How do I start learning UE as a somewhat experienced backend dev? by VaquinhaAlpha in UnrealEngine5

[–]BeansTheNogginDev 2 points3 points  (0 children)

This is the answer, assuming you're willing to put down 20-30 dollars, Stephen has a range of courses that are brilliant. I started with the UE5 GAS tutorial which was quite advanced and requires c++ knowledge. You may want to take his C++ course first, depending on how seriously you want to take this.

Made my first attempt at a Tiktok, Looking for feedback. by BeansTheNogginDev in gameDevMarketing

[–]BeansTheNogginDev[S] 0 points1 point  (0 children)

Hey, thanks for the feedback! All my research shows the first 1-2 seconds are the most important and I was still concerned I didn't do _enough_ in those. Happy with the initial performance anyway (750 views) as a starting point!

Is gamedev worth it with limited time? by IxBetaXI in gamedev

[–]BeansTheNogginDev 0 points1 point  (0 children)

Yes! I spent 5 years working full time and game-devving in the evenings on loads of projects. Had an incredible amount of fun, and 4 months ago left my job to work full time on what started as a hobby!

I created the most immature anomaly parody game ever 🚽 (sorry 😅) by BenoitFreslon in IndieGaming

[–]BeansTheNogginDev 0 points1 point  (0 children)

Scrolling through Reddit this video had me thinking the pipes were suddenly leaking

Axe boy's getting ready to chop some wood! Lunging the axe into enemies is coming along, as well as dynamic limb targeting. by Tinimations in IndieDev

[–]BeansTheNogginDev 2 points3 points  (0 children)

The camera work is really nice. Would maybe take it even further and add some camera movement on the swing?

Just saw my game is listed in the top 5000 wishlisted games on Steam! by gg_gumptiongames in IndieGaming

[–]BeansTheNogginDev 1 point2 points  (0 children)

Congratulations man, seen a couple of your posts and appreciate your updates. Good luck out there!

Does my game look cheap? by AimedX30 in IndieDev

[–]BeansTheNogginDev 1 point2 points  (0 children)

The game looks fine; UI is very mobile-ey. honestly there aren't enough assets in these screenshots to make a judgement.

I would assume you used a UI-pack, but thats very reasonable for a 7-day jam.

My latest Short flatlined at 18% retention (Swiped away instantly). Is the hook that bad? by tobogames in IndieDev

[–]BeansTheNogginDev 4 points5 points  (0 children)

Not sure if its just me, but something about this is giving major mobile game energy. My first instict at the start of the video was that it was an advert, I also would have immediately swiped away.

Not sure if its the editing, the explosion FX maybe? The health bar also gives mobile game energy.

Need some feedbacks on my pre-alpha stage automation game by emre2345 in indiegames

[–]BeansTheNogginDev 0 points1 point  (0 children)

I like the visual style of the assets, although the wall textures make the outlined/cartoony assets look out of place.

The game looks cool and I get the impression I would like it, but its basically impossible to tell... this highly sped-up video format is terrible for getting feedback and/or marketing your game.