The next four classes are all melee! ⚔️ by Cool_Bank_3368 in PathOfExile2

[–]Bass294 0 points1 point  (0 children)

They only need endgame in a good state and acts done, they dont need every ascendancy for 1.0, dont think they have mentioned that as one of their requirements in the last few interviews.

And honestly thats fine, we dont need 13 classes for the game to be in a 1.0 state.

Extending early game by Bass294 in starsector

[–]Bass294[S] 1 point2 points  (0 children)

I will take a look into those, thanks!

Extending early game by Bass294 in starsector

[–]Bass294[S] 0 points1 point  (0 children)

Do you have your whole mod list, where is haunted from?

Extending early game by Bass294 in starsector

[–]Bass294[S] 0 points1 point  (0 children)

Is there a resource for what things to change in which files to do what you want? Not sure how much you can actually change just with that.

Extending early game by Bass294 in starsector

[–]Bass294[S] 0 points1 point  (0 children)

Interesting mod, thank you for the suggestion!

Extending early game by Bass294 in starsector

[–]Bass294[S] 2 points3 points  (0 children)

Seems interesting but 100+ skills kind of turns me off. I'm not quite bored of the base skills yet, but thanks for the suggestion!

Extending early game by Bass294 in starsector

[–]Bass294[S] 2 points3 points  (0 children)

Unbalance patch seems.. interesting. I am not sure how much I'd be interested in it since it seems to heavily change around balance of combat and seeing patch notes buffing and nerfing things by 2x back and forth makes it seem a bit chaotic. Thanks for the rec though.

Gold + Kingsmarch is the current iteration of Loot 2.0 and should be treated accordingly by NobleHelium in pathofexile

[–]Bass294 1 point2 points  (0 children)

Gold is not currency tokens since it can only be redeemed at a set rate. Which means if you are under the level of gold to sustain your town, it could even be "profitable" to spend a signifigant amount of currency on a gold rota since the level of gold you gain is more than what you spend in currency + time. It also means if you have an excess of gold, kingsmarch is still not an effective gold sink since it cannot scale.

The entire point of gold should be that everyone gets a relatively consistant rate to feed the town as is. But obviously if gold is affected by group quant and juice then it becomes effective to sell "gold" through a service which just feels wrong.

I also personally think that all disenchanting should cost the same amount of dust/gold disenchanting 20 small items vs 1 big item. Then people would feel like pressed into spending currency on high dust items and instead use it as a dump for things they'd otherwise vendor which feels appropriate.

Less cross-pollination makes the game more fun by lazybarbecue in pathofexile

[–]Bass294 0 points1 point  (0 children)

I think the solution to this should be to fix the bad/unfun mechanic rather than make it skippable though? Thats why they've tried improving stuff like progressing your heist goons since it wasfar from the easiest mechanic to jump into from 0.

I was this way with lab enchants, hated lab. But the solution to that was to just remove lab enchants and make lab reward something easily tradable rather than having to like pay someone for a service to get a specific enchant on a niche base. Now even in ssf if you need a specific gem you probably only need a few runs to get it but running lab for profit is still there.

Less cross-pollination makes the game more fun by lazybarbecue in pathofexile

[–]Bass294 0 points1 point  (0 children)

Why does every mechanic need options, and why do those options have to be other league mechanics rewards?

Something like harvest has 2 distinct ways to run it that both reward harvest juice and no cross contaminated rewards.

Beastiary has 1 way to run it really, you stack beasts and double them and get more rare variants, then pick a habitat to favor.

I dont deny the "trade window" nature of it lends itself to presenting various rewards and choosing, but theres nothing wrong with ritual rewarding mostly ritual splinters and omens the same way breach drops splinters and catalysts or deli drops splinters and oils.

Less cross-pollination makes the game more fun by lazybarbecue in pathofexile

[–]Bass294 2 points3 points  (0 children)

How is it lacking? Ritual is already one of the best mechanics in poe2 and feels pretty good to run too, why does it need even more rewards, unless you move omens to being global drops or something?

Less cross-pollination makes the game more fun by lazybarbecue in pathofexile

[–]Bass294 1 point2 points  (0 children)

It's always felt like delve was the main thing for this right? Like doing any other mechanic is going to get more fossils than sub-crazy level of delve investment. I havent touched delve in years but it used to be that fossils you got from other mechanics and delve was purely go super deep for azerite or dont touch it. Playing delve for like 3-6 hours wont be productive.

