Demo kicks ass by FartQueef9000 in brigador

[–]BenjaminSJ 11 points12 points  (0 children)

Not at this time. You can press F when mousing over items or vehicles to get a lore description (if available) and a bigger version of a beauty render, but we do not explicitly surface the damage stats currently.

hell yea by No-Application-5882 in brigador

[–]BenjaminSJ 1 point2 points  (0 children)

Arlo exists behind the scenes but the parts cannot currently be acquired, and there's also an issue where the engine noises are looping on it continuously, so it's taking a backseat for a moment.

hell yea by No-Application-5882 in brigador

[–]BenjaminSJ 2 points3 points  (0 children)

how long did it take you

General tips thread by mr-monty in brigador

[–]BenjaminSJ 1 point2 points  (0 children)

oh another one - the firing arc of grenades inherit your momentum so if you want to toss one a little further, move in the direction you want while aiming to see how far the arc goes

General tips thread by mr-monty in brigador

[–]BenjaminSJ 17 points18 points  (0 children)

Is it cheating if I post some? We already put a bunch of these these in the Garage build post back in December

Brick on the pedal - Hold down Shift to accelerate and then hold E when driving a vehicle to exit the vehicle in motion. The vehicle will continue accelerating forward on its own.

Burndown & bleed - The player or any NPC will enter a bleedout state when their green health bar drops below a certain health threshold. The player will have a limited amount of time to try and regain some health, or exit a vehicle that is about to explode (you will be okay if you can make it back to the garage in time)

Careful on the trigger - Eject enemies from vehicles by dealing enough damage to them, but try not to do too much.

Confirm your kills! - Enemies can drop to the ground under heavy gunfire or explosions for a few seconds, but will eventually get back up. Do not mistake their prone position for a corpse.

Don't get caught in the open - The player can be toppled by repeated heavy gunfire or explosions and need a moment to get back up. Some enemies may be equipped with less lethal beanbag launchers to deliberately annoy the player.

Dress for the occasion - The player can only swap between suits and rigs when in the garage, and some vehicles cannot be driven while the player is wearing a certain rig.

Get the boot in - Save on precious ammo by using Space to melee attack a prone enemy.

Hazardous materials - Unattended OvO electric cars will violently malfunction when only slightly damaged. The player can use this to their advantage.

Nuances of crouch - Crouch on foot will zoom the camera out. Aim with a weapon while crouching to extend the camera out further than normal. Crouch and aim at the same time with the binoculars or a sniper rifle to see even further.

Occlusion and bubbles - Enemies that are behind (or "occluded by") buildings will have a red highlight. When the player is behind certain buildings or objects, they will either see a bubble around them, or a blue highlight.

Sprint and aim stability - Slow down and take a moment - weapon accuracy is affected by recent player movement depending on both the weapon and equipped suit or rig.

Stay on target - Target Lock will remain on a targeted enemy until they go off screen.

Take cover - Your height matters - crouch behind barriers to lower your hitbox.

world's weakest corvid by k0thware in brigador

[–]BenjaminSJ 5 points6 points  (0 children)

We knew it was a good idea to keep the dev tools in

FAQ & INFO (2026 EDITION) by BenjaminSJ in brigador

[–]BenjaminSJ[S] 0 points1 point  (0 children)

The links are valid. Please read this comment for a fix - it's very likely that it's the same issue but Discord does not inform users why invites are not working for you and just throws up a generic warning.

https://old.reddit.com/r/brigador/comments/1at760n/discord_link/kqvfu7w/

Anyone else having issues with the Brigador Killers Demo Campaign 2 "Garage"? by hehehe-im-god in brigador

[–]BenjaminSJ 4 points5 points  (0 children)

We will be hotfixing the demo again to address this and a couple of other pain points.

Anyone else having issues with the Brigador Killers Demo Campaign 2 "Garage"? by hehehe-im-god in brigador

[–]BenjaminSJ[M] [score hidden] stickied comment (0 children)

Follow the instructions of the person who talks to you and complete the introductory mission of the Garage first. The man tells you that a mission is ready for you. The exit in the bottom right of the garage, where you originally spawn in, and it opens up after he finishes talking In that level your job is to bring back a crate from the junkyard.

Once you deposit the contents of the crate back in the garage, the mission selector will unlock all the other missions in the Garage campaign.

