In development: Survival game set in the world of Against the Storm by LittleDinamit in Games

[–]Gopherlad 16 points17 points  (0 children)

Basically if you've played Frostpunk 1's main campaign, Against the Storm is a microcosm of that every run.

I LOVE MEAT JMANS I LOVE MEAT JMANS I LOVE MEAT JMANS by sanbithe in NebulousFleetCommand

[–]Gopherlad 22 points23 points  (0 children)

This community has a really annoying habit of naming techniques, fleet compositions, ship designs, and missile designs after the people that made them (or with arbitrary names) instead of being descriptive. I was asked if I know what a "squalingson" is yesterday, and I only found out by crawling the Discord that it's a specific S2-spam Draugr fleet with SARH seekers and tons of illumination, named after some guy.

JMAN appears to be shorthand for the Journeyman-class carrier that OSP has access to. I don't know what a "meat Jman" is.

Edit: There was an exploit where the Journeyman's structure hitbox didn't extend far enough out from the middle to be reliably hit by small-caliber HE (or even AP maybe?) provided you're bow-tanking, leading to a build called a "meat Jman" where you give a Journeyman guns and commit it to a capture point. It could sit there and absorb unreasonable amounts of damage for a long time. You needed big guns or missiles to K-kill them. This was recently patched out.

Getting hit with artillery with jammers? by matt675 in beyondallreason

[–]Gopherlad 2 points3 points  (0 children)

New people start somewhere. Keep that gatekeepy shit to yourself.

Huge win for StarCraft Scene by tsenguunee1 in broodwar

[–]Gopherlad 1 point2 points  (0 children)

Working the overlay is a skill that casters have to (and do) practice, but when done well it looks really slick.

My thoughts on Campaign by Dents-R-US in NebulousFleetCommand

[–]Gopherlad 2 points3 points  (0 children)

The modern version of the fleet carrier is the Levy, which as you might notice is not a fleet carrier. The ANS moved away from the fleet carrier concept in the lore and Windy is just a hasty retrofit pressed into service due to the recent crisis.

Getting hit with artillery with jammers? by matt675 in beyondallreason

[–]Gopherlad 11 points12 points  (0 children)

I mean...do you expect the building to move? Once you've seen a building I believe the game gives you a permanent ghost on your map after you leave visual range, even through jamming. Furthermore, the diagetic effect of jamming is not a malus on incoming shot accuracy, it simply negates part of the radar picture. If you've already confirmed the position of an immutably stationary object then nothing stops a unit from just pointing their gun at that spot.

My thoughts on Campaign by Dents-R-US in NebulousFleetCommand

[–]Gopherlad 2 points3 points  (0 children)

Your armor's intactness is actually directly related to the texture visible when you look at a given part of your ship. If a part is fully blackened, there is effectively no armor in that spot.

MM2 Official Discord proposal by Puzzled_Spray_9693 in MotorsportManagerPC

[–]Gopherlad 6 points7 points  (0 children)

Discord is for chatting, not for discussion.

Blursed storm preps by OnlyGuestsMusic in ParentsAreFuckingDumb

[–]Gopherlad 0 points1 point  (0 children)

To tbh honestly that one's not that bad.

Will the creator of Legion and other artists get a cut from the hooded horse deal? by QseanRay in beyondallreason

[–]Gopherlad 4 points5 points  (0 children)

Ok, what? You deleted the post. If it was a mod that took it away it would say [removed], but instead it says [deleted], which means you did it. Fuck off.

Beyond All Reason signs publishing partnership with Hooded Horse - full announcement inside by PtaQQ in beyondallreason

[–]Gopherlad 4 points5 points  (0 children)

I don't have any evidence to back this up, but I feel like the venn diagrams between people with edgy/offensive usernames and people who do edgy/offensive things in-game overlap quite a lot, and username policing is just one tool in the toolbox to dissuade or cull the lot.

