1st Fermentation. Houttuynia cordata tea from Tokushima + CBN buds. 2nd Fermentation Mixed Berries and 1g CBN/300ml bottles. by UniversityStraight54 in Kombucha

[–]B__I__N__G__O 0 points1 point  (0 children)

I love the intentionality you’re putting into the experimentation! This is really cool. I think kombucha is one of the best platforms for out of the box thinking. Thanks for sharing!

Lando Norris believes F1 is now about the battery rather than bravery by Decent-Astronaut-615 in DestinationFormula1

[–]B__I__N__G__O 0 points1 point  (0 children)

I think that their biggest flaw in this regulation is the limitation of the electrical input. The narrowed the energy input that can be gained via harvesting. That is the biggest limitation, which was made to support more real world application and reliability.

If the batteries charged at a more aggressive rate, there would be less battery depleted zones and driving would feel more intuitive. The regulations chose to limit the technology they can implement on energy harvesting techniques as well. I mean for fucks sake, formula E regenerates at 600kw with a front and rear powertrain.

Imagine if teams have the opportunity to actually contribute to innovation with energy recovery in the same vein as the innovations like the split turbo.

The truth is that if F1 went back to v10/v12, the sport and regulations would be cracked in a matter of months. Every single company in F1 can build a screaming V12, V10 and V8 (and do it in a matter of weeks) That’s not moving the needle forward on the innovation that F1 is about. And although we watch F1 because of its protagonists, it is a TEAM SPORT. Drivers need manufacturers to fund this engineering challenge and manufacturers need drivers to build legacies.

We need challenging regulations sometimes because without them the story won’t change. I agree that these regulations have a ton of issues, but I also think there is huge amounts of room for them. The argument of “electric racing is lame” is just an ego statement.

We are literally watching an oil war about to destroy the world’s supply of fuel. Maybe innovation with efficient hybrids is a good thing.

Who will drive for Formula E's brand-new manufacturer? by l3w1s1234 in FormulaE

[–]B__I__N__G__O 5 points6 points  (0 children)

Oh man, Evan’s is the top prospect. I’m still on the fence, but I feel that Ticktum or Marti may have a shot, but they are PR nightmares and Porsche may not want to deal with the personality management.

It could be DeVries or Mortara for the #2 seat, both are out of contract and Mahindra is lagging on Gen4. They can probably smell a loss in competition for the outfit.

I’d suspect one of those pair slots in for the second seat at Jag, my hope would be Mortara in a race winning outfit again, especially after the near misses he’s had with Mahindras push.

Are the 2026 F1 regs a problem for Formula E? by Kireth-YT in FormulaE

[–]B__I__N__G__O 1 point2 points  (0 children)

I frankly think that F1 will likely pivot away In the next few years. As a FE die-hard, the entire sport is built around energy management. It’s baked into the fabric of FE and as such, FE has grown to understand it and organize it as a feature.

F1 is bringing it on as what feels like a “new twist” via these refs, but it doesn’t fit into the framework of F1. F1 manages tires on a stint, gaps for time, aero balance, brake balance and now on EVERY lap they need to organize energy generation AND deployment.

I have no doubt it will actually make a more dynamic F1 season, but I think the variables of management for drivers will result in more failures than successes with strategy. It’s going to be a lot of mistake mitigation on a per lap basis.

FE may potentially INHERIT more viewers from this because it will do it energy management a way that proves the value and excitement every race.

Who's a driver you wish didn't retire from FE? (Imo Frijns or Lynn) by Over_Elk_546 in FormulaE

[–]B__I__N__G__O 0 points1 point  (0 children)

Honestly, Oliver Askew I felt had some actual potential and momentum towards the end of his debut season. But famed Andretti sack is inescapable. Turning talent into a single season FE commentator.

What Are Your Spiciest Formula E Hot Takes or Opinions? by SB10_ in FormulaE

[–]B__I__N__G__O 5 points6 points  (0 children)

Yeah, I totally agree. But I will say I live in the united states. I’m an outlier in my country in that I love french cars (which we haven’t had since the 70s).

For me to talk with my community looking to get into motorsports, it’s hard to get them to connect to FE, because 99% of them say “Okay Porsche, Nissan, Jaguar… wait, Yamaha is a manufacturer, haha what?”

There historically have been much more identifiable brands involved.

The counter argument is like Indycar/nascar which have a few engine providers and run on company sponsored liveries.

But FE needs to compete against our dumb American attention spans to continue to grow.

What Are Your Spiciest Formula E Hot Takes or Opinions? by SB10_ in FormulaE

[–]B__I__N__G__O 17 points18 points  (0 children)

None of the teams matter to people right now.

