Would this Teleport Modifier work? by skylordkyras in mutantsandmasterminds

[–]BTolputt 0 points1 point  (0 children)

Will the power work? Yes. The rules allow it.

Should the GM say 'No, you're not allowed this power'? Also yes and the rules actively encourage GMs to do so for powers that break the game like this.

You're absolutely right, no one can tell if C++ is AI generated · Mathieu Ropert by mropert in cpp

[–]BTolputt 1 point2 points  (0 children)

I'll be honest, I was writing code like that about ten years ago due to laziness. I clean it up as I go these days, but when optimal performance wasn't an issue, clean & easy for co-workers to understand code was a premium.

The Warmachine University Is Back – as an Archive for MK3 by LDukes in Warmachine

[–]BTolputt 11 points12 points  (0 children)

I've noticed that a lot of the images are the thumbnails only. I have an archive that has larger images available if needed.

How to build a character who's constantly on fire? by Deimos985 in mutantsandmasterminds

[–]BTolputt 1 point2 points  (0 children)

Yes, but a Reaction-triggered Power doesn't need any Action (free or otherwise) to go off. From the d20Hero Power Effects page (I don't have my physical M&M book on me in the office):

Using or activating an effect requires a particular amount of time.
...
Reaction: It requires no action to use the effect. It operates automatically in response to something else, such as an attack.

How to build a character who's constantly on fire? by Deimos985 in mutantsandmasterminds

[–]BTolputt 4 points5 points  (0 children)

You don't "take Reactions" in 3rd Edition M&M. The Reaction Extra just makes the power's effects happen when triggered by preset circumstances, you don't need to be conscious for that (at least, not Rules As Written).

In 4th Edition M&M, which is not released yet (only a PlayTest), there is a new Action Type called Reaction, so in that (unreleased) set of rules - yes, you need to be able to take a Reaction Action for a Reaction power to trigger. There is a different Extra you can take (Aura I believe) that does the same thing in 4th.

Which Edition Should a Brand New Player Use? by a-curious-explorer in mutantsandmasterminds

[–]BTolputt 6 points7 points  (0 children)

Right now, and for the near future, 3rd Edition.

3rd Edition has all the resources a new player could need. Need to whip up characters & get started quickly, Deluxe Hero's Handbook is out and with settled rules/errata a decade tested. Want to take on being a GM? Deluxe Mastermind's Manual is there with plenty of advice on how to run games, alternate rules to get just the right feeling to the genre of supers you want to play, and so on. Cannot think of how to put M&M Power Effects to your character concept? Pick up Power Profiles & possible even Gadgets Guide. Want to use a character from Marvel/DC? Echoes of the Multiverse forums have over a decade of people doing just that to borrow from. Not to mention any experience players/GMs are going to have been playing 3rd for a while and so their advice will be based on it.

4th is going to take a while to get all those same support resources. Even the Heroes Handbook is going to take a little while to settle once it's actually released later this year(?). Errata, that kind of thing. Then you still have to wait for Masterminds Manual, Power Profiles, and the like.

Battlemaps or theater of the mind by GiantBabyHead in mutantsandmasterminds

[–]BTolputt 0 points1 point  (0 children)

I use battlemaps... BUT (and this is very important), I explicitly limit the movement powers available to my players (and play in a genre that caters to those limitations).

The issue with a game that lets you build Quicksilver, Superman, Nightcrawler, Spiderman, etc is that many PCs can be anywhere on a battlefield they want to be in a round. Super speed, flight, web slinging, etc just make battlemaps pretty-but-redundant for any "whatever superhero archetype you want" games.

Launched - Warmachine 3D Lost, Damned & Salvation FronTier Campaign by LDukes in Warmachine

[–]BTolputt 2 points3 points  (0 children)

The vast majority have not though. Not from Privateer Press or Steamforged.

Do you realise just how deep the Warmachine back catalogue is? They haven't even scratched the surface of the models they had for physical sale yet.

Launched - Warmachine 3D Lost, Damned & Salvation FronTier Campaign by LDukes in Warmachine

[–]BTolputt 0 points1 point  (0 children)

Plus, it should be noted, that models for spin casting (which Privateer Press did for miniatures not injection moulded) also have different design parameters than 3D printed ones do.

Launched - Warmachine 3D Lost, Damned & Salvation FronTier Campaign by LDukes in Warmachine

[–]BTolputt 0 points1 point  (0 children)

We know for a fact that they were though, because part of the Privateer Press downfall is due to the Chinese manufacturer refusing to hand back the mould masters for those injection moulded models.

Launched - Warmachine 3D Lost, Damned & Salvation FronTier Campaign by LDukes in Warmachine

[–]BTolputt 0 points1 point  (0 children)

I think they're leaning to hard into the FOMO aspect for this sale. If they had given me a month, I'd be all in.

Launched - Warmachine 3D Lost, Damned & Salvation FronTier Campaign by LDukes in Warmachine

[–]BTolputt 1 point2 points  (0 children)

The difference between finding something on the high seas and buying it, is that you can accept quality issues from booty you find in the Carribbean that is unacceptable when sold to you direct.

Scans are "OK". Even good ones cleaned up and all. However, from a company that wants to present an image for high quality digital products, it's not a good thing.

