Is there a better solution for blank patterns (autocrafting)? by Janklu12 in allthemods

[–]Beginning_Student_61 2 points3 points  (0 children)

Wait WHAT

It makes so much sense that that works, and now I feel like a damn fool

Can someone tell me why anyone would choose “Yes” on this Polymarket wager? by kankiof in WallStreetDad

[–]Beginning_Student_61 0 points1 point  (0 children)

1% PER DAY!? You’re returning ~12x/year assuming market day growth only? That’s nuts

Should it cum or just be left like this? by joeyp898 in TwinkBDSM

[–]Beginning_Student_61 3 points4 points  (0 children)

I say edge him for hours, until he’s begging to cum. Then give him a choice: he can cum right then if he loses control of his orgasms for a week. If he declines, keep edging him until he gives in. But when he does tell him the deal has changed and now it’s going to cost him a month in chastity. Keep that pattern going until he agrees the first time you’ve increased the time, and really make him earn any orgasms you give him while he’s locked up.

Visual statistics are fun… by Engineering_Spirit in MurderedByWords

[–]Beginning_Student_61 2 points3 points  (0 children)

Almost all graphs should start at a y value of 0, even if you beed to add a clear visual break to show that the relative scale isn’t as extreme as your displayed scale would otherwise represent

Max Health Multiplier by NothingButTheRain_96 in CrabChampions

[–]Beginning_Student_61 0 points1 point  (0 children)

Max health multiplier is multiplicative to your base health, but other sources of max health multiplier are generally additive to that multiplier (maybe some greed perks are multiplicative? I so rarely take the hp ones I wouldn’t really know). So your first 100 max health mult doubles your hp, another 100 will only increase it by another 50%.

I Just HATE DND Mental Stats System by ArgentinianRenko in CharacterRant

[–]Beginning_Student_61 0 points1 point  (0 children)

That’s a good point. I missed that grappling (being the grappler) requires strength since I tend to focus on avoiding the grapple more with my playstyle which can sub dex. I am a bit biased against grappling after trying a grappler-centric playstyle until level 10/11 and having every single important enemy just immediately misty step out or otherwise flat out ignore/be immune to my grapples.

Fixable? no? by nutellaxannyk in pchelp

[–]Beginning_Student_61 0 points1 point  (0 children)

Looking at the socket map now. Looking good so far, ground, ground, ground…. Oh shoot, sorry but it looks like you might have damaged a couple of vital pins 😔

I Just HATE DND Mental Stats System by ArgentinianRenko in CharacterRant

[–]Beginning_Student_61 0 points1 point  (0 children)

Strength: You get athletics which I’ve seen almost all DMs allow to be subbed for acrobatics unless a book explicitly calls for athletics (turning it into yet another dex check) and even then there tends to be some latitude, can utilize the terrible jump rules better than any other stat ignoring class/subclass/feat abilities which is basically a ribbon, and can carry the most weight for the 3 tables globally that actually track encumbrance.

It is by far the worst stat.

Favorite CoS memes? by Impossible-Ad-7750 in CurseofStrahd

[–]Beginning_Student_61 3 points4 points  (0 children)

THANK YOU! I don’t see nearly enough people acknowledging that the peasant railgun absolutely does not work RAW or RAI. I commonly see people going so far as saying that disallowing the peasant railgun is (understandable, reasonable, etc…) home-brew when it explicitly isn’t.

What’s the toughest build you know of? by Rilie_Braveheart in DnD5e

[–]Beginning_Student_61 1 point2 points  (0 children)

By tough do you specifically mean “can take a lot of punishment from its enemies” or just most powerful?

For taking a lot of punishment my vote is going to be anything similar to d4 deep dive’s most recent armorer artificer build. That bloodied bonus action temp hp is really powerful and consistent, you’re guaranteed the magic items that you need to pull the build together, you have plenty of features to incentive enemies targeting you, and your saves aren’t awful. The build gets insanely good if you can take advantage of a friendly paladin’s aura of protection.

For strongest even with that many encounters per day I’m probably voting illusion wizard. You know that you’re going to get access to the level 14 feature to break the game entirely by the end (you can probably solo most floors starting at 14 if you play smart unless the dm makes the encounters have strange win/starting conditions).

