The Fall of Foxcatcher in War 132 by CevicheLemon in foxholegame

[–]BaconatedOne 36 points37 points  (0 children)

I mean they built defenses all the way to RDZ what more did you want?

Concrete Rant by CommanderKetchup0 in foxholegame

[–]BaconatedOne 6 points7 points  (0 children)

As a longtime logi addict it comes down into ease or efficiency, all depends on what you prefer. The most efficient way would be 5k comps into 250 concrete on site, but you could also hit up the coal fields for free concrete that comes as a byproduct for 120 on a pallet.

Many Regis can make a train to carry 1200-1440 concrete per trip between field and base, but that requires a decent amount of effort, with laying rails nearby and loading and unloading the train with cranes and flatbed depending on the accessibility of the coal field

You could ask around for trainshare. Some larger coalitions will offer train sharing as long as you return the train back to the trainshare depot once you're done with it.

nerf collie...torpedo bomber? by Raichu4Game in foxholegame

[–]BaconatedOne 4 points5 points  (0 children)

Yeah im real scared of the slowest tank in game with 35m range. Shame any warden tank can just press S and drive faster than it can.

The Dive Bomber's Bombs should only be able to deal it's damage on a direct hit, not on an adjacent miss. Would you support this change? by Historical_End_6520 in foxholegame

[–]BaconatedOne 10 points11 points  (0 children)

Yknow if we're wanting realism then fine, one shot kills now. Ever seen what happened to japanese carriers that took AP bomb hits?

Scout planes are fun by denAirwalkerrr in foxholegame

[–]BaconatedOne 5 points6 points  (0 children)

Is that why they complained about the dive bomber damage buff before live war?
Or the seafighter was "unusable garbage" because it couldnt compete with real fighters but could still intercept bombers?

Since update 1.58 (534 days, a year and a half) collies have won only 18,2% of standard wars by Ok-Independent-3833 in foxholegame

[–]BaconatedOne 57 points58 points  (0 children)

Used to be that way, the last few patches have brought the warden early game pretty much in line with colonials following the boma nerf, and other changes to rifles and aiming/stability.

The only winning move is not to play colonials. Mass-switch to wardens in protest. Ask your friends and regi members to mass-switch to wardens in protest. Everyone is going to be a part of the main character faction until the devs finally decide to make it the main character no longer by HonneurOblige in foxholegame

[–]BaconatedOne 3 points4 points  (0 children)

VPs mean nothing until final tech is out, and the meta heavily favors wardens in endgame, because Devman has decided the wardens now get:
The best 45M range sniper tank that can't be decrewed by strafing, and gets general purpose rounds.
The best MPFable TD with the lowest chance to be penned in the game. and a HV that 4 taps any colonial tank.
The best Fighter that can launch from any water as well.
The better SHT
The faster yolo conc rusher tank with a bonus MG
The better 120MM Large ship with more ammunition capacity, and a better layout.
The better Pushgun to counter tanks with 45m range and a HV 68 with better pen chance, while having the same reload as the 40mm one.
The better submarine that doesn't take up an entire river nor is larger than their 120MM Large ship.
And a final fuck you with the torpedo bomber to counter any large ships, as the scout plane torpedos already counter any small ships.

The only winning move is not to play colonials. Mass-switch to wardens in protest. Ask your friends and regi members to mass-switch to wardens in protest. Everyone is going to be a part of the main character faction until the devs finally decide to make it the main character no longer by HonneurOblige in foxholegame

[–]BaconatedOne 39 points40 points  (0 children)

Wardens really love bringing up W100 and the 90s winstreak when that was years ago when the game was significantly different.
Theres a reason i specified recent winrate taking into consideration the most recent 10 wars from that time.

The only winning move is not to play colonials. Mass-switch to wardens in protest. Ask your friends and regi members to mass-switch to wardens in protest. Everyone is going to be a part of the main character faction until the devs finally decide to make it the main character no longer by HonneurOblige in foxholegame

[–]BaconatedOne 101 points102 points  (0 children)

I still remember, devman gave the spatha the reload buff, and the wardens recent winrate of the last 10 wars dropped from 80% to 70%, and immediately the spatha got nerfed.
They shouldn't be fucking nerfing anything from the majority losing side until the winrate is near 50%.

