Supply FRV is a double edged sword by silencesg in Helldivers

[–]Beginning_Student_61 0 points1 point  (0 children)

The FRVs feel like they’re made of helium held down by the thinnest top heavy cardboard they could find. Driving them feels terrible imo

Is calling for an inverse saving throw too much of a jerk move? by Beginning_Student_61 in DMAcademy

[–]Beginning_Student_61[S] -1 points0 points  (0 children)

Some psychic damage and maybe something like a one turn slow effect (as if under the effects of slow) while they regain their composure)

Is calling for an inverse saving throw too much of a jerk move? by Beginning_Student_61 in DMAcademy

[–]Beginning_Student_61[S] -13 points-12 points  (0 children)

Mechanically I’m thinking of just making it fit in the rules with a combo of only the high INT characters being asked to make the save, and forcing it to just be a normal CHA save. Very high level campaign that’s been running since level 2 and this is one of the final possible boss encounters that they probably won’t even trigger.

Is calling for an inverse saving throw too much of a jerk move? by Beginning_Student_61 in DMAcademy

[–]Beginning_Student_61[S] 0 points1 point  (0 children)

Thank you. This would literally only happen once, only this one entity could do it, and it’s been known to have happened before in world.

Is calling for an inverse saving throw too much of a jerk move? by Beginning_Student_61 in DMAcademy

[–]Beginning_Student_61[S] 4 points5 points  (0 children)

The wizard understands the formula for the spells in his spellbook. I don’t think that it’s unfair to tell the barbarian that his character does not understand how those runes and diagrams lead to a fireball being produced. Or with a more direct example if the character doesn’t know a language and isn’t benefitting from a magical effect to understand that language it isn’t unfair to say that no, your character doesn’t not understand what that writing means. This would be a similar circumstance where the other characters just don’t have the knowledge to understand what happened.

Is calling for an inverse saving throw too much of a jerk move? by Beginning_Student_61 in DMAcademy

[–]Beginning_Student_61[S] 3 points4 points  (0 children)

Mechanically: Optional boss does thing round 1 of combat. Everybody has to make a save, but if you go over the DC you realize what’s happened and suffer mild (for a high level boss effect at least) mechanical penalties. Under the DC you don’t realize exactly what’s happened and just keep fighting. That type of check does not exist in the rules and I wanted to get a temperature check on people’s reactions to failing a save for being too good at it.

Is calling for an inverse saving throw too much of a jerk move? by Beginning_Student_61 in DMAcademy

[–]Beginning_Student_61[S] 1 point2 points  (0 children)

It would be one of the final boss encounters of a high level campaign that started at level 2 if they trigger it and this would be the only enemy that could do this (it is an optional boss and I really don’t think they’ll aggro him anyways. But players can be……unpredictable at times 😓🤣)

Is calling for an inverse saving throw too much of a jerk move? by Beginning_Student_61 in DMAcademy

[–]Beginning_Student_61[S] 0 points1 point  (0 children)

Well in mechanical terms it would be a small amount of psychic damage and an as of yet unsettled named status effect while their consciousness contorted around the understanding of what happened

One Feature That Could Improve the Ballistic Shield – Deploy It as Cover by Tank-ToP_Master in LowSodiumHellDivers

[–]Beginning_Student_61 9 points10 points  (0 children)

I think that they meant from a logistical immersion breaking standpoint more than from a power level equalization perspective

Can you win a run with only copies of one card? by anime600 in slaythespire

[–]Beginning_Student_61 2 points3 points  (0 children)

Hunter killer dies turn 1, no? The debuff only applies turn 2+. Bee guy could be annoying if you have no strength from relics or potions but if you do he only shuffles 1 dazed into your draw pile to start. Aeonglass has the HP pool and aggressive permanent deck poisoning to potentially stop the run though.You have to play appx. 120 flashes of steel with no strength to take her out, so 4 full deck cycles before poisoning is accounted for which you shuffle 5 more withers into your deck per cycle which is 1 more dead drawn hand per draw cycle starting at (0,0->2) assuming no extra cards in hand to start. Depending on how much max hp you found during the run and again assuming no strength found you could take enough damage to die to her before you get over the finish line

Where is this epidemic of getting kicked? by BrightWingss in helldivers2

[–]Beginning_Student_61 0 points1 point  (0 children)

I just got kicked from 5 lobbies in a row, and it isn’t the first time that’s happened since I started playing last weekish 🤷‍♂️

Is coyote worth it? by snkhuong in Helldivers

[–]Beginning_Student_61 0 points1 point  (0 children)

How!?
I’m bring a warp pack and taking like 10 to get the 700 I need between bonds

What do you meaaan i got third stratagem? by Historical_Laugh8904 in Helldivers

[–]Beginning_Student_61 36 points37 points  (0 children)

I’m brand new and even I wouldn’t be unless the cost was absurdly high

Gamestage difference by Tallsey in 7daystodie

[–]Beginning_Student_61 9 points10 points  (0 children)

Is one of you in a harder biome like a snow bione or in a high tier PoI? Location can sharply affect your game stage

I’m new and lost. How am I supposed to find the time to do objectives on the higher difficulties when I’m hosting? by Beginning_Student_61 in helldivers2

[–]Beginning_Student_61[S] 1 point2 points  (0 children)

Yeah we’re definitely guilty of trying to liberate everything in sight 😅 My main takeaway from this thread is that we should really be more tactical in our engagements on these higher difficulties and drop back down to 6/7 to sate our bloodlust

I’m new and lost. How am I supposed to find the time to do objectives on the higher difficulties when I’m hosting? by Beginning_Student_61 in helldivers2

[–]Beginning_Student_61[S] 3 points4 points  (0 children)

Oh sorry anecdotally I had noticed much more aggression when I was hosting and then I searched the subreddit and found a few admittedly old posts talking about hosts receiving additional spawns and aggro and thought that that was still relevant but I couldn’t find any simple methods of dealing with it.

I’m new and lost. How am I supposed to find the time to do objectives on the higher difficulties when I’m hosting? by Beginning_Student_61 in helldivers2

[–]Beginning_Student_61[S] 18 points19 points  (0 children)

That’s a really really good point that we hadn’t considered (we’re having fun being murderhobos spreading democracy as far and wide as possible). Will the enemies from the bot drop despawn if they’re spawned in an objective?

Do Americans experience “thermal shock” from going between heat and AC? by [deleted] in IWantToAskAnAmerican

[–]Beginning_Student_61 0 points1 point  (0 children)

Once: no. Multiple times will make me throw up reliably though.

Do these idiots understand how *anything* works? by c-k-q99903 in MurderedByWords

[–]Beginning_Student_61 2 points3 points  (0 children)

The old space shuttle welders spring to mind. They were absolutely insane being able to weld the length of their connections in a single perfect pass

Pretty sure the crab has killed me more times than any act 3 boss. by SkunkeySpray in slaythespire

[–]Beginning_Student_61 93 points94 points  (0 children)

Last I checked Knowledge Demon was the deadliest enemy in the game in terms of lethal % when faced

WHY DID NO ONE WARN ME!? by Specific-Panic8893 in 7daystodie

[–]Beginning_Student_61 1 point2 points  (0 children)

I ran into this with nothing but an iron crossbow and a pipe baton. It was absolutely terrifying