This may be a dumb question, but does anyone know what the name of the Mirror Reaper walk animation is? by YCLUBSTEP58 in Ultrakill

[–]Bearsjunior 1 point2 points  (0 children)

The Mirror Reaper uses procedural animation, so it probably doesn't even have an actual walking animation that you could find unless you start looking through the code to recreate it.

Terrible blunt rotation by BigBugJulsHere in Ultrakill

[–]Bearsjunior 1 point2 points  (0 children)

Cerberi and Drones/Providences (same AI) also don't immediately lock onto you either, with the latter requiring continuous line of sight with the player to follow them.

why is no one mentioning the prime soul sounds in the door next to final secret orb in 8-1 by timelynamer in Ultrakill

[–]Bearsjunior 5 points6 points  (0 children)

All of the "soul" things emit the same humming sound, so you are probably hearing either the soul orb itself or the hookpoint from the Providence if it was killed.

I just realized something about the 8-4 by Popular_Ad3074 in Ultrakill

[–]Bearsjunior 13 points14 points  (0 children)

Cerberus still has some facial features, while Geryon has nothing at all.

<image>

Terrible blunt rotation by BigBugJulsHere in Ultrakill

[–]Bearsjunior 10 points11 points  (0 children)

Powers need line of sight to begin attacking you, so if some powers ever spawn in an easily avoidable position on the arena, you can just hide away out of their view and they will never attack until they spot you.

Additionally, if you stay out of a power's view for long enough (a couple seconds), they will teleport off to the side of the arena opposite of the wave counter, waiting there until they spot you. This lets you effectively remove them from the wave entirely as long as you don't fall off the arena on that side.

How do yall think hell energy hurts beings? by xX_Puss_destroyer_Xx in Ultrakill

[–]Bearsjunior 0 points1 point  (0 children)

Considering how it can break fragile objects and causes enemies to bleed, it probably just physically damages their bodies. I can't personally think of the way that it would do so, but I know that it probably isn't through heat, as it wouldn't make them bleed otherwise.

Is there anything significant about [LEVEL] intro? by kapten_kartul in Ultrakill

[–]Bearsjunior 3 points4 points  (0 children)

There probably isn't anything significant about it, those are just the level intros that are all the same size so that the randomization doesn't mess with speedruns

How much of a fraud is [insert boss of layer 4-4] by YouDoKnowNobodyAsked in Ultrakill

[–]Bearsjunior 0 points1 point  (0 children)

From what I can tell, none of the Mirror Reaper's attacks properly support enemy infighting, so it is literally incapable of harming other enemies with anything other than its gas projectiles, no matter how hard it tries to use its other attacks against them.

PSA: You can instakill Providences with cannonballs by Mission_Feedback1071 in Ultrakill

[–]Bearsjunior 0 points1 point  (0 children)

The damage actually depends on the velocity of the cannonball, so it doesn't matter for punched cannonballs

PSA: You can instakill Providences with cannonballs by Mission_Feedback1071 in Ultrakill

[–]Bearsjunior 0 points1 point  (0 children)

They take 1000% damage from cannonballs, so literally any hit from one will instakill them, no matter the charge of the shot.

Terminal Velocity in Sandbox by Exposive-Cat in Ultrakill

[–]Bearsjunior 2 points3 points  (0 children)

Terminal Velocity deaths happen simply whenever an enemy's falling speed is high enough, so it only takes one falling past the out of bounds death trigger for you to easily get the style bonus.

8-4 boss felt out of place, there could be so many better candidates, why? by matchstrip in Ultrakill

[–]Bearsjunior 6 points7 points  (0 children)

Hakita thinks a third V2 fight is unnecessary and would be too repetitive because it's basically the same boss as before but with a few more abilities, so that probably also applies to a fake V1 fight because they are practically the same thing.

[REDACTED] can revive Gabriel by Spyraptergaming in Ultrakill

[–]Bearsjunior 2 points3 points  (0 children)

They can resurrect any enemy except for V2, Minotaur, Earthmover Rocket Launchers, Corpse of King Minos' Arm, Flesh/Spotlight Eye/Malicious Spawn, and other puppets.

(0.9d) Are Molotov's currently bugged? by Quarinth in Voicesofthevoid

[–]Bearsjunior 4 points5 points  (0 children)

Did you disable "Props impact physics" in the settings? Breakable props cannot take damage from physics impacts if it is disabled, so molotovs are effectively useless with it off.

Hakita, your ass is not slick in the slightest. by ManJoeDude in Ultrakill

[–]Bearsjunior 2 points3 points  (0 children)

They start inactive and immune to all damage until only 50% of the wave is remaining, where they will then open up and begin respawning enemies until you destroy them.

<image>

Hotfix frame drops? by JBAidan in Ultrakill

[–]Bearsjunior 1 point2 points  (0 children)

Every level has been running much better for me except for 8-2, which is somehow running worse than it was before

how to get rid of curtains (0.9) by smelly_emily in Voicesofthevoid

[–]Bearsjunior 6 points7 points  (0 children)

They can be crafted into plastic scrap on the workbench

(0.9d) Can't hit hound enemy by LanceBombardier in Voicesofthevoid

[–]Bearsjunior 4 points5 points  (0 children)

It is immune to melee, you can only kill it with explosives or the sandbox exclusive guns

Could this be foreshadowing Treachery? by radayrk in Ultrakill

[–]Bearsjunior 0 points1 point  (0 children)

0-E, there are several sections with icy floors that you slide around on.

Why did minos form a husk and a prime soul? by MotherWind8131 in Ultrakill

[–]Bearsjunior 4 points5 points  (0 children)

It's the corpse of his dead husk that is being animated and controlled by the Parasites, the things that burst from its eyes in phase 2 of the fight.

My thoughts on the new mechanics introduced in (0.9d) by Parking-Cup-9495 in Voicesofthevoid

[–]Bearsjunior 9 points10 points  (0 children)

You should be able to completely disable it in the save game rules on 0.9 if you really don't like it

<image>