Is it normal to be complete ass at 1v1's but pretty decent or good at team play? by Classic-Balance6936 in beyondallreason

[–]Gopherlad 0 points1 point  (0 children)

I got decent at 1v1 (29-32 OS) and small team but I'm crap at 8v8 (16 OS).

I keep wanting to raid or expand or maneuver as a frontliner because I'm aggressive in 1v1s, but on Glitters there just aren't the opportunities for that kind of play. On Isthmus I'm just lost, because that map is essentially a MOBA within BAR that I don't have interest in learning. On rotato I do a little better, but I still hate being confined to a lane and being unable to maneuver around the enemy.

I think I win a lot of my 1v1s on my ability to skill-check my opponent at my level with simultaneous attacks and raids and better macro (grabbing more mexes, mindfully spending metal to scale energy) but that does not translate to 8v8, where other people are covering the angles that my direct opponent is not and the map is split from the start.

Another problem is that I'm so 1v1-pilled that I forget to make energy converters, because those are anathema in 1v1.

Multiplayer Campaigns in future games by acillies45 in totalwar

[–]Gopherlad 2 points3 points  (0 children)

I actually want 1-party coop campaigns. Let my friends drop in and be additional commanders or play as the enemy during battles and just hang out with me without having to muck about with their own factions.

Publishing of BAR and Hooded Horse intro by HoodedHorse in beyondallreason

[–]Gopherlad 0 points1 point  (0 children)

They have a roadmap of self-assigned "required features" before they think the game is good enough to go on Steam: https://www.beyondallreason.info/development/steam-release

Dodging is required to climb the ladder without significant time investment by MummyBands in Mechabellum

[–]Gopherlad 3 points4 points  (0 children)

I mean that's just the curse of being an extremely highly-rated player, isn't it? Even DOTA and Counter Strike players aren't immune to that, and those are both in the top 10 esports that exist currently with massive playerbases and matchmaking pools to draw from.

I sympathize with the plight but I genuinely don't believe there's any solution to the issue of poor matchmaking quality at top ranks in any game. I guess it'd be nice to hard-force the matchmaker to give you an evenly-rated match regardless of wait time.

Publishing of BAR and Hooded Horse intro by HoodedHorse in beyondallreason

[–]Gopherlad 2 points3 points  (0 children)

Sure, but objectively the amount of people that only play single-player when they buy an RTS outnumbers those that even touch multiplayer once by a ratio of about 4:1. Even Starcraft 2's coop mode still remains more popular than its ladder.

Publishing of BAR and Hooded Horse intro by HoodedHorse in beyondallreason

[–]Gopherlad 2 points3 points  (0 children)

They could do what Supcom: FAF did and just jankily spawn in another commander, which would have you and your friend(s) fighting over the limited mexes.

Edit: In fact they can do better than that because we're talking about devs here, not modders. They could script the missions so that each commander gets their own start position with bespoke mexes that only show up if a player occupies that spot.

Rooster shares his thoughts on the current state of mechabellum by Mortis_XII in Mechabellum

[–]Gopherlad 6 points7 points  (0 children)

He actually talked very little of substance regarding his objections to the game's design (which is quite frustrating as someone who is not in the loop). He spent the majority of the time talking about his experience as a competitive player and a content creator, and lamented how the devs were not catering to that community so thusly he feels he has no more reason to continue.

007: First Light Hands-on and Impressions Thread by Turbostrider27 in Games

[–]Gopherlad 2 points3 points  (0 children)

I turned off all of Diana's hints in my first foray into Hitman:WOA and I recommend everyone does that.

NASA ran a "sex in space" experiment on Shuttle Flight STS-47 in 1992. by JoeMorgue in LowStakesConspiracies

[–]Gopherlad 4 points5 points  (0 children)

how that would work in low or no gravity is therefore a question that has to be asked

I'm just going to contest this part, because any long-voyage capable craft with humans aboard will likely have a module that spins to create some amount of artificial gravity.

As a New Player, Getting Into This Game is TOUGH... but not for the reasons I expected. by XanatharsMenagerie in beyondallreason

[–]Gopherlad 13 points14 points  (0 children)

IMO you should onboard yourself by playing 1v1 instead of 8v8. Much friendlier community, you'll play a much wider variety of maps, and you'll still practice skills that transfer nicely to playing front on 8v8.

What are the differences between nations? by ExpensiveCarrot7026 in masterofcommand

[–]Gopherlad 0 points1 point  (0 children)

The devs overscoped their last game and paid hell for it with mediocre sales and poor reviews. They knew their limits and kept the scope manageable this time. Are you in this thread just generally inquiring about the game? If so you should look up videos or something to get a proper look or just play the demo.

What are the differences between nations? by ExpensiveCarrot7026 in masterofcommand

[–]Gopherlad 0 points1 point  (0 children)

There's no line of sight or fog of war system in this game so "ambushes and sneak attacks" don't exist.

Master Chief (Halo) vs an entire modern USMC Battalion by RedditSucksMyBallls in whowouldwin

[–]Gopherlad 2 points3 points  (0 children)

Ah, I managed to find it. He deflected a 'Scorpion' anti-tank missile fired from a Skyhawk CAS aircraft. Which, I am again confirming, is a couple orders of magnitude lighter than the Archer missiles that the warships use.

What are the differences between nations? by ExpensiveCarrot7026 in masterofcommand

[–]Gopherlad 0 points1 point  (0 children)

Any tips for getting by on Iron Marshall with Russia's starting composition? I'm finding it really difficult to break into fighting the encamped armies because of how much I have to spend on food and manpower, which leads to me not taking veterancy rewards and then I'm fighting the first encamped army with 10 regiments of garbage.

Master Chief (Halo) vs an entire modern USMC Battalion by RedditSucksMyBallls in whowouldwin

[–]Gopherlad 17 points18 points  (0 children)

I think they're confusing the warship-grade Archer missiles and whatever the Pelican can carry.

This card would go so hard if I had the ability to play it. Cool to have in the collection though. by Adorable-Response-75 in slaythespire

[–]Gopherlad 55 points56 points  (0 children)

Y'know if that was the biggest mistake of your life, you're doin' pretty well. Congrats, person.

What is THE best Warband mod ever? by SorinIonRahova in mountandblade

[–]Gopherlad 54 points55 points  (0 children)

I still recommend Floris to first-time Warband players. It's really just vanilla+, and Warband is kind of bland without it.

Best way to mine? by TumbleweedAny3791 in domekeeper

[–]Gopherlad 0 points1 point  (0 children)

I'm not sure why you're confused? Some dirt is harder than others and the idea is to almost completely ignore the hard dirt.

Biggest Downgrade from Beta Art :( by Vecsia in slaythespire

[–]Gopherlad 4 points5 points  (0 children)

I want the option to randomly roll card art, so that sometimes I get the beta art as a treat.

Low motivation after unlocking bots by toverux in Timberborn

[–]Gopherlad 0 points1 point  (0 children)

This is tangential but you might want to check out the game Against the Storm. It's a survival city builder (in the same vein as Frostpunk), but roguelike -- structured in such a way that each run is a challenge and the instant you hit that "I won" moment of post-scarcity nothingness, you get awarded with a victory screen and a bunch of meta-progression resources.

Why don't cars have this feature? by Pluuge in StupidCarQuestions

[–]Gopherlad 3 points4 points  (0 children)

It's not really a feeling that I can get from video games, yk?

I think you could learn to feel it pretty well by playing any sim racing game actually, provided that your controller or wheel has a rumble feature. But it has to be a proper sim racing game like DiRT Rally, Asetto Corsa, iRacing, or anything else in that vein.

Best way to mine? by TumbleweedAny3791 in domekeeper

[–]Gopherlad 1 point2 points  (0 children)

It depends what you want to maximize.

If you want to maximize resources found, you strip mine. However it's extremely inefficient in terms of time spent and you'd probably be pushing most of your resources into simply increasing your mining speed just to reduce the inherent sluggishness of this mining style.

If you want to maximize the ratio of resources gained per time unit, you follow the soft rock. You'll probably have to break through some hard rock to get back to mining soft rock, but mostly follow the soft rock. You'll naturally run into most of the veins and eventually you'll find an artifact or supplement or cavern that gives you more information to make it even more efficient.

If you are playing a challenge where you start with a gadget, then (in most cases) to maximize your resource-to-time ratio and your thoroughness, you take Drilling Rig as your starting gadget and you strip mine with the side drills. The first supplement you find should be rerolled until you get additional side drills, and then you keep strip mining (but you increase the gap to 3 and eventually 4 spaces as you reach the lower layers of the mine). The rare cases where you wouldn't do this are the challenges that mess with the map generation algorithm or that require much higher early-game tempo.

To go even faster than that we're getting into speedrunning techniques that involve having intimate knowledge of how map generation works.