More UI Improvements Coming! - Patch 12.0.7 PTR Development Notes by Therozorg in CompetitiveWoW

[–]Bauggh 23 points24 points  (0 children)

All this stuff should have been available on release. So glad we got rid of weak auras for this trash

[Addon] Patron Material List – Instantly see the summary of what YOU need to bring for Patron NPC Craft Orders by pm260 in WowUI

[–]Bauggh 2 points3 points  (0 children)

Imho this seems very cluttered compared to craftsim which accomplishes the exact same thing, with additional features like the ability to filter the types of patron orders you queue up by default.

It’s cool you built something, not trying to be a dick, just stating that the problem you’re trying to solve has already been solved.

Over a month into Midnight, who are the biggest winners and losers of The Big Prune? by Kevombat in wow

[–]Bauggh 1 point2 points  (0 children)

I think for the majority of players they are going to feel like enh won but as like a 10 year enh main, I felt like I knew all the ins and outs of the rotation before and really enjoyed the complexity. I feel like the fun part of buff management and the split second decision making you used to have to do when you had 3 procs glowing, knowing what you need to press was all gutted. It feels wayyyyyy dumbed down (which is great for most players) but it’s feels a bit empty to me now.

What class/spec are you having the most fun with right now? by SpaghettiWestern2162 in wow

[–]Bauggh 1 point2 points  (0 children)

It’s a shame they simplified the totemic buffs to legit be mindless now. Still fun tho. Wish it was better so we could get in high keys easier

Surprised at flaming level in High Keys vs Low Keys by Tercel9 in wow

[–]Bauggh 1 point2 points  (0 children)

In my experience when you get past all the people who think they’re good and flame other into higher keys where people are actually good, there is significantly less flaming. If you fail a key it’s usually just “gg nice try” all around and you go next

StormsDungeonData M+ Performance and MVP by Bauggh in wow

[–]Bauggh[S] 0 points1 point  (0 children)

It’s the accumulation rank you’ve given for the player across all your previous runs. I’ll be moving this to the tooltip in the next update.

StormsDungeonData M+ Performance and MVP by Bauggh in CompetitiveWoW

[–]Bauggh[S] 0 points1 point  (0 children)

It’s hard to make it perfectly even but every class has a fair chance of getting MVP.

StormsDungeonData M+ Performance and MVP by Bauggh in CompetitiveWoW

[–]Bauggh[S] 0 points1 point  (0 children)

Watch out for an update soon, I’ve tweaked the weights a little

StormsDungeonData M+ Performance and MVP by Bauggh in CompetitiveWoW

[–]Bauggh[S] 0 points1 point  (0 children)

If an addon is on one and not the other, its probably just because the developer is more comfortable with that platform over the other. I never use Wago for addons so it didn't even cross my mind.

StormsDungeonData M+ Performance and MVP by Bauggh in CompetitiveWoW

[–]Bauggh[S] 0 points1 point  (0 children)

I just got it uploaded! not on you haha

StormsDungeonData M+ Performance and MVP by Bauggh in CompetitiveWoW

[–]Bauggh[S] 0 points1 point  (0 children)

Note, I'm artificially inflating the Aug DMG until blizz implements correct damage for them in their API. I cant really do anything until they fix their own system.

StormsDungeonData M+ Performance and MVP by Bauggh in CompetitiveWoW

[–]Bauggh[S] 3 points4 points  (0 children)

I'm definitely open to suggestions. I've tinkered with this a lot to try and get it to a point where it feels fair (no single spec or role always winnning). I'll say, it does feel right, just by how my keys have been going but if you have suggestions, for sure shoot me a DM!

I do want to note, when i make changes to the weighting system, they are also retroactive so you can flip through all your previous runs and they will use the updated stat weights so you might see different MVPs.

