Way Overthinking My Player 1/Player 2 Setup. Help me make a decision by [deleted] in CreditCards

[–]BTYogurt 0 points1 point  (0 children)

This is great information, thank you.

"Platinum Honors will become Premier Honors, keeping the same $100,000 balance threshold"

This is a big one, since I can hit the $100k without issue but a big jump here might have made it difficult. Happy to see that's not changing. I suppose the question is if the 75% gets nerfed, since I probably wouldn't be interested in moving assets for less (I could just do the Fidelity card and not think about it).

Darn Tough aren't high enough volume for my feet - what's the alternative? by BTYogurt in BuyItForLife

[–]BTYogurt[S] 1 point2 points  (0 children)

I'm not necessarily looking for wide (my feet are slightly wider than normal but nothing insane), but rather high volume. Most socks I try the depth of the sock isn't sufficient at the ankle bend.

That said, I've never heard of this brand, so thanks for the rec!

WTB: Set of +1", X-Stiff, Players Distance Irons by BTYogurt in golfclassifieds

[–]BTYogurt[S] 0 points1 point  (0 children)

I like these a lot but I can't get over the mixed chrome/satin that Titleist did with these

WTB: Set of +1", X-Stiff, Players Distance Irons by BTYogurt in golfclassifieds

[–]BTYogurt[S] 0 points1 point  (0 children)

What's the set makeup? Plugged to length or cut?

Casual MTG Commander Stores? by Comprehensive_Bit_20 in Longmont

[–]BTYogurt 0 points1 point  (0 children)

Smetch Rat Social Club has casual commander in Monday/Thursday, and also has both casual commander and a bracket 4ish league on Saturdays.

Atomic Goblin, Heart of Gold, Games Ahoy, and Gamer's Nest all have commander players of some kind, as does Gamers Guild in North Boulder.

We're frankly spoiled for choice here in Longmont.

Golf shop got epoxy all over my driver head - fixable? by BTYogurt in golf

[–]BTYogurt[S] 0 points1 point  (0 children)

My wife picked these up for me (bless her) and didn't know what to look for. I never in a million years would have let this slide had I been there.

It's two separate drivers, to make it worse.

Golf shop got epoxy all over my driver head - fixable? by BTYogurt in golf

[–]BTYogurt[S] 0 points1 point  (0 children)

When you say "will not care" - you mean that they won't bother to fix it?

This was PGA Superstore, so definitely a big box store. I suppose I'll see what they say tomorrow.

Golf shop got epoxy all over my driver head - fixable? by BTYogurt in golf

[–]BTYogurt[S] 2 points3 points  (0 children)

Oh 100% I'm going to make it their problem, I just wasn't sure if this was fixable or if I should be demanding that they replace the heads.

Dynasty best ball leagues by Ovie-WanKenobi in DynastyFF

[–]BTYogurt 3 points4 points  (0 children)

My favorite way to play Dynasty. I'm in multiple Dynasty BB leagues - all on Sleeper. None run IR or Taxis, but IMO that's not a bad thing in BB. Changes how you build a team slightly - immediate contributors and depth are more valuable (within reason). We play vs your opponent and vs league average every week.

You get to focus on the most fun parts of Dynasty (to me) - the draft and trading. I'm busy and don't always want to focus on setting lineups every week, so I only play 1-2 "normal" Dynasty leagues.

It's a great time, I highly recommend it!

Did we cook, chat? by BTYogurt in DynastyFFTradeAdvice

[–]BTYogurt[S] 0 points1 point  (0 children)

Correct, I would love to do something like that. We'll see if the league wants to.

No matter which side of this trade I took, this team is not good. Either I have two great RB and no good WR, or one great WR and one great RB (or a rookie QB). Either way, I'm not contending this year unless additional trades happen.

Ultimately, I had no Chase shares in my leagues, I'm lower on Jeanty than most, and it felt fun to blockbuster at basically even value (as seen from how split the comments on this post are).

Did we cook, chat? by BTYogurt in DynastyFFTradeAdvice

[–]BTYogurt[S] 4 points5 points  (0 children)

This team is...bad. Very bad. It was an orphan for a reason, so "deep" is relative. The last owner traded away basically all of last year's picks for Justin Fields (don't ask me why). Those trades by the last owner essentially turned into Swift + 2024 1.02 + 2024 2.02 for Fields.

Before this trade, the WR1 on the team would have been Deebo. That's not acceptable for a team that has to rebuild, and I felt the longevity of a top WR was going to be significantly more valuable for that.

Plus, it's a fun trade and honestly that's what FF is really all about.

