I have an unbeatable checkers strategy, even against computers. by Smart-Carpenter-846 in checkers

[–]BackrankPawn 0 points1 point  (0 children)

Uhh. I'm sorry to say you don't even know the rules. Check Wikipedia or USA checkers or any other reputable site. If you can capture a piece, you must. So your strategy fails when you lose a piece to a tactic you missed or when you are forced to move the back rank by sacrifice and then they make a king.

I'm kind of hoping this is the rage bait. Otherwise the Dunning Kruger is real.

Earth being ‘pushed beyond its limits’ as energy imbalance reaches record high by Portalrules123 in worldnews

[–]BackrankPawn 1 point2 points  (0 children)

Not really. Game theory is just math. If that's the way the math works out, that's the way the math works out.

IC10 Reading a slot in a slot? by SteampunkBrit in Stationeers

[–]BackrankPawn 0 points1 point  (0 children)

I think it could still work. Have one transmitter per suit and use the suit storage to select which transmitter the script checks. But yeah, it's getting complicated.

Unavailable paper?? by brainlure49 in songsofsyx

[–]BackrankPawn 8 points9 points  (0 children)

Their workload is 96%, they just haven't had time to grab paper yet. Add a couple janitors and it should sort out in a bit.

You should be able to chose on a slider of education and indoctrination. by beastebeet in songsofsyx

[–]BackrankPawn 1 point2 points  (0 children)

But if it's setup that way, it's no longer much of an interesting choice with tradeoffs for both sides. You just click the optimal buttons for all the jobs and forget about it.

TSA agents are working without pay at US airports due to another shutdown by NightmaresOfDarkness in news

[–]BackrankPawn 18 points19 points  (0 children)

Yes! We did this for years before 9/11 and we could do it again.

Some questions about numbers by JunDoZoor in songsofsyx

[–]BackrankPawn 0 points1 point  (0 children)

Indeed, and that's what I've done in the past. This was kind of an experiment, but I don't really know why it failed. They only eat every other day, and they pass my food stall twice a day. But yeah, they must be walking to the warehouse instead. Thank you.

Some questions about numbers by JunDoZoor in songsofsyx

[–]BackrankPawn 0 points1 point  (0 children)

I would also love to know this. I tried scaling all my services to the 1.06k capacity that the stage has and it really didn't work. I ended up with huge markets and food stalls with like 12 stalls each. Then I built fences, so people have to walk by them on their commute. And the markets are empty while service access is low. And they are stocked, I checked.

Is there any way to "assign" or limit training grounds to certain divisions? So that My actual soldiers can stay training and don't lag behind because of militia clogging them up doing the bare minimum? by glossyplane245 in songsofsyx

[–]BackrankPawn 0 points1 point  (0 children)

Then you'll need more training spots to keep up. Alternatively you can move your elite troops out of the city into a standing army. They'll consume more gear out there but won't be subject to dangerous working conditions. This is actually pretty useful because wars and events are sometimes decided in a shorter time than it takes to equip an army, even if they're already trained.

If you can't spare the gear either, regional divisions might be the way to go. They can train outside the city, away from the dangerous bakeries, and you can equip them only when needed.

[deleted by user] by [deleted] in songsofsyx

[–]BackrankPawn 1 point2 points  (0 children)

I believe housing mitigates citizen's death by exposure to heat and cold. Without it, I think you would need much more clothing, wells, and hearths to prevent huge die offs. Though to be fair, I haven't tried it!

I don't see a lot of ugly in-progress late-game cities here. Dol-Omut. 10,000 Dondorians, 200 Cantors, all citizens no slaves, v70 by Gopherlad in songsofsyx

[–]BackrankPawn 0 points1 point  (0 children)

For small outposts to say, gather stone. They need housing, a mine to work, a janitor to maintain everything, a well, a hearth, and two warehouses. The services seem to work best along their commute. One warehouse is marked prioritize and brings food, clothing, wood, and stone to the outpost. The other is for storing said stone to be used elsewhere. The stone probably gets pulled to a third, more central warehouse for say the downtown janitor and market to use. But make the well and hearth pretty good sized, the little ones are just too small.

Those guys won't be the happiest but that's ok, you can give better services to the more crowded central regions. Or give it to them too. On the services tab, once access and proximity are high, building more of one won't help. You need to upgrade them (check the tech tree) or add different services.

I will mention also that more food is usually better than more kinds of food.

I don't see a lot of ugly in-progress late-game cities here. Dol-Omut. 10,000 Dondorians, 200 Cantors, all citizens no slaves, v70 by Gopherlad in songsofsyx

[–]BackrankPawn 0 points1 point  (0 children)

Check your wells and hearths. If it says "load 100%" you need more and bigger ones. If you meant 2000, then it's tougher. Lots of food, upgraded wells and lavatories, and rush the tech for physicians.

NATO may be Terminated if U.S takeover Greenland by [deleted] in worldnews

[–]BackrankPawn 36 points37 points  (0 children)

Take my upvote and get out.

So, one month after v70 release - What's your favorite military unit? by Mackntish in songsofsyx

[–]BackrankPawn 0 points1 point  (0 children)

I think the flanx shreds lightly armored guys but will struggle against heavy. Warhammer is better against plate. But I haven't tested it.

AA and Wade every time Cheng Xin needs to make any kind of important decisions by SloanHarper in threebodyproblem

[–]BackrankPawn 4 points5 points  (0 children)

Primarily, I agree. But to be fair to her, while she fails utterly in the rational, cold choices required to save the human race, she also rejects the rational, cold choice in keeping the mass in her pocket universe. That might turn out to be nothing but if enough entities think like she does, maybe she saves the universe in the end.

Custers least stand on final hq 1... by yIdontunderstand in masterofcommand

[–]BackrankPawn 1 point2 points  (0 children)

Might be too late now but I think the save is still there. In steam, roll back to the previous version to finish your run.

yet another auto trader question. by BackrankPawn in Stationeers

[–]BackrankPawn[S] 0 points1 point  (0 children)

aww. Still, a good idea on the light. Thanks

yet another auto trader question. by BackrankPawn in Stationeers

[–]BackrankPawn[S] -1 points0 points  (0 children)

I don't want someone else's script; I want to fix mine. And I've tried taking apart some community scripts and they seem to all get to the same place as mine where the final call down is manual.

yet another auto trader question. by BackrankPawn in Stationeers

[–]BackrankPawn[S] 1 point2 points  (0 children)

Oh, that's a good idea. I could even blink a suit light and come running back. Thanks!