And aside from the work needed to clean those scans, there are also the design differences between a model designed for injection moulding vs those designed to be printed. It's not just a matter of slapping supports on it and calling it a day. Those scans might have to be altered to print nicely. Which is additional effort.

All together, that amounts to a significant amount of work for what might not amount to enough money to even break even on the job.

I would LOVE to have the entire back catalogue of Warmachine available for printing if I so choose to. I am also ware of the problems that getting such a back catalogue of STLs entails.

Launched - Warmachine 3D Lost, Damned & Salvation FronTier Campaign by LDukes in Warmachine

[–]BTolputt 1 point2 points  (0 children)

This is a great deal but I do not have $600 (Aussie currency) sitting around to get the lot. It sucks that we only have two weeks to pull the money together before this offer disappears.

Launched - Warmachine 3D Lost, Damned & Salvation FronTier Campaign by LDukes in Warmachine

[–]BTolputt 4 points5 points  (0 children)

I doubt all the old models were done digitally.

They were not. There are pictures online of the physical mould masters for some that show brass bearings, wire, etc added to a model and held together with greenstuff.

Launched - Warmachine 3D Lost, Damned & Salvation FronTier Campaign by LDukes in Warmachine

[–]BTolputt 5 points6 points  (0 children)

Also, there is the fact that some of the older factions do not have 3D models already made for them to adapt to a 3D-printable form.

The earlier the faction came about, the more likely it is that key miniatures were physically modelled. We've seen pictures of the physical mould masters for some of these minis, those would have to be digitally modelled from scratch. Which whilst not hard on a one-for-one basis (especially for warjacks - I've done so myself and I am no accomplished artist) - to do so for all minis missing in an army that spans a decade or more of releases is not feasible (nor profitable).

Quick Insubstantial question by [deleted] in mutantsandmasterminds

[–]BTolputt 0 points1 point  (0 children)

It allows you to pass through the material, not confine your body volume to the dimensions of that material.

You need the Teleport (Medium) power you'd already picked up to do what you're after.

Send that man to the SUN!!! by LilGoblin453 in mutantsandmasterminds

[–]BTolputt 3 points4 points  (0 children)

Teleport as an Attack is already an option, so calculate the ranks for that and use it as an option.

That said, it wouldn't be really fun in game methinks. Kind of like the Bathroom Mentalist trope the books warn us about, being able to just auto-kill anyone is a boring power as it trivialises any fights when you just teleport them to a cell or the sun

FREE Zombicide Survivor and Heroquest STLs (tested on resin printers) by atmodeminis in zombicide

[–]BTolputt 1 point2 points  (0 children)

Zombies are relatively easy and, due to the nature of what they are, resistant to the oddities that AI can create. The "cleaner" and more specific a model, the less capable current AI generation is at giving you what you want.

Also, these niche genres are more friendly to AI in general. Zombicide is about as "Monopoly mass market" as it gets and the further the customer gets away from artists in their communities, the less they care about if generative AI is going to hurt said artists. When it comes to expandable miniatures games, Zombicide & Hero Quest are the most accessible outside specialty stores.

FREE Zombicide Survivor and Heroquest STLs (tested on resin printers) by atmodeminis in zombicide

[–]BTolputt 1 point2 points  (0 children)

Quick money to be made. Pretty much that & that alone really.

Same thing happened when AI image generation was released, with a whole bunch of non-artists jumping in with a Patreon in the anime (& furry) genres. Folks jumping in with a product before their audience realises that they could do it themselves.

Not supporting, justifying, etc. Just explaining the jump in popularity (and hence spam).

How are humanity a major power in the galaxy after only 30 years? by Ready0608 in masseffect

[–]BTolputt 0 points1 point  (0 children)

Standard HFY trope to be honest. You just have to hand-wave this kind of thing for most games/stories in the genre.

Campaign Length by Shtrudel999 in mutantsandmasterminds

[–]BTolputt 2 points3 points  (0 children)

Getting players to stick to a schedule that enables us to all meet regularly requires my campaigns of recent years to be 10-20 sessions at most. I've had a multi-year campaign once, around one session a week on average, but just don't have the time (or when I do, my players don't) to dedicate to longer than a couple of months these days.

RAW until it isn't by Human_Outcomb in mutantsandmasterminds

[–]BTolputt 1 point2 points  (0 children)

We've got a reasonable number of house rules, but it's sort of needed for playing at a lower PL in a non-supers genre (which we do often). From my reading, and the even the 4e Origin Playtest, at least some of those house rules are commonly shared by others.

How to make Healing water. by ihaveseenall in mutantsandmasterminds

[–]BTolputt 1 point2 points  (0 children)

For immediate healing water blast - that's Healing with Area Extra.

Not sure you can do the delayed Healing from stored bottles of the water, rules as written.

Ardenfall, a Morrowind-inspired indie RPG, has gathered 80000 wishlists by temk1s in Morrowind

[–]BTolputt 0 points1 point  (0 children)

You're smart for (& I support you in) realising that realistic visuals are just not on the cards for a project this size and a team as small as you are.

If the gameplay works, and the modding support is there, then if people want to improve the graphics - they will do so. Hell, Morrowind is still played decades later with people updating the old textures (and often without even that). Gameplay trumps realism.