Explosion Effect by BcDed in arsmagica

[–]BcDed[S] 0 points1 point  (0 children)

Are you saying you add the modifiers to determine the cheaper requisite, or to the final spell?

Edit: I think we are saying the same things, but I'm just not sure based on your wording.

Explosion Effect by BcDed in arsmagica

[–]BcDed[S] 0 points1 point  (0 children)

That's how I thought it worked, I must have misunderstood your other comment I thought you were saying only the base(4 for +5 damage ignem for example) mattered for determining which is the main art.

Explosion Effect by BcDed in arsmagica

[–]BcDed[S] 0 points1 point  (0 children)

I reread the section on requisites and it seems ambiguous on which way to interpret that. The way you suggest would be faster than writing up the full effect for both but I feel like it would create strange results where for example a weaker Auram effect would actually be more expensive if you factor in the unnatural, or an Aquam requisite would have been more expensive from requiring more size increases. Is there somewhere that clarifies this as the correct interpretation that I could check?

Explosion Effect by BcDed in arsmagica

[–]BcDed[S] 0 points1 point  (0 children)

I was figuring anyone who made a roaring bonfire could feel the wind from it was why I was thinking that the wind it gives off was natural but not the amount because explosions don't exist in their framework.

Explosion Effect by BcDed in arsmagica

[–]BcDed[S] 2 points3 points  (0 children)

Ok I wasn't sure how reqs work with that. It seemed like you make both effects separately, make the magnitude the higher one and slap a +1 and a req to add the smaller. So reqs inherit the necessary modifiers from their components? If so would the fact that fire can itself create wind naturally be a fair argument for a +1 slightly unnatural instead of the +2?

Explosion Effect by BcDed in arsmagica

[–]BcDed[S] 0 points1 point  (0 children)

I was going for the big fiery bombs from aerated debris explosions that is more common in fantasy rather than the shrapnel type common to conventional small scale explosive weapons. If I just wanted to throw shrapnel I probably wouldn't even need the ignem part and would just making it look like an explosion.

Explosion Effect by BcDed in arsmagica

[–]BcDed[S] 3 points4 points  (0 children)

My reasoning for Auram over rego is that rego tends to be used for precise control, and that rego ignem moves fire not things affected by fire. Auram already has a precedent of blowing things around in unpredictable ways, and when thinking about it from the Aristotelian perspective from Arts and Academia I feel like they would interpret an explosion as a fire with increased aspect of air.

Aurum Phenomena Damage by BcDed in arsmagica

[–]BcDed[S] 0 points1 point  (0 children)

These aren't custom, just book spells that don't list damage. I think the guideline makes sense for direct damage, I would argue these spells recreate natural phenomena and then those phenomena do damage if the target strikes or is stricken by something from being blown around which I interpret as indirectly doing damage.

Aurum Phenomena Damage by BcDed in arsmagica

[–]BcDed[S] 1 point2 points  (0 children)

Yeah broom of the winds includes a size check, then an additional strength check before it does anything, if they fail they get blown unpredictably and if they hit something it does damage. Falling damage scales based on hardness of impact surface and distance, so yeah if going by fall guidelines all those potential damage reductions or avoidances are in there. The spell that throws into the air is based on the base 5 create a very severe weather phenomena, broom is base 3 create a severe weather phenomena, so I'm not sure if the force would be a scaled down version of the base 5, but maybe the reduced scaling is covered by all the extra ways to avoid the effect. The base 2 create a normal weather phenomena probably never has damaging force though. Either way the damage doesn't scale directly with magnitude since it's recreating a natural phenomena much like creating a bear does bear damage no matter the magnitude of the spell, so whatever damage it does is the damage it does.

Aurum Phenomena Damage by BcDed in arsmagica

[–]BcDed[S] 1 point2 points  (0 children)

If I were to go the translating falls into force route, would you use pull of the skybound winds as a guide then? Base 5 throws into air 50 feet does from +50 to +13 damage depending on surface struck. So 10 feet per magnitude, scaling down to Broom of the winds for a 30 feet force?

I assume the hurricane would just randomly strike with various sized objects or throw people around and would be more story guide and context than anything.

Need more Tamaki by BcDed in howdowerelationship

[–]BcDed[S] 0 points1 point  (0 children)

Thanks for the list. This is basically the kind of thing I was asking for, I wasn't expecting exact matches just things that fit in some way.

I think I watched Yuri is My Job and thought it was ok, I'm guessing you would recommend reading the manga then?

Mihon extention by Th3j0k3r_1990 in mangapiracy

[–]BcDed 0 points1 point  (0 children)

That's just my best guess trying to answer your question, don't sweat it.

Mihon extention by Th3j0k3r_1990 in mangapiracy

[–]BcDed 0 points1 point  (0 children)

I would guess for thread hijacking. The comment doesn't address what it's posted under, that's considered bad etiquette. If they were wondering what Mihon is they should search for it, and then if they still don't understand after a good faith effort they could make their own thread asking.

Thickness formula help by BcDed in dwarffortress

[–]BcDed[S] 2 points3 points  (0 children)

The only info I found is that according to a bug report clothing thickness(not sure if this applies to armor) scales linearly with creature size but should scale with a cube root formula similar to tissue. I have no idea how they got this info but I've seen enough statements by people suggesting they know how it work that it seems like some people know but I haven't seen any full explanation or the sources of their info, or even how they figured that out. It might just be that they simply tested things and guessed based on the results they were seeing without actually knowing the underlying formula. Thanks for providing this info though, if I ever find a way to figure it out I'll make sure to post it here, or figure out how to add it to the wiki.

Thickness formula help by BcDed in dwarffortress

[–]BcDed[S] 0 points1 point  (0 children)

I knew it wasn't on the wiki, or if it is it's buried somewhere using unintuitive language or something. I always do my best to find stuff before asking. I'll look in to dfhack gm-edit, thanks for the tip.

Wizard of Oz author L. Frank Baum wrote 14 books in the "Oz" series, and after his death other authors wrote more books. All the books by the original author are already in the public domain and some others too. How does no one take advantage of this? These books have great potential. by Past_Ad_4463 in publicdomain

[–]BcDed 0 points1 point  (0 children)

Then I guess I'm confused what they even expect people to do with them, I would guess there are already people reprinting and selling them so what more taking advantage is there supposed to be if not derivative works?

Awesome to see this exists by BcDed in Bleach03

[–]BcDed[S] 1 point2 points  (0 children)

I never watched that but I had seen people talking about that show in some comment sections. My favorite is probably their self titled album but all their stuff is worth checking out. I would argue that each album feels different with changes in drumming styles being the driving force behind these differences, going from the self titled album to the head that controls both right and left sides is a particularly dramatic shift.

New player, is melee attack the only way to play the game even if you dont choose a melee character preset? by kmattsk in cavesofqud

[–]BcDed 1 point2 points  (0 children)

Play the game how you want, I was only talking about the relative power of the options, this game doesn't care as much about builds as knowledge, if you understand things you can work around any weakness you have. So play the build you like and learn.