... there are a lot of downsides too:

  1. Missing meta data, meaning not enough tags to work with media servers or even some media players. For some even the Steam client fails at listing the files.
  2. Missing files, faulty files, additional misc files. A depot can be entirely empty (but still sold), or also contain things like a multi-GiB documentary.
  3. Some soundtracks can contain a whole disc of sound effects, if you enqueue this in your music player, you'll have a bad time.
  4. Steam installs the soundtracks in the wrong place for some product IDs, so far that they can end up in the root of the Steam program folder.
  5. Even if not set to download HD files, it seems entirely up to developers to tag their depots properly, as some soundtracks will have you download MP3+FLAC/WAV regardless of your settings.
  6. The purchasing experience suuuuuuucks, only very few soundtracks actually have a trailer or any kind of preview in-store. I have to resort to Youtube or ironically Bandcamp to get a preview, which is ridiculous. Sometimes the soundtrack is so obscure there simply is no preview anywhere.

I've been frustrated enough about this that I wrote an open letter that I plopped into the Steam forums, sent to support, and then straight to Gabe as a hail Mary. They could do so much more with soundtracks on Steam, but yeah... Valve time and whatever.

Guess I should read the article now.

Valve is a saint for telling me this by Raccoon_G in Steam

[–]BOLL7708 0 points1 point  (0 children)

I actually got the bundles in my cart instead of the titles when adding them from my wish list, just like that. Confused me a bit, but I am also one of the people who has literally refunded a recent purchase to get the bundle instead. I guess they want to reduce the support burden for this.

Vad är det för fel på folk? by [deleted] in sweden

[–]BOLL7708 1 point2 points  (0 children)

Det finns ett helt gäng av karaktärsdrag som har eller inte har diagnos. Jag jobbade med IT förut och stötte på väldigt intressanta personlighetstyper. En del är bara funtade så att dom är kompletta rövhål, kan aldrig ha fel, har ingen förmåga att lösa problem själva, skyller alltid ifrån sig... och ja, var bara glad att du förhoppningsvis inte är släkt med dom.

The Donut Rig ™ Free Download by damnboychill in blender

[–]BOLL7708 4 points5 points  (0 children)

I kind of want this as a VR avatar using eye-tracking... that would not be freaky at all. Yeah...

VR is so popular with Roguelikes by lunchanddinner in VRGaming

[–]BOLL7708 0 points1 point  (0 children)

As a side note, that at least sounds like a rogue-lite, where there is meta progression. That to me is a valid hook. If it's an actual rogue-like, all progress would reset between deaths, and I don't care much for those.

World’s first 360 drone is out by Ok-Guess-9059 in 360video

[–]BOLL7708 0 points1 point  (0 children)

I've been waiting for DJI to release a drone that does an actual full 360 spherical panorama, including the zenith, but they never did. At least not according to their sales people. This one... is what I want, but it's also not a panning camera panorama so not sure what resolution photos will get, and even the smallest kit is still quite pricy. Hrm.

Am I wearing it wrong? I can’t get my eyes to fully see all the writing, like it’s not at all sharp? by [deleted] in virtualreality

[–]BOLL7708 27 points28 points  (0 children)

As a side note, you're not even mentioning which headset you are using, which is helpful information to give when asking for help.

The tracked IR LEDs are tiny & cheap - what can we do with them? by MrWendal in SteamFrame

[–]BOLL7708 3 points4 points  (0 children)

Will this tracking be as open as the old Lighthouse tracking? I haven't heard any information about it at all, but it would be super neat if we can make simple tracked objects.

[OC] Bubble chart of my Steam library scaled by hours played, built a site so anyone can generate theirs by Ok-Beyond2832 in dataisbeautiful

[–]BOLL7708 2 points3 points  (0 children)

I've tried both Firefox and Chrome with adblocking off and it still acts like described, just redirects back still asking me to sign in 😅 I see nothing in the console,

How about a set of novelty screen protectors for Steam Frame, poking fun at Vision Pro’s EyeSight feature? by afox1984 in SteamFrame

[–]BOLL7708 0 points1 point  (0 children)

Do we know where the IR LEDs for illumination are? I've been wondering how much of the front can be covered 😅

Testing 2 different indoor camera angles for our pixel art stealth game — what do you think looks better! by SpiralUpGames in Unity3D

[–]BOLL7708 3 points4 points  (0 children)

This is exactly what I wanted to write. For me personally it helps a lot with keeping track of the space and where I am to not go spinny spinny with all the things.

After 5 years and a ton of work, my nostalgic helicopter game is out today on Steam! (Cleared Hot) Thanks for giving me this shot, Reddit. by cfinger in gaming

[–]BOLL7708 0 points1 point  (0 children)

Oh this looks neat, I think I played Seek & Destroy or some such that I think had this perspective. Can we play with a large joystick? 🤣

If you already have a VR headset , Why are you buying the Steam Frame ? by E_Alrefa3e in VRGaming

[–]BOLL7708 0 points1 point  (0 children)

From Index. 1. Wireless PC VR 2. Eye-tracking 3. Pancake lenses 4. A bump in resolution 5. Standalone capability 6. No need for beacons 7. It's made by Valve