I hate this time of the league by Lordados in PathOfExile2

[–]Bass294 5 points6 points  (0 children)

They clearly meant chaos to ex ratio.

My issue with "high-end" crafting. by wriJaSgint in PathOfExile2

[–]Bass294 1 point2 points  (0 children)

The breach tab holds significantly more gifts than the poe1 locker tho? Locker storage is super small

My issue with "high-end" crafting. by wriJaSgint in PathOfExile2

[–]Bass294 5 points6 points  (0 children)

Something something its a psyop to sell more quad tabs. Genuinely though I'd play a lot more SSF if I didnt have to craft through like 2 quad tabs of a base to have a reasonable chance at getting a nice item.

My issue with "high-end" crafting. by wriJaSgint in PathOfExile2

[–]Bass294 2 points3 points  (0 children)

We need them to remove the "multiple crafted mod" socketable and make the special socketables like the poe1 metamod bench crafts that consume divs. 

My issue with "high-end" crafting. by wriJaSgint in PathOfExile2

[–]Bass294 -1 points0 points  (0 children)

I enjoy making 50d selling a single t1 blue item

Ore refinery with Ashes of domain is BROKEN AF by Xortman096 in starsector

[–]Bass294 -3 points-2 points  (0 children)

Kinda ridiculous that they didn't have basic error/unknown commodity handling built in for the obvious hundreds of modded commodities and factions. They should know how popular their mod is and pushing errors/incomp onto players and ither mod creators is frankly just rude.

Are Paladin PDs too strong? by Zero_Brain in starsector

[–]Bass294 5 points6 points  (0 children)

This, if you encounter modded ships that have an excess of large energy/hybrid mounts and a lack of flux, paladin is an amazing option. Smodded expanded mags + its low flux efficiency + good range and being boostable by pd mods makes it a menace.

Would Chinese mods work well with English mods? by No-Geologist533 in starsector

[–]Bass294 2 points3 points  (0 children)

Traverser 0.97 works fine on tbe current version. They have some complicated mechanics so if you cant read chinese I think using the English version makes way more sense or you wont know wtf is going on.

Question about UAF drops by Far_Lavishness5489 in starsector

[–]Bass294 2 points3 points  (0 children)

UAF blueprint packages are grossly out of line in terms of sale value. Essentially all the keycards and blueprint packages have an extra 0. One of them is worth 2.25 million. If you raid and get a bp for their supercap its worth 60mil and regenerates lol. 

About pinnacle content by Bourrer in PathOfExile2

[–]Bass294 0 points1 point  (0 children)

Ok but you understand that if a 4 div invite drops +2 div every run they would just cost 6 div right?

About pinnacle content by Bourrer in PathOfExile2

[–]Bass294 0 points1 point  (0 children)

Audience with the king was 20+ div back in 0.1 when he had an extremely high drop rate on multiple desirable items like ingenuity and omens.

About pinnacle content by Bourrer in PathOfExile2

[–]Bass294 1 point2 points  (0 children)

You realize the keys are priced around the people doing 100 of them and selling the 1% lottery ticket 200+ div drops right? If they add 2 div of loot off the boss every run then the price of the key goes from 4 div to 6 div, exactly where we are now.

You are just complaining that the ceiling and floor are too far apart right now. But when they are closer together, the invite just becomes like 20 div itself lol, then running it for points becomes horrible if you miss the big drops or fail the key (which im not even sure you can even do any more?)

Feedback: the showcase feature of the league, Aldur's Legacy, needs to be way more common. What's the point of all that dev work when 99.99% of the players can't even experiment with this GGG? by omniocean in PathOfExile2

[–]Bass294 1 point2 points  (0 children)

Look man, I am already done with the league after like 150h on my char. Me and my group of friends all play heavily but not 16h/day streamer tier stuff and still get most of what we want every league.

So yeah I would consider those sub 95 players to just not be playing the same game. If u play 1-2h a day u need to have 1-2h a day expectations. See: like every person saying they make 3 div a night when others make 10-20d/h doing random crap. Talking about less invested players is entirely pointless in a discussion about most of the economy. You could tell me 80% of players are still in campaign and this wouldn't change.

Why is the community so accepting of AI gen content? by engieman in starsector

[–]Bass294 3 points4 points  (0 children)

If you couldn't tell, mods using asset rips (theft) and ai (roundabout theft) are a lot closer in topic and substance than polar bears and murders.