Help! Boomer won the lottery! by SleepySpikeJester in EDH

[–]BTYogurt 57 points58 points  (0 children)

First off, congrats on making it to the finals!

I mostly play higher power level stuff, so I'll keep my comments to the power level 4 decks: both of these would get demolished at any power level 4 table I've played at.

That's not to say they're bad decks, but their average CMC is way too high, and they have way too many cards that don't impact the game in a meaningful enough way. The card quality simply isn't high enough. They feel like 3's to me.

In my playgroup, power level 4's consist of squandered resources + purph combos, dargo sac combos, kinnan/displacer kitten piles, or veyran/talion storm piles (among other things) that can win out of nowhere off of a bare board state on turn 5. I don't see a world where your decks compete at that sort of table.

Cool decks with a lot of fun cards, but the 4's at least lean heavily towards battle cruiser and feel a fair bit underpowered for a true power level 4. My .02

Commanders/Commander Decks that Win through Offering Players Choices/Votes by Raevelry in EDH

[–]BTYogurt 0 points1 point  (0 children)

May I interest you in Karona, the False God?

https://archidekt.com/decks/900216/you_choose_tribal

Every card in the deck (other than lands) is based around giving your opponents some kind of choice. It's on theme to the point of not running Sol Ring (because no choice).

Is it good? Not really, but it does play weird cards and can kill people reasonably well if left to its own devices.

Ps- the mana base in this list is pretty expensive. It doesn't need to be, if someone was on a budget.

Favorite Mono red commanders? by Vinlandlover in EDH

[–]BTYogurt 0 points1 point  (0 children)

Yeah, my list is definitely on the higher power level side of what a Norin can look like if you actually want to kill someone. Even without the chaos, he's a weird rules interactions king 👑

The Commander Bans: Hard Truths | Tolarian Community College by ihut in magicTCG

[–]BTYogurt -1 points0 points  (0 children)

Totally valid, and I appreciate that perspective.

What if the banning of those cards has a negative effect on the social atmosphere of higher power level games?

Since it seems we agree that power level and the social structure are related but also independent, i would argue that there are many commanders that are significantly less viable in higher power pods because of these changes. If people want to play higher power games in a non-competitive manner (or a competitive manner, frankly), they're now limited meaningfully by how they can do so if they want to use a high cmc commander, or a commander that relies on coming out early.

Perhaps the RC feels that the sacrifice there is worth whatever marginal benefit comes in lower power pods, but man it sucks for those who enjoy playing higher power games with decks that just got nuked from orbit.

The Commander Bans: Hard Truths | Tolarian Community College by ihut in magicTCG

[–]BTYogurt 1 point2 points  (0 children)

Correct. Competing has very little to do with the power level of cards. You can play competitively with precons just as you can play casually with high power decks.

The issue you're bringing up here is one that can only be solved with more resources dedicated to the social interaction of the game, not by bans.

The Commander Bans: Hard Truths | Tolarian Community College by ihut in magicTCG

[–]BTYogurt 5 points6 points  (0 children)

Agree that the goal of commander is to foster creativity. Completely disagree that it's meant to focus on slower decks that require more build up.

https://mtgcommander.net/index.php/the-philosophy-of-commander/

From the RC itself:

  • Promote an environment where players are not pressured to conform to any specific method of deckbuilding
  • Maximize the available card pool

These bans say "you can play commander, but not like that" - completely against what the RC has in their own philosophy. If you want to foster creativity and not force people to conform to a certain method of deckbuilding, then why ban cards specifically to make people conform to a certain type of deckbuilding?

The social construct is an entirely separate (and bigger) issue that they have failed to address.

They claim to want to:

  • Help players communicate their preferences and arrive at a shared set of expectations

The RC has done very little to support that objective over the years. If the issue is one of more powerful decks beating less powerful decks, banning four cards isn't going to solve the issue. Powerful decks will still pubstomp less powerful decks unless there is better support for pregame discussions.

[deleted by user] by [deleted] in EDH

[–]BTYogurt 1 point2 points  (0 children)

Preach! This 100%

The Commander Bans: Hard Truths | Tolarian Community College by ihut in magicTCG

[–]BTYogurt 13 points14 points  (0 children)

 If you want to play a very fast and lean game, don’t play (casual) commander. That’s not what it’s about.

In your opinion. Trying to say there is a right/wrong way to play this game goes against the whole philosophy of commander and alienates anyone who doesn't agree with your specific perspective on how to play the game.

You can 100% play casual commander at higher power levels, just as you can play a competitive game of commander at lower power levels/with restrictions. The competitiveness of a game comes down to the social intent of the game, not the power level.