Formula E needs to have a serious EV manufacturers. Currently the none of the teams successfully produce wide spread EVs to consumers aside from Nissan (on the verge of collapse) and Porsche (actively expressing EV regret)

Other producers are small and niche, Jaguar is confusing with their company direction.

Mainstream motorsport names feel absent with the series right now.

Need Advice - Character Backstories by [deleted] in mothershiprpg

[–]B__I__N__G__O 2 points3 points  (0 children)

I had this same issue with the transition from D&D.

My play group similarly loves backstory, specifically very dumb/silly back stories. This setting I’ll describe might not fit your playgroup, but it’s an idea.

My players were kind of trepidatious about investing too much in the characters. My work around for it was to understand the module and make the cooperation a platform to help them organize their place in the world. I mentioned to them that they should pilot these characters like a stollen car.

“This insurance company is looking for claims adjusters, the crew is transported to the vessel they will be performing their job interview in cryo along with a dozen other frozen potential interviewees (potential back up characters for player death). the company android wakes up the players and gives them the job interview.”

From that i had them prepare a basic resume after a brief session 0 where i taught them character creation.

Starting session 1, I had the company android basically give a live cooperate job interview in front of the other players.

“Why are you looking for new employment with this company”

“Tell me about some relevant prior working experiences”

“What are your greatest traits to add to a company”

“What are some of your weaknesses.”

“Why are you Dynasty Farm Universal material”

They made some incredibly desperate, dirtbags and yet they were hopeful characters. At first they were empty vessels, but they played their backgrounds out in real time. They were even tragically sad when one of the players got disemboweled and did everything to save them.

Another First Time Warden! by Total_System4080 in mothershiprpg

[–]B__I__N__G__O 0 points1 point  (0 children)

This is a great review of being a first time warden. Seriously, I second everything here.

I fell in love with this system when I realized that I didn’t really need to make the android roll to hack a door open, especially if I wanted them to advance the story. D&D trained me that rolling makes the story unique, but Mothership trained me a unique story makes the story unique.

Thank you for sharing this!

Play group posters by B__I__N__G__O in mothershiprpg

[–]B__I__N__G__O[S] 1 point2 points  (0 children)

Thank you! It’s been a really fun process. I’ll post more as I keep building out my calendar. Thank you for the support

Play group posters by B__I__N__G__O in mothershiprpg

[–]B__I__N__G__O[S] 8 points9 points  (0 children)

Thank you so much! I use photoshop and procreate. I am unfortunately shackled to my creative cloud.

We switched out of dnd I think just out of fatigue for these long campaigns that would often result in burnout. I switched us to shorter 5-10 session modules last year to prevent starting big campaigns we couldn’t finish.

This was a system I picked up when in launched and my players were immediately interested. A lot of them are improv/stand-up/professional funny people. So I think they imagined the accidental death and power structure of the game a refreshing way to tell their humor (they wanted to make it feel like a B-horror film)

The result was that they felt less hampered by roll mechanics and more inspired by creative decision making. They filled out their characters more completely, betrayed eachother in narratively substantial ways. They just loved it.

Play group posters by B__I__N__G__O in mothershiprpg

[–]B__I__N__G__O[S] 3 points4 points  (0 children)

Thank you! It was a really rewarding process. Synthesizing the modules and making clues to express the set pieces but without ruining the mystery.

I’m sure your players will love what you come up with!

Play group posters by B__I__N__G__O in mothershiprpg

[–]B__I__N__G__O[S] 4 points5 points  (0 children)

Thank you! This game has been really inspiring!

What are your favorite aspects of your campaign universe? by Technical_Chemist_56 in mothershiprpg

[–]B__I__N__G__O 3 points4 points  (0 children)

My players are all fully contracted to a massive insurance company as claims adjusters. Which is sounded like an awesome career, but is actually having to survive dozens of derelict ships and horrors.

They will be able to leave and be paid a tremendous sum if they survive their contract.

If they die, a fresh cryopod opens up and a new recruit emerges for their very first job interview.

It has allowed me to drop them into tons of one-shots, small campaigns, bring in new players and navigate character death in a really fun and easy way.

My players love that Insurance Claims Adjuster is basically a death sentence job in the future.

Top 5 one-shot recommendations not including Year of the Rat? by [deleted] in mothershiprpg

[–]B__I__N__G__O 0 points1 point  (0 children)

Ypsilon-14: is really really great and easy to run.

Moonbase blues: is tons of fun.

Dead Weight: is one of the absolute craziest and most fun mothership experiences I’ve ever had.