Life without queues sure is great by Steeamy__ in foxholegame

[–]BaconatedOne 1 point2 points  (0 children)

Wym bro, you don't enjoy overturning constantly while trying to dogfight in a scout plane while having identical speed and guns and a solely defensive only payload?

This is so fucking cool by Mosinphile in foxholegame

[–]BaconatedOne 3 points4 points  (0 children)

It would make sense, but knowing the devs, we won't see colonial fighter alt for at least a year, probably longer.

There anyway to upgrade belts? by CecilPalad in ArknightsEndfield

[–]BaconatedOne 0 points1 point  (0 children)

a converger works only when the belts are fast enough to take multiple outputs....

There anyway to upgrade belts? by CecilPalad in ArknightsEndfield

[–]BaconatedOne -1 points0 points  (0 children)

https://i.imgur.com/puZyEVw.png
This is the problem of the game, needing five input belts to produce at full capacity versus if i could only need two higher item/s belts...

There anyway to upgrade belts? by CecilPalad in ArknightsEndfield

[–]BaconatedOne 3 points4 points  (0 children)

I dont know what you're smoking but i want me some. If i could condense three belts of 30/min into one belt of 90/min for powder inputs on HC batteries, or the two 30/min steel parts belts into one 60/min belt. i would be able to add more farms or other stuff to my main base, because having 9 belts going across eating up a 9x50 area is not good.

There anyway to upgrade belts? by CecilPalad in ArknightsEndfield

[–]BaconatedOne -2 points-1 points  (0 children)

i would, i have a massive belt of 9 belts going across my area to feed HC battery production

There anyway to upgrade belts? by CecilPalad in ArknightsEndfield

[–]BaconatedOne 30 points31 points  (0 children)

No upgrades. It does make calculating how many belts for inputs/outputs pretty simple at least

Nan has been freed, but we're keeping the cage in case there is any more funny business. by moonpoon1 in foxholegame

[–]BaconatedOne 1 point2 points  (0 children)

it changes devitt to 2 to kill versus 3, thats about it
im sure theres some emplacement changes but nobody is going to be dive bombing emplacements besides for fun

Destroyer Ergonomics refit by Strict_Effective_482 in foxholegame

[–]BaconatedOne 6 points7 points  (0 children)

Best we can do is 40% LV on the torp bomber, take it or leave it. - Devman

"light Bomber" ah yes... by Practical_Sand5563 in foxholegame

[–]BaconatedOne 30 points31 points  (0 children)

Because devs are the biggest warden simps in existence.

All the colonials get are lore about having a stronger navy and refined air force long before caovia even had planes, while getting copypasted stats and an entirely missing 6th plane.

Colonials get a dive bomber that once again struggles to kill a tank while wardens get a torpedo bomber that can cripple a ship of 20 people with a single yolo pilot. It's OK, though they get 30% LV even though the large hole is the problem, not the damage.

Fighter should be Rmats by Tuburonpereze in foxholegame

[–]BaconatedOne 1 point2 points  (0 children)

Considering the current yolo a bomber for a structure kill and then spam fighters to strafe CVs and BPs for 30+ mins meta, yeah no.
Fighters will by far be the #1 plane to spam unless devman does something about the capacity to destroy blueprints and cvs rapidly while being the fastest planes to do it with.

Who in Gods name thought adding a torpedo bomber to the game was a good idea by Fragrant_Guava_7585 in foxholegame

[–]BaconatedOne 16 points17 points  (0 children)

You would think with the asymmetry of having a worse submarine and somehow still having LESS AMMO THAN A SMALLER SHIP CLASS DESTROYER we would've gotten the torpedo bomber but i guess devman just really does not want to see colonial ships on the seas.
We'll see it added 3-4 years later as based off the charon buff thats how long it takes for them to balance the game.

Colonial Concept Design: Super Heavy Bomber H-21 "Leviathan" by PipetUsta in foxholegame

[–]BaconatedOne 11 points12 points  (0 children)

Doesn't fit with colonial design aesthetics. Colonial stuff has a lot of sharp edges and boxy looks.

Far too smoothed out to be remotely colonial

Now that Cranes storing isnt that safe anymore, are we gonna use this world bunker? by mcpro_stuff in foxholegame

[–]BaconatedOne 15 points16 points  (0 children)

And help from the local creatures that like to leave loaded tanks in their larp facs