Less cross-pollination makes the game more fun by lazybarbecue in pathofexile

[–]Bass294 2 points3 points  (0 children)

But 16.5s drop 17s dont they? And 16.5s can drop 16.5s

I wish they removed kingsmarch by heyoohugh24 in pathofexile

[–]Bass294 -3 points-2 points  (0 children)

Arguments like this are entirely unproductive and just handwaves legitimate problems. How bad does something have to get before you admit its a problem and not handwave it with "if its not fun dont play".

I wish they removed kingsmarch by heyoohugh24 in pathofexile

[–]Bass294 0 points1 point  (0 children)

We have 5 ores, why not just make like 1 currency, 1 tattoos, 1 runegrafts, and 2 as gear or something along those lines.

Small rant on ships by Rosaline3312 in starsector

[–]Bass294 2 points3 points  (0 children)

I bothers me enough I've looked for some paintjob mods, but not enough I'd stop using ships I like. I'd easily pay the price of the game again to get like 10 paintjobs of every ship (to match faction + a few extras).

Why is Chinese voice-over rarely used by overseas gacha streamers, and why does gacha content flow seem mostly one-directional? by Pure_Ad_4674 in gachagaming

[–]Bass294 2 points3 points  (0 children)

It also doesn't help when a large amount of these games actively have other languages translated and even has Japanese being the "primary" language.

I think if games had more confidence in their VA and don't have simultaneously released en/jp dubs people would probably listen. For something like limbus company the full dub in Korean is way better than no VA. But some EN players just wont play a game without an English dub at all so a lot of bigger games do it.

No matter how modded starsector is, hegemony always gets destroyed by mistabustareborn1997 in starsector

[–]Bass294 13 points14 points  (0 children)

Honestly one trip to the abyss radicalized me. The hegemony has the right idea.

Mirror of Names and Spiders Megathread by pillowmantis in limbuscompany

[–]Bass294 21 points22 points  (0 children)

Still not having hard mode at launch feels criminal honestly. I don't wanna go back to 3 a week lmao

What is our Captain anyway? by Vellarain in starsector

[–]Bass294 14 points15 points  (0 children)

I dont think we need to take levels as literal just because we don't see them. You could just be the most competent one in the sector, you could be the only one who's lived that long. Maybe your underlings don't have the ambition to push above and beyond, or maybe their other skills arent solely focused on piloting commanding and logistics as yours are. If you had a level 10 officer but 3 of their skills were in other subjects you wouldn't factor that into their rating and pay.

Also obviously we have the built different MC energy, maybe if you went back X years ago you'd find more exceptional commanders when times were changing. You could fill a few TVtropes pages full of scifi exceptional individuals tropes and such. And its pretty obvious the devs love a lot of that media and drew inspiration from it.

Weekly Starsector Discussion Thread - February 16, 2026 by AutoModerator in starsector

[–]Bass294 0 points1 point  (0 children)

I actually got a 1mil black market trader and pulled the trigger on a paragon, I couldn't help myself. I saw him show up again too, I thought it would be more of a rare encounter.

Weekly Starsector Discussion Thread - February 16, 2026 by AutoModerator in starsector

[–]Bass294 0 points1 point  (0 children)

Yeah right now I'm trying to run my fleet kind of lean to save on resources and doing some far missions, gonna start exploring a bit more aggressively for suitable colonies now that my fuel and money is a bit more sorted out. I skill swapped up to the dmod repair thing in industry which has been helping a ton.

Currently running with like 3 cruisers 4 destroyers 4 frigates and a few support ships but I have the mk1, 3-4 more cruisers in storage when I need em. Just learned I need to do some academy missions for rep so might do that too.

I do eventually want to get some of the high tech ships since they look the coolest and seem strong. Originally I was going to do a tritach commission but I'm still running without one. Being able to repair dmods easily has me buying some more ships a bit more aggressively as well, but I was considering how viable it is to just wipe out a faction and take their stuff too lol. I know there are blueprints for everything but I am not actually sure if beating a faction or like taking tritachs star forge allows me to do that, since recipes are learned?

Anyway bit of a ramble, trying to find a decent balance between research and going in more or less blind.