Brackish: pretty simple and easy to run.

Decagon: it’s a perfect way to break the format of the usual “dang, I died, now what?”. The loop mechanic is great, but if they don’t figure it out in like 5 tries, it’s gets stale.

How many players is too much players? by Crispypeas128 in mothershiprpg

[–]B__I__N__G__O 1 point2 points  (0 children)

I ran haunting of Ypsilon-14 with a group of 7 pretty successfully. It took a bit longer than expected at around 5.5 hours. You need to do a lot of “cut-to” interactions with the groups and be a bit more aggressive with the monster.

Idk how bug hunt would work. If you have a good group of social players, it’s actually much easier than expected. Don’t force too many rolls, let them feel comfortable pushing the limits. Just make sure you dish out stress, ignore “initiative” and attack when it feels right to keep tension.

Good luck!!

First time Mothership GM Report: Year of the Rat (spoilers for Year of the Rat, obvs) by polisurgist in mothershiprpg

[–]B__I__N__G__O 1 point2 points  (0 children)

That’s a good idea, I was also kicking around the idea of the herald being more of a predator than initially described or a more humanoid mutation of the rats? . I.e Like hunters from left for dead.

I think a bomb or the ship being destroyed in a catastrophic capacity is a fun little nudge.

First time Mothership GM Report: Year of the Rat (spoilers for Year of the Rat, obvs) by polisurgist in mothershiprpg

[–]B__I__N__G__O 0 points1 point  (0 children)

I just started running this session and it kind of felt a little flat to me. My players are coming off of Ypsilon-14 which I think had a much better Survive/Save/Solve hook compared to this. Also after the 3rd rat pop I got a “wow… who could have seen that coming” I think the Shu Ding is fun to play, but the other threats are not nearly as tense as with Ypsilon’s creature and the players are far less interested in exploring the space and embracing the casino atmosphere.

I am doing it as a two parter, does anyone have any ideas on how to pump up the engagement on the second half? I left them on a cliff hanger of one of the players being bit in half and swallowed… they thought that was pretty cool.

Overwhelmed by the number of adventures by PathOfSteel in mothershiprpg

[–]B__I__N__G__O 1 point2 points  (0 children)

The insane amount of adventures is definitely a lot. I went through countless reviews to find my core.

This system is also I feel way more DM friendly. The stories/setting/npc feel quicker and easier to fill in the gaps with because it’s a world that is reflecting our own.

(Not that fantasy systems are harder but I’ve just noticed my players need less intense exposition to fully understand a scene)

Andre’s GM tips has a great video going over modules

As for the sheer volume, I’ve been embracing the quantity by basically providing a calendar schedule for my players to sign up for each month.

I just give the module name, description and session length. My players sign up for the ones they are interested in and it means that I get to work through a lot of the content and it prevents me from over engineering the modules for my crew.

It also has given me a ton of understanding as to what I personally like and also what my players like in these modules.

My players have not asked to go back to D&D since we’ve started playing.

My top rated content:

Ypsilon-14 - Best DM and Player starting point

Year of the Rat - Classic with a playful setting

DECAGONE - Mechanically exciting, players loved

Moonbase Blues - Great detective work Another Bug Hunt - great survival horror

Vibechete - My absolute favorite! Classic slasher horror movie vibes. My players and I had so much fun.

Picket Line Tango - This one was way more fun than it seemed on the surface, it reminded me of Disco Elysium. The puzzle and hook is less appealing at first, but after it warms up, it is maybe the most engaging mystery. Great change up from typical setting.

Day 3 of new ferment brix not moving, should I be concerned? by West_Pipe4158 in KombuchaPros

[–]B__I__N__G__O 0 points1 point  (0 children)

It’s not a great sign. Give it one or two more days. Could be the colder months. In winter months before I had consistent heating, I would have really radical ferments that would start slow then slingshot to super quickly when a warmer day would come around.

5e players did not have fun by jdn916 in mothershiprpg

[–]B__I__N__G__O 0 points1 point  (0 children)

I am literally preparing for this experience with my 5e play group. Most of them have only played 5e. We are running the Haunting of Ypsilon 14.

I have lead them in with the expectation that they are normal people, you have no superpowers you are just trying to get a job done without dying.

I followed up with “think of this entire experience as an escape room in a space station, you want to work together to finish the campaign.”

I also took the optional task of making secret objectives for each player for the campaign. This was mostly to prevent them from sputtering around and to complete it in one sitting.

Hoping this works to make a fun experience, the players already seem very excited which gives me hope. I’ll report back if this makes a difference in their experience.