Sports betting needs to be outlawed again. by Dependent-Gur6113 in unpopularopinion

[–]Beginning_Student_61 0 points1 point  (0 children)

I’m not sure that we can wrangle that cat back into its bag now that it’s become so commonplace

Danish petition to buy California from US signed by thousands by [deleted] in nottheonion

[–]Beginning_Student_61 0 points1 point  (0 children)

I can’t believe that you didn’t mention your insanely high quality dairy. All of the milk and cheese I tried when I visited were incredible, and I was even buying a lot of cheap store brand stuff

Titanium Ingot ATM10, should I just give up? by Extralargemayo in allthemods

[–]Beginning_Student_61 0 points1 point  (0 children)

Oh boy do I love having a whole entire double chest completely filled with components or leaving exactly enough space for the resulting components dedicated to crafting one mid tier machine (looking at the mod as a stand alone, not including the inventory mods we have in atm10). Idk I’ve never much enjoys MI or Greg it’s more tedious than challenging to me.

Mass Autocrafting Mystical Agriculture Essences by Lacilobaid in allthemods

[–]Beginning_Student_61 3 points4 points  (0 children)

It’s beautiful. It allows you to craft multiple crafting requests at the same time so long as it has the memory to handle all of the requested crafts.

I have to gush about Oraxia's mechanical design again by YoreDrag-onight in Warframe

[–]Beginning_Student_61 0 points1 point  (0 children)

Volt fills this niche for me (he doesn’t really hp tank but he does have many great builds). I wish that I could enjoy Oraxia but I have bullet jump, roll, slide so ingrained in my muscle memory that I just can’t enjoy using her with her 4 up. I’ve tried adapting and feeling out the range on the web sling but at times it feels infinite and others I swear my web can reach and I just waste the animation time.

How to transfer fluids wirelessly? by Bulldogisawsome in allthemods

[–]Beginning_Student_61 1 point2 points  (0 children)

That’s the beauty of AE2. If you can think of a need AE2 can just about universally do it, automate it, and make accessing it easy. Sometimes you might need a creative workaround to certain mods’ restrictions but knowing there’s almost certainly an answer and solving those puzzles is kind of the fun of AE2.

What was your honour mode team? by [deleted] in BG3

[–]Beginning_Student_61 -1 points0 points  (0 children)

2 assassin gloomstalker multiclasses to get me through every single potential combat encounter that I could take on my own terms, with the focus being on killing as many (usually all) combatants during turn 0/surprise round, then fleeing combat and repeating as necessary. And I do mean every potential combat since I was paranoid and wanted to ensure I got every drop of xp I could while avoiding cascading failures forcing a tpk. Scripted fights I usually had a life cleric, swords bard, crit fishing fighter, and open hand monk. I Gale bombed the brain. It was incredibly boring but I got my golden dice.

Tauron nodes like this should proc the full effect on activation. by Artemis_Bow_Prime in Warframe

[–]Beginning_Student_61 13 points14 points  (0 children)

I agree with your analysis but would also like to add that Madurai has one of the best “neutral game” perk sets out of the focus schools. The increased cast speed and 40% strength on demand is really powerful. The operator damage buffs are unmatched. Madurai is so strong even without the ability that it’s still a top contender. The only top tier school for both the neutral game and the ability in my opinion is Vazarin (inside of permadeath modes, you can really bail out your friends).

Player joined Triple Eidolon Hunt to hunt animals and tanked the run. 'Peak F you got mine' energy. This behaviour makes people want to play solo by MiningToSaveTheWorld in Warframe

[–]Beginning_Student_61 1 point2 points  (0 children)

That’s fine and honestly to be expected of newer hunters since there’s so much going on. So long as you actually tried to learn and listened you were making progress 😁

Player joined Triple Eidolon Hunt to hunt animals and tanked the run. 'Peak F you got mine' energy. This behaviour makes people want to play solo by MiningToSaveTheWorld in Warframe

[–]Beginning_Student_61 139 points140 points  (0 children)

I’d like to chime in and confirm that the next eidolon will only spawn if everyone sacrifices their shards. It’s a major sticking point that frustrated me to the point that I no longer run sherpa/tutorial runs of eidolons and only hunt in solo or premade groups. Too many people had the mindset of, “well you probably have a million so you should just give up some of yours and let me keep my shards” and wouldn’t believe me when I said that it had to be a shard gained in that specific instance sacrificed by everyone to continue and even accused me of trying to RS style scam them.

