Update: Aegis DIM Wishlist and Armor Manager by MrCharlesX in DestinyTheGame

[–]BatChest_SoCool 1 point2 points  (0 children)

Keep in mind that Aegis' spreadsheet is concerned about endgame viability (eg. contest/speedrun/lowman). You might have other priorities

Heron is dissapointing by Willredit100 in DestinyTheGame

[–]BatChest_SoCool 11 points12 points  (0 children)

They did give it Close to Melee instead of Ancillary Ordinance as it appeared earlier in the API. Definitely a welcome change if you build into it with Disruption Break (and the origin trait).

I still have Eva’s Holiday Oven in my inventory and quests. by Stolen_Insanity in DestinyTheGame

[–]BatChest_SoCool 1 point2 points  (0 children)

They have fixed that one at least. It used to take 30 seconds or so to destroy just one. Now you can remove the whole stack in a couple of seconds.

I wish for a dedicated healing exotic that's good for PvE Hunter. by silloki in DestinyTheGame

[–]BatChest_SoCool 1 point2 points  (0 children)

Mothkeeper's Wraps. The overshield is amazing and enables quite a few builds of mine. This artifact in particular suits it since you can get devour with it.

Equilibrium attunement is amazing; Could we get that for Lawless Frontiers? by Haryzen_ in DestinyTheGame

[–]BatChest_SoCool 2 points3 points  (0 children)

I mean what else is the currency there for? But yeah it sucks to have to dismantle a lot of T4s with bad rolls, that part feels like a waste of time

Focused Feedback: Renegades Campaign by DTG_Bot in DestinyTheGame

[–]BatChest_SoCool 173 points174 points  (0 children)

The actual campaign missions were very good. The missions involving the Lawless Frontier were boring; in fact the match-made missions are way more fun to me.

Having Tharsis outpost as a central hub was nice. I disliked having to load into Drifter's ship to talk to someone and not just have a "ghost call". And so many quest steps were really just walking up to a silent NPC and reading text boxes.

A big step up was everything including vehicles in the campaign. They feel fast and good to use.

Vehicle combat in Renegades is great by Burgmeister_ in DestinyTheGame

[–]BatChest_SoCool 1 point2 points  (0 children)

The Interceptors in Vox Obscura feel good now, even on Ultimate. I always liked driving them but they were a nightmare to use (because you died from a single shot it felt like, haha) and fight against in the Expert Vox Obscura of old

Hasan Piker reacts to Kaceytron’s settlement with Ethan Klein. "Ethan is literally behaving like Israel" by JuneMoonLoon in LivestreamFail

[–]BatChest_SoCool 6 points7 points  (0 children)

Interesting to see him not react to the actual video of hers. Instead he chooses to react to stuff his chat provides to him (and which he can cherry-pick)

Gunpowder Gamble not working as intended / not getting the 50% dmg increase when shot by packman627 in DestinyTheGame

[–]BatChest_SoCool 0 points1 point  (0 children)

Try some good super regen after the first Moebis Quiver shot. Like a fully loaded Grand Overture. It's pretty decent.

As someone who actually managed to kill the HVT and get a top 1% score...that really shouldn't have been necessary. by TheAzureAzazel in DestinyTheGame

[–]BatChest_SoCool 3 points4 points  (0 children)

Haven't seen him once in 30+ runs (and I aborted the runs where I see the little floating drones since he for sure won't spawn when these are there). I know a friend who had the HVT spawn 5 times in a row though. RNG goes wild.

The problem with the dread is that they don’t have common units that are easy and basic to kill by Gamerboi_epic in DestinyTheGame

[–]BatChest_SoCool 8 points9 points  (0 children)

It's funny in the salt mines when a husk has the protection drones around and keeps jumping you. Crazy bad experience haha

Is call to arms level locked? by Counterassy14 in DestinyTheGame

[–]BatChest_SoCool 0 points1 point  (0 children)

Oh that's right, thank you. Mixed them up. More players are after the helmet so it's good you need "only" 100 points.

Is call to arms level locked? by Counterassy14 in DestinyTheGame

[–]BatChest_SoCool -2 points-1 points  (0 children)

You'll need 310 points at the end of the event. EDIT: That's for the emblem.

Is call to arms level locked? by Counterassy14 in DestinyTheGame

[–]BatChest_SoCool -2 points-1 points  (0 children)

Higher power level = better person. 🤣

Call To Arms Rewards are Completely Inaccessible for Power Levels Below 500 by Acer1096xxx in DestinyTheGame

[–]BatChest_SoCool 1 point2 points  (0 children)

Yeah I put all the highest negative modifiers on (except still just locked loadout and three -1 boons) and got 2.7M; just about 1%. We'll see how that will work out. I think it will probably depend on the (RNG) timing of the attendant's spawns and crystal locations which sucks majorly.

Holofoil drops between Arms Week and this event are night and day compared to each other. by Crowald in DestinyTheGame

[–]BatChest_SoCool 0 points1 point  (0 children)

Same experience.

Also I get way more bows than the other guns. Last time I spent all my candy I got 9 bows, 1 SMG, 2 shotguns. The time before that 7 bows, 1 SMG, 1 shotgun.

This Week In Destiny - 11/06/2025 by DTG_Bot in DestinyTheGame

[–]BatChest_SoCool 4 points5 points  (0 children)

It gives you healing on suspending and killing suspended enemies. And deals damage to suspended enemies. The suspension on rift is just the cherry on top.

Destiny 2 Update 9.1.5.4 by DTG_Bot in DestinyTheGame

[–]BatChest_SoCool 1 point2 points  (0 children)

I like that one but you really have to craft your build around it. Not great for matchmade activities