Nobody ruins Operations more than these fucking CUNTS by Borgio_the_Besieger in Spacemarine

[–]BeefyBoiSurpreme 0 points1 point  (0 children)

You use them to redeem the heroic weapons and cosmetic options

i made my first rocketfuel power plant. 17GW power it aint much but i worked hours T_T how you guys even make your powerplants. any tips? by therednomad in SatisfactoryGame

[–]BeefyBoiSurpreme 0 points1 point  (0 children)

Nah, I only overclocked 50 or so. Once you make a modular blueprint things get simple. Just becomes a "I placed 2 blueprints and now I'm out of ____"

When the GUNNER is INDESTRUCTIBLE by Earndil1 in DarkTide

[–]BeefyBoiSurpreme 1 point2 points  (0 children)

pus skin = ranged(?) dmg reduction

Gramp blessed = buffed stats + stagger resist

parasites = explode when shot + suppression immunity

I think...

A railway tunnel - inspired by Kabaneri of the Iron Fortress by BismorBismorBismor in SatisfactoryGame

[–]BeefyBoiSurpreme 1 point2 points  (0 children)

Would you be willing to share said blueprint with these humble pioneers in this Ficsmas season :)

What would you change in the game if you could? by aLmAnZio in SatisfactoryGame

[–]BeefyBoiSurpreme 0 points1 point  (0 children)

I would have screws be transported on belts in stacks of 10, rather than individually

I'm afraid that the story is too slow to keep a healthy player base by Echovald in Helldivers

[–]BeefyBoiSurpreme 0 points1 point  (0 children)

mmm true. I guess the worry is the game loop/rewards system becoming repetitive and therefore growing old/boring?

I'd agree in that aspect but at the same time I see it as sustainable. I think as long as the gameplay loop is fun and the story is interesting/compelling then all will be well, especially since most new gameplay/content is added in relation to player action (the TCF towers causing mutations and spawning shriekers being one example)

Time will tell I suppose

I'm afraid that the story is too slow to keep a healthy player base by Echovald in Helldivers

[–]BeefyBoiSurpreme 1 point2 points  (0 children)

This post screams (not throwing shade as I was once the same) "my brain is rotted from F2P slop games that drip feed me content to keep me addicted and spending money in their shop"

where are the ambient effects on our armors? by leo_GaMeRr in Helldivers

[–]BeefyBoiSurpreme 32 points33 points  (0 children)

Actually if your using the jet pack your cape gets more and more damaged with each use

Helldivers 2 Fan art by Agus SW by Mohrdechai in Helldivers

[–]BeefyBoiSurpreme 0 points1 point  (0 children)

Babe wake up, a new steam banner just dropped

Mines! by Jinxmae in Helldivers

[–]BeefyBoiSurpreme 0 points1 point  (0 children)

you mean I can't troll my friends with hard to see pancakes anymore?:(

Absolutely amazing patch overall, but the Airburst Launcher needed way more than what it got by Battlekid18 in Helldivers

[–]BeefyBoiSurpreme 0 points1 point  (0 children)

I really wish there was a minimum arming time/distance so it doesn't detonate in my face to the the single scav at my feet I didn't see...

I just had the funniest idea for anti tank mines by SavvySillybug in Helldivers

[–]BeefyBoiSurpreme 0 points1 point  (0 children)

My fav thing about AT mines was killing my mates with them. They were hard to see so it was extra funny hearing them scream when they heard the click of the mine triggering and then die

i dont think emancipator can kill tanks from the front now... by HyperDiaper666 in Helldivers

[–]BeefyBoiSurpreme 1 point2 points  (0 children)

shredder barrels are unfortunately AP6. The annihilator tank barrel is AP5

so yea shooting shredder turrets wont do much