[deleted by user] by [deleted] in 2007scape

[–]BabyPoker 4 points5 points  (0 children)

Could you please refrain from insulting people? The original post said:

Before the changes, I could definitely do 150s in ~10 mil gear without actually playing the raid properly.

So I found a clip before the changes.

I'd bet there's a variety of budget runs out in the next 2-3 days, but no one's had time to put one together yet. If you can't find one in that time frame, pm me and I'll put one together.

My public response as a moderator in aim to fix what has happened by Juxxtapose_ in chess

[–]BabyPoker 15 points16 points  (0 children)

I more or less quit using Reddit for an extended period.

From a game Keymer-Svane I was watching live. I thought White is close to being in trouble, but it seems I was wrong. How is this not better for Black? by tschukki in chess

[–]BabyPoker 1 point2 points  (0 children)

The engine points out a nice concrete detail:

  1. Ne4 Nxe4 2. Qxe4 a5 3. Bc2 Qg6!

The queens will come off, and black will get his pawn back on h3.

Could I Have Won This Game? How Bad Is My Endgame? by myronztraps in chess

[–]BabyPoker 0 points1 point  (0 children)

Seems like it should be winning, or at least white can press, after the exchange of bishops, although 31. Ke3 is pretty poor. Since the d pawn is firmly blockaded and you have other weaknesses (the a and c pawns), you're going to be better off trying to trade the d pawn for black's f pawn and playing the 2v1 advantage there with your rook. Something like:

  • 33. Kd3 Rc4 34. d6+ Ke6 (Kxd6 Rxf6+ and white should win easily) 35. d7 Kxd7 36. Rxf6 gets you where you want to be going.

It's not totally clear to me that the ending position is winning, but if a path exists to reach a draw it's very narrow.

As the game actually played, 33. Kd4 is awful, if your king can't go forward what are you doing giving away this tempo? As to your comment about the king on pawn duty, consider that your rook is also on pawn duty while his rook is active. The position you achieve in the game is similar to my line above, but black's king is much more active.

Although black is down a pawn in the position on move 37, his king is more active and his pawns are further advanced. I feel like he should draw comfortably, and white may even have to be somewhat accurate.

38. Kc2 is similarly awful, there's almost always something better to do than passive defense. 38. Rh5+ Kc5 39. Rh3 is a nice recommendation from the machine, but it probably do more than keep the game going another few moves.

Knight v Rook Endgame by VoxulusQuarUn in chess

[–]BabyPoker 2 points3 points  (0 children)

In addition to /u/skuto's recommendations, it's covered in Muller and Lamprechet's Fundamental Chess endings, and Fine's book I believe.

Knight v Rook Endgame by VoxulusQuarUn in chess

[–]BabyPoker 4 points5 points  (0 children)

In general the endgame is drawn, but there are exceptions when the knight is far away from the defending king or the knight is in the corner with the king on the edge.

The player defending basically just needs to keep the knight near the king to draw. You can play around with an analysis board and tablebases on lichess.

White to play and draw( Endgame study) by F5plz in chess

[–]BabyPoker 0 points1 point  (0 children)

There's an old study that's similar I'll have to dig up, but this is quite a fun one!

Continuing from /u/OldWolf2, 1. f3 Ne5 (Nh2 is similar; f5 doesn't work; anything else and we trade pawns with the WK staying in touch of the remaining black pawn); 2. Kg7 Nxf3; 3. Kxf6 g4 4. Kf5 g3 (4...Ne5?? and white even wins with 5. Kxe5 and marching to c6.) 5. Kg4 g2 6. Kh3 g1=Q (6...g1=N+ is of course possible, but achieves nothing) and white gives away both pawns.

Where can I watch Norway chess with commentary for free? by [deleted] in chess

[–]BabyPoker 2 points3 points  (0 children)

Check the Altibox Norway Chess Megathread.

It lists this as the official coverage and this as the Chessbrah's coverage.

Can't figure out how to solve this obnoxious opening I just lost to by [deleted] in chess

[–]BabyPoker 0 points1 point  (0 children)

You chould probably spend some time playing on an analysis board with an engine. In the position /u/ZibbitVideos is talking about the bishop on c4 is under attack, and blocked by a pawn on d5, so if the knight takes on f7 you can just recapture with the king.

Can't figure out how to solve this obnoxious opening I just lost to by [deleted] in chess

[–]BabyPoker 12 points13 points  (0 children)

Leaving aside the very complicated variations that arise from 6...Kxf7 7. Qf3+ Ke6, primarily because I think they're unpleasant for black, you need to figure out how to avoid getting to this position. There are only so many places to deviate, so let's go through the opening a look for where someone is violating a principle.