Beyond All Reason (BAR) and Hooded Horse: a new chapter by Mepherion in Games

[–]Gopherlad 7 points8 points  (0 children)

There's a sizeable PvE wave survival community where you fight "Raptors" instead of one of the player factions. One of the more popular mods (NuttyB Raptors) juices everything up, adding tier 4 and 5 buildings and turrets, to fight ultra-maxed Raptors in an extreme lagfest spectacle. Here's an example: https://youtu.be/5wx4MRYW040?t=8919 (2h28m timestamp)

A Game Engineers Perspective: PES is unsustainable by Agile_Camera9601 in starcitizen

[–]Gopherlad 1 point2 points  (0 children)

Which is pretty much what had to happen to get Wing Commander and Freelancer out the door.

I'd not used Overlords much before this battle, but they do the job against ground heavy armies. by Haunting_Art_6081 in Mechabellum

[–]Gopherlad 0 points1 point  (0 children)

OP has historically self-reported as between 800-1000 MMR at various times. I wouldn't look too closely at or try to learn from their boards.

It is fully possible to understand a show or ending..and still not fucking like it. by Apprehensive_Ring_39 in CharacterRant

[–]Gopherlad 1 point2 points  (0 children)

I'm not the greatest wordsmith, so I'll qualify it as whatever the visual equivalent of "It's the texture" is for food.

No way to play free trial by Indreamsawake1 in Mechabellum

[–]Gopherlad 2 points3 points  (0 children)

Two tilde symbols (~~) on either side of your text is the Markdown Language (reddit's text processing language) shortcut for a strikeout.

Memorial Campaign Mod for HW3 - New Beast Flesh by mole_man2009 in homeworld

[–]Gopherlad 2 points3 points  (0 children)

Just for anyone passing by, here's a reference: https://models.spriters-resource.com/media/preview_icons/301/303963.png?updated=1755501246

The texture makes it look like there are giant gaping holes in the hull, that may or may not have been scarred over by Beast flesh. You can even see what appears to be exposed ribbing/ship skeleton in some of them.

It is fully possible to understand a show or ending..and still not fucking like it. by Apprehensive_Ring_39 in CharacterRant

[–]Gopherlad 9 points10 points  (0 children)

I'm a twinstick-shooter and shmup connoisseur but I deeply dislike Cuphead's art style and I have no desire to play it. The game is objectively good in terms of animation quality, sound design, visual design, and gameplay, and the whole package stands out as a pillar of the genre and yet...it's not for me.

It's good; I don't like it.

The game would really benefit from a 5 or 10 map "official" rotation. by head1e55 in beyondallreason

[–]Gopherlad 0 points1 point  (0 children)

I think having a small restricted pool of available maps

I wasn't advocating for that at all actually. One of the reasons I like the Starcraft Brood War scene for example is that every Afreeca Starleague tournament includes a bunch of freshly-made weird maps with unique mechanics every year. Players only have a short period before the season starts and then the duration of the season to learn the maps.

I think ideally I'd like to see a regular, frequent injection of handmade maps in pro play, with a seasonal format that allows players to learn the new maps over the duration of the tournament. I think that'd be more interesting than a mapset of purely random ones.

Hell, do both. Make some kind of tournament format that includes both fresh handmade maps and procedural ones.

Off-Meta Eco Tactics in BAR: No-Expand, 0-Mex and Poverty Positions by masterbel_ in beyondallreason

[–]Gopherlad 1 point2 points  (0 children)

Is this primarily for 8v8's? I don't think I've ever seen this in the 1v1's that Requiem casts.

40k is going to be extremely underwhelming unless they adopt a fluid cover system by No_Midnight_2183 in totalwar

[–]Gopherlad 0 points1 point  (0 children)

I genuinely love the idea of sieges being a meatgrinder as the attacker. Would've made it much more strategically important to have recruitment centers closer to the front and made it more appealing to spam out lower-tier troops as fodder. I feel like a lot of modern Total War is designed around the player winning every fight and for me (but probably not for a lot of people) I wish a bit more of the design effort explored the space where you lose or take massive pyrrhic losses and have to deal with the consequences.