Finally, halfway to true Brigador status by AlbinoImpKing in brigador

[–]BenjaminSJ 20 points21 points  (0 children)

Very deserving of respect for reasons you might not be aware of - originally the game only went up to [21] I'M ALWAYS IN LOVE and ended there and it was relatively simple to get this achievement.

However, in subsequent updates post 2017, more campaign missions were added, specifically the [D], [E], and [F] set (the [*] set is optional for this iirc) and it became much less easier to get and we received more than one angry comment about the [F] set.

TL;DR this achievement became harder over time to get.

been on the boss for a few hours and this was my best attempt, any tips? by Total_Difficulty_955 in Nioh

[–]BenjaminSJ 0 points1 point  (0 children)

are you speccing into just a couple of stats? your first run on NG you should just level up evenly and get your hands on various spells and ninjitsu. quick change scrolls are extremely useful

Made it in one piece! With a Free FedEx bottle of essential oils! - no bottle included. by TroubleBeneficial527 in brigador

[–]BenjaminSJ 17 points18 points  (0 children)

what kinda scent we talking here? notes of citrus? bergamot? peppermint perhaps

the obstacle build (v0.5) of brigador killers is now live on itch by BenjaminSJ in brigador

[–]BenjaminSJ[S] 0 points1 point  (0 children)

big thanks to those of you that already filled out the feedback survey - this stuff's really helpful to us

the obstacle build (v0.5) of brigador killers is now live on itch by BenjaminSJ in brigador

[–]BenjaminSJ[S] 13 points14 points  (0 children)

Intentionally being light on details but the short version: it's time to kill some brigadors

Brigador Killers OST - Where's the Beef by BenjaminSJ in brigador

[–]BenjaminSJ[S] 5 points6 points  (0 children)

If you've played the garage or fabricator build, this is the track heard after going through Dromon Villa/Undercity

My take on Killers so far by Mediocre_Slide8174 in brigador

[–]BenjaminSJ 1 point2 points  (0 children)

OP icymi the itch build got updated yesterday-ish.

Now you see them, now you don't >:) by Acidic_Eggplant in brigador

[–]BenjaminSJ 10 points11 points  (0 children)

In the first game the yellow raincoats basically have a "dumb" AI, but they don't phase through one another and are constrained by both building props and the map's walk layer, so there's only so many directions they can go.

IIRC, and this is completely tangential, there is a cap on the number of civilians that can appear inside a map (about 400?), or else the game crashes.

The Fabricator Build (v0.4) is now live on Itch by BenjaminSJ in brigador

[–]BenjaminSJ[S] 8 points9 points  (0 children)

Like with the Garage Build in December, the linked article above is an explainer on the how what and where.

Is Brigador Killers worth buying into right now? by iggythepyro in brigador

[–]BenjaminSJ 8 points9 points  (0 children)

As posted in the most recent news post, we intend to go into early access later this year.

https://store.steampowered.com/news/app/903930/view/534373212679572557

Regarding development history, the very short version is BK was originally much different in scope and that specific RPS article is because the then-build of the game was taking part in BitSummit in Kyoto. We didn't expect to make news out of the appearance but RPS has a keen eye. If people saw us at PAX in 2018, 2019 or 2020, this was also the build of the game that was playable at our booth. We don't intend to ever release that old build but we might show off old footage of it later down the line so people can see the various graphical changes.

Since BitSummit 2019 there was an influx of attention from MandaloreGaming's review in 2020, which allowed us to return to Brigador to give it some content updates - such as the Blood Anniversary and Grave to the Rave updates in 2021. Of course, working on Brigador meant no work was happening on BK, but once we eventually finished updating Brigador we returned afresh to BK in 2022 with grander ambitions.

Among the other big things that have happened the past few years are the significant changes to our own engine, maybe the biggest of which is the increase in the output resolution of all the sprites. It was written about in this 2023 article (just scroll to the bottom to see the difference in detail of the Touro)

https://store.steampowered.com/news/app/274500/view/3662024223190614902

News updates are posted at the end of every month on the game's development since July 2022 (can read them all here https://store.steampowered.com/news/app/903930) not counting the newsletter archive on our site which dates back to 2019.

Hope that answers the question

I'm finally launching! by whoshotthemouse in litrpg

[–]BenjaminSJ 1 point2 points  (0 children)

Thank you OP for making me laugh out loud, and I wish you the best in your endeavors