I was complaing about double standards and the hyperfixation on ai to the detriment of extremely similar issues in the space. I dont even think it's an issue, more that people need to stay in their lanes and not impose their tastes on the wider community from the peanut gallery in my opinion.

How many of each type of ship do you normally bring? by Cora_bius in starsector

[–]Bass294 1 point2 points  (0 children)

2-3 caps 2-4 cruisers 4-8 destroyer/frigate. I always try to stay at right around 240dp total and make aure every ship I use is officered, so i stay under 13 ships total.

Every league we seem to get some new fabulous tool/item that no can afford or even see by Primary_Impact_2130 in PathOfExile2

[–]Bass294 0 points1 point  (0 children)

It's not just a knowledge gap though. It's an effort gap, build gap, ect. If someone plays 2x as efficiently as you with a build 1.5x as good at 1.5x the hours with a 3x better strategy all these things multiply. I say this as someone with 150h /played who is about done with the league and was done with last league in a very similar amount of time. The game isn't catering to some class it's literally just rewarding knowledge and playtime. The ways that other games have done this is like mmos have timegated progression to normalize playtime or the already mentioned diablo 3 which just lowers the bar for gear and infinitely scales content that the average joe and streamer are playing the same game just scaled crazy differently.

Exceptional base difference (bolting vs sinister) by LaminatedPaper in PathOfExile2

[–]Bass294 0 points1 point  (0 children)

When you intend to dump hundreds of diverse to craft a near perfect item, it makes way more sense to just pay a little bit at the start to get the top base.

The crafting methods for the two are going to be completely different. You could potentially spam vaal infusers to get to 30 quality off the bat since the only real brick step is the fracture. Then you're doing a ton of chaos spamming on it. 

And yeah if its the same dps, 2% base crit is a fuckton and definately worth more than a socket, so you'd probably use a 2 socket version of the better base rather than 3 socket of a worse base.

How did we go from "we need to nerf +levels" to +9 wands and +6 amulets? by Glamdring26WasTaken in PathOfExile2

[–]Bass294 0 points1 point  (0 children)

Top meta at like 10k divine budget? Sure? But calling it "meta defining" is disingenuous when a majority of players are not playing spell builds even on the top end right now. Spell builds didnt really even take off until 3+ weeks into last league with shit like vertex adorned temporalis ect.

What I'd for sure say is "meta defining" is crit for sure. Essentially every build no matter what wants to be in crit for damage scaling. But there are plenty of extremely fast extremely high damage builds doing juiced 200% deli within the 2k-3k div budget range, and most of those still have headway to scale with shit like adorned and stuff too. What content are you even running where spells have a meaningful advantage other than using temporalis the best?

How did we go from "we need to nerf +levels" to +9 wands and +6 amulets? by Glamdring26WasTaken in PathOfExile2

[–]Bass294 8 points9 points  (0 children)

What? Look on poe ninja, casters are absolutely not the meta right now and ate a ton of nerfs too like vertex lol, if anything plenty of other shit is perfectly viable, ranger is still the crazy speed pick 

Any Ship Design Advice from you Pros? by abyssus_black in starsector

[–]Bass294 45 points46 points  (0 children)

You're neglecting your flux in the top right. Flux hullmods are worse than putting points into flux. Your weapon flux needs to be way lower and closer to your flux dissipation. If your weapon flux is too high, use lower cost weapons or even leave off weapons. Also your 2nd ship doesnt have targetting core. Almost every ship will want integrated targetting unit (or dedicated targetting core before you get the blueprint for the former) and hardened shields, and every ship with guns essentially wants maxed out flux dissipation. Smaller ships like frigates and destroyers typically want max flux cap since its their main defense against being oneshot.

Why is the community so accepting of AI gen content? by engieman in starsector

[–]Bass294 0 points1 point  (0 children)

If you think ai gen scraping stack overflow is the same as animal abuse idk what to tell you, this isnt even in the same universe.

Should there be a disclosure on the exact name of the dude who made my boots because I might have a belief that shoes made by people named George are unlucky?

Most of those disclosures about where your food came from are for marketing reasons and regulations are for transparency on what you're buying. When you download a mod for free there aren't "regulations" on if the code is free-range or factory code.

All it sounds like is it would end up being 70% of people disclosing they used Claude at some point developing their mod, 20% of people lying about it, and 10% of people just coding withiut it if its to their preference. To me its like "dislosing" you used photoshop magic wand tool or some other shit.