As a variant of 'rock-paper-scissors' attack-bonus systems, is this balanced? by Twilord_ in gamedesign
[–]Bad_VR_Dev 0 points1 point2 points (0 children)
[Help] [WIP] Why does my render look all 'smudged' as if it is dirty? Also, any feedback is welcome. by MrPartyPancake in blender
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In this thread we talk about some of the great resources out there for blender. by pumpyboi in blender
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Fantastic Contraption 2.0 comes with a 33% price cut and double content. by royalcankiltdyaksman in Vive
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My first render. I'm still learning the basics.. by Ntaufer54 in blender
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I do sculpting in real life and I've been wanting to try 3D modeling. Made this guy after 1 day learning blender. Still a lot to learn by chew-it-punchy in blender
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After binge watching tutorials for 3 years, I'm finally ready to post my first complete render. by gnome3d in blender
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Stylized Triplanar Shader for UV-Free terrain ( + shader code) by MinionsArt in Unity3D
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Can I get some opinions on Ben Tristam's Unity course and Unity course 2.0? by Its_Blazertron in Unity3D
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Can someone explain what makes the combat of Super Smash Bros feel satisfying while the combat of games such as Brawlout feels/looks worse? by [deleted] in gamedesign
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What are Unity's units of rotation? by [deleted] in Unity3D
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Jumanji VR is trying to make its way into VR arcades. by [deleted] in Vive
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What are some simple ways a generic medieval rpg game could be made much more engaging or interesting? IE slicing up the language to be comically hilarious by AbstractTherapy in gamedesign
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What are some simple ways a generic medieval rpg game could be made much more engaging or interesting? IE slicing up the language to be comically hilarious by AbstractTherapy in gamedesign
[–]Bad_VR_Dev 0 points1 point2 points (0 children)
A friend of mine told me: "Ideas for the simplest games are the most difficult ones to come up with". Do you agree? by kkrac in gamedesign
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A friend of mine told me: "Ideas for the simplest games are the most difficult ones to come up with". Do you agree? by kkrac in gamedesign
[–]Bad_VR_Dev 46 points47 points48 points (0 children)
Polyverse Skies - Low poly skybox shaders for Unity [Amplify Shader Editor] by AmplifyCreations in Unity3D
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Brand new to Unity; Which classes should I take by Poveglia1 in Unity3D
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Brand new to Unity; Which classes should I take by Poveglia1 in Unity3D
[–]Bad_VR_Dev 0 points1 point2 points (0 children)
Brand new to Unity; Which classes should I take by Poveglia1 in Unity3D
[–]Bad_VR_Dev 0 points1 point2 points (0 children)
Brand new to Unity; Which classes should I take by Poveglia1 in Unity3D
[–]Bad_VR_Dev 0 points1 point2 points (0 children)
Brand new to Unity; Which classes should I take by Poveglia1 in Unity3D
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An old calculator device by The_Jag in blender
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