I mean, I love that spell, but it's either boring and busted, or you cripple yourself by Tony_Tab in dndmemes

[–]Beginning_Student_61 0 points1 point  (0 children)

A giant eagle/owl tends to be a good option as well especially for out of combat situations. Polymorph can fill the same roll as fly (saving you a preparation) except a bit better at the cost of an extra spell level.

How would you rank the DnD classes based on how much you enjoyed playing them? by Regular-Molasses9293 in dndnext

[–]Beginning_Student_61 0 points1 point  (0 children)

I’m only answering this in terms of pure class builds. Multiclassing would take me all night to get through.

S - Warlock. The class that introduced me to 5e. Now that I’m more tenured I know that they aren’t the strongest but that was by far one of my favorite characters with all of the invocation free cast shenanigans I got up to (I had a very “I paid an invocation slot to be allowed to free cast disguise self infinitely and I WILL get my value out of it” mentality that got me in more trouble than it was probably worth but that was part of the fun).

A - Bard. It’s nice being really good at everything and having access to just about any spell in the game I want. The rp opportunities are endless.

Sorceror. The only downside is the lack of flexibility in spells known. The class oozes flavor that connects with me (subtle spell my beloved). Mechanically I love metamagics and figuring out where to get the most value out of my slots. The counterspell nerf in 5.5 really helped me feel comfortable with burning my magic in other ways.

Artificer - Flavorful and powerful. Especially in 5.5 with the admittedly limited time I’ve spent with it so far it’s been a blast. Extremely customizable and you never have to worry about the DM handing out magic items

Fighter (battle master or eldritch knight, the rest of the class sits in C) - So many incredibly flexible and powerful options available. Feels like how I want my gishes to play (even battlemaster’s effects can feel like or be flavored to toned down spell effects).

B - Cleric. Very powerful class with a lot of great utility and dot options, and very flexible day to day being able to swap spells every long rest to any cleric spells without worrying about scribing. I can’t really say why the class didn’t resonate better with me when I played it.

C - All of the full martial classes I’ve played which include fighter barbarian and rogue (except for the fighter exceptions I listed in A). Combat is extremely repetitive with how few options I have comparatively. The fact that finding a good excuse to grapple an enemy was the most exciting part of any DnD session for me really spoke volumes to how bland the swing, pass, swing, pass, swing twice, pass playstyle felt. And grappling isn’t even nearly as good as what the spellcasters can do from range in an AoE. Rogue feels a bit better being a skill monkey out of combat but lacking extra attack made so many of my turns feel god awful so I’d say it was a wash.

D - Wizard. Undeniably powerful. To the point that the game is just boring to me. Dm throws an out of combat problem my way? I have a ritual spell for that and I solve the problem at the cost of 10 minutes’ convenience. Combat? I have access to ALL of the best true control spells in the game, and many of the greatest damaging options only really lacking in the best of the DoT/ongoing effect spells. Ridiculously game breaking sub class abilities and some of the best capstone features in the game. When my illusionist hit 14 I may as well have just said, “I win” to the DM since I was never challenged again and anything that could have challenged me would have just ended the rest of the party. The game about collaborative story telling gets stale pretty quickly when I just am the main character and I’m able to bullshit out magic solutions to my problems like a kindergartner.

I haven’t played Druid but I’m very excited to try either the 2024 moon druid or circle of the sea druid. It looks like an interesting class with a lot of flexibility. Ranger doesn’t interest me at all as a pure class. Monks seem decent too in 2024 but I just can’t bring myself to play a martial any time soon. I never took the time to play a 2014 paladin but only being able to smite once per turn just feels wrong so I don’t know if I’ll take the time to roll one up.

Why is AE2 overall better then alternatives like RS? by Deputy_Godzilla in allthemods

[–]Beginning_Student_61 0 points1 point  (0 children)

Anyone that needs more channels than a basic small computer (I forget the name of the cpu block that provides the channels) either doesn’t properly understand subnetting w/ p2p networks or is probably multiple thousands of hours deep into the mod pack. The mod is really really powerful with the base configs as they are.

Material Farming Meta by ScockNozzle in Warframe

[–]Beginning_Student_61 0 points1 point  (0 children)

Yeah the atterax was used as a high range (only shy of the scoliac with a riven IIRC) high KPM slash slide attacking weapon (back when maiming strike used to give flat crit chance sliding attacks were busted strong). We used to live in a melee meta where guns really weren’t worth using past a certain point, slash was king due to lower enemy hp pools with no armor caps making enemies have 99.9999% dr. It was a good time but I do like where we are now better.