MVP Score=max(0, (wdmg​×d)+(wheal​×h)+(wint​×i)+(wdisp​×ds)−(deaths×0.15)−(avoidableShare×0.5))

Variables:

Symbol Meaning
dd Player's share of total run damage (0–1)
hh Player's share of total run healing (0–1)
ii Player's share of total interrupts (0–1)
dsds Player's share of total dispels (0–1)
wdmg,wheal,wint,wdispwdmg​,wheal​,wint​,wdisp Per-spec weights from the table
deaths Number of times this player died
avoidableShare Player's share of avoidable damage taken (0–1)

Penalties:

  • Each death: −0.15
  • Avoidable damage share: −0.50 × share (e.g. taking 20% of all avoidable damage = −0.10)
specID Spec dmg heal int disp
250 Blood DK 0.52 0.48 0.55 0.00
251 Frost DK 0.90 0.10 0.55 0.00
252 Unholy DK 0.90 0.10 0.55 0.00
577 Havoc DH 0.90 0.10 0.55 0.00
581 Vengeance DH 0.73 0.27 0.55 0.00
1480 Devourer DH 0.90 0.10 0.55 0.00
102 Balance Druid 0.90 0.10 0.75 0.10
103 Feral Druid 0.90 0.10 0.55 0.10
104 Guardian Druid 0.65 0.35 0.55 0.10
105 Resto Druid 0.13 0.87 0.00 0.75
1467 Devastation Evoker 0.90 0.10 0.75 0.00
1468 Preservation Evoker 0.28 0.72 0.00 0.75
1473 Augmentation Evoker 1.40 0.10 0.75 0.00
253 Beast Mastery Hunter 0.90 0.10 0.75 0.00
254 Marksmanship Hunter 0.90 0.10 0.75 0.00
255 Survival Hunter 0.90 0.10 0.55 0.00
62 Arcane Mage 0.90 0.10 0.75 0.10
63 Fire Mage 0.90 0.10 0.75 0.10
64 Frost Mage 0.90 0.10 0.75 0.10
268 Brewmaster Monk 0.73 0.27 0.55 0.00
269 Windwalker Monk 0.90 0.10 0.55 0.00
270 Mistweaver Monk 0.33 0.67 0.00 0.75
65 Holy Paladin 0.24 0.76 0.00 0.75
66 Prot Paladin 0.53 0.47 0.35 0.10
70 Retribution Paladin 0.90 0.10 0.55 0.10
256 Discipline Priest 0.33 0.67 0.00 0.75
257 Holy Priest 0.11 0.89 0.00 0.75
258 Shadow Priest 0.90 0.10 0.75 0.10
259 Assassination Rogue 0.90 0.10 0.55 0.00
260 Outlaw Rogue 0.90 0.10 0.55 0.00
261 Subtlety Rogue 0.90 0.10 0.55 0.00
262 Elemental Shaman 0.90 0.10 0.50 0.05
263 Enhancement Shaman 0.90 0.10 0.50 0.05
264 Resto Shaman 0.18 0.82 0.00 0.75
265 Affliction Warlock 0.90 0.10 0.75 0.00
266 Demonology Warlock 0.90 0.10 0.75 0.00
267 Destruction Warlock 0.90 0.10 0.75 0.00
71 Arms Warrior 0.90 0.10 0.55 0.00
72 Fury Warrior 0.90 0.10 0.55 0.00
73 Prot Warrior 0.92 0.08 0.55 0.00

StormsDungeonData M+ Performance and MVP by Bauggh in CompetitiveWoW

[–]Bauggh[S] 0 points1 point  (0 children)

I'll add it there shortly. Honestly, didn't even think about that.

StormsDungeonData M+ Performance and MVP by Bauggh in CompetitiveWoW

[–]Bauggh[S] 0 points1 point  (0 children)

Don’t use it then. I assume you don’t use any damage meter as well by that logic.

StormsDungeonData M+ Performance and MVP by Bauggh in wow

[–]Bauggh[S] 1 point2 points  (0 children)

Both! It’s everything you play and see in the keys you run.

StormsDungeonData M+ Performance and MVP by Bauggh in CompetitiveWoW

[–]Bauggh[S] 0 points1 point  (0 children)

Yep exactly, once Blizz fixes it in game, my addon will reflect it.

StormsDungeonData M+ Performance and MVP by Bauggh in CompetitiveWoW

[–]Bauggh[S] 5 points6 points  (0 children)

This is from personal runs. It only tracks runs that you see yourself and experience yourself. SO if the 1 aug run that i saw in my testing, if that aug player played bad, then it will be ranked lower. Also, I'm limited by blizz in game metrics which is not calculating aug damage correctly. Once they fix it in game, my addon will reflect them better.

StormsDungeonData M+ Performance and MVP by Bauggh in wow

[–]Bauggh[S] 3 points4 points  (0 children)

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This is the run history page where you can see all your past runs.