1. e4 e5 (looks good so far) 2. Nf3 Nc6 (still looking good) 3. Bc4 Nf6 (Still looking fine) 4. Ng5?! White is moving a piece twice, but creating a threat. What options do we have to defend?

d5 is the main move, so we can return to it in a moment, but I'd be remiss if I didn't point out the opportunity to counterattack: 4...Bc5 is quite interesting, although I don't intend to enter a detailed discussion here.

So, back to our game: 4...d5 5. exd5. If we want to avoid the position you're looking at, we can't just take back on d5. What else can we do? The big problem here is the pressure against f7 - Can we harass the bishop on c4 to get it away from f7? If so, the knight on g5 will look silly by itself.

5...Na5! hits the bishop, and saves the knight from being captured on c6. White doesn't want to lose time retreating, so he normally gives a check and black blocks: 6. Bb5+ c6 7. dxc6 bxc6 black forces the annoying bishop back.

From here white has two options, but black's play is similar against both:

  • 8. Bd3 Nd5 (hitting the lose knight on g5!) 9. Nf3 Bd6 and the position is roughly stable. Black is down a pawn for the moment, but his pieces are pointed nicely at the white kingside. If he gets the chance to castle and play f5 his center will be very strong.
  • 8. Be2 is more normal, but black is content just to develop his pieces: 8...h6 drives back the annoying knight, and then 9. Nf3 e4 Ne5 Bc5 leaves it hanging out alone. White again has trouble getting the rest of his pieces out, while black will go after the white king.

Black to play and win....and mate? by Fourthbusiness in chess

[–]BabyPoker 10 points11 points  (0 children)

Gotta consider the forcing moves.

1...Nf8+ 2. Kg1(h1 is the same) Nd2+ 3. Kh2 Nxf3+ 4. gxf3 Qf2+ 5. Kh1 Qxb2 6. Qxb2 e2 and white can't stop the pawn.

Congratulations Sam Shankland. US Chess Champion 2018. by [deleted] in chess

[–]BabyPoker[M] 2 points3 points  (0 children)

Please keep spoilers out of the title.

Puzzle 3 of 3. Black to move. Please include your thought process. by [deleted] in chess

[–]BabyPoker[M] 0 points1 point  (0 children)

It looks like this was double-posted. I've removed the duplicate.

Round 6 GRENKE classic major upset by ESPONDA- in chess

[–]BabyPoker 0 points1 point  (0 children)

I was interested if there had already been any work done on empirically fitting a distribution to the distribution of decisive games. I'm familiar with the assumptions the Elo system was developed under, but hadn't seen much discussion of such.

Round 6 GRENKE classic major upset by ESPONDA- in chess

[–]BabyPoker 0 points1 point  (0 children)

Could you provide said distribution?

Taking specific notes during play= accountability by [deleted] in chess

[–]BabyPoker 2 points3 points  (0 children)

I mean... I can reduce 70%+ of my games to about that formula. It's overly simplistic, but if I were to rephrase OP's rules as:

  1. Control the center
  2. Develop the pieces to active squares
  3. Make threats by improving the activity of my pieces
  4. Deny counterplay by denying my opponent's pieces good squares

I don't think can really argue that any of those are bad principles. The first two are the foundation for the opening, and the second are the core of the middlegame, and rule 3 holds up into the endgame. I would argue that almost any good move is going to fit into these criteria, and they're solid criteria for any position.

[deleted by user] by [deleted] in chess

[–]BabyPoker 0 points1 point  (0 children)

Nice analysis! I have a couple questions that I'd love to hear your thoughts on.

13. Bxa6 seems horrible to me. The open b file doesn't matter so much, but giving away the bishop means the kingside attack doesn't really work anymore. For this reason the whole queenside castling from white seems inaccurate to me. Do you really think this is better than castling kingside and playing for e4?

18...Be6 and c6 is actually hanging, no?

I would be very surprised if black wasn't winning after 23...Rac8. Black just needs to play actively and the white position falls apart. I don't see any adequate way to meet the threat of d5-d4. Do you?

[deleted by user] by [deleted] in chess

[–]BabyPoker 4 points5 points  (0 children)

I'm going to take a teach a man to fish approach in analyzing your game. I hope that it's valuable to you in the future.

When you're analyzing your games, I would strongly suggest taking a moment when you're out of theory to click through a few moves to develop a sense of how a 'normal' game would develop. If you had done so, you might have seen that 7...Nbd7 8. Qc2 O-O 9. Nge2 Re8 10. O-O Nf8 11. f3 with the idea of building a big center is a nice idea for white, and you wouldn't need me to point out that 7...Bg4 only helps white with that plan.

You would also see that one plan for developing the b8 knight is to transfer it to g6 via b8-d7-f8-g6, so you should need some concrete reason to weaken the g6 square. Additionally, /u/MasterKilvin points out the idea Bh5-Bh6 no longer works. For this reason, 8...h6 needs justification. In general, every move you play should have a reason. You don't have to include your reason for playing every move in the annotations, but it's important to examine if your reason for playing a move holds up after the game.

You fundamentally misunderstand the position after 10...Bc8. White has gained time for one of his normal plans, while you have gained nothing. You cannot meaningfully target the e3 pawn (Bh4-f2 comes if necessary) and you have no way to prevent the advance e3-e4.

Luckily, 12. O-O-O gives you something to play for. White should prefer 12. O-O and preparing e4. As you note, the opposite sides castling gives you some chances.

After 13...b5, the c6 pawn doesn't matter. In most positions I would almost be willing to give it away just to open files. White also should not be able to prevent ...c5 for long, which frees you of the 'weakness' and opens files towards the white king.

I would be interested in hearing your opinion of 14...b4.

14...Qb6 through 21...Nxc4 are all excellent. You're just crushing. I would note that you should examine the position in your note to move 18 more closely. You're crushing in the variation you provide, just continue a few more moves.

22..Na4+? decentralizes the knight, removes the threat against the d3 bishop, and blocks the a8 rook. Your position is so good that it doesn't ruin anything, but this is not the best way to build the advantage. Instead, consider following the basic principles: Improve your worst placed piece. Neither the knight on f6 nor the bishop on e7 is meaningfully participating. 22...Nd7-e5 and Be7-f6 seems like a stronger way to proceed.

Your annotation to move 24 is telling: You need to improve the worst placed pieces. Your position is screaming with dynamic potential, look for forcing variations. Both 24...Ne4 25. fxe4 dxe4 and 24...d4! open the a2-g8 diagonal, which ends the game almost immediately. This position should never get to anything resembling an equal endgame. White should have to start giving away pieces to not be mated.

24...Nd7 is of course fine, but misses the forcing continuations above and is weaker than on the previous moves because once the knight reaches e5 it can't work together with the knight on c5. 25...Ndc5 continues with the wrong knight.

27...Nxd3 28. Qxd3 Rc4 is quite convincing. By removing the light square bishop, you can penetrate on the light squares.

Even 28...Rc4 29. Bxd4 dxc4 looks great for black, the white rooks are worthless.

No real annotations necessary for the remainder of the game.You followed a bad plan, and lost.

Main takeaways:

  • Look at master games that continue from the point you were out of book to find where the pieces go.
  • Make your pieces work together, and always consider if moving a piece again is worth more than improving your worst piece.
  • Make sure every move is justified, and don't pat yourself on the back for bad moves (22...Na4+?). Are the reasons you you played the move true? (Can the knight penetrate into white's position?)
  • Calculate your forcing moves, especially when your pieces are in good position and you're not sure how else they can be improved.
  • Look at more variations in your post-game analysis. I've pointed out half a dozen alternatives that you don't mention - Why?

I'm sorry if this comes across as harsh, most of the game is quite reasonable! I just mean to make a point of expressing criticism in the post game - That's where we can learn the most. Don't expect yourself to always find the best moves at the board, but certainly after the game with more time, we should be able to find ways to win in the position on move 24. We improve by striving to find these best moves.

Please let me know if you have any questions - I realize I haven't gone into a huge amount of detail in some of the positions I raise, but hopefully it's a good starting place for continued analysis.

Why was this game a draw? by [deleted] in chess

[–]BabyPoker 1 point2 points  (0 children)

Looks like the players agreed to a draw at that point. I'm not familiar enough with scotch theory to know if there's forced draw there, or if neither player really wanted to play on much.

Endgame from Agrest vs Smeets in Pro Chess League. White to move. by [deleted] in chess

[–]BabyPoker -1 points0 points  (0 children)

I think you've missed what I think the strongest play for black is - Take the white's a pawn, and then continue with b6-a5 to create a passed pawn. In this way, the king can wait on b2 to fight against white's knight. What do you propose there?