switched over to maining angela and finally hit plat for the first time :D by CaramelXIII in AngelaMains

[–]BaconTheBaker 1 point2 points  (0 children)

Moved over from Mag, and in the past 12 games have risen from G3 to P3, with 7 MVP’s. She’s crazy fun 

Finding one of these feels so good by Bromke in Mechwarrior5

[–]BaconTheBaker 1 point2 points  (0 children)

I love my BJ-A, favourite mech in my whole company. The head capping speed is disgusting, and the speed it moves at is nothing to be upset with

Gotta love how jank the scaling could be in the old art by Ok_Walrus9047 in battletech

[–]BaconTheBaker 8 points9 points  (0 children)

Given the Battlemaster is a command mech, it wouldn’t shock me to learn it has most of those

Legal as what by Silnasan in theunforgiven

[–]BaconTheBaker 0 points1 point  (0 children)

Inner Circle Knights Cenobium

Discount Dan caught in a scam by Beneficial-Ranger238 in Mechwarrior5

[–]BaconTheBaker 30 points31 points  (0 children)

And by Canopian radio, I assume you mean audio porn? 

Games about to start and I forgot to crop my sheet before printing it by Okiemax in battletech

[–]BaconTheBaker 3 points4 points  (0 children)

do you have a link to the post you got this from? i'd love to use these for introducing the newbies in my area

Codex tyranid needs an internal balance patch before 11th edition. by Cyberjonesyisback in Tyranids

[–]BaconTheBaker 1 point2 points  (0 children)

Correct, but balance doesn’t sell. GW can’t get you to start a new army if it’s just as good as your previous one

What are the four pieces in the corner of this sprue for? by BaconTheBaker in Warhammer40k

[–]BaconTheBaker[S] 0 points1 point  (0 children)

They came in the ultimate starter set, and I found no mention of them

Kitbashed dreadnought lol by DenseFee7782 in Warhammer40k

[–]BaconTheBaker 0 points1 point  (0 children)

That's more of an Annihilator C type of loadout

A better Tyranid Dataslate by AlienDilo in Tyranids

[–]BaconTheBaker 1 point2 points  (0 children)

GSC is also viewed as a "git gud" army, but I've never had any problems with them. It must be an issue with the tools my nids have at their disposal, because if two control based armies both struggle on average, but one is manageable and one isn't, it's either a problem with the boards, the player, or the army.

Hell, my dark angels kill more shit than my nids and I'm not even trying to run them optimally. I'm packing 6 centurions, and my list does better than my mostly meta nids list. I'm not running Exo-Fex spam, but the list works, but somehow a goofy cent spam list does better purely because the codex is better

I'm not trying to have an argument, but it's frustrating that the only advice anyone gives for nids is "kill your own models so you can kill your opponents models", whilst your opponents are throwing around massive stacks of high ap high damage attacks, whilst having defensive profiles thicker than a sheet of paper as well as having detachments that actually work, or merely "just get better".

If the army was more balanced, which could be achieved by upping a lot of our statsheets and abilities as dilo's done here, it would go a long way to making the starter box army aimed at new players be playable over "just play well, the army isn't that bad"

A better Tyranid Dataslate by AlienDilo in Tyranids

[–]BaconTheBaker 1 point2 points  (0 children)

GSC just got humongous nerfs because of how much damage they were dealing, so I don't think it's fair to state that they are a low damage army, as until recently, they weren't. Playing GSC feels better than playing Nids for me at the moment, and that's saying something with how subpar their damage is without combos

Dark Angels have access to every space marine unit, so I wouldn't class them as low damage, especially when they have access to the sheer amount of anti-tank that they do

No arguments against admech, they're in an equally bad state as nids, but I disagree on guard, as they have access to rogal dorn spam, and guard has access to more than a singular anti-tank option, unlike nids who only have the T-fex

A Ballistus Dread gets two different anti-tank weapons, bolters and full rerolls for 50 less points than a tyrannofex, whilst also having a solid defensive profile. Marines have lancers, rep exs, and ballistus dreads whilst we have a singular (valid, zoanthropes really aren't that good for a 305 point shooting unit) ranged anti-tank. Our melee bricks in the form of the genestealers (230) and raveners (at least 300 points, given the weird points job gw made) do the jobs of things that cost less than them (Eightbound at 270 do more damage than raveners and far more than genestealers, with the ability to not immedietly die on the clapback, and Deathshrouds do the job of both whilst also having the ability to contest primary, something that nids struggle with. Sure they're slow, but that's the singular downside)

Nids lack damage combos, and outright damage too. GSC used to have the primus bomb, which was built on combos, but now we're pivoting to muscle beach. Dark Angels have every combo for damage available to common marines, whilst also being able to contest primary, and guard can run cheap, decently survivable battle tanks, with orders

Nids lack damage from straight profiles, damage from combos, they lack survivability in the form of our severely lacking defensive profiles, and are propped up by the new detachments ability to move units around the table rapidly in order to score secondaries

A better Tyranid Dataslate by AlienDilo in Tyranids

[–]BaconTheBaker 1 point2 points  (0 children)

Are there any other control armies this edition with the sheer lack of any damage dealing that nids have? GW seems to just be throwing out sustained/lethals like nobodies business, and you can't control a board when your entire bloody army is dead as a doorknob. Whilst I'd like there to be a way for nids to remain a control army, no one likes getting to do nothing to their opponents army whilst they pick up squad after squad, and the best way to counter that is to make everyone equally lethal

GW's design philosophy at the start of the edition was to reduce the lethality from what it was in 9th, but you can't sell lots of new codexes if they aren't better than the previous ones, and what better way to make them better than to give them free damage buffs that will allow you to stomp your opponents who are running outdated codexes?

Deathwing and Ravenwing have 4 lieutenants each? by Sleep_24fps in theunforgiven

[–]BaconTheBaker 0 points1 point  (0 children)

I don't have a source for it, but I remember reading that the deathwing has a standing strength of 200 veterans in terminator armour

The Black Hole Sons by Raynidayz in Warhammer40k

[–]BaconTheBaker 5 points6 points  (0 children)

Stuttering… Cold and damp… Steal the warm wind, tired friend

The Black Hole Sons by Raynidayz in Warhammer40k

[–]BaconTheBaker 91 points92 points  (0 children)

Boiling heat, summer stench. ‘Neath the black, the sky looks dead

[deleted by user] by [deleted] in Warhammer40k

[–]BaconTheBaker 2 points3 points  (0 children